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Lantern
(@lantern)
Illustrious Member Admin

Aangezien de update van gisteren geen chapter was maar een game update hier een topic voor alle updates beginnend  met de update van dinsdag 12-02-2008

Quote
Topic starter Posted : 13/02/2008 10:53 am
Lantern
(@lantern)
Illustrious Member Admin

Smuggler:

* False Hope should now animate and throw its grenade properly.
* Fence Items listing no longer lists items that are equipped.
* NPCs can no longer spawn and intercept smugglers over water.
* Hide Ally should allow a target to move after stopping all movement          while stealthed.

* The abilities "Call a Favor 1: Smuggler" and "Call a Favor 2: Medic" that summon a smuggler or medic have been fixed so that the NPC the abilities summon can be killed in combat.

* Fence Item now will reshow the interface if no junk was selected and the "Fence" button was pressed.

* Hide Ally should play a smoke effect on the target.
* Smuggling: Emory waypoint on Rori is now at the correct location.
* Smuggling system NPC's should no longer spawn with a level over 90.
* Hide Ally has had its range decoupled from weapon range to a max range of 46 meters.

* Added Illegal Pistol Modules to tier three through five smuggling missions.
* Added three buffs that grant bonuses to pistol damage, but use up an Illegal Pistol Module.

* Added a quest to the smuggler junk dealer.
* The ability to fence items is now available while sitting down.
* Camouflage Ally should no longer be usable on non-friends.
* Call a Favor 1 and 2 now have a five minute cooldown instead of a fifteen minute cooldown.

* Hammer Fanning percentage increased to 20% per second; there is an 8% chance per shot to cause Hammer Fanning to proc.

Spy:

* Fixed a bug that allowed traps to be dropped in houses and then moved around with decoration options.

* Preparation and Decoy no longer show in other players' combat messages.

* Spies can now abandon quests while stealthed.
* Mon Calamari, Wookiees, and Ithorians can now wear the stealth gloves granted for their profession.

* Changed Covert Mastery expertise from "Reduces the action cost of Smoke bombs, Without a Trace, and Burst of Shadows by 10% per point" to "Single target direct attacks that fail to hit their target (Miss, Dodge, Parry) cost 0 action".

* Reduced cost of Covert Mastery expertise from four points to one.
* Spies can now craft the small glass, spiced tea, and meat jerky while stealthed.

* Added a "Fight or Flight" skill, granted at level 18. This ability gives the spy a 15 second buff which dramatically increases action regen.

* Players can now trade with stealthed individuals.
* Spies, while stealthed, can now use the Loot All button properly.
* Corrected an issue that sometimes caused stealth to break immediately.
* The Without a Trace expertise has been moved up one tier, making it require 12 points in Covert Operative (instead of 16).

* Added a new ranged spy expertise called Concealed Weapon. This expertise grants a line of ranged attacks called "Blaster Burst".

* The Puncturing Strikes expertise also now increases damage done by Blaster Burst and Snipe.

* Decoys will now wear a backpack if the spy is wearing one.
* Decoys now have the same armor rating as the spy who calls them.
is will make the decoy last longer, allowing a spy to perform whatever they want during that time (like cloak and ambush the poor sucker attacking the decoy).

* Changed Preparation to "Increase all weapon damage by 30% and all single target direct attack critical and strikethrough hits will cost 0 action for 6 seconds" from "Increase all weapon damage by 30% for 6 seconds".

* Expertise points for spies only have been reset. Please make sure to reallocate your expertise points.

* Animations have been added when using Spy's Fang with a melee weapon.

* Removed combat spam when a spy uses Without a Trace, Smoke Bomb, Fight or Flight, and Sneak.

Jedi:

    * The Jedi animations for the following skills have been changed: Shiim Strike, Cho sun Strike, Shiak Strike, Su Strike, Mou kei Strike, Cho mok Strike, Sai cha Strike, Jung Ma, Sun djem Jung Ma, Shiak Jung Ma, Jung Su Ma, Mou kei Jung Ma, Cho mak Jung Ma, Sai tok Jung Ma.
    * Skill animations for one handed lightsabers/swords and two handed lightsabers/swords should now be working properly.

