Nu CU live is er ook gelijk een publish update
Live April 29th
Version 0.121430AI
* Some AI have learned the art of the death blow.
Buffs
* Increasing values of accuracy and defense buffs and debuffs for a more noticable effect
Crafting
* Loot drops that consist of stacks of items, such as a stack of Krayt Dragon Tissue, cannot be directly used as a crafting ingredient. An item must be removed from the stack and used instead.
Combat
* All DoT messages should now be displayed as combat spam instead of system messages
Structures
* Entering a structure that an AI does not have permission to enter, causes the AI to exit combat.
Professions
* You should no longer be able to attempt to use a medical enhancer if you do not have the appropriate command
* The squad leader /boostMorale command should now work a little better when the group has a very small number of woundsPets
* Pets now follow their master after exiting combat
* Pets now understand the guard command again
* Fixed role icon issues with pets joining the group
* Pets will no longer have Action or Mind woundsVehicles / Mounts
* Fixed problem where avatar would stand up if a weapon was equipped while driving a vehicle
* Performing medical actions while mounted should no longer attempt to execute the command
* Fixed a problem where holding a weapon while driving a vehicle or sitting in a chair in space could cause the avatar's back to go through chairUI
* Color palettes are properly formatted
* Fixed a bug where the experience bars in the skill screen would sometimes be in the wrong place
*
Heads should no longer twitch when targeting another player, NPC, or creature.
*
Icons now show up for advanced and improved actions in the skills granted section of the skills window
*
Added "Queued" message to tooltip of queued command in the toolbar
*
Inventory windows now default to having the examine window open, for new characters
*
Loading Screen Fixes
en weer een update
May 1, 2005
Version 0.121608Jedi
LightSaber attacks should no longer drain force when out of range
Anti-Decay Kits will now work on LightSabers
RespecYou can now use /respec instead of /ui action skillsRespec
Respec points that are leftover after a respec are now preserved until your next respec
Changed respec confirmation message to better reflect the process
Players will not earn master badges as long as they are eligible to respec. Badges will be granted for master skills that the player has once he is no longer eligible to respec.
Creatures / NPCsKrayt Dragons have had their difficulty increased.
Elite mobs now have an indicator icon
UIYou should now be able to use the /consent and /unconsent commands on your target without having to type the player name
On your next login, all "old-style" icons for commands that are now invalid will be cleaned out of your toolbar
Visual effect appears again for personal shield generators.
Fixed the characters not scaling
Player animations have been fixed and should appear smooth and lifelike.
Escape key now correctly causes all toolbar actions (that haven't already started) to stop
Changed Height of Target Window to match Personal HAM window
Centered Target Level in the CON shield in Target Window.
Made the Group UI background invisible.
Removed a erroneous graphical element from the group UI
When in combat, the name of the currently targeted object will flash if it is attackable or is an enemy
CyberneticsDisabled death-penalty cybernetics.
CharacterSheet: the cybernetics button should only appear if the player is actually wearing a cybernetic piece
WeaponsPrevented weapon bolts from passing through their targets
ProfessionsThe Teras Kasi power boost ability should now give you a buff icon
Droid stimpack dispensor modules should now function properly
The Jedi "forceMeditate" and Teras Kasi "meditate" commands must be done while the player is sitting on the ground. They will no longer automatically put the player in a sitting posture.
Fixed a CTD when using the /cover ability.
Healing an opponent while dueling should heal yourself.
Ranger
/conceal should again function
Mask Scent and Conceal should no longer be broken by combat
Added buff icons for conceal and mask scent
ChatPlayers can now invite a group to a chat room by doing a "group invite" on the leader of the group. This can be accomplished in two different ways.
By using the new "invite group" button has been added to the chat room invite dialog.T
Through a chat command - /chatroom invitegroup [room name]
VehiclesParticle effects should no longer go off when you enter/exit vehicle.
