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Everquest 2 Update Topic

Lantern
(@lantern)
Illustrious Member Admin

10-01-2006

** Frostfell

- Faydark and Qeynos music boxes now have new music.
- A small recurring status reduction has been added to all Frostfell Snowglobes.

Tradeskills ***

- Saliva of all types will no longer be usable as a substitution for liquid in tradeskill recipes. Apparently there have been too many cases of rabies.

Post edited by: Imoan, at: 2006/03/24 14:45

Quote
Topic starter Posted : 10/01/2006 2:22 pm
Roebar
(@roebar)
Famed Member

LET OP Test Center Update #19b
Nog geen officiele update dus

Headlines

- New Character Progression has arrived! Choose your final class at level 1, experience new unique progression paths for each race and alignment, and much more!
- Solusek's Eye: New adventures, stories, and rewards!

New Character Progression

Note: We want your feedback! We encourage you to create a new character on the Test server and run through our all-new tutorial islands. Please use the /feedback and /bug commands to offer suggestions or report problems on any aspect of the new character progression, as the EQ2 Team reads these reports daily. With your help, we can make the first experience for new players even more fun!

Character Creation
- New characters now choose a profession at character creation.
- Your alignment (good or evil) determines which class choices are shown.
- As you progress through character creation, your current choices (gender, race, class) are shown.
- Characters begin with several key pieces of class-specific armor that are visible in character creation.

New Tutorial Islands
- The original boat tutorial is no longer used. Instead, new characters immediately arrive on one of two new islands. Evil characters explore the Outpost of the Overlord while good characters visit the Queen's Colony.
- Each island has unique inhabitants and feel very different from one another.
- All new quests await to train new adventurers for the challenges that lie ahead.
- Visit trainers on the island to learn about combat, harvesting, banking, and other gameplay elements.
- You can remain on the island for as long as you wish without a restriction placed on your ability to level up (though of course the population will eventually grey out).

Professions
- Players now select their profession at character creation instead of moving from archetype to class to subclass. For example, you can choose to play a Wizard at character creation. When you arrive on the tutorial island, you will be a Wizard--not a Mage.
- Distinct spells and arts designed for each profession are now given immediately in place of the more generic archetype and class versions. You feel like your profession right away instead of waiting 19 levels to do so.
- Previous class and subclass quests have either been removed or modified to provide flavor. They are not required to progress in your chosen profession and will no longer restrict your level growth.
- Existing characters that were at the archetype or class level will be prompted to choose a profession before logging into the game. Existing spells and arts will be replaced (at the same quality level) by the new profession-specific abilities.

Racial Quest Paths
- Upon leaving the island and arriving in your home village or district, you will begin a new series of quests designed specifically for your race.
- These quests will provide a greater understanding of your race's history and how it fits into the fabric of your home city.

Adventure Yard Quests
- Completing your racial quest path will guide you to your city's adventure yards. The adventure yards have new population and quest lines that feel more a part of each city.
- New rewards await those who complete these quests!

Citizenship
- The citizenship quest is gone. You earn citizenship on the tutorial island and become a citizen when you leave it.
- There is no longer a cap on your ability to level up due to a citizenship restriction.

City Betrayal
- The city betrayal quests currently remain as they were. These quests will be changing significantly in a future update. For example, you will be able to betray your city at any level.

Dungeon Exploration

Solusek's Eye
- A new group of residents have been spotted setting up camp in Solusek's Eye, at the site of the Solusek Mining Co. of old.
- Check out this highly dangerous, highly rewarding dungeon for new quests as well as high-risk adventure!
- As a follow-up to last week's update notes: Quests in the zone now have their rewards. One dynamic event is not yet connected. If you want to help test what is there, come on in! We'd appreciate your feedback. However, if you are coming to play through the full series, we recommend holding off until next week's Test Update.

Writs

- More writs should now be visible to choose from when speaking to writ givers.

Gameplay

- You now receive bonus experience when you kill a single creature with no arrows displayed as well as any number of up arrows. As before, killing a multi-member encounter of any configuration should continue to reward bonus experience.
- Some NPCs will now greet you when hailed if they have no VO associated with their dialog.

Guilds

- A message is now broadcast to the entire server when a guild reaches level 10, 20, 30, or 40.

Spells and Combat Arts

- Newly charmed pets should once again follow their master.
- Charmed pets should follow attack commands more reliably. Pesky critters.
- Spells, combat arts, and weapons should never inflict less than 1 point of damage unless they miss. Previously, if they inflicted less than 1 point of damage, it would automatically miss (only affects very low level characters).
- After creating a specific quality level of an item for the first time, the tooltips for completed product icons will update without requiring you to re-examine the recipe.
- Recipes for some subcomponents that were not marked as recipes are now found properly on the tradeskill prepare window.

Tradeskills

- You can now view the components and subcomponents required to make a recipe.
- There are now recipes for all the new level 1-19 spells and combat arts. These new recipes require no subcombines, and instead have additional component requirements for the final recipe.
- Recipes will now default to the "N" key rather than "B."
- After creating a specific quality level of an item for the first time, the tooltips for completed product icons will update without requiring you to re-examine the recipe.
- Recipes for some subcomponents that were not marked as recipes are now found properly on the tradeskill prepare window

Housing

- You can now access your house vault from any house via a new right click menu option on the interior door and market board. Yes, this means you can open up your vault from a friend's house that you're allowed to sell from!

