"Chapter 5: An Entertaining Enterprise"
Publish Notes Thursday, February 22nd
On Thursday, February 22nd at 4:00 AM PST all U.S. and European galaxies will be taken down for server maintenance and a live update.
When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
4:00 AM PST (Los Angeles) / 6:00 AM CST (Austin) / 7:00 AM EST (New York)
12:00 PM BST (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
[Click here for a Time Zone Calculator]
New Features
Profession Expertise System Rollout Complete: The final two iconic professions, traders and entertainers, are the beneficiaries of all new skills and abilities in Chapter 5, allowing them to fully customize their characters and carve out their own place in the galaxy. Players will be able to earn up to 45 expertise points as their characters progress to level 90, which they can spend as they please on new abilities and modifications to existing abilities.
• The Trader Expertise System: New trader talents and abilities have been divided into two trees. The Production tree allows players to choose skills such as "Advanced Production Technology" and "Deconstruction Techniques" that will allow them to not only increase the size of their storage capacities, but also decrease the costs and the amount of resources needed to produce items. The Specialization Tree offers abilities like "Artisan's Dexterity" and "Advanced Resource Refinement" that will give the player specific bonuses to their chosen profession.
A list of all the new trader skills and abilities can be found here: SWG Comlink: Trader Expertise
• The Entertainer Expertise System: Entertainers can now assign expertise points within two trees. The Artiste tree includes new skills such as "Holographic Mastery" and "Lasting Impression," which increase the stats and duration of specific bonuses and buffs that Entertainers can place on other players. The Drama tree offers abilities such as "Rising Spirit," "Controlled Spin" and "Allure," which increases their effectiveness in group combat.
New Reverse Engineering System for Traders: This new system provides traders with a greater level of involvement in the Star Wars Galaxies economy, along with making them a more valuable member of any party or guild. Through this system, traders will now be able to reverse engineer items in-game to create new item upgrades for use by themselves or other players.
Through a new reverse engineering tool, traders will be able to deconstruct items, weaponry, armor or clothing in-game and extract "Power Bits" and "Modifier Bits" that can be combined to create item upgrades that can be applied to existing weapons, clothing or armor. Traders will be able to craft both permanent item upgrades (Skill Enhancing Attachments) along with temporary item upgrades (Power-Ups) to expand their business and make them even more sought-after in the galaxy.
More information on the Reverse Engineering System, including detailed information on constructing item upgrades, can be found in this article: The Nuts and Bolts of Reverse Engineering.
Time to Go Camping: The galaxy is a big place, and sometimes it's necessary to undertake days-long expeditions. Fortunately, traders receive another new skill in Chapter 5 that will allow them to assist with players' ventures far from home.
Traders will now be able to craft and sell campsites. By loading the campsites with different modules during the crafting process, traders can customize the functionality of the camp to the order of the customer. Such things as a Shuttle Beacon, Cloning Center, Junk Dealer and Entertainment Area can be built into the campsite, making them a player's home away from home.
You can see screenshots of the new player camps here in this feature, "Gone Camping!"
Build-a-Buff: Traders aren't the only recipients of new features in Chapter 5. Entertainers will new be able to craft custom bonuses to sell or give to other players. These "Build-a-Buff" bonus packs will include a series of trade offs (positive buffs that can be strengthened by choosing additional de-buffs), to offer players a nearly exhaustive group of new buffs.
To learn more on how to build a specific buff package, including screenshots of the new user interface for the system, can be found here in, "Build-a-Buff."
Chapter 5 Gift: When players log in to download "Chapter 5: An Entertaining Enterprise," they will automatically receive a custom one-use campsite kit that they can take on their galactic adventures. In addition, they will receive a limited-edition collectable painting entitled "Camp Life" that they can place in their home or other player structure. You can see the chapter 5 gifts here.
Chapter 5 Publish Notes
Combat
The proc effect from an elemental cold critical strike will now increase damage taken by the target instead of a snare.
Reduced the time delay when changing from On Leave to Combatant when using the /pvp command from 30 seconds to 1 second.
When attempting to harvest a corpse while in combat, you will now receive a message stating that you cannot harvest while in combat.