MiscDrinks purchased from bartender should now be able to be consumed
Blijft leuk, zoals ze een niet werkende CU afleveren en dan pas bugs gaan fixen op de live server....
yup lekker spannend te weten dat het nog lekker buggy is
Ik nog in me onder broek ๐
CEP3 - Version 0.121702
May 2, 2005Pets
* Fixed the examine information for Pet Instant Stimpacks. These were showing 0 power.
* Fixed ability to call multiple pets simultaneously from the same PCDProfessions
* Medical abilities that are not intended to work on incapacitated or dead targets will no longer work on incapacitated or dead targets
Conversion
* Fixed crates of converted Personal Shield Generators. PSGs that were pulled from converted crates were not getting assigned the correct protection values and recharge rate. The PSGs already pulled from crates have also been fixed.
* Added conversion rules for Vibro Blade Components.
* Converted the quest version of the E11 Carbine to the E11 Mark II Carbine.
*
Sitting regen rates have been more than doubledRanger:
* Fixed conceal icon not being removed if you traveled to a different planet or on login.
* Fixed conceal being removed if you traveled within the same planet
* Fixed conceal not working on some planets
* Fixed conceal not being removed if you had yourself targetedUI
* Fixed the examine information for armor enhancement items (Krayt Scales, Janta Hides, Kimogila scales, etc.). These were showing a Health Bonus of 0.
*
Berserk particles now wear off when the berserk buff wears off, not two minutes later
*
Bacta Spray particles have been reduced for players receiving the heal
*
Adjusted the value and duration for the /infect ability
*
Abilities that inflict a combat state on a target should now display the proper iconMisc
* Balance Pass for Dathomir, Yavin IV, Lok and GCW
en weer een update
Live - Version 0.122039
May 5th, 2005AI
Fixed a bug causing some AI to not use all of their special attacks.
AvatarFixed a problem where the avatars right arm would go through the acid launcher or heavy beam cannon
MiscBalance Pass for Dathomir, Yavin IV, Lok and GCW
PetsFixed the examine information for Pet Instant Stimpacks. These were showing 0 power.
Fixed ability to call multiple pets simultaneously from the same PCD
Chat
Fixed some issues with the chat bubbles "bouncing.
Removed posture change chat messages from showing in the chat window
Combat spam has been reduced to its proper amount.
UICharacter creation and armor hueing now show valid palettes.
Changed "OK" to "Yes" in /respec dialog box message to match the button
Bleed particles should now play in the correct location
IconsUpdated the icon for taunt.
Updated the Icon textures with revised icons.
Hooked up chatter commands to use a new style icon.
Abilities that inflict a combat state on a target should now display the proper icon
On your next login, all "old-style" icons for commands that are now invalid will be cleaned out of your toolbar
Conversion
Fixed crates of converted Personal Shield Generators. PSGs that were pulled from converted crates were not getting assigned the correct protection values and recharge rate. The PSGs already pulled from crates have also been fixed.
Added conversion rules for Vibro Blade Components.
Converted the quest version of the E11 Carbine to the E11 Mark II Carbine.
Sitting regen rates have been more than doubled
Combat
Medical actions can no longer be performed while paralyzed
Damage taken from an attack or DoT will now remove paralyze effects
Sitting regen rates have been more than doubled
Berserk particles now wear off when the berserk buff wears off, not two minutes later
Bacta Spray particles have been reduced for players receiving the heal
Adjusted the value and duration for the /infect ability
ProfessionsInspirations should give proper experience bonuses now.
Fixed typo in inspiration text
Deathblow text will be sent to players around the combatants as well as the combatants.