Commands, Controls, and User Interface

- The default key for opening the Recipe Book is now "N" rather than "B."
- "B" now defaults to open all inventory bags.
- "Shift + B" is now the default to open all bags in your bank vault.
- Your friends list will now show the game and server names of friends who don't play on your server. Friends from other games and servers can now be properly removed from your list.
- A message notification will now be displayed when friends on other servers or in other SOE games log in and out.
- Health, power, and resists have been added to the dropdown in the Broker search window.
- Some merchants will now show you items that you can't currently buy and will describe why you can't purchase that item.

UI Files Updated

eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_newcharscene.xml

Ryan "Blackguard" Shwayder

Belangrijke wijzigingen:
- racial quest speciaal voor gekozen ras
- professionkeuze vanaf begin
- nieuwe tutorial

Er is ook nog een 19a test update
http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=100

Extra slots in je House Vault !
En veel toevoegingen aan de UI

Post edited by: Imoan, at: 2006/03/24 14:46

ReplyQuote
Posted : 20/01/2006 11:59 am
(@zorbaca)
Estimable Member

Dat was bij mij ook toen ik het net speelde snapte ik er ook niet zo veel van.

Maar nu ik al een tijdje speel vind ik het tog erg leuk 😆

ReplyQuote
Posted : 20/01/2006 12:20 pm
Roebar
(@roebar)
Famed Member

<img class="go2wpf-bbcode" src=" ">

Informatie over de PVP combat in EQ2 vindt je hier

ReplyQuote
Posted : 27/01/2006 2:48 pm
Lantern
(@lantern)
Illustrious Member Admin

Testupdate nr 20

City Guards

- Guards within Qeynos and Freeport can now be attacked!
- Guards no longer politely banish enemies from their city. Instead, they attack any intruders that they dislike.

Desert of Flames

- Players who completed "A Final Note" and deleted "Delving Into Darkness" can now get "Delving Into Darkness" again from the Antiquitor.

Quests

- Players who are not in guilds can now do level 50+ writs.
- The recipe for the Shroud of the Manastone during "Stiletto's Orders Intercepted" now requires a sullied medium quality badger pelt instead of an Etched Hide Plate.
- The recipe for the Dull Granite Tomahawk during "An Axe From the Past" now requires a piece of severed ash instead of an Ash Stave.
- If you delete the Dusty Blue Stone and have not yet started the quest, you can hail Vida again to get another.
- Disciple Telas`velle should now be giving out writs in the same manner as other writ givers.

Items

- Food and drink should now function and examine the same as they did before Live Update #19.
- Imbued rings no longer have a permanent stat buff effect. They are now all triggered with differing effects depending on the imbue type.

Zones and Population

- The shortcut teleporter in Solusek's Eye is now functional.

Combat

- The examine information for Rogue and Predator offensive stances has been corrected. It previously stated that the stances decreased parry, even though they do not.

Assassin changes:
- The stealth effect for Sneak Attack will now trigger much faster.

Brigand changes:
- Amazing Reflexes will break if the Brigand takes damage. Its reuse timer after breaking is 30 seconds.

Paladin changes:
- Ranged Paladin spells can now be interrupted as normal.
- Cry of Conviction has a slightly larger radius.
- Sigil of Heroism will not affect an ally that has a spell from the Amends line on them.

Ranger changes:
- Trick Shot's hate gain no longer increases as it is upgraded, and its duration has been lowered to 5 seconds.
- The stealth effect for Shrouded Attack will now trigger much faster.

Shadowknight changes:
- Ranged Shadowknight spells can now be interrupted as normal.
- Cruel Aura has a slightly larger radius.
- Grim Coil's casting time has been halved.

Swashbuckler changes:
- False Blade's hate gain no longer increases as it is upgraded, and its duration has been lowered to 5 seconds.

Troubador changes:
- Alin's Serenade should no longer produce more than 41% hate reduction.

User Interface

- /whoraid output is now formatted more closely to /who.
- Examine windows and tooltips have been streamlined for Weapons, Armor, Shields, Expendables, House Items, Ammo, General Items, and Spells & Combat Arts.
- In Single Click Except Attack mode, single-clicking an enemy that already hates you will attack that enemy.
- Added the ability to speed up the timeout on the new instruction buttons
* instruction_close_time
* Default is 10 minutes (600 seconds)
* This can be changed in the command line or eq2.ini
- Added the ability to ignore the new instruction buttons
* instruction_ignore_all
* Default is false
* This can be changed in the command line or eq2.ini
- The zone you are entering has been added to the onscreen message. You can filter this using Options -> User Interface -> Popup Messages -> Locations
- By popular request, jewelry shows its slot again (examine and tooltip).
- /whochannel will now correctly show off-world channel members.
- Items links will now work correctly in tells sent to other servers.
- You can now set the middle mouse button to toggle auto-run under Options -> Controls -> Movement Keys.
- Many windows have been updated to use the new style tooltips for item icons.
- Characters changing their appearance should no longer be shown in newbie starter gear (unless that's what they're wearing).
- Gamma values should remain constant when switching between fullscreen and windowed mode.

ReplyQuote
Topic starter Posted : 10/02/2006 2:25 am
Roebar
(@roebar)
Famed Member

Live Update #20: February 21, 2006 (Kingdom of Sky)

Headlines

- The Kingdom of Sky expansion is here!
- Player-versus-Player servers have arrived!
- New level 50+ tradeskill writs and tasks are now available!
- Compare your current equipment to potential purchases with handy tooltips!

