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Dashea
(@dashea)
Illustrious Member

Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the Outer Rim Update.

Additional Content/Functionality •Outer Rim: Now available for Season Pass owners
•New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards
•New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly
•Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily
•Multiplayer: Teams will now re-balance when transitioning between maps
•Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)
•Ranks: Increased Rank cap from 50 to 60
•Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping
•Scoreboard: Rearranged Score to be the first column represented
•Scoreboard: Faded player row to signify when a player has been defeated
•Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)
•Partner: The Partner Icon will now be visible on screen at all times
•UX: The currently selected Trait card is now shown in the deploy screen
•Credits: Updated Game Credits list

Weapon and Star Card Changes •New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats
•New Powerup: The T-7 Ion Disruptor has been added to the powerup pool
•General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown
•Bodyguard: Corrected the Level 3 description from "Decreases explosive damage by a high amount AND blaster damage by a small amount" to "Decreases explosive damage by a medium amount AND blaster damage by a small amount"
•Survivalist: Corrected the Level 3 description from "Health regeneration starts much faster AND replenish a small amount of health with each kill" to "Health regeneration starts faster AND replenish a small amount of health with each kill"
•Bounty Hunter: Corrected the Level 3 description from "High chance to get a Power-up with each kill AND resets cooldown with each kill" to "Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill"
•Bounty Hunter: Modified drop chances and cooldowns - Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill
•Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb
•Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles
•Bowcaster: Updated damage to be consistent across all 3 charge levels - Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m
•Bowcaster: Lowered max hold time from 5 to 3s
•Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret
•Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s
•Barrage: Decreased inner explosion radius from 3 to 2m
•Impact Grenade: Increased damage from 90 to 100
•Impact Grenade: Decreased explosion radius from 2.25 to 2m
•Ion Grenade: No longer deals collision damage
•Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect
•Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)
•DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m
•Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated
•Blaster Cannon: Kills will now count towards leveling Trait Cards
•Blaster Cannon: No longer takes splash damage from its own shots
•E-Web: Players now correctly take damage when right up against the barrel of the gun
•Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s
•R5-D4: Now shows the correct health bar color for both teams
•Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon
•Vehicle Turret: Destroying this will now properly grant you score
•Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)

Vehicle Changes •T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects
•T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event
•Speeder Bike: Kills with the cannon are now properly displayed
•Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary
•AT-ST: No longer takes damage from fire
•AT-ST: Changed the max pitch on the grenade launcher
•Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view
•DF-9: Laser fire is now visible when angling the turret up
•Y-Wing: Players are now properly notified if they are killed by a Y-Wing

Multiplayer Game Mode Changes •General: Misc spawning improvements across various map & mode combinations
•General: Princess Leia's Honor Guard and Emperor Palpatine's Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes
•General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition
•Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points
•Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded
•Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero - Spin the Wheel!
•Blast: Re-added Sulphur Fields back into the Blast map rotation
•Drop Zone: Altered player count from 16 to 12

Mission Changes •Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub
•Survival: Zoom now functions properly on all maps
•Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in
•Split Screen: Player 2 can now see the health of Player 1's deployed turret
•Split Screen: Player 2's Scan Pulse now highlights enemies as expected
•Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play
•Battles: Losing a life in offline Battles is now correctly tracked when winning

Hero Changes •General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine
•General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back
•General: Heroes can no longer fire their weapon while melee'ing
•Darth Vader: Increased health from 1500 to 1650
•Darth Vader: Block ability time increased from 4 to 8s
•Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s
•Darth Vader: Increased distance of Lightsaber Throw by 3m
•Luke Skywalker: Decreased health from 1000 to 925
•Luke Skywalker: Slightly decreased running speed
•Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m
•Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m

Misc. Bug Fixes •General: Lighting, textures, audio, user interface, text, and collision fixes
•General: Crash fixes
•General: Partner and Party connection fixes
•Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth
•Achievement / Trophey: Updated text of Ackbar's Elite to state "Complete any survival mission on Master without spending a life"

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Posted : 22/03/2016 1:13 pm
Lantern
(@lantern)
Illustrious Member Admin

Klopt het dat Outer Rim eerst voor Season Pass uitkomt en pas 1 of 2 weken later pas voor de gewone man of vrouw?