Spiral Kick range maximum range has been set to 10 meters.
Profession: Entertainer
Old Entertainer Titles have been added back into the profession skill wheel.
With Chapter 5, entertainers will gain two Expertise Trees:
Drama Expertise - The drama tree offers actual combat effectiveness to the entertainer that desires to be able to participate in such activities. It will provide attack lines, additional armor and dodge defense, and at the high end of the tree. It will provide the ability to do limited inspiring performances without any static venue (such as a field tour or cantina).
Artiste Expertise - The artiste tree offers improvements corresponding to performing in general. This includes field tour efficiency bonuses, inspiring performance improvements, and advanced inspiring performances that grant commands or special abilities to the viewers. This tree also contains the ability to create Holographic band members.
You can find basic information about expertise points here.
Build-a-Buff is a new system of Inspiration Buff that replaces the existing system and gives Entertainers the ability to provide unique, custom buffs for their customers.
Entertainers will be able to select from a wide range of modifiers and effects which are combined to create a single buff tailored to the needs of their patron.
The Build-a-Buff system allows for automatic and secure transfer of payment for services rendered between the Entertainer and patron.
For those who wish to specialize in Inspiration, Expertise are also available for purchase that will allow the Entertainer access to special packages that allow different and more powerful effects to be added to their custom buffs.
You can find more information about Build-a-Buffs here.
Profession: Trader
With Chapter 5, traders will gain two Expertise Trees:
Specialization Expertise: Traders that spend points in this tree will have the option to improve their assembly, experimentation, and overall crafting abilities for one or both of their crafting sub-types, including general crafting.
Production Expertise: Traders that spend points in this tree are able to improve their sampling, harvesting, factory, and merchant vendor efficiency.
New schematics are also available for the various trader professions throughout the expertise trees.
Droid Modules: Creature Harvest Module: Droids equipped with a harvest module set to auto harvest will attempt to harvest automatically after exiting combat.
Droid Modules: Detonation Module: Droids equipped with a Detonation Module will display the damage range along with the detonation power.
Droid Modules: Detonation Module: Increased detonation power by 33%.
Removed Draft Schematic entries for the Scout Trap Module, Stimpack Dispenser Module and the Medical Modules 1-6.
Re-Deeding a harvester now consumes the correct amount of credits.
Reverse Engineering
With Chapter 5, traders will gain the ability to craft a reverse engineering tool and "reverse engineer" some items. The ability to craft a reverse engineering tool is available at Novice Artisan.
Munitions, Domestics and Engineering Traders will be able to deconstruct items, weapons, armor or clothing and also looted "junk" items. Deconstructing an item through reverse engineering destroys the original item.
Deconstructed components may be used to create Skill Enhancing Attachments and Power-Ups that may be applied to armor, weapons and clothing.
Weapons are now craftable with "sockets" to accommodate new Skill Enhancing Attachments that can now be created with Reverse Engineering.
For more information on Reverse Engineering see The Nuts and Bolts of Reverse Engineering.
Vendors
Added "Re-list Item" button and popup menu to the vendor stockroom window to allow for quickly putting selected items back up for sale using each item's previous price and seller description.
To limit the amount of mail sent to the owner of a vendor owner when items for sale on the vendor are moved to the vendor stockroom, the following rules have been implemented to determine whether mail is sent to the vendor owner when an item for sale on the vendor is moved to the vendor stockroom.
1) If the vendor owner withdraws the sale of an item, no mail is sent to the vendor owner.
2) If the item expired because no one has bought the item, mail is sent to the vendor owner. No more mail will be sent to the vendor owner for subsequent items on that particular vendor that expire because no one has bought the item until the vendor owner accesses the vendor or the galaxy is restarted. The definition of "access" is the same as the definition of "access" currently used to determine the various vendor operational states.
For convenience when re-listing an item from the vendor stockroom, the sell window will default the item's price and seller description with values from when the item was previously put up for sale.
You can now select multiple items to re-list from the vendor stockroom. When the "Sell Item" button or popup menu in the vendor stockroom window is clicked, the Sell window will be displayed for each selected item where you can specify the price and seller description for the selected item.