Kingdom of Sky

- The EverQuest II team is pleased to announce the arrival of our second expansion: Kingdom of Sky!
- In Kingdom of Sky, explore the dangerous Dragon Isles, high above the land of Norrath.
- Improve your character's powers and customize your arsenal of abilities with the all-new Achievements system for level 20+ players who own KoS.
- Experience many exciting challenges as you make your way to the new adventure and tradeskill level cap of 70 and new guild level cap of 50.
- Discover thousands of new items, including profession hats and all-new armor sets.
- Embark upon exciting new quests as you unravel the intricate storyline in Kingdom of Sky, including new Heritage quests and Signature quests that advance the lore of EverQuest II.
- Of course, while you explore all the massive zones in Kingdom of Sky, you'll be able to take on more than 30 new Collection quests, gain many new titles for your character, and acquire dozens of new items for your home.
- Take each other on in two new Arenas with four new Arena Champions. When you purchase Kingdom of Sky, you can /claim the Aviak Hatchling, a fearsome champion with its origins in the Overrealm.
- Kingdom of Sky is available in your local retail outlet or via digital download. It can be purchased online at The Station Store: https://store.station.sony.com/

Player-versus-Player

- Outright war has erupted between the citizens of Qeynos and Freeport!
- Now's your chance to choose a side on one of our new PvP-ruleset servers.
- Experience pulse-pounding action and test your skills against other players!
- For information on the PvP ruleset, please read the PvP Overview:
* http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=pvp_combat&section=development
- There are 5 new PvP servers available:
* Nagafen (US)
* Darathar (UK)
* Talendor (DE)
* Gorenaire (FR)
* Vox (Station Exchange)

City Guards

- Guards no longer politely banish enemies from their city. Instead, they attack any intruders that they dislike and can be attacked in return!
- New guards have been enlisted to protect the cities of Freeport and Qeynos, and existing guards have undergone extensive training to ensure they are capable of protecting the areas to which they are assigned.

Desert of Flames

- Players who completed "A Final Note" and deleted "Delving Into Darkness" can now get "Delving Into Darkness" again from the Antiquitor.
- You'll now have a greater chance to find pages for the books "The Poems of Alyarrah" and "Of Maj'Dul Am I."
- "Wrapping it All" Up can now be completed a maximum of 30 minutes after the Godking has been defeated.
- Shoulder Pads of the Dark Disciple have a more brawlerly look.

Gameplay

- You can now use status points to pay for house upkeep even if you are not in a guild.
- An issue in which a character could appear to be in different places on different machines after jumping off a griffon has been fixed.

Quests

- Characters who are not in guilds can now do level 50+ writs.
- The recipe for the Shroud of the Manastone during "Stiletto's Orders Intercepted" now requires a sullied medium quality badger pelt instead of an Etched Hide Plate.
- The recipe for the Dull Granite Tomahawk during "An Axe From the Past" now requires a piece of severed ash instead of an Ash Stave.
- If you delete the Dusty Blue Stone and have not yet started the quest, you can hail Vida again to get another.
- Disciple Telas`velle should now be giving out writs in the same manner as other writ givers.
- Many of the older quests in the Qeynos Villages and Freeport Districts have had slight requirement changes to better streamline them with the new character progression.
- Corrupted dryads and skittering scavengers will now update the "Outlying Qeynos, Creature Catalog" quest.
- The DWB quest now only requires 15 harvests of ore/lumber.
- Inexperienced Freeportians will now be offered the chance to assist Mooshga in the Commonlands before aiding the Militia in the Ruins.

Items

- Imbued rings have had their stats modified to be more focused toward the imbued stat. Pristine Imbued rings of both common and rare varieties now carry the greatest benefit with decreasing benefit in the lower quality rings. The trigger percentage for the effects the imbue grants has been increased for all imbued rings.
- "Blissful Awareness" (Quest reward from "High Shaman of the Rockpaw" in The Qeynos Caves) has been retired this fashion season.
- Food and drink should now function and examine the same as they did before Live Update #19.
- All harvestable objects now have a maximum stack size of 50.

Zones and Population

- Many more beings throughout Norrath recognize their own sentience.
- The shortcut teleporter in Solusek's Eye is now functional.

Combat

- Spell and combat art casts will not fail after the initial cast due to being too far away as long as the target stays within 2x the spell's range. It actually really works this time. For real.
- Heroic Opportunities completed by a stealth art will no longer cause your stealth be stuck in an unusable state.
- Triggered spell effects will now only trigger as many times as they are supposed to, even if the trigger action happens multiple times at once. For example, if 5 mobs hit you at exactly the same time while you had "Ruse" up, you would do great damage to every creature that hit you. It will now only trigger one time.
- NPC racial abilities that placed reactive taunts on players will no longer taunt other enemies that strike that player.
- Procs will only occur on the first successful attack of a single combat art, not each attack. For example, if a single combat art strikes 5 times, the proc will only have a chance to trigger once during that art rather than 5 times.
- Combat arts will no longer be more likely to trigger a proc if you are using a slow delay weapon. These weapons will still retain a slightly greater chance of triggering a proc on auto-attack, but combat arts will no longer proc more or less often based on the delay of a weapon.
- The examine information for Rogue and Predator offensive stances has been corrected. It previously stated that the stances decreased parry, even though they do not.
- Spells that increase max health will scale your current health so you keep the same percentage.

Assassin changes:
- The stealth effect for Sneak Attack will now trigger much faster.

Brigand changes:
- Amazing Reflexes will break if the Brigand takes damage. Its reuse timer after breaking is 30 seconds. Additionally, it no longer increases hate but provides a brief movement speed bonus after it breaks.
- Ruse now triggers only on melee damage and does not have a power cost when it triggers.

Illusionist changes:
- Personae requires a 10 second casting time as with other permanent pet summons.

Monk changes:
- Silent Palm has a shorter duration but does not break when taking damage.