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Topic starter Posted : 22/03/2016 4:24 pm
Dashea
(@dashea)
Illustrious Member

Season is vandaag geloof ik, als goed mogen de gewoontjes de 29e

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Posted : 22/03/2016 11:33 pm
Dashea
(@dashea)
Illustrious Member

•Ranks: Increased Rank cap from 50 to 60

Wat ik alleen niet begrijp, dat ik vanmiddag al een lvl60 zag lopen met het nieuwe rebel lvl60 poppetje, Weequay.

Of je hebt serieus de hele nacht zitten spelen of je hebt geen leven, hmm komt op hetzelfde neer 😀

Ik heb net aan lvl51 behaald met pijn en moeite, is 74000 xp

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Posted : 22/03/2016 11:36 pm
 Leto
(@leto-the-mandorine)
Illustrious Member

Die mensen leven ook op deze aardkloot ja. 😮

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Posted : 23/03/2016 10:30 am
Lantern
(@lantern)
Illustrious Member Admin

Wat mij erg leuk lijkt is om met een grote groep STA mensen (max 8 ) een potje BF te doen want dan kan je echt op tactics spelen 🙂

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Topic starter Posted : 23/03/2016 10:54 am
 Leto
(@leto-the-mandorine)
Illustrious Member

Willen we allemaal! ::) Wat is een grote STA groep? STA is maar met 6 man. 😛
Ik wacht nog op Roebar en Sytes tot zij hun lijstje hardware aan mij bekend hebben gemaakt.

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Posted : 23/03/2016 4:13 pm
Dashea
(@dashea)
Illustrious Member
Lantern
(@lantern)
Illustrious Member Admin

Patch notes Mei 2016

Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the May client update.

General:

Added a system which allow players to see if an enemy currently has a charge card active by adding an icon above the enemies’ health bar.
PC: Made it so that combat roll triggers on press, and not on release.
PC: Pressing enter will now open the chat channel.
Vehicles: Resolved an issue which would make players invincible after attempting to enter a vehicle.
Vehicles: A timer has been added to Imperials exiting vehicles. Before they could instantly leave certain vehicles.
Vehicles: Increased the time to enter a speeder bike from 0.3 to 0.5s.
Combat Roll: Performing a melee attack at the same time as a combat roll will no longer break the animation.
Combat Roll: Resolved an issue in which players couldn’t see another player performing a combat roll.
Combat Roll: There’s now a 1.5s cooldown.
Deluxe Edition: Resolved an issue in which the upgraded version of Ion Torpedo was awarded instead of the regular version.
General: Various tweaks to the auto balance and matchmaking systems.
General: Updated various error messages used in game.
General: Updated the localization to resolve various text bugs.
General: Resolved various clipping issues.

Stability:

Disconnect: Fixed an issue in which players were getting disconnected after observing another players profile in the social hub while playing In game.
Disconnect: Pressing the up arrow in the private match lobby would cause players to disconnect to the menu if they hadn't visited the game modes screen.
Crash: The player will no longer crash when observing the Shadow Trooper diorama figurine.
Crash: Resolved a rare crash issue which could occur if a player joined another server while waiting in the in-game lobby.
Crash: Resolved a crash issue which could occur when reaching max rank and getting to the End of Round screen.

UI:

UI: The issue with score and credits being displayed as 0 = 0, has been resolved. Now the correct amount of score and credits obtained will now be displayed in the End of Round flow.
UI: Resolved an issue which would occur when a player is Rank 60, but the End of Round flow would display the rank as 59.This also resolves other various desync issues with stats.
UI: Soldiers heads aren’t obstructed anymore in the appearance menu by the unlock price.
UI: Removed a blur effect that was present over the soldier in the deployment screen on certain levels.
UI: The kill card will now show which trait card the enemy currently has equipped.

Weapons & Star Cards

Personal Shield: Players can now use the shield at the same time as the Jump pack.
Personal Shield: Players can now swap weapons at the same time as the shield is active.
Charge Cards: The duration timer would be decreased by half when standing close to the shipment in the game mode Extraction. Now it's only the charge card cooldown that is decreased by half when standing close to the shipment.
Dioxis Grenade: Added a new scoring event for when you deal damage.
Dioxis Grenade: Now the player will not be able to inflict self-damage when throwing a Dioxis Grenade next to a vehicle and then entering it.
Dioxis Grenade: Increased the inner radius from 3 to 4m.
Dioxis Grenade: Increased damage ticks. Increased inner radius damage from 6 to 7. Outer radius damage increased from 4 to 5. A total of 12 health will be dealt each tick when standing in the inner radius.
DLT-19X: Removed a moment penalty that would occur when zooming in.
DT-12: Raised rate of fire from 180 to 220.
Relby-V10: Raised max damage from 24 to 25.
RT-97C: Lowered weapon sway, Min 0.25 to 0.2, Max 2 to 1.5.
Blaster Cannon: Increased inner explosion radius from 1 to 1.5m and the outer explosion radius from 1.5 to 2.5m.
Blaster Cannon: Increased explosion damage from 25 to 34.
Active Cooling: Made the fields slightly wider to make it easier even on the harder levels
Ion Detonator: Will explode on impact instead of after a delay.
Ion Detonator: Lowered inner explosion radius from 6 to 2m and the outer explosion radius from 7 to 4m.
Ion Detonator: Lowered the damage multiplier towards soldiers from 0.5X to 0.4X.