Wookiee and Ithorian Vendors can now where Cybernetics.
Foraging
Foraging has been added back to Star Wars Galaxies. Foraging, currently, will give you bait for fishing.
Similar bait should now stack in your inventory, as you gather them.
Foraging Tips:
· After attempting to forage in a location, you must move at least 5m to another location before attempting forage again.
· After a successful forage attempt, you cannot forage in that spot again, per session, per character.
· You have a 50% chance of getting bait, and 50% chance of getting nothing.
Game Options
The game options program (launched via Launchpad) will now support resolutions above 1600x1200.
A speaker configuration has been added and old sound options have been reset.
Note: It is highly recommended everyone check their speaker configuration in Game Options (Press O) to ensure it matches the sound system you have.
Galactic Civil War
You must be Special Forces to enter PvP regions. Trying to enter a PvP region will no longer automatically switch you to Special Forces. Areas included are the Restuss battleground, Naboo GCW base, Corellia GCW base and Talus GCW base.
There is no longer a five minute delay when a player requests resignation from a faction.
When you use the comm-link to call in reinforcements, they will now attack your intended target first before attacking any other targets in the area.
There is now a four hour cool-down after placing a GCW base before it will become vulnerable.
Increased GCW point value for a normal ground target up to 5 points (from 3 points).
Periodic bonus GCW points from a PvP region are now modified by your current GCW rank.
Quests
Trials of Obi-Wan: Decrepit Droid Factory: Fixed an error where the Factory Guardian would on occasion be un-lootable.
Trials of Obi-Wan: Decrepit Droid Factory: The Factory Guardian will now drop the Chef Enhancement Ring as intended.
Trials of Obi-Wan: Lord Vartonis will now heal himself to full health in the intermission of the final fight.
Trials of Obi-Wan: The Blistmok Heart, Xandank Jaw, and Tulrus Mandible quest items no longer grant their quest from the loot window. You must have them in your inventory in order to get the quest. This helps to avoid someone being granted the quest when they only meant to take the object.
Rage of the Wookiees: You are now told that you no longer need the lockbox from the avatar platform prisoner quests when you try to access to it again after completing that step.
Rage of the Wookiees: The "Wrelaac Needs Proof" quest can no longer be repeated.
Rage of the Wookiees: Fixed a code string in the Holonet Braodcaster conversation.
Rage of the Wookiees: Clone Relics: "Working for Boba Fett, Phase IV" will no longer be granted if you speak with Boba Fett after completing "Working for Boba Fett, Phase V".
Rage of the Wookiees: The "Treat for the Trandoshans" quest will again award the promised credits upon completion.
Rage of the Wookiees: Fixed a punctuation error in the Genocide quest.
Rage of the Wookiees: Fixed a typo in the The Chirq Council: Assumed Identity quest.
Legacy: Jabba's Palace: EV-9D9 in Jabba's palace can no longer grant you the same quest twice at the same time.
Gendra's Quests are no longer showing an incorrect amount of experience when the quest is accepted.
Items
Unity: Selected rings are no longer traded in the Unity ceremony. Players will instead wear the ring they choose. A unity band will become un-tradable if it is not already and will revert to tradable status should the unity be terminated.
Unity: Players must meet any profession/level requirements for equipping the unity ring to select that ring during the ceremony.
Unity: Game systems no longer enforce wearing unity rings all the time. Spouses may have their own opinion on the subject.
Trials of Obi-Wan: The Mustafarian Blade Globe and Mustafarian Distance Globe have had their buff timer changed to a 60 second duration.
Trials of Obi-Wan: Fixed an issue where the Mustafarian Injector's reuse timer would occasionally be wrong.
Trials of Obi-Wan: Fixed an issue causing the Shard of Ferocity and Mustafarian Injector buffs would overwrite each other.
Restuss: The Crusader M-XX Heavy Rifle now does kinetic damage instead of energy damage.
Clone Trooper armor belts will no longer show armor stats. Previously they would show armor stats but not actually apply the bonus since belts are not supposed to give an armor honus.
Bacta Kits now require Bacta Kit Charge Loaders. These components can influence the number of charges on a bacta kit.