Added a Level 30 Carbine to the Weaponsmith Schematics
Added the Alliance Disruptor to the WeaponSmith Schematics
Reduced lightsaber Force costs by 50%
Added in BactaShot 2 to Doctor Master
ImageDesigner: removed the obsolete stat migration button
Slightly reduced Force Powers costs
Medical abilities that are not intended to work on incapacitated or dead targets will no longer work on incapacitated or dead targets
Next professsion field in skills window enlarged to show 7 entries, to support Marksman->Squad Leader
Changed chance-to-tame formula for creature handlers to ensure that you have a chance to tame and can call any pet that you should be able to tame according to your "tame level" skill. You still need at least some Tame Vicious Creatures skill in order to tame or call aggressive creatures. In general, if your tame level is 70, then you should have a chance of taming and be able to call any creature up to level 70, without additional skill bonuses from species or skilltapes. Tame bonus, tame wild animals and tame vicious creatures bonuses will still be useful in taming creatures in fewer attempts, but will no longer make the difference between being able to make the attempt
Ranger:
Fixed conceal icon not being removed if you traveled to a different planet or on login.
Fixed conceal being removed if you traveled within the same planet
Fixed conceal not working on some planets
Fixed conceal not being removed if you had yourself targeted
NIet alleen die update, maar ook RotW gaat live, server is al halve dag down ofzo en ETA is nu 2 uur, maarzal wel langer worden ๐
Denk dat je vanavond pas kan spelen ๐
en weer een update
Live May 6th
Version 0.122156Combat
Adjusted Hitpoint & Damage balance for Elite & Boss NPCs.
Adjusted loot randomization for Elite & Boss NPCs such that they are more likely to drop loot with better stats.
Added Snare & Root resistances to certain high level NPCs.Kashyyyk
Extended the timer for the Blackscale Processing Camp instance to 90 minutes.
Hssissk Bloodscale has been moved out from under the wooden platform.Space
Fixed an issue where the cockpit of a player spaceship would disappear after dying.
en nog 1
On Tuesday, May 10th, 2005 at 4:00AM PDT all servers will be taken down for a publish update.
May 10th, 2005
Version 0.122312Please Note: "Double XP" week has ended and on all Galaxies, except for Chimaera, and on those galaxies play experience will return to normal experience point rates.
Chimaeraโs 4X XP will continue through May 12th as previously announced.
Buffs
* Re-applying a buff will now extend the duration of that buff, as if you had just applied it from scratch (instead of ignoring it).
Character Respec
* Made non-combat professions eligible for character respec (Crafters, Entertainers).
* Clicking "yes" on respec dialog box no longer closes respec window if it was open.Combat
* Fixed an issue where zoning caused auto-attack to turn off.
* Combat spam now reports the correct weapon name when using Force powers or grenades.
* Critical Shot will now correctly do more damage when a critical hit is scored.
* Area Taunt now correctly generates hate to targets in range.
* Non damage attacks like taunt will no longer show an invalid flytext amount.
* Nightsister and Peko Albatross should now have proper bonus attributes.
* Commands that fail due to a bad state or posture will give feedback about why the command failed.
* Nightsister, Peko Albatross and RIS layers should now have proper bonus attributes.Crafting
* Crafting weapons will now grant the appropriate General or Weapon Crafting XP.
* Fixed the way resources are evaluated when used in crafting. Under the old system, a resource's final value for an attribute was the position its rating had between the minimum and maximum possible attribute value for any resource that could go into that slot. Now, it is only relative to the maximum. This will generally improve the value of all resources, especially high-end resources which have high minimum values, especially when used in slots that have very strict requirements. So, for example, assume Frobozium steel has a toughness range from 750-850, and also assume that this steel is being used in a slot which specifically requires Frobozium steel. Under the old system, a particular frobozium steel with a toughness of 800 was considered 50% tough. Under the new system, it will be 94% tough (800 / 850). This change is now also reflected in the visual toolbar.
* Food and drink components should now show up under the 'Component' sub-menu of the crafting tool and you should no longer be given the option to consume food or drink components.Cybernetics
* Moved cyborgRevive and cyborgBurstRun from the COMBAT tab to the OTHER tab in the command browser (CTRL-A).
* Wookiee armor can now be worn with cybernetic arms.GCW
* Fixed defuse minefield functionality for faction bases.
Inventory
* Players can now equip an item without having to remove any item(s) that are equipped in the same slot. The item currently equipped will be put in the player's inventory. If the item the player is trying to equip is not usable by the player, the currently equipped item will not be moved.
