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Game update 3-3-2017

Lantern
(@lantern)
Illustrious Member Admin

Saving Squad Configurations: Preset Squad Configurations can now be saved and selected in the squad selection screen. This feature is very robust allowing squads to be grouped into tabs (ex. AAT Squads) and rearranged/deleted.

Speed Up Combat: Combat speed can now be modified between three settings (1x, 2x, 4x). These speeds are independent of Auto or manual battle allowing increased speed while retaining manual strategy
Basics Only in Auto Battle: Auto Battle can now be configured to only use basic attacks. This setting can be enabled in the Battle Settings menu and provides the choice between Auto Battle using all abilities, using basic abilities only, and providing an option to select the desired behavior when tapping the button in combat.

Challenge completion & Rewards

When the final tier is SIM-able for all Character Challenges, a multi-sim button is available to sim all available challenges at once. (Timers still apply)
Preview Ability Upgrades: Ability levels can now be researched allowing players to make more informed choices regarding their investments.
Train/Enhance Screen Improvements: The unit’s desired level can now be selected and necessary resources will be automatically assigned.

Upgrading Mods:

The animation for upgrading a Mod is much faster and can be skipped.
Mods can be upgraded based on a desired level.
Player Profile

A player's fleet arena ships and ship inventory can now be viewed in the player's profile.
The players XP bar and level have been updated to include the player’s name and look tappable. Many players were not aware they could view their own player profile.
new stat added "Fleet Arena Battles Won"

Guild Leader Message:

Guild leaders rejoice! Guild Leaders can now set a persistent message at the top of chat allowing them to communicate important information. Handy!
Improved Home Button: To enable easier navigation in the Guild Room and Ship Room, the Home button (upper right corner) will be contextual to the current room. (Cantina, Guild Room, Ship Room). For example, when viewing the Raid Leaderboard, the home button will be replaced with a Guild Room button.

Allies: Players can now make more informed decisions around their Allies
Guild names have been added to Ally Management and Requests including Ally Request inbox messages and post battle Ally Requests.
Potential Ally’s player profile can be viewed when an Ally Request inbox message is received.
Current Allies now display Guild name and last active time to allow easier management.

Favorite Unit: A unit can now be identified as a favorite allowing easy identification when viewing the character/ship inventory.
A filter exists for only viewing these units.

Galactic War

Galactic War Rewards now scale as the player levels up. Hooray!
Added Galactic War Currency (War Tokens) to players' accounts to unstuck unusable currency

Shipments
All Shipments/Feature Stores can now be accessed from each other allowing easy navigation between them. For example when making purchases after timers have reset.
The Shipments Daily Activity will now increment from purchasing from either Shipments or any of the feature stores.
Early Feature Unlock Changes
For new players, Cantina battles will be unlocking at level 8 and Squad Arena will be unlocking at level 28
Training Screen improvements
Training Characters is now far simpler as the desired level can be selected
Anywhere the player is attempting to spend credits or ship building materials and is lacking resources, an option to purchase the necessary resources will be provided.

BUGS

NOTE: Some of these features will not be visible in game until all players are on the same client next week.
FIXED TEEBO!!! Updated taunt and stealth mechanics
Previously when a unit had a taunt or stealth effect and they received a new taunt or stealth effect, it would replace the previous effect
Now taunt and stealth effects will stack - if a unit has both a taunt and stealth effect active then the taunt will take priority
This resolves an issue where Teebo's 1 turn stealth leader ability would override his 3 turn stealth special ability - now he will always get all 3 turns from his special
This resolves an issue where Darth Maul's 1 turn stealth leader ability would override Sith Assassin's 2 turn stealth from "Dark Shroud"
Fixed issue where training would let you assign one more training material than necessary in order to max a unit's level
The “Data Cards” table in the Cantina has been updated to “Store” as it includes more than just Data Cards.
The players XP bar and level have been updated to include the player’s name and look tappable. Many players were not aware they could view their own player profile.

Characters
German - Qui-Gon Jinn's Zeta Leader ability "Agility Training" (preview and after upgrade) translates the word "unit" as "ally"
German - IG-88's "Adaptive Aim Algorithm" is translated as "logarithm" in German
Jedi Knight Anakin -Jedi Knight Anakin has an equal 70% chance to apply both Healing Immunity and Buff Immunity and the effects can be Resisted separately.
Kylo Ren- Fixed an issue where Kylo Ren was recovering more protection than intended when using his "Outrage" special ability at level 8 (Zeta)
Sith Assassin-The 2 turn Stealth from Sith Assassin's "Dark Shroud" lasts for 2 turns.
SHIPS
Ships – Fixed an issue where Imperial TIE Fighter wasn’t granting Executrix double amount of Turn Meter as per the "Control Thrusters" ability description when evading an attack
Ships- Biggs's X-Wing unique ability "Daring Assault" will now activate whenever any enemy becomes Target Locked
Bistan's U-wing crew ability "Assault Plan" procs when reinforcement ships get Target Locked as well.

Goeie update ! alleen dit is belachelijk:

Speed Up Combat: Combat speed can now be modified between three settings (1x, 2x, 4x)

Waarom moet alles in het leven sneller? let maar op dadelijk gaan ze nog 'wanken' dat 4x te traag is en willen dan 8x, 16x, 32x ?

Enorme teleurstelling.

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Topic starter Posted : 06/03/2017 5:31 pm
Dashea
(@dashea)
Illustrious Member

Is mooie update!

Zitten paar dingen in die wel tijd werden, ben zelf erg blij met de speed x4 bv 🙂

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Posted : 07/03/2017 12:29 pm
Lantern
(@lantern)
Illustrious Member Admin

Ja ik vind dat nergens over gaan maar dat is mijn gedachte erbij O0

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Topic starter Posted : 07/03/2017 12:37 pm
Dashea
(@dashea)
Illustrious Member

Probeer maar eens elke dag 2x een raid te doen (5 attempts per raid), je arena rank hooghouden, fleet rank, GW battles 🙂 Dan ga je wel verlangen naar een speedup x4, want je bent zo bij elkaar ruim/meer dan een uur kwijt

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Posted : 07/03/2017 5:18 pm
Lantern
(@lantern)
Illustrious Member Admin

Ja het heeft ook best te maken met de playstyle

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Topic starter Posted : 07/03/2017 5:53 pm
Dashea
(@dashea)
Illustrious Member

🙂

Ik moet zeggen, dat bv die hele trage animaties van Grievous in de Tank raid, erg vervelend zijn en tijdrovend

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Posted : 07/03/2017 9:06 pm
Lantern
(@lantern)
Illustrious Member Admin

Nou dat is misschien een dingetje ja maar ik erger me vaak aan het feit dat mensen het alleen maar sneller willen en is het sneller en dan is het nog niet genoeg. Waarom de haast!? ( hate mode off )

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Topic starter Posted : 07/03/2017 10:37 pm
Dashea
(@dashea)
Illustrious Member

Max lvl snel is wat anders, probeer eens een maandje te spelen zoals ik doe 🙂 Even kijken of het nog in je drukke tijdschema past hehehe 😉

Die animaties zijn gewoon erg traag, vooral in de Tank raid en in space. Dat gaat op een gegeven moment vervelen, maar dat heb je pas door als je alles eruit haalt wat er in zit 🙂

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Posted : 08/03/2017 5:08 pm