Bacta Kits will now only stop if you are damaged. This means you can be in combat, but you will be interrupted if you are damaged.
Fixed some instances of Nalargons and Omni Boxes telling entertainers that they must un-equip their current instrument first.
Items granted on the profession wheel that currently don't have quests now have the proper descriptions to reflect that they are just decorative items for your home.
Profession: Medic
The Reckless Stimulation line of abilities will now correctly show the amount of action healed when it is used. For example, if you have full action, it will say +0 Action.
Fixed an issue causing the ability Stasis Field not working properly up to 48 meters.
Profession: Officer
Marksmanship Expertise modifiers now correctly grant the first 10 bonuses.
Marksmanship Expertise now correctly shows the 4 available tiers you can learn.
Profession: Shipwright
Droid brain upgrades did not have a variety of increases. This change increases them, based on the level of the droid brain.
Droid brain Mark 1: Experimentation removed. Value for increase is now -1.
Droid brain Mark 2: Experimentation value for command speed is now -1 to -2.
Droid brain Mark 3: Experimentation value for command speed is now -1 to -3.
Droid brain Mark 4: Experimentation value for command speed is now -1 to -4.
Droid brain Mark 5: Experimentation value for command speed is now -1 to -5.
Space
The targets for the Imperial Destroy Duty mission from the Dathomir Space Station are now Tier 4 Rebel ships.
User Interface
Status information is now displayed over the intended target (the green bracket target) in addition to the look-at target (the blue bracket target). If you prefer to not have the extra status information, go into Options->Interface and uncheck "Show status information over the intended target".
Numbers copied and pasted will now be limited to the same length as those originally typed.
Changing the specular terrain option will require a scene change or client restart to take effect.
The NPC Master Pilot Menddle no longer has "type: an unknown creature" in his Examine window.
Fixed a typo in the description of Civic Policy II.
World
Rage of the Wookiees: The Survey Data Recorder near the ‘Rryatt Trail Gate' is no longer floating in the air.
Gamma Station: The lamp on Inaldra's desk is no longer floating.
Gamma Station: The Rak'qua Shaman will no longer be behind the wall in the first room.
Bug Fix: Players should no longer fall out of the world when trying to enter an instance while mounted.
The Mining Outpost on Dantooine is now correctly labeled on the radar.
The Abandoned Battle Droids of the Rryatt Trail now have laser shots when they fire at someone.
Zo dan. Ik ben benieuwd
Battledroids & Droidika's lvl60 - here i come !
Ik heb even ingelogd en hier heb ik wat foto's
Even een re-engineer tool gemaakt.
Het craften van een echte Battle Droid !, deze is pas lvl 30 omdat ik niet de goeie ubah resources heb.
Imoan met zijn nieuwe speeltje
Battledroid in actie bij onze bunker - lianorm.
Battledroid in actie op Bestine.
Test Center Modifier Bits, February 23rd
Bazaar
Several categories and sub-categories have been removed from the left menu (or the Object Type Filter tree) either because items in those categories and sub-categories don't apply or cannot be put on the bazaar. A few missing categories and sub-categories have also been added.