Heroes:

UI: Hostile orbital strikes will no longer appear in the blue color while playing as a hero. Now a red color is used.
Darth Vader: Players killed by Darth Vader’s deflection will now correctly see his image in the kill card.
Darth Vader: Players who are currently being choked will not be able to interact with ingame objects, such as uplinks.
Darth Vader: Increased the damage output on Darth Vader’s Force Choke ability. It also now removes the effect of Adrenaline Stim.
Leia: Trooper Bane ability will now pass through shields.
Greedo & Nien Nunb: Other players are now unable to spawn on them when they are being attacked.
Greedo: Resolved an issue in the UI for the confidence ability which didn't update correctly once the confidence decreases.
Greedo: Changed Confidence 1 damage multiplier from 1.4 to 1.3. Confidence 2 damage multiplier from 1.9 to 1.7. Confidence 3 damage multiplier from 2.8 to 2.4
Nien Nunb: Increased Proximity mine cooldown from 8 to 9s
Nien Nunb: Decreased Rapid Pulse Canon damage multiplier to AT-AT from 150% to 100%
Nien Nunb: Increased turret Lock Time from 0.8 to 1
Nien Nunb: Increased Turret Unlocking Time from 0.2 to 0.25
Nien Nunb: Decreased Augmented Turret damage from 22 to 20
Nien Nunb: Decreased Turret damage from 15 to 14
Luke: Increased Health from 925 to 1050
Luke: Increased Blocking time from 4 to 6s

Game Modes:

Outer Rim: Increased the frequency of Extraction being played in the Outer Rim playlist from 50% to 75%. Two rounds of Extraction will now be played every other round.
Hero Hunt: Resolved the issues which allowed there to be two heroes at the same time.
Hero Hunt: Resolved a rare issue in which the interface would not appear after spawning in as a Hero in Hero Hunt.
Hero Hunt: Removed the hero selection wheel. Now only showing the score and appointing the top damage dealer to become the next hero.
Heroes Vs Villains: Decreased rounds required to win from 5 to 3 rounds if played in the Outer Rim playlist
Heroes Vs Villains: Decreased time until first round starts from 60 to 30 seconds
Heroes Vs Villains: Decreased time between round end and next one begins from 30 to 10 seconds
Fighter Squadron: Resolved an issue in which you could spawn in to a different vehicle type in Fighter Squadron if you deploy in exactly at the same moment as another player does it on the opposite team.
Cargo: Decreased time limit from 15 to 10 minutes if played in the Outer Rim playlist
Power-ups: Fixed various issues with Power-ups being unreachable or blocked by the Environment.
Spawns: Fixed player spawns across all modes on Ice Caves & Swamp Crash Site.

Walker Assault: AT-AT health tweaks

Sullust 31000 to 35000 = +12% Increase
Jakku 35000 to 50000 = +30% Increase
Hoth 30000 to 40000 = +30% Increase
Endor 60000 to 80000 = +30% Increase
Tatooine 33000 to 40000 = +20% Increase

Stats & Progression:

Stats: Resolved an issue in which players didn't get any stats after completing rounds of Hero Hunt in certain instances.
Stats: Players should be able to observe all unlocked diorama figurines correctly when looking at another players profile in the social hub. Before only multiplayer based figurines would appear unlocked.
Hutt Contracts: Some descriptions and criteria have been made clearer.
Hutt Contracts: Updated the Criteria for DT-12, Relby-V10, and Scatter Gun to not require 15 kills in a round but rather 15 kills in total.
Hutt Contracts: Unlocks obtained during a game round will now become instantly available and will not require the player to leave the server to access them.
Diorama: Greedo Diorama criteria has been updated and now requires 7 unlocks. All players who have completed the 7 criteria pre-patch will have the diorama figurine automatically unlock next time they play and finish a round of multiplayer.
Accomplishments: Changed the required amount of kills for the various weapon related accomplishment streaks from 10 kills to 7 kills.
Scoring: Changed the term "Killstreak bonus" to "Combat Streak"
Scoring: Increased various objective based scoring events and decreased various combat oriented scoring events.