Trader:

* New Crafted Electronics Memory Modules will have visible quality stats.
* When crafting items with multiple appearance options, selecting the first appearance will now set the name based on the appearance. This matches the behavior when selecting appearances other than the first.

* Corrected an issue where attempting to unload crafting components would generate an 'Internal Server Error' message.
* Added a radial option to crafting stations placed in player houses to display Open Input Hopper.
* Removed the Open Input Hopper radial from crafting tools.
* It is no longer possible to initiate a crafting session with a full inventory.

Collections:

* DePalma's Dispatch will now inform players of lockout times.
* Increased chance to receive an update to the Build-A-Buff collection.

Collection Reactors Mark 1 - 4:

* All current Mark 1 - 4 collection reward reactors (not schematics) have been converted to the appropriate 1 time use collection reward schematic. Once you craft this new schematic, you will note the stat differences from the previous collection reactor. For example, if you have an old Archetype A in your inventory, when you login you will have an Archetype A 1 time use schematic.

* The already crafted reward reactors have been changed to the appropriate 1 time use schematic even if they were sitting in your house, your player inventory, your bank, or already installed in a ship. If they are already installed in a ship, the invalid component has been ejected into your inventory (regardless of it being full) and replaced with the appropriate 1 time use schematic.

* In the event the crafted reactor is somewhere in game where it cannot be replaced by a schematic, you can place the item in your inventory and it will be replaced in a few moments.

* The new and old limited use schematic objects point to the new collection reactors. If you have an old schematic that has yet to be learned (in your inventory, in a vendor, etc.) that schematic will produce a collection reactor with the new stats. If you have an old schematic that has already been learned, it will craft the old version that will convert upon being crafted. If you have a reactor limited use schematic in your tool, don't use high quality resources or any components when crafting it.

* Given the nature of the solution functionality, no harm will come to reactors other than the Mark 1 - Mark 4 Collection Reward Reactors. They will remain where they were when you logged off before the update.

* All of the collections themselves remain intact. Nothing will be reset for any of the collections.

*  Both the new and old schematics update the crafting quota collection. If you haven't completed the crafting quota collection, you will get credit for crafting a schematic that replaced your old reactor.

* Vendors and the bazaar will not covert the Mark 1 - 4 collection reactor objects. The conversion will happen as soon as the customer buys or removes the reactor from the bazaar or vendor. Please do your customers a favor by removing the old reactors from your vendor to avoid problems.

* The ship terminal will not allow a ship with the old reactor to launch into space. It will eject the reactor and swap out the object with a limited use schematic.

Space:

* Non-POB ships no longer allow crew to launch into space if no weapon is in the turret.
* A booster was added to the Rebel gunship so that effects play.
* All NPC ships in Nova Orion space should now have engines and weapons.
* Fixed a bug that would cause damaged capacitors to have their maximum energy set to 0 when unloaded from a ship.
* Hutt Heavy 1 and 2 Starships: Missing weapon appearances added for Corellia weapons.
* Fixed an issue where midlithe crystals in loot boxes of multi-passenger ships wouldn't auto-stack.
* Fixed an issue with midlithe crystals not being looted at the full amount when you already have a stack in your inventory. This will help with the isuses of not getting enough crystals while doing the quests.
* Space target arrows have been restored.
          o Target arrow - White arrow that points at your current target if it is not in your field of view.
          o Damager arrow - Red arrow(s) that points to the position the enemy was located when your ship got damaged.

* You may choose to toggle the space target arrows in the Interface tab; all options are enabled by default:
          o Target/Damager Arrow Toggle
          o Visible Damager Arrow Toggle - Players can choose not to show damager arrows if the enemy was in their field of view at the time of damage.

Star Destroyer Heroic Encounter:

* Players should be less likely to be dropped to Corellia when attempting to enter the rogue Star Destroyer from a multi-player ship.
* Players will now be confined to the Blackguard cloning room while an event is in progress.
* The squad leader event will now reset more quickly if failed.