     The following categories/sub-categories have been added:
     Misc->Travel Ticket
     Resource Container->Space
     Terminal
     Terminal->Terminal
    Â
     The following categories/sub-categories have been removed:
     Armor->Shield Generator
     Armor Powerup
     Armor Powerup->Arm Armor Powerup
     Armor Powerup->Armor Core Powerup
     Armor Powerup->Armor Layer Powerup
     Armor Powerup->Armor Segment Powerup
     Armor Powerup->Body Armor Powerup
     Armor Powerup->Foot Armor Powerup
     Armor Powerup->Hand Armor Powerup
     Armor Powerup->Head Armor Powerup
     Armor Powerup->Leg Armor Powerup
     Armor Powerup->Misc Armor Powerup
     Building
     Building->Factional Building
     Building->Municipal Building
     Building->Player Building
     Clothing->Cape
     Component->Clothing Component
     Cybernetic->Cybernetic Legs
     Cybernetic->Cybernetic Torso
     Data->Data
     Data->Droid Control Device
     Data->House Control Device
     Data->Personal Companion Device
     Data->Ship Control Device
     Data->Vehicle Control Device
     Entity
     Entity->Creature
     Entity->Droid
     Entity->Probe Droid
     Installation
     Installation->Factory
     Installation->Generator
     Installation->Harvester
     Installation->Minefield
     Installation->Turret
     Jewelry->Earring
     Misc->Armor Attachment
     Misc->Chemical
     Misc->Community Crafting Project
     Misc->Crystal
     Misc->Electronics
     Misc->Firework Show
     Misc->Flora
     Misc->Pet Medicine
     Misc->Sign
     Weapon->Heavy Weapon
     Weapon->Ranged Weapon
     Weapon Powerup
     Weapon Powerup->Heavy Weapon Powerup
     Weapon Powerup->Melee Weapon Powerup
     Weapon Powerup->Mine Powerup
     Weapon Powerup->Ranged Weapon Powerup
     Weapon Powerup->Special Heavy Weapon Powerup
     Weapon Powerup->Thrown Weapon Powerup
Droids
Survey droids have been corrected to use the correct skill check.
Items
Removed an extraneous radial menu option from Weapon Power-ups.
Socket Retrofitting Tool: If you try to use a Socket Retrofitting Tool while it is empty, you will be given a system message informing you that the tool is empty.
Pets
Mounts should not be considered as normal pets, when attempting to call them. This fix allows pets to be called that are mounts.
Reverse Engineering
Corrected an issue that made some items extremely difficult to reverse engineer and made it difficult to extract Power Bits that were better then their original source item.
Chapter 5.1, "An Entertaining Enterprise" Publish Notes
On Tuesday, February 27th at 4:00 AM PST all U.S. and European galaxies will be taken down for server maintenance and a live update.
When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
4:00 AM PST (Los Angeles) / 6:00 AM CST (Austin) / 7:00 AM EST (New York)
12:00 PM BST (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
[Click here for a Time Zone Calculator]
Bazaar
Several categories and sub-categories have been removed from the left menu of the bazaar window (also called the Object Type Filter tree). These items have been removed either because items in those categories and sub-categories don't apply or cannot be put on the bazaar.Â
Additional bazaar categories and sub-categories have been added.
You can find a full list of the changes at the end of the update notes.
Â
Droids
Survey droids have been changed and now use the correct skill check.
Â
Items
Removed an extra radial menu option from Weapon Power-ups.
Socket Retrofitting Tool: If you try to use a Socket Retrofitting Tool while the tool is empty, you will be given a system message informing you that the tool is empty.
Pets
Pets that were tamed as mounts should be available again and called as mounts.
Profession: Entertainer
Increased the amount of experience points (XP) granted for profession activities. The amount of effort required to achieve master should now be similar to what it was before Chapter 5.
Profession: Trader
Increased the amount of experience points (XP) granted for profession activities. The amount of effort required to achieve master should now be similar to what it was before Chapter 5.
Â
Reverse Engineering
An issue was corrected that made some items extremely difficult to reverse engineer and made it difficult to extract Power Bits that were better then their original source item.