Kashyyyk
* Fixed some collision issues with impassable terrain in Kashyyyk.
* Tree cantina in Kachirho is now a usable cantina.
* Kkowir Forest: The Arena Challenge should now reset properly.
* The launch terminal on the Avatar Space Platform will now only have the options to launch or eject from the station. Double clicking on the terminal will default to the launch option.
* Made launch to be the default option on the Avatar space terminal.
* Traveling to Avatar Platform now invites all group members in the space zone, rather than within a 1km radius.Mounts and Vehicles
* Varactyl PCD's can now be traded.
Music
* Players will now hear music when they learn the Wookiee language from Omwaan on Kashyyyk.
Player Associations
* Fixed an issue where the Guild Management Terminal stopped working after a PA Leader removed themselves from a guild before transferring leadership.
Profession: Armorsmith
* RIS layers should now have proper bonus attributes.
Profession: Jedi
* Removed Jedi PvE experience penalty on death. Experience penalty for Bounty deaths still exists.
* Lightsaber elemental damage amounts will now correctly update any time a crystal/pearl is added or removed from the saber.
* Fixed issues with Jedi healing that caused incorrect amounts of Force power to be used.Profession: Shipwright
* Made across the board stat increases for Max Energy and Recharge Rate on crafted capacitors.
* Made across the board stat increases for Max Speed on crafted engines.Profession: Weaponsmith
* Grenade crates should now produce grenades with proper execution times.
Quests
* Kint Szam will give the Kkorrwrot badge to players who speak to him and have already finished the Kkorrwrot hunt.
* The Clone Relic quest for the Clone Trooper armor will now give out the Hologram X-wing reward correctly when you do the Rebel path.
* Clone Trooper Armor Quest: You will now receive the full set of the Clone Trooper armor when finishing this quest, even if your inventory is full.
* "Befriend the Wookiee" quest is now repeatable if failed. If player fails the quest, just talk to Boshaz to restart the quest.
* Fixed an issue with unpacking ARC-170 deeds.
* Added bio-linking to some of the weapon quest rewards.
* Corrected range for Soulstinger, Heartbreaker, and Necrosis weapons.Space
* The Vaksai fighter, Advanced Xwing, and Imperial Guard Tie Interceptor now allow droids to be installed.
* Dying in space will cause wounds again.UI
* If you lose a skill that you are currently displaying as your role, your role is changed to the next valid role.
* The map UI now appears for Hracca Glade.
* The map UI will correctly disable when in the Arena.
* User Interface reset defaults now resets default locations.
* Messages about XP granted will appear in the general chat channel.
* Fixed an issue where last 5-10% of spinning timer would just disappear suddenly.
* Fixed an issue with the duration of the Berserk particle effect. The particle should now vanish when the Berserk buffs wears off.
staat hierboven niet de oplossing voor onze guild hall
๐ฎ
Yeap โ
EN NOG 1
On Wednesday, May 11th, 2005 at 4:00AM PDT all servers will be taken down for a publish update.
May 11th, 2005
Update Notes 0.122419Quests
* Talking to Boshaz will restart the "Befriend the Wookiee" quest if it was failed once before.
* If you fail the space mission on Boba Fett's Clone Relic quest, you will now be able to go back to the contact on Rori and restart the mission.
* Queen Kylantha will now let you take her Clone Relic mission if you are Rebel ground faction, no matter what your space faction is.
* Master Pilot medals and the Trandoshan Scale of Honor will now be bio-linked when given out.Profession: Shipwright
* Increased the yaw/pitch/roll experimentation ranges for all levels of crafted engines.
Profession: Teras Kasi
* Knuckles of the Katarn are now classified as "unarmed".
Space
* Fixed problem that disallowed players from dropping more than 1 item in a Y-8 Mining Ship.
* Fixed an issue that disallowed players from re-deeding new ship types. Affected ship types are: Advanced X-Wing, ARC-170, Vaksai, Actis Interceptor, Belbullab, Imperial Guard TIE Interceptor and the Y-8.