Paladin changes:
- Ranged Paladin spells can now be interrupted as normal.
- Cry of Conviction has a slightly larger radius.
- Sigil of Heroism will not affect an ally that has a spell from the Amends line on them.
- The Power Cleave line no longer requires the use of a two-handed weapon.

Ranger changes:
- Trick Shot's hate gain no longer increases as it is upgraded, and its duration has been lowered to 5 seconds.
- The stealth effect for Shrouded Attack will now trigger much faster.
- Shadow will now allow the Ranger to perform stealth-based attacks.

Shadowknight changes:
- Ranged Shadowknight spells can now be interrupted as normal.
- Cruel Aura has a slightly larger radius.
- Grim Coil's casting time has been halved.
- The Cleave Flesh line no longer requires a two-handed weapon and its wisdom debuff has been increased.

Swashbuckler changes:
- False Blade's hate gain no longer increases as it is upgraded, and its duration has been lowered to 5 seconds.

Troubador changes:
- Alin's Serenade should no longer produce more than 41% hate reduction.

Warlock changes:
- Netherous Realm's debuff effect will no longer cause triggered effects other than its own.

Tradeskills

- New writs and society tasks have been added for high-level artisans!
- 100 Aerated Mineral Waters can now be stacked with each other.
- Base level 50 Provisioner-made beer can be used as a Homemade Beer component.
- Various recipes for level 19 and below spells and arts have been added or moved to the appropriate level.
- The recipes for "Speechless" have been moved from level 28 Scholar books to level 30.
- "Prismatic Pulse" has been moved from level 27 Sage books to level 29.
- "Icy Coil" has been moved from level 29 Sage books to level 27.
- "Amplification" has been moved from level 24 Sage books to level 21.
- "Flametongue" has been moved from level 26 Sage books to level 25.
- "Dazzling Seal" has been moved from level 25 Sage books to level 26.
- Fuel prices have changed--some will go up slightly, while some will go down slightly, but the pricing structure is now more uniform overall.

Art

- The waypoint wisp has an all-new look!
- The colors for the pink, green, purple, red, and yellow saddled Armored horses have been adjusted.

User Interface

- When you get a tooltip for an item that your class can use, you will also see the tooltip for any items you currently have equipped that the item could replace. These tooltips appear on items in any location except for hotkey bars and the equipped icons around the paper doll.
- Examine windows and tooltips have been streamlined for Weapons, Armor, Shields, Expendables, House Items, Ammo, General Items, and Spells & Combat Arts.
- In Single Click Except Attack mode, single-clicking an enemy that already hates you will attack that enemy.
- The zone you are entering has been added to the onscreen message. You can filter this using Options -> User Interface -> Popup Messages -> Locations
- By popular request, jewelry shows its slot again (examine and tooltip).
- /whoraid output is now formatted more closely to /who.
- /whochannel will now correctly show off-world channel members.
- Items links will now work correctly in tells sent to other servers.
- You can now set the middle mouse button to toggle auto-run under Options -> Controls -> Movement Keys.
- Many windows have been updated to use the new style tooltips for item icons.
- Characters changing their appearance should no longer be shown in newbie starter gear (unless that's what they're wearing).
- Gamma values should remain constant when switching between fullscreen and windowed mode.
- The target window will no longer resize and send the epic flag off the bottom of the window.
- The client will now remember if it was maximized in windowed mode and, when the game is restarted, will restore to its maximized state.
- The guild window will now sort by adventure class names correctly.
- The quest helper can no longer be resized so small that the scrollbars fail to display properly
- The quest journal will now have a tooltip for rewards.
- The tradeskill UI will now update its component counts if your inventory changes.
- An option has been added to override icon tinting when spell requirements (e.g. not stealthed) are not met. Look in Options -> UI -> Spell Icons to turn the spell requirements off.
- Your success or failure at tradeskilling is now recorded in your chat window.

Power User Tweaks

- Added the ability to speed up the timeout on the new instruction buttons
* instruction_close_time
* Default is 10 minutes (600 seconds)
* This can be changed on the command line or eq2.ini
- Added the ability to ignore the new instruction buttons
* instruction_ignore_all
* Default is false
* This can be changed on the command line or eq2.ini
- If you add the line "target_allow_pet_member_toggle 0" to your eq2.ini, F2-F6 will not switch targets to the group member's pet if the player was already targeted. Nor will it switch targets to the group member on + (F2-F6) if the pet was already targeted.
- If you add the line "target_allow_pet_self_toggle 0" to your eq2.ini, F1 will not switch targets to your pet if your character was already targeted. And it will not switch targets to your character on + (F1) if your pet was already targeted.

UI Files Updated

eq2ui_examine.xml
eq2ui_gamedata.xml
eq2ui_journals_active.xml
eq2ui_loginscene.xml
eq2ui_mainhud_impliedtarget.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_target.xml
eq2ui_specialelements.xml
eq2ui_tradeskills.xml

Ryan "Blackguard" Shwayder

Post edited by: Imoan, at: 2006/03/24 14:45

ReplyQuote
Posted : 21/02/2006 7:05 pm
Roebar
(@roebar)
Famed Member

Live Update #21, (23 maart 2006)

Tís weer een behoorlijk lap tekst !
Gameplay

- Characters should no longer become stuck when reviving.
- Two Halfling beards have been appropriately named after much deliberation within the Halfling community.

Achievements

- Warrior: Gladiator's Revenge now has the correct block chance.
- Bard: Turnstrike's range has been adjusted to be in-line with normal melee arts.
- Rogue: Avast Ye's proc effect is instead a melee attack that cannot be resisted.
- Rogue: Lunge Reversal will no longer break stealth when it refreshes.