Â
Bazaar Item Changes
Â
Here is a list of the bazaar items that changed in the display:
     The following categories & sub-categories have been added:
Misc->Travel Ticket
Resource Container->Space
Terminal
Terminal->Terminal
     The following categories & sub-categories have been removed:
Armor->Shield Generator
Armor Powerup
Armor Powerup->Arm Armor Powerup
Armor Powerup->Armor Core Powerup
Armor Powerup->Armor Layer Powerup
Armor Powerup->Armor Segment Powerup
Armor Powerup->Body Armor Powerup
Armor Powerup->Foot Armor Powerup
Armor Powerup->Hand Armor Powerup
Armor Powerup->Head Armor Powerup
Armor Powerup->Leg Armor Powerup
Armor Powerup->Misc Armor Powerup
Building
Building->Factional Building
Building->Municipal Building
Building->Player Building
Clothing->Cape
Component->Clothing Component
Cybernetic->Cybernetic Legs
Cybernetic->Cybernetic Torso
Data->Data
Data->Droid Control Device
Data->House Control Device
Data->Personal Companion Device
Data->Ship Control Device
Data->Vehicle Control Device
Entity
Entity->Creature
Entity->Droid
Entity->Probe Droid
Installation
Installation->Factory
Installation->Generator
Installation->Harvester
Installation->Minefield
Installation->Turret
Jewelry->Earring
Misc->Armor Attachment
Misc->Chemical
Misc->Community Crafting Project
Misc->Crystal
Misc->Electronics
Misc->Firework Show
Misc->Flora
Misc->Pet Medicine
Misc->Sign
Weapon->Heavy Weapon
Weapon->Ranged Weapon
Weapon Powerup
Weapon Powerup->Heavy Weapon Powerup
Weapon Powerup->Melee Weapon Powerup
Weapon Powerup->Mine Powerup
Weapon Powerup->Ranged Weapon Powerup
Weapon Powerup->Special Heavy Weapon Powerup
Weapon Powerup->Thrown Weapon Powerup
Test Center Update Notes, March 5th
Combat
Bug Fix: The G15 LCD displays properly, even after switching characters
Droids
Battle Droids were using the wrong weapon. This fix corrects it to be using the E5 carbine.
Harvesters
Fixed maximum hopper size for elite harvesters. Invalid hopper sizes on deeds and harvesters are now validated, during server loading.
Items
Clothing and Armor Power-ups are now useable from the toolbar.
Vendor/Bazaar Fixed issue causing newly converted draft schematics to be destroyed on the when trying to retrieve them.
Pets
If a pet's level is more than 5 levels above the player, the pet cannot be called. The message "You cannot call something that is more than five levels above you." will be displayed.
Profession: Entertainer
Now that you have aggro status once more, you can once again open chests in the Death Watch Bunker
Profession: Trader
Reverse Engineering (ground items): Items with Camouflage skill modifiers may now be reverse engineered for Power Bits.
Socket Retrofitting Tool: Corrected an issue that would allow the tool to be used on some non-crafted armors.
Now that you have aggro status once more, you can once again open chests in the Death Watch Bunker
User Interface
Bazaar: Column width in the commodities window is now saved when you exit the game and restored the next time you log in and use the bazaar.
Bazaar: To improve locating resource containers on bazaars and vendors, the Resource Container item in the left menu (or the Object Type Filter tree) now displays the entire resource tree as its sub-items.
Select a category in the resource tree at any level to see resource containers that match the selected resource category.
When searching for resource containers on the bazaar and vendors, the item details will now display the type of resource in the resource container in the "Item Type" column and also the "Item Type" field in the right window pane (For example, Duralloy Steel).
Bazaar: When you make a change to any of the values in the Crafted Item Name Filter section of the commodities window, the next listing of items will start at the beginning, regardless of whether you clicked on Previous Items, Next Items, or Refresh.
This is so that all items, including those that were already listed using the previous filter value(s), will be checked against the new filter value(s).
The option "Clicking on nothing untargets" while in manual targeting modes should work properly (it will not work in auto-targeting mode).
Ik heb me even bezig gehouden met reverse engineering is dat echt grappig.
Van je loot kan je via een reverse engineering tool - power bits eruit halen met een een bepaalde power waarde das stap 1.
Tegenwoordig kan je je Junk zoals medical device, software modules etc ook in je reverse engineer tool gooien en daar komen dan : modifier bits uit.
Nu heb ik met Ynnoc een CFEF rifle gecraft en daar zit 1 socket op voor een modifier zoals een Power UP.
Toen heb ik een powerbit en een modifier bit in me reverse engineer tool gestopt en de optie - Create Power up gedaan - hopsa kwam een Power UP uit met agility met zeg + 10 en deze kan je dan weer in de socket van je rifle doen. Dus ik had een CDEF Rifle met Agilty +10 🙂
Erg leuk zeker als je Weapon & Armor smith bent!!
dat ken toch ook met armor en kleding ?
ja volgens mij wel.
Jep dat kan ook 🙂
Erg leuk zeker als je Weapon & Armor smith bent!!
Is dat een hint?