Quests:

* Rewards should now show their proper effect bonuses in their tooltips.

User Interface:

* Added an option to disable combat animation priority. If you turn this option on, any attack will play its animation instantly whether or not it was in the middle of another animation. By default this is turned OFF. Animations, by default, will obey priority and skill animations will play in full before a normal attack animation is allowed to play. Your damage output is not changed by turning on/off this feature. It is merely for visual feedback. You can find this option under the Graphics tab in your options panel.

* Several UI windows can now be locked preventing moving and resizing. Right-click the UI window and select either "Lock Window" or "Unlock window". Settings will be saved when the game closes. All windows are unlocked by default.

* A new option has been added to allow you to choose the result of double-clicking an item in a vendor's list; you can choose to double-click an item to examine it or double-click to buy it. For example, you can choose to double-click an item in the Aurilian vendor's stock to examine it without spending tokens. This option is turned on by default and can be toggled in the Options->UI panel.

* Entering a vehicle using the radial menu or clicking on the vehicle directly now generate the same messages if the action cannot be completed.

* Fixed a bug with skill mods not re-displaying when you are revived by a player.

* The client rendering of inventory objects has been improved.

Character Transfer Service:

* Fixed an issue where a transferred character sometimes received multiple Remote Player Association Access Devices in the datapad.

* If your transferred character ended up with multiple Remote Player Association Access Devices in the datapad, you can now delete the extra ones.

* Skill mods gained as collection rewards will now transfer with your character.

Miscellaneous:

* Corrected an issue that would cause a crash to desktop in the Axkva Min heroic encounter.

* Corrected the Koensayr Reactor "Star Synthesis" Archetype D name so it shows in the Crafting Tool properly.

ReplyQuote
Topic starter Posted : 13/02/2008 10:54 am
Lantern
(@lantern)
Illustrious Member Admin

Medic updateje voor gameupdate 2
All your buffs and beneficial abilities should be 48 meters, now.  One of the designers pointed out that 15m and 8m was just too short of a distance.  It makes helping your group members out much more efficient.

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Topic starter Posted : 26/02/2008 3:14 pm
Lantern
(@lantern)
Illustrious Member Admin

Vandaag is het Gameupdate dag ! NR3 staat op het punt live te gaan met dit als de release notes:

On Tuesday, April 29, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
11:00 AM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.

Game Update 3
Publish Notes, April 28, 2008

Highlights:

Bounty hunter and Jedi updates, increased group experience bonus, new options to hide the visibility of headwear and backpacks.

Gameplay: 

    * The group experience bonus has been increased.
    * Instant travel vehicles should now despawn correctly and not prevent the player from summoning pick-up.
    * Increased vehicle storage in datapads to fifteen.
    * The missing color customization for Tantel helmets has been corrected.
    * Fixed a bug where Galactic Civil War PvP collection loot items were dropping too often.
    * A new /locateStructure command has been added to search the galaxy for unpacked structures and installations owned by the character. This command can only be used once every 24 hours per character.
    * You may no longer duel in heroic instances.
    * Weapon trails on local clients have been fixed for all classes.
    * Any new Chu-Gon Dar cube loot will now stack. Previously existing Chu-Gon Dar loot can be made stackable by placing the item into the cube and then removing it.   
    * Updated the highest level treasure map loot tables to include a bounty hunter, spy and Force Sensitive bracelet previously only available in lower level treasure maps.
    * Treasure Map Names updated so players will know the type of map they are purchasing via vendor.
    * Lok has been added to the War Terminal data.
    * The War Terminal now has blue planets instead of green when displayed on old video cards. 
    * Added Ancient Krayt Dragon Pearls back to loot tables.
    * The Life Day Necklace should now show correctly on large Wookiees.
    * The FS Village Focused Crystal buff will no longer leave the player stuck at 0 health while incapacitated. A new buff called Biological Focused Crystal will buff health for 3 hours. The new Biological Focused Crystal can be traded, must be biolinked before use and will not stack with other Biological Focused Crystals.
    * Synapse Focus Crystal duration also increased to 3 hours.
    * Added Critical Hit Reduction to character sheet stats.
    * When some items have a stat added, increased, or removed they will be momentarily unequipped then re-equipped. This is to prevent loss of stats. This should only occur on login.
    * Smugglers and bounty hunters can again land at Jabba's Palace.
    * Players can no longer interfere in specific quest solo battles unless they are one of the participants.