Player-versus-Player

- You will no longer receive faction for killing someone on your recent kills list.
- Neutral kills no longer grant faction gains or losses. Faction gained and lost from Honorable kills has received a slight boost.

Items

- Some of the items that can be found within Ascent of the Awakened have been improved.
- The Dirk of Nightfall's stats have been distributed more logically.
- The Warden's Aegis should now function correctly.

Zones and Population

- The Sage of Ages instance that starts the "To Speak as a Dragon" quest is now more specifically known as "Maiden's Gulch: Rescue of the Sage".
- The requirements to open the library doors in Nektropos Castle have been changed. Now, having the library door key gained at the end of "The Red Marble" will allow you to open the doors.

Quests

- Writs and Heritage quests above level 55 should be giving their correct status amounts once again.

Combat

- Pets that were previously expiring early should again last for the appropriate duration.

Cleric changes:
- Soothe no longer triggers effects as a result of casting this spell.

Templar changes:
- Sanctuary: will now show its tier when examined.

Keep New: Posted on: Fri, Mar 24 2006 3:31 AMEmail ThisClip/Blog This
Live Update #21: March 23, 2006
By Blackguard

Headlines

- Expansion Reward: Receive bonus veteran reward time for owning Kingdom of Sky!
- Norrathian merchants now carry a more specialized selection of goods!
- See your zone reuse timers in a handy new window!
- Ranged auto-attack now does more damage!

Veteran Rewards

- If you own Kingdom of Sky, you will receive 90 days added to your Account Age, which is used to determine which Veteran Rewards you are eligible for.
- It's our way of saying thanks to those of you who are enjoying our expansion.

Merchants

- Norrath's merchants have decided to update their inventories in order to better appeal to their customers.
- Merchants have been given more appropriate purpose tags with corresponding merchandise to match their tags.
- Clutter in their inventories has been reduced. Merchants (except for spells, arts, and ammo) will now only show the items within your current 10 level range, as well as the range before (19 levels worth). For spells, arts, and ammo, you will not see the items until you hit that level, but will always see them thereafter.
- New items have been created for merchants both pre-level 20 and post-level 50 and added to the merchants.

Fan Faire

- Players who attend Fan Faire and have the opportunity to participate in the tournament will be competing in an alternate version of Nest of the Great Egg.
- The team who defeats the Chamberlain and interacts with the egg first wins!
- You can access this zone in West Freeport and Qeynos Harbor near the entrances to the Arenas.
- This zone scales for players level 20 and up, so get practicing to reign supreme at Fan Faire!

Kingdom of Sky

- Completing quests that are level 60 to 70 now provides greater XP.
- Level 70 adventurers will now earn Achievement XP at an improved rate.
- A number of creatures in Tenebrous Tangle have become aware of invaders and will be more intent on spotting hidden enemies. Some creatures have learned to help others in danger in order to increase their survivability.
- Defeating contested epic mobs in KoS zones should now award appropriate status points.
- Heroic and Epic named encounters now have a better chance to drop Master spells and rare tradeskill components.
- Penny Dreadful should now let you know she is a merchant when mousing over her.
- Many of the Heroic Boss and Named creatures in the Bonemire have received further specialized training.
- The Trials of the Awakened now provide better XP, although significantly less than normal dungeon XP. These zones are meant for quest updates, not XP hunting.
- Mystical and Planar orbs should now work properly.
- Learn more about the Bonemire's ravasects with "Into the Hive."
- If you evac or revive in Palace of the Awakened, you will now appear at the entrance to the zone.
- Some modifications have been made to the Hurricanus encounter.
- Frightlings in the Tenebrous Tangle should no longer drop Sky Essences.
- The zone reuse timer for Nest of the Great Egg will now initiate when you kill the first named creature rather than when you first enter.
- Portal Guard Graliz is now on full-time duty in the Sanctum of the Scaleborn; however, he doesn’t always carry something of value.
- Green Hood Thorn continues the Infiltrating the Sanctum adventures with "Shadow Ordinance," and gives a bonus epilogue quest once you have finished the series.
- Those who deleted the Disk of Bylze can now receive a new one if they completed the quest "Burglars Afoot."
- Players who completed "An Appetite for Palace Knights" before completing stage 1 of "The Maidens' Reception" can now reexamine the Maiden of Theer statue to complete the first stage.
- Those who have acquired the multiplicitome can now read it to begin a new quest.
- Achievement experience is now awarded from collectible books in the Kingdom of Sky.

Desert of Flames

- Some of the solo encounters in Desert of Flames have been made slightly more challenging and will now provide bonus experience when defeated.
- Additional power has been discovered and unlocked within the Scepter of Rahotep.
- Items from the Poet's Palace that were previously labeled Fabled are now Legendary (though the items themselves have not changed).
- The goblin diplomatic papers in Pillars of Flame will now respawn faster.
- Undead creatures within the area will not respawn for a short period of time after the Godking dies.
- The medallions needed to start the Ring of Fate quest are now dropped as corpse loot rather than in a treasure chest.
- The knife boxes in the court clubhouse instances will no longer give the quest to change tower factions for level 65+ players.

The Bloodline Chronicles

- The power of traps found on the vases and coffins in the Bloodline Chronicles have weakened with age.

Achievements

- Cleric: Yaulp now also affects double attack and the ability no longer has a limited duration.
- Druid: Shapeshift's Tiger Bite damage has been increased. The Fury version now follows the same stacking rules as the Warden
- Druid: The Shapeshift achievement should now stack with the Warden wolf form line of spells.
- Druid: Animal Charm now gives a visual warning when charm breaks, and 3 seconds of mesmerization on the target after the charm has broken.
- Enchanter: Mana Flow can be cast on you or allies in a raid, no longer has the under 10% power requirement, had its reuse increased to 60 seconds, has a 30 second duration, causes the enchanter to sacrifice 10% health/power, it will give the enchanter and ally a 10% power gain upon expiration.
- Enchanter: Hypnosis now gives a visual warning when charm breaks, and 3 seconds of mesmerization on the target after the charm has broken.
- Mystic: Attendant Spells will properly update heal ticks every 3 seconds.
- Paladin: The third ability in the paladin wisdom line now has the proper skill increase amount.
- Predator: Bounty now has greater variances in the coin reward, had its reuse timer reduced to 3 minutes, and cannot be collected on green con or weaker opponents.
- Predator: Perfectionist now has a 5% additional damage bonus for combat arts that qualify.
- Predator: Point Blank Shot's duration is now affected by upgrades.
- Rogue: Formation's health increase percentage has been corrected.
- Rogue: Lunge Reversal is now a toggled ability that refreshes itself automatically.
- Rogue: Pick Pocket now has greater variances in the coin reward, had its reuse timer reduced to 30 seconds, has an increased chance of success, will not attempt to cast on a target that has already been pick pocketed, and the taunt effect now scales with level.
- Shaman: The Crippling Bash pet proc now works properly..
- Shaman: The Spirit Wolf pet's attack speed has increased.
- Sorcerer: Freehand Sorcery's duration has been increased.
- Summoner: Wild Channeling's critical damage percentage has been corrected for what is appropriate for the class.
version.
- Warrior: The third ability in the warrior intelligence line has been renamed to Slayer's Speed.
- Warrior: Buckler Reversal is now a toggled ability that refreshes itself automatically.
- Wizard: Static Shield has been increased in damage and grants a small chance to block when a Symbol is equipped in the secondary slot.

Player-versus-Player

- You can now view the PvP and PvE effects of a spell in a similar manner to how item tooltips can be compared.
- City PvP has been renamed to Carnage PvP to better describe its nature.
- The viral effect of Carnage PvP will no longer restart its timer as you fight another player. Instead, it fades after 15 minutes as long as you aren't currently hated by another player.
- You can now mentor only in instances on PvP servers.
- Carnage PvP-flagged players will no longer have an immunity timer after zoning.
- Inquisitor: Verdict will now work on players whose health is between 0 and 10%.
- Defiler: Defile will now kill a character that is unconscious.

Gameplay

- You will be ejected from non-controllable mounts (griffons, carpets, clouds) if it doesn't begin to move within 10 seconds.
- Group lotto now shows you the rolls you make vs. the rolls your groupmates make when distributing loot.
- You now must wait until you are not flying in order to choose achievements and traits.
- Camping using /camp [character name] should work more reliably.

Items

- Bows and projectile weapons should now do similar damage to melee weapons during auto-attack, making ranged auto-attack just as viable an alternative as melee auto-attack.
- All thrown weapons and arrows can no longer be used from level 1. You must be within 3 levels of the level of the projectile to use it.
- Kite shields at all levels now provide the same chance to block as tower shields (12%).
- Round shields of all levels now provide a consistent chance to block (8%).
- The Thulian Butcher Blade has an updated appearance.
- Shimmering Wand of Glass is now categorized as a one-handed staff.
- The proc on the Enspelled Vultak Eye should now work correctly.
- The color of Xhaviz's Gown of Glory has been changed to differentiate it from the Skywatcher robe.
- The amount of power returned by the proc on Xhaviz's Gown of Glory has been reduced.
- Hoo'Loh's Illusory Hat's can now only be used by those level 67 and higher, the same as the other hats awarded from the quest.
- The trim color of Hoo'Loh's Witchy Hat is now different from the Wizardly Hat.
- Hoo'Loh's Witchy Hat & Hoo'Loh's Wizardly Hat now give +5 disruption and +3 subjugation.
- The Blood of the Brood quest should now update more frequently when killing centurions & dreadknights.
- The proc chance on the Mystical Orbs of the Healer/Invoker have been increased.
- The Boots of Bashing have an updated appearance.
- The use effect on the Antivenom Hypo Bracer and the Antivenom Hypo Wristband should now work correctly for all classes.
- Wind-Etched Armguards are now usable by druids only.
- Buckler of the Scholar is now only usable by priest classes.
- Spaulders of the Combatant now give a bonus to defense instead of deflection.
- Staff of Spectral Fury's proc has been changed to "Power of Hidden Refuge," which has a chance to heal its wielder.
- Shroud of Darkness now provides a lower INT bonus to better match the challenge needed to obtain it.
- Necklace of the Cascade no longer gives +1 to stamina. To compensate for this horrendous nerf, we have increased its power bonus.
- The Twin Calamities proc should now work correctly.
- The Acrid Mantle now has an appropriate appearance.
- The proc on the Manacles of Dark Sky will now process less frequently and has a slightly shorter duration.

Quests

- Leelee Brewbubble has returned to Zek, the Orcish Wastes to conclude any dealings that remained unfinished.
- Dovan Farfall is once more in Everfrost, looking for those who once offered to share their knowledge with him.
- The red, blue, green, and white shards needed for "An Eye For Power" have been made into harvestable objects that allow 6 harvests. Additionally, the respawn time on these shards has been reduced, and the likelihood of Master Webclaw and Bloodrage spawning has been slightly increased.
- "Infiltrating the Sanctum: Emissary Kvikz" can now be completed without having inactive listening crystals for those who didn't receive them.
- The book cover for Teachings of Master Wu can now be found on an interactive object within the Sanctum of the Scaleborn as well as the current chest drop.
- "A Cured Gingus" now offers an item reward for Templars and Inquisitors.

Zones and Population

- The guards outside of the Oracle tower have been bought off! They should no longer attack Freeport-aligned players.
- Some guards in Freeport have been assigned new posts or were replaced with less seasoned guards.
- Vakiza Skinner has returned to Big Bend.
- Brush constrictors in the Feerrott now have a greater chance to spawn.
- The door to Everling's bedroom should now open if you have completed the Everling Lockets quest.
- A new zone connection has been added between the Down Below and the Caves.
- Nemar Gadgetglow will no longer give the "updates quest" icon before he will actually update your quest.
- Placing the golem hearts in the tikis when inside the Sanctum of Fear will now only consume a single heart per tiki no matter how many you have in your inventory.
- The Freeport Militia members have once again been reinforced with veteran troops.
- Giants needed for bottle shards for the Bastion of Flames access quest should now give up those shards more frequently. Also, the amount of soulslaver essences needed to fill the bottle has been reduced.
- Briarpaw cubs and grove badgers have been seen in greater numbers in the Enchanted Lands.

Combat

- All Priests and Mages now do greater auto-attack damage when weapons are equipped.
- All level 62 creature mastery abilities that were called "Draconian" have been renamed "Droag."
- Fighter and scout classes will now turn on auto-attack when casting damage spells (in the same way this occurs when casting damage arts).
- When you evac, creature hate will be wiped before you transport to the new location so they will no longer chase you after the evac.
- Attempting to start a Heroic Opportunity while another one is active will give a message instead of triggering the HO starter's reuse timer.
- All charm spells should now cancel automatically if the charmed entity dies.
- Changes to multi-wave ring events:
* If you engage a multi-wave ring event, kill some of its members, and then let it reset by running away or wiping, you now have 5 minutes to defeat that encounter or it will reset--even if it is currently engaged.
* If you engage a multi-wave ring event and /yell for help or otherwise break the encounter before defeating it, the encounter will reset after 2 minutes to the same stage it was on before it was broken.
* Ring events should no longer spontaneously reset every two minutes after they have been broken and have fully reset.

Assassin changes:
- Slaughter had its range fixed to 5m instead of 50m.

Berserker changes:
- Juggernaut's penalties no longer increase as the art is upgraded.
- Insolent Gibe will no longer initially cast onto other players in the area.
- Reckless Aide will now expire if the ally it was cast on is no longer present. The target must now be another player.

Brawler changes:
- Bruiser and Monk primary offensive and combination stances each increase slashing and piercing skill.

Brigand changes:
- Double Up now makes use of the quality tier of the duplicated spell. Upgrades to Double Up improve its overall effectiveness, and using upgraded versions of duplicated spells will allow abilities of the same line to be used.
- Amazing Reflexes will not automatically remove itself when damage is received. Instead, the AOE avoidance effect is disabled for 30 seconds.

Bruiser changes:
- Crash's knockdown effect no longer affects epic creatures.
- Staggering Stance will now expire if the ally it was cast on is no longer present. The target must now be another player.
- Close Mind's duration is now determined by the quality tier of the spell. The Master I version is required to achieve the full duration.

Coercer changes:
- Reek of Terror now has no power cost, a 5 minute reuse timer instead of 15, is no longer a reactive spell, and casts a point blank AoE hate reduction and fear.
- Charm spells now give a visual warning when charm breaks, and 3 seconds of mesmerization on the target after the charm has broken.

Conjuror changes:
- Stoneskin now has no power cost, a 5 minute reuse timer instead of 15, and fires a point blank AoE hate decrease.

Defiler changes:
- The damage and power cost has increased for the Greater Imprecation spell line.
- The reuse timer for Aphotic Touch has been reduced.
- Summon Spirit Companion now summons a creature with a different appearance than the Mystic version.

Dirge changes:
- Oration of Sacrifice can now be cast on raid members.

Guardian changes:
- Stand Firm will now expire if the ally it was cast on is no longer present. The target must now be another player.

Illusionist changes:
- Barrier of Intellect now has no power cost, a 5 minute reuse timer instead of 15, is no longer a reactive spell, and casts a point blank AoE hate reduction and mesmerize.
- Prismatic Havoc can now be cast on raid members.

Inquisitor changes:
- The damage and power cost has increased for the Invocation spell line.
- Writhe's damage has increased.
- The reuse timer for Litany of Agony has been reduced.
- Verdict's preparation time has been reduced from 2.5 to 1.5 seconds.

Monk changes:
- Martial Order will now expire if the ally it was cast on is no longer present. The target must now be another player.
- Tsunami's duration is now determined by the quality tier of spell. The Master I version is required to achieve the full duration.

Mystic changes:
- The damage and power cost has increased for the Chilling Wind spell line.
- The power cost for casting Fever has been reduced.
- Bolster can now be cast on raid members.

Necromancer changes:
- Deathly Pallor now has no power cost and a 5 minute reuse timer instead of 15.
- The Scout Pet will now use the proper combat arts more consistently and will correctly gain a new combat art at level 60.

Paladin changes:
- Reverent Sacrament now summons the correct devout essence item.
- Ancient Pledge will now expire if the ally it was cast on is no longer present. The target must now be another player.
- Demonstration of Faith can now be cast on raid members.