Ik heb ook al wat gerommeld met die ...bits. Ik wist niet dat wapen (alle?) ook van die sockets hebben.
Ja volgens mij bij crafted weapons wel.
Chapter 5.3, "An Entertaining Enterprise" Publish Notes
On Tuesday, March 13th at 4:00 AM PDT all U.S. and European galaxies will be taken down for an extended server maintenance and a live update.
When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM BST (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
[Click here for a Time Zone Calculator]
Bazaar / Vendor
The column widths for item descriptions in the commodities window are now saved when you exit the game. When you log back in and use the bazaar, the column widths will be restored.
Fixed an issue causing newly converted draft schematics to be destroyed when trying to retrieve them from a bazaar or vendor.
An "All" node has been added to the left menu of the commodities window for both the All Auctions and Vendor Location tabs when accessing a bazaar terminal. This will make it easier to search "all items" for each of those 2 tabs.
To improve the organization of resource containers on bazaars and vendors, the Resource Container item in the left menu now displays the entire resource tree as sub-items. Just select a category in the resource tree at any level to see resource containers that match the selected category.
When searching for resource containers on the bazaar and vendors, the item details will now display the type of resource in the container in the "Item Type" column and the "Item Type" field in the right window (For example, Duralloy Steel).
When you make a change to any of the values in the Crafted Item Name Filter section of the commodities window, the next listing of items will start at the beginning regardless of whether you clicked on Previous Items, Next Items, or Refresh.Â
This is so that all items, including those that were already listed using the previous filter value(s), will be checked against the new filter value(s) that you entered.
When a non-crafted item is put on the commodities market, it will now be stored in the commodities system with its display name so that it can be searched using its display name.
Existing non-crafted items on the commodities market will need to be re-listed from the stockroom in order to update the commodities system with their display names.
Droids
Battle Droids can now be traded.
Battle Droids are now using the correct weapon, an E5 carbine.
Harvesters
The maximum hopper size for all harvesters has been fixed. Invalid hopper sizes on deeds and harvesters in the world will be corrected during server loading.
Items
Clothing and Armor Power-ups can now be used from the toolbar.
Pets
If a pet's level is more than 5 levels above the player, the pet cannot be called. If this happens, the message "You cannot call something that is more than five levels above you" will be displayed.
Profession: Entertainer
Entertainers can now buff themselves. To do this, target yourself using the "/target self" command and inspire. Entertainers do not need to "watch" or "listen" to themselves. They will automatically buff themselves for the maximum possible duration.
Now that entertainers have aggro status once more, they can once again open chests in the Death Watch Bunker.
Profession: Jedi
The text for the Jedi de-buff that says a player can't be immune to damage-over-time attacks for 20 seconds, has been changed to make it easier to understand.
Profession: Trader
Ground items that have Camouflage skill modifiers may now be reverse engineered for Power Bits.
Socket Retrofitting Tool: An issue that allowed the socket retrofitting tool to be used on some non-crafted armor has been corrected.
Now that traders have aggro status once more, they can once again open chests in the Death Watch Bunker.
User Interface
The G15 LCD display will work correctly if you log out with one character and log in with a different character.
The option "clicking on nothing untargets" should work properly while in manual targeting mode (it will not work in auto-targeting mode).
Added a bindable keystroke option for "Clear Target Only." Using this option will clear your target but it will not also toggle the game menu. This command is not bound by default. You can bind it to a keystroke of your choice by opening the Option window.
The behavior of the ESC key has been changed to always turn off the game menu if it is visible.
Chapter 5.4 "An Entertaining Enterprise" Publish Notes
Thursday, March 15th
On Thursday, March 15th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.
When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
[Click here for a Time Zone Calculator]
Building Deeds
Fixed an issue causing the examine window to display power and extraction rate information on deeds that do not have power or extraction rates.
Harvesters and Harvester Deeds
Fixed an issue causing the hopper sizes for energy harvester deeds, energy harvesters, heavy/elite chemical deeds, and heavy/elite harvesters to be set to zero.
Profession: Spy
Fixed an issue preventing a spy's full camouflage bonus to be used during a detection check.