Combat:

    * Jewelry can no longer be equipped or unequipped (swapped out) during combat. 
    * Combat specials should no longer play their client effects if the attack fails.

Player Death: 

    * Delay for clone window reduced from ten seconds to the next frame. This fix allows logic for buffs/debuffs to be properly cleared, instead of getting into a bugged state when reviving a person prior to the delay finishing.
    * Fixed some issues with being permanently incapacitated when fighting across server boundaries.

User Interface:

    * You can now turn on/off the visibility of your backpack and headwear. This will not unequip your backpack/headwear but prevents them from showing up on your character. You can find these new options in the Misc tab in your Options menu, or by simply typing /showBackpack or /showHelmet in your chat prompt to toggle the options. Again, this does not remove the benefits (armor, stats, etc.), but simply "hides" your headwear/backpack. Show off those hair styles! 
    * Buff icons on the status, target, secondary target, and pet status windows can now be resized in the UI options page.
    * Buff and debuff durations on the player status window are represented with a whirligig overlaid on the buff icon. The whirligig opacity can be adjusted in the UI options page.
    * On items with expertise modifiers, the expertise modifier will always be listed after the stat modifiers when an item is examined.   

Bounty Hunter:

    * Bounty hunters receive a free respec of their expertise points upon logging in to Game Update 3.
    * Sniper Shot particle effect is now only one shot instead of a volley to properly reflect the ability.
    * Added sound to Razor Net ability.
    * Added sound effect to Web Bomb ability.
    * Deadly Strikes has been changed to now grant 10% critical strike bonus and 10m range bonus while using carbines.
    * Burn and Scorch now have a flame thrower like particle effect.
    * Burn damage type changed to Elemental Damage Heat.
    * Burn (Mark 1) range changed to 30m.
    * Burn (Mark 2) range changed to 35m.
    * Burn damage no longer affected by weapon. Base damage has been increased to compensate.
    * The action cost of Burn (Mark 1 and 2) has been reduced.
    * Increased base critical hit percentage of Burn Mark 1 to 5%.
    * Increased base critical hit percentage of Burn Mark 2 to 10%.
    * The Relentless Onslaught ability has been changed from five minutes cooldown to two minutes.
    * The Melee Defense ability has been changed to grant 1% block per point against melee attacks when all vulnerable areas are equipped with assault armor.
    * The Ranged Defense ability has been changed to grant 1% dodge per point against ranged attacks when all vulnerable areas are equipped with assault armor.
    * The Duelist Stance ability has been changed to a 15 second reactive heal buff instead of a 30 second glancing blow and energy protection buff.
    * The Duelist Stance ability cooldown has been increased to 2 minutes from 1 minute.
    * Take Cover has had its buff duration increased to 40 seconds from 15 seconds. Action cost increased to 500 from 0. It now grants invisibility to enemy radar. This skill still requires the bounty hunter to be prone.
    * Advanced Ambush now requires 2 points spent in Swift Ambush.
    * If your tracking target is in a heroic encounter you will now receive the following message: "Your target is hiding somewhere, most likely under ground or in space. You will have to try again later."
    * If a player bounty being tracked by a hunter is on the Nova Orion station, the bounty hunter will now receive the following message: "Your probe droid has been destroyed! Last known location in the vicinity of the Nova Orion Station, Ord Mantell System."
    * Spies that have a bounty on them can now be tracked by a bounty hunter, even if cloaked.
    * Level 90 bounty hunters can now get boss level bounty target NPC's on bounty terminals. To differentiate these missions from the others, the bounty target will have (Extremely Dangerous) at the end of their name.
    * Bounty mission target NPC's should no longer spawn in water or other terrain.
    * Bounty hunter armor draft schematics of all types (chest, boots etc.) now have an equal chance of dropping from bounty targets. Previously boots, belts and gloves were more rare.
    * Bounty Check is now a level 86 skill. It can be used on any humanoid target of level 70-90. It has the chance of discovering a disguised fugitive. Terminating that fugitive will collect a big bounty.
    * A collection tied to the new version of the Bounty Check skill has been added.
    * A Bounty Hunters Guild representative has been added to the Bestine cantina. He can reset a completed Bounty Check collection so that it can be repeated.