Ranger changes:
- Leg Shot had its damage increased and no longer has a double chance to dispel when taking damage.
- Bleeding Cut's DoT damage has increased.
- Steady Aim's reuse timer has been reduced, and it now increases ranged critical hit chances.
- Trick Shot had its casting time reduced and damage increased.
- Rip had its damage increased.
- Miracle Shot had its damage increased.
- Lunge was changed from a DoT to a combination melee attack + very short duration root.
- Reclaimed Arrows has the makeshift arrows set to the correct level of 60.
- Trick Shot's icon has been changed to differentiate it from Leg Shot.

Shadowknight changes:
- Sickening Circle will no longer heal the target for 1 hit point when it is critically applied.
- Evasive Tactics will now expire if the ally it was cast on is no longer present. The target must now be another player.
- Infernal Blessing can now be cast on raid members.

Templar changes:
- The damage and power cost has increased for the Smite spell line.
- The damage and power cost has increased for the Light Strike spell line.
- Combative Faith's damage has increased.
- The reuse timer for Beams of Faith has been reduced.
- Reverence can now be cast on raid members.
- Sanctuary's duration is now determined by the quality tier of the spell. The Master I version is required to achieve the full duration.

Troubador changes:
- Bria's Infatuating Sonnet can no longer charm creatures that should not be charmed. The dismiss command now also works properly.
- Jester's Cap can now be cast on raid members.

Warden changes:
- Tranquility can now be cast on raid members.

Warlock changes:
- Nullmail now toggles, has no power cost, a 5 minute reuse timer instead of 15, triggers when the caster drops below 30% health, applies a powerful resistance buff and dodge change, and no longer has a hate reduction or reactive lifetap.
- Dark Nebula should now stack appropriately with the necromancer's Torrential Plague.
- Multiple warlocks can now properly spawn Dark Infestation broodlings on a target.

Wizard changes:
- Mail of Frost now toggles, has no power cost, a 5 minute reuse timer instead of 15, triggers when the caster drops below 30% health, applies a more powerful ward than before, and no longer has a hate reduction or snare effect.

Tradeskills

- The following sets of crafted armor have had their stats adjusted to include resistances: Adamantine Vanguard, Xegonite Vanguard, Adamantine Devout, Xegonite Devout, Adamantine Plate, Xegonite Plate, Adamantine Melodic, Xegonite Melodic, Adamantine Chainmail, Xegonite Chainmail, Adamantine Brigandine, Xegonite Brigandine, Adamantine Reverent, Xegonite Reverent, Tailored Windcloth, Tailored Dragon's Breath, Tailored Horned Leather, Tailored Dragonhide.
- The stats have been adjusted for Pristine Imbued Adamantine Chainmail Coats.
- The stats have been adjusted for Pristine Forged Xegonite Devout Armor pierces.
- The stats have been adjusted for Forged Xegonite Melodic Mantles.
- The recipe for Iced Black-Eye Chai will now produce Iced Black Eye Chais correctly.
- There is now a recipe for Spectral Ward.
- There is now a recipe for Wards of Spirit.
- There is now a recipe for Winds of Renewal.
- There is now a recipe for Rune of Stalk.
- Level 1-50 Culinary harvestables now stack to 50.
- Level 1-50 Harvested Gems now stack to 50.
- Level 60-70 poisons will now have the appropriate icons when they land on an NPC.
- The recipe for making "Winter's Sting" spell scrolls will now make "Solar Flame," which is the spell that the old spell was replaced with.
- Level 60-70 fighter scroll recipes now provide Porous Loam when slagged.

Art

- Emotes will now play correctly while on a mount.

User Interface

- There is now a window that shows your current reuse timers on instanced zones. You can access the window with the /togglezonereuse command, or via a button in the Persona window.
- The Details tab of the Persona window now has a row of buttons that open many of the windows containing useful character information, such as the Guild and Zone Reuse windows.
- The Options menu now allows you to determine when you see item comparison tooltips. Under User Interface->Tooltips->Item Tooltips->Comparison Tooltips, you can select Never, Always, If ALT is pressed, or If CONTROL is pressed. Note: If you modified your eq2.ini file to disable comparision tooltips, the above options correspond to "cl_chain_tooltips 0|1|2|3".
- The Guild window can now be set to allow or filter chat announcements when a member gains an Achievement level.
- The Friends list and Community window no longer display a zone name when the friend is /anon or /role.
- A display issue making it appear as if your attack rating would greatly increase when using bare fists has been corrected.
- Broker window changes:
* The ATK filter was removed since it didn't do anything.
* The DEF filter now works correctly to show items that provide additional Defense.
* The Crush, Slash, and Pierce filters now return items that modify the Crushing, Slashing, and Piercing skills as well as items that give you resistances to those damage types.
* The Tradeskill item type filter will now return all crafted items marked with a maker's name.
- Names for characters on griffons, carpets, or clouds will now draw at the correct location.
- Bows and ranged combat arts now indicate a minimum range if applicable.
- When spell effects are changed by Achievements (casting time, duration, effectiveness, etc), spell tooltips will update automatically.

UI Files Updated

eq2ui_gamedata.xml
eq2ui_loginscene.xml
eq2ui_mainhud.xml
eq2ui_mainhud_inspectplayer.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_skills.xml
eq2ui_mainhud_zonereuse.xml

ReplyQuote
Posted : 24/03/2006 3:12 pm
Lantern
(@lantern)
Illustrious Member Admin

woo aardige lijst

ff kijken vanavond 🙂 als ik het haal

ReplyQuote
Topic starter Posted : 24/03/2006 4:12 pm
Roebar
(@roebar)
Famed Member

Je moet het wel halen want ik wil verder met de betrayel !;)

ReplyQuote
Posted : 24/03/2006 4:15 pm