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The Repopulation Upcoming Content Changes

sytes
(@sytes)
Noble Member

15.10.1 is a big patch for a number of reasons. Most notably it will be the first version of the game using the updated Hero Engine. There are also some large improvements with things like the Nutrition system, shell changes, siege improvements, interactive music improvements, etc. This post though is going to focus on the PvE content additions, and provide you with a place to make suggestions for other types of content which you'd like to see.

Boss and Raid Boss Camps

While we love the pre-existing camp and den systems, we wanted to better utilize them to provide more assortment through camps and points of intrigue. One of the ways we'll see that in this build is with new boss and raid camps which were integrated just in time for 15.10.1. These special types of camps have no camp or den object, and spawn with a boss and some minions or guards from the get go. The camp will last for up to two hours or until the boss is killed, whichever comes first. You can ask about these in inquiries to receive directions to them, as well as missions that are unique to them being active to defeat the bosses. Both raid and group bosses are supported, and many new boss types have been added to support it. So to make a long story short, where you currently see camps, some of those will randomly be replaced with these boss encounters when they spawn.

Northern Star Points of Intrigue

Points of Intrigue also work through the camp system and to date we've seen two basic rule sets for them (though several variations of those): Conquest and Control Point. We have not only beefed up the number of POIs using existing rules, but we also added a new Northern Star Wreckage variation. These POIs will disappear quickly, but you can obtain artifacts from the Northern Star by defeating the looters who are attracted to these. Those can be turned in to new collection NPCs in various parts of the world for rewards. We plan on adding additional scenarios into the Points of Intrigue system for randomized events. Feel free to offer any suggestions.

Focus on Engagements

We introduced many new types of engagements this patch and sprinkled them throughout the world. This includes combat related, collection oriented, harvesting related, repair or clean up oriented, fishing related, and even new talent show's which are targeted at entertainers. We expect this trend to continue as we round out content for launch. If anyone has any suggestions for engagements, feel free to offer them up.

Better World Coverage

We've added support for long range inquiries for many more locations. Most of the new engagements, camps and POI types can above can now be inquired about from long range to help you determine if its worth traveling to an area or not.

Rare Pets

Two new rare pet types have been added, and we've added baby animals in more randomized locations and into some of the new camp types.

One Time Missions

Although there is still work to be done there, we've begun to make a pass of One Time Mission spawners in more locations in the world. These missions were intended to reward exploration, but have been seldom used outside of Plymouth and Freedomtown, until now. We expect this to continue until launch.

Dungeons

There are new dungeons in this build including an Okolat Hive in Mistden (Kaavo) and the Lurker Lair in Fool's Sanctuary (Plymouth region).

These are a few of the things you'll see when 15.10.1 goes live next week. This goes along with the usual assortment of content additions as we make second and third passes on existing areas

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Topic starter Posted : 12/10/2015 11:44 pm
Lantern
(@lantern)
Illustrious Member Admin

Weer een hele lap aan fixes etc. Ik ben ze ook aan het posten op Repop.nl zolang deze site nog in de lucht is wil ik hem wel up to date houden.

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Posted : 13/10/2015 11:02 am