Developer Comments:

Vehicles: Resolved an issue which would make players invincible after attempting to enter a vehicle.
This occurred after we deployed an update that protects a soldier from being killed at the end of the call-in sequence and they have moved into their vehicle. If the sequence fails there wasn’t a signal sent back to remove this protection.

Personal Shield: Players can now use the shield at the same time as the Jump pack.

Personal Shield: Players can now swap weapons at the same time as the shield is active.
These were unintended effects of some changes we made to the core behavior of the shields. Switching weapons and using the jump pack should absolutely be possible. We are also listening to feedback regarding the charged cards as a whole, and have for the coming Bespin update implement a mean to actively turn the card off. This means you can manually disable your Charge card to push it into cooldown sooner, if no one is around you or you need to fire regular blaster bolts rather than Ion.
Dioxis Grenade: Added a new scoring event for when you deal damage.
Dioxis Grenade: Increased the inner radius from 3 to 4m.
Dioxis Grenade: Increased damage ticks. Increased inner radius damage from 6 to 7. Outer radius damage increased from 4 to 5. A total of 12 health will be dealt each tick when standing in the inner radius.

Overall we were immensely satisfied with the results of the Dioxis grenade, and how the weapon became a denial weapon rather than simply another way to quickly dispatch enemies. With that said, we agree that the weapon was somewhat lacking and the above changes were made with this mind. Again it’s not to make it an exceptionally lethal weapon, but it will cause some more harm as well as rewarding you with points for damaging soldiers who are inside the gas field.

DLT-19X: Removed a moment penalty that would occur when zooming in.
Active Cooling: Made the fields slightly wider to make it easier even on the harder levels

The DLT-19X is a widely discussed weapon. When we designed the weapon we were aware that it was not going to be a weapon that would be for everyone. There were however points of valuable feedback that we felt was important to take into account. Firstly, since the weapon overheats with each blast, the Cooling Flush skill game have been tweaked slightly to lower the difficult level on the two highest levels. Lastly, being closer to a sharpshooter rifle, the DLT-19X initially received a movement penalty even when zooming. In hindsight this didn’t feel in line with how all of our other blasters are built, so we opted to remove it. The challenge is already quite high with the weapon, so it should be as reliable as you’d expect from similar weapons, such as a T-21B.

Ion Detonator: Will explode on impact instead of after a delay.
Ion Detonator: Lowered inner explosion radius from 6 to 2m and the outer explosion radius from 7 to 4m.
Ion Detonator: Lowered the damage multiplier towards soldiers from 0.5X to 0.4X.
This started as a fix where the Ion Grenade wouldn’t hit the Shipments Squad shield though we researched its behavior further. Initially it was built as a grenade that reacts to vehicles, droids and gadgets and then explode on the ground a few second later if it wasn’t triggered. As our core combat loop rarely see the Ion Grenade being used as a mine, we reworked it slightly to explode on impact. It’s effectiveness against vehicles and droids is unchanged, but it can now also be used more reliably against soldiers if needed. It’s naturally not as effective as regular grenades, but now it provides more versatility than before.

Combat Roll: There’s now a 1.5s cooldown.
This was actually a bug and the 1.5 seconds is the intended gameplay. We’re looking at adding a visual cooldown to know when your combat roll is available.
Luke: Increased Health from 925 to 1050
Luke: Increased Blocking time from 4 to 6s

We’re happy with the speed changes to Luke, and the nerf brought him down to the same level as other heroes. He was a little bit low though so we increased his health but also wanted some skill to be involved in his survival and brought up his blocking between the original value and Darth Vader’s.
Greedo: Changed Confidence 1 damage multiplier from 1.4 to 1.3. Confidence 2 damage multiplier from 1.9 to 1.7. Confidence 3 damage multiplier from 2.8 to 2.4
Greedo’s not in a bad spot but he became too powerful against heroes when gaining confidence. This change should make him more balanced and bring him to average numbers.
Keep in mind this bug fix : “Greedo’s confidence levels cooldown’s would not reset properly on a kill, only on non-lethal damage.” It now properly reset on every hit, lethal or not. Which by fixing intended Gameplay, buffs Greedo.
Nien Nunb: Increased Proximity mine cooldown from 8 to 9s
Nien Nunb: Decreased Rapid Pulse Canon damage multiplier to AT-AT from 150% to 100%
Nien Nunb: Increased turret Lock Time from 0.8 to 1
Nien Nunb: Increased Turret Unlocking Time from 0.2 to 0.25
Nien Nunb: Decreased Augmented Turret damage from 22 to 20
Nien Nunb: Decreased Turret damage from 15 to 14
Nien Nunb could really punish an AT-AT if left alone, so we’re taking down the damage multiplier to 100%.His Turret was also too powerful, so we’re changing locking times and damage to give more chance to escape it and stay alive. The change should bring him down closer to other heroes, we will monitor the result and see where he stands for next patch.

Outer Rim: Increased the frequency of Extraction being played in the Outer Rim playlist from 50% to 75%. Two rounds of Extraction will now be played every other round.

Heroes Vs Villains: Decreased rounds required to win from 5 to 3 rounds if played in the Outer Rim playlist

Cargo: Decreased time limit from 15 to 10 minutes if played in the Outer Rim playlist

We're noticing high activity for the Outer Rim playlist with healthy matchmaking across all regions. However, we are seeing a trend where players tend to abandon a playlist most frequently during games of Heroes vs Villains, with Extraction games being the least frequently abandoned by players. As a result, we have upped the frequency of Extraction games being featured in the playlist while tweaking the end conditions of other game modes in the Outer Rim to further decrease the waiting time between Extraction games.

Hero Hunt: Removed the hero selection wheel. Now only showing the score and appointing the top damage dealer to become the next hero.
We like the excitement provided by the hero selection wheel, but agreed with the feedback that players felt extremely frustrated from not getting picked as the hero despite having the highest chance on multiple occasions. This change should retain the excitement of the selection process while ensuring the game mode still fairly rewards the player that does the most damage to the heroes.
One addition:

Walker Assault: AT-AT health tweaks

Sullust 31000 to 35000 = +12% Increase

Jakku 35000 to 50000 = +30% Increase

Hoth 30000 to 40000 = +30% Increase

Endor 60000 to 80000 = +30% Increase

Tatooine 33000 to 40000 = +20% Increase

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Topic starter Posted : 03/05/2016 10:22 pm
Lantern
(@lantern)
Illustrious Member Admin

Level 50 !

Vliegen is zo cool - CHECK MY AIR SUPREMACY #Awing #Epic

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Topic starter Posted : 14/05/2016 3:56 pm
Lantern
(@lantern)
Illustrious Member Admin

Read Full Article

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Topic starter Posted : 17/06/2016 7:50 pm
 Leto
(@leto-the-mandorine)
Illustrious Member

Ziet er gaaf uit!

Wat ik alleen niet begrijp is dat er toch teleurstelling schijnt te heersen over dit spel. Zowel vanuit de spelersbase en vanuit EA/Disney zelf?
Omdat het spel niet aan de verwachtingen voldoet en er schijnbaar verhoudingsgewijs veel minder spelers dit spel gekocht hebben dan gedacht?

Disney denkt al aan Battlefront 2 voor volgend jaar? Of toch pas 2018...?

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Posted : 18/06/2016 9:53 am
Dashea
(@dashea)
Illustrious Member

Het komt vooral omdat er geen single player campaign in zit, maar meer een online game is. Viel mij ook tegen idd.

Heb er toch veel plezier in, alleen sinds 22 april niet meer gespeeld. Niet omdat ie zo slecht is, maar meer omdat er wat tegenvallende maps in zitten die ik continu tegenkom, en daar geen zin in heb 😀

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Posted : 18/06/2016 2:00 pm
Lantern
(@lantern)
Illustrious Member Admin

Voor mij is het nog steeds een topper !

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Topic starter Posted : 18/06/2016 10:29 pm
Lantern
(@lantern)
Illustrious Member Admin

Vandaag weer een rondje Battlefront gedaan en gespeeld als een Royal Guard 🙂 dat is de vervanger van de Shock Trooper die je kan kiezen als iemand Palpatine speelt. Ook de Bespin Guards kon je kiezen aan de Light Side.
Ik zag de shock trooper nu als character kan nemen als je level 70 bent.

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Topic starter Posted : 30/06/2016 12:12 am
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