Jedi:

    * Jedi receive a free respec of their expertise points upon logging in to Game Update 3.
    * Jedi should seek out Matarmeno Krahnn to learn about the ways of the Force.
    * Updated the stats on all legacy Jedi cloaks and robes.
    * Improved Force Choke now reduces target's damage by 5% and 10%; changed from adds a chance to root the target by 5% and 10%.
    * Increased base damage on Force Choke and added an energy DoT component.
    * Reduced the chance for Force Choke to be blocked or dodged.
    * Removed snare component from Force Choke.
    * Improved Force Choke now improves the DoT component of Force Choke by 10% per point; changed from improves duration of the snare component by 4 seconds per point.
    * Base duration of Force Choke increased to 12 seconds from 6.
    * Cooldown of Force Choke increased to 12 seconds from 6.
    * The Phase 4 Master Skill box in the profession wheel is now named Jedi Knight.
    * Force Maelstrom's particle effect has been changed to an arcing effect.  Shockwave and Maelstrom now do electrical elemental damage, changed from weapon type.
    * Choke now does kinetic damage, changed from weapon type. 
    * Removed Practiced Fluidity Expertise.
    * Added Saber Shackle allows a chance to snare and root the target, when throwing a saber with Force Throw.
    * Removed Crippling Accuracy from the General tree.   
    * Stance and Focus buffs are now infinite in time instead of 50 minutes.
    * Added warning text if you attempt to use an ability with no Stance or Focus active.
    * Focus buff icon uses the Remorseless Nature expertise icon, and Cautious Nature expertise icon now uses the stance buff icon. This is so that it is clear that those expertise affect those buffs.
    * Jedi will enter either stance or focus on login.
    * Converted Jedi stance and focus from buff icons to skill mods activated when you are in the stance or focus. You will need to replace the stance/focus abilities on your toolbar.
    * All Focus cooldowns are now 10 seconds.
    * Force Drain now requires a focus.
    * Force Drain attacks can no longer be parried.
    * Reduced the chance for Force Drain to be blocked or dodged.
    * Force Lightning, Force Choke, and Maelstrom cannot be used if the Jedi is not using a focus.
    * Force Lightning and Force Maelstrom no longer share a cooldown timer.
    * Added the Ruthless Precision expertise. It is 4 points with a 2% bonus to all damage per point spent up to a maximum of 8%.
    * Perceptive Sentinel is a critical hit defense bonus for PvE (4% maximum) and PvP (8% maximum).
    * Added the ability Saber Reflect to the Paths tree, which allows a percentage of damage to be returned on an attacker based on the saber's maximum damage (not the attack damage).
    * Added the expertise Improved Saber Reflect, which increases the percentage of damage returned by Saber Reflect. Improved Saber Reflect additionally grants a chance to proc Force Alacrity on a successful reflection based on points spent in the Improved Saber Reflect expertise. Force Alacrity will attempt to Saber Flurry your target up to three times on your next Strike attack; to qualify you must make a Strike attack before the duration of Force Alacrity expires. Force Alacrity appears in the buff list when active.
    * Tempt Hatred has had its chance to fire removed. Instead, it always fires and increases action on a Jedi based on the amount of damage that Jedi deals (opposite of Practiced Fluidity, which gains for damage received). Tempt Hatred requires a Jedi to be in a Focus for it to activate.
    * Saber Throw cooldown reduced to fix an issue with global cooldowns.
    * The four piece Dark Fury jewelry set has had 10% Fury added to it that was missing.
    * A typo for the taunt command in the Guardian Jewelry has been fixed.
    * Reactive Response will now regenerate action on a successful parry.
    * Lightsaber trails will now properly appear on the local client.
    * Animations for Saber Block, Saber Throw, and Force Lightning tweaked with speed and time to use.
    * Lightsabers will now play their appropriate swing sound effects.
    * Changing your saber crystal from a lava crystal to any other color crystal will now show the correct color.
    * Sweep 6: Cho mak Jung Ma is now correctly granted at level 70.
    * Strike 5: Mou kei is now correctly granted at level 66.
    * Increased inventory size of the Belt of Master Bodo Baas to 65.

Smuggler:

    * Precise Bead has been changed to a 2 point expertise. Each point increases critical bonus by 5% and range bonus by 5m while using pistols.
    * Head Crack has been changed to a 2 point expertise. Each point increases melee stun chance by 6%.
    * Feeling Lucky now correctly reduces the target's chance to dodge, block or parry; changed from reduces the smuggler's chance to dodge, block or parry.
    * The following smuggler skills have had their melee animations changed: Precision Strike, Dizzy, Brawler Swipe, Bad Odds, Pin Down, and Crush.

Medic:

    * Stasis Field has been changed to an immunity effect. Targets under an immunity effect will not be able to deal or receive damage via normal sources. Changed from "Increases Glancing Blow vulnerability by 100%, increases Dodge by 1000%, increases evasion chance by 100% and increases evasion value by absolute."
    * Kinetic and energy armor expertise descriptions for the skill updated.
    * Rheumatic Calamity expertise description shortened so it can fit in the expertise window.

Commando:

    * A typo in the description of 4 and 5 piece comando Grenadier Jewelry set bonus has been corrected.
    * Fixed an issue with Burst Fire not correctly firing an additional attack.

Bounty Hunter/Spy/Commando:

    * Conceal Device has been changed to a 30 second buff with a three minute cooldown. Traps dropped while this buff is active will be concealed from other players.

Entertainer:

    * Flanged Jessoon will now correctly sound like a Slitherhorn when playing the starwars1 song.

Munitions Trader:

    * Added a new schematic, the Master Crafted Bowcaster. This high level rifle is can only be equipped by a Wookiee and is Bio-Linked.
    * Beast Dietary Supplement Mark II has been added to the schematic list.

Domestics Trader:

    * New Advanced Chemical Reactive Unit schematic added (for use in crafting Beast Dietary Supplements Mark II).

Engineering Trader:

    * Fixed an issue with engineering traders being short one vendor.

Beast Master:

    * If your beast reaches level 75 and you still have a dietary supplement buff, it will be removed as your beast is now too high a level for this to take effect. You can, however, give them a Mark II after removal.
    * Munitions traders can now craft Beast Dietary Supplement Mark II. These are used to boost your beasts experience gain from levels 75 through 90.

Storyteller:

    * Storyteller invitation terminals will no longer fail to invite someone to the story if the storyteller is offline.
    * Adding a description to a blueprint is now checked against the profanity filter.
    * The relative position of blueprint objects is now based off of the player's location rather than a calculated center point. This allows for more predictable deployment. Previously saved blueprints will remain unchanged unless resaved. This does not change the design saved onto a blueprint, but rather tightens the manner in which a blueprint design is recreated relative to the location at which you clicked.

Collections:

    * Various fixes for the Durni Picture Collection have been made.   

Star Destroyer Heroic Encounter:

    * Krix Swiftshadow on the Blackguard will now properly reset when there are no remaining valid targets in his room.

Miscellaneous:

    * A Painting, Painting of Blumbush, and Grunda Painting have been re-sized to their original size.
    * Added backs to a number of paintings; the painting's original size and orientation should be maintained.
    * Galactic Civil War PvP collection loot items (ranks and logos) now stack automatically.

ReplyQuote
Topic starter Posted : 29/04/2008 1:45 pm
Lantern
(@lantern)
Illustrious Member Admin


Star Wars Galaxies: Game Update 5
Publish Notes, July 29, 2008

Highlights:

* Integrated voice chat, in-game web browser, beast master and munitions trader updates, Create a Painting contest winners, and the 60 month veteran reward.

Integrated Voice Chat:

* With the release of Game Update 5, fully integrated voice chat can now be found in Star Wars Galaxies. Voice chat can now be used to chat with your guild and groups at no additional cost.

* The integration of the in-game voice chat brings several brand new UI elements: the Voice Bar, the Voice Users Window, and a new voice tab in the Options window.
* After a user joins a group or a guild, they are automatically given access to the associated channel and it will appear in the Voice Bar Channel Selection List. When they leave the group or guild, the channel is removed from their list and they will be disconnected if they were in the channel at the time.
* Users can also invite other players to their own private chat channels using the radial menu or /voice invite command.

In-Game Web Browser:

* An in-game web browser has been added. Use the command /browser to open the web browser within in the game.
* Clicking 'Help' in the game menu uses the web browser to send you to the customer service web site.
* /browser also takes in an optional URL parameter. i.e. /browser www.StarWarsGalaxies.com
* /url sends your currently OPENED browser to the specified URL. i.e. /url www.StarWarsGalaxies.com

60 Month Veteran Reward:

* Players who have played Star Wars Galaxies for 60 months can choose a hover chair as their 60 month veteran reward. The hover chair is a one-person vehicle that gets its owner around in style! The vehicle cannot be used inside structures.

New In-Game Paintings:

* Congratulations to Zel of Bloodfin and Guillemette of Bria, the winners of the Create a Painting contest! Visit Navari Trik outside of the Mos Eisley cantina to claim the two winning paintings.
* These paintings are tradeable but each character can only receive one Rebel and one Imperial painting.
* Characters must be at least 15 days old to claim the paintings.
* These paintings are only available during Game Update 5, so log in and talk to Navari today!

Game Play:

* Nightsister Energy Lance schematics and Nightsister Vibro Units are once again dropping from creatures in the galaxy.
* Weapon augmentation and weapon enhancement components are dropping from creatures in the galaxy.
* Looted weapon drop rates have been reduced.
* All looted weapon draft schematics should convert to granting the player a cored version of the weapon schematic upon logging in to Game Update 5.
* Looted non-schematic weapons have had their damage ranges decreased slightly.
* Weapons that existed prior to Game Update 5 have not been changed or converted, but many looted weapons can be dismantled into tradable draft schematics that can be used in the new crafting system.
          o Most non-lightsaber, non-cored, and non-profession granted weapons can now be converted into a limited use schematic so they can be used in the new system.
          o Use the radial menu on the weapon in the inventory and select Deconstruct. You must confirm your decision to dismantle your weapon. The schematics are tradeable and can be given to a Munitions Trader to create a new, cored weapon.
          o Bio-linked weapons can only be deconstructed if you are the one it is bio-linked to.
* Most temporary items will now display how long before they get destroyed when you examine them.
* Unpacked structures will now fit to the terrain the same way as when created from a deed.
* Using the food Kommerken Steak will now give the player advantages to finding a Treasure Map while foraging.

User Interface:

* When you examine an item that contains Stat modifiers (luck, precision, stamina, strength, constitution, and agility), those stats now appear in their own block labeled Stat Mods.
* The Network Status window is now lockable.
* The Character tab now displays the correct birth date of the character.
* The Birth Planet field has been removed from the Character tab.
* SWG now recognizes up to 8 mouse buttons for keybindings.
* OK and Cancel buttons should position themselves properly when the window is resized.
* Buttons in the Control tab of the Options window should behave properly when the window is resized.
* Fixed tooltips for Keymap and Reset Defaults buttons in the Control tab of the Options window.
* Added missing tooltips for Reset Defaults buttons in Terrain and Keymap tabs of the options window.

Beast Master:

* Mutation chances have been slightly increased.
* A collection that grants a beast dye kit has been added.

* Titles for Beast Mastery expertise have been added.
          o For the first point of expertise: "Beast Handler"
          o For Harmonious Understanding 3: "Beast Master"
          o For Incubation Processing Time 3: "Merase Master"
          o For DNA Harvesting 3: "Chief Geneticist"
* Eggs now use their type name to identify them in inventory.
* The ability to stuff a beast has been added.

* The countdown timer for reviving a pet is no longer interrupted by movement.
* Beasts may now be stored after combat without having to wait.
* Beasts may now be called in combat.
* Beast food can now be double-clicked to feed a pet.
* The happiness expertise Beast Empathy now correctly affects beast happiness.
* The happiness maximum has been increased to 50 instead of 25. This gives a 50% bonus to experience gain when happiness is maxed instead of 25%.
* The loyalty gain/loss bonus from pet happiness has been increased from 25% to 50%.
* It is no longer possible to lose beast happiness due to combat.
* Beast movement speed has been increased and added a modifier to not lower their speed on slopes.
* Added incubation time reduction modifier (minute based) for reverse engineering.
* Chubas were considered wolves and are now frogs. All old commands they learned stay on them until they are removed. Frog commands can now be trained on them.
* Condor Dragons were considered giraffes and are now griffins. All old commands they learned stay on them until they are removed. Griffin commands can now be trained on them.
* Added the new command group "Kick" for horses and camels. The kick command does considerable damage and has a one second stun associated with it.
* Added a new line of attacks called "Spit". Frogs and camel type beasts may train this ability.
* Frog type beasts now can train the "Bite" line of attacks.
* Beast incubator gauges now behave properly.
* Isomerase and Lyase enzymes now have their color as a prefix to their name for easier sorting in the Bazaar.
* Enzymes have been split up into three different game object types for faster searching on a Bazaar terminal.
* Exotic attachments that give beast experience bonuses now modify the result of happiness and supplements, in addition to the base experience bonus.
* Beast experience bonuses from exotic attachments now show up in the character's skill mods summary page.
* Bolster Armor now displays its added value to the beast's armor in its examine window.

Munitions Traders:

* The process to craft all weapons has been updated.
          o Cores, similar to cores used when armorsmithing, are new crafted subcomponents used to select the level of the weapon the trader is crafting.
          o Core levels range from level 18-90, depending on the core type, and the level determines the weapon stats.
          o Core levels are determined in the first experimentation session. Selecting the level cannot be undone, so choose carefully!
          o Elemental damage type is determined at the core level. Munitions Traders can craft the elemental type into the core to place it into weapons that don't have an element type defined.
          o All new crafted weapons are now bio-linked.

* Several new sub-components have been added and existing sub-components can be used in crafting the cores and weapons.
* Looted melee and ranged enhancements have been added as option components to weapon cores. These give bonuses to crit chance.
* Looted melee and ranged augmentations have been added as optional components to weapon cores. These augmentations give bonuses to attributes.
* All permanently learned looted drafted schematics auto-update themselves to new versions with cores upon logging in the first time in Game Update 5.
* NPCs who grant schematics as rewards now grant the cored version of the weapon schematics.
* Chest Plates can now have stat modifiers crafted into them.
* 100 points of weapon experimentation are now granted at skill box Munition Fundamentals VI.
* 100 points of weapon assembly are now granted at skill box Munition Fundamentals VI.
* Removed all experimentation/assembly skills granted after box Munition Fundamentals VI.
* Added new armor schematics for Marauder Assault Armor and Marauder Recon Armor. Seek out a Marauder named Macchbraus in the wilds of Endor to learn more about these schematics.

* Removed all craftable grenade schematics.
* Slightly decreased the minimum and maximum damage of the Guardian Lightning Cannon.
* Increased factory crate size on weapon components.
* Altered all sub 64m Rifles max range to 64.
* Altered all sub 35m Pistols to be at least 35m.
* Altered all sub 45m Carbines to be at least 45m.
* Added Acid Stream Launcher to the profession wheel.
* Added loot components to the following draft schematics:
          o Geo Sword Core
                + Scythe Blade
                + Black Sun Executioner's Hack
                + Wookiee Toothpick 
          o Geo Cube
                + Geo Reinforcement Core
                + Kaminoan Great Staff
          o Nak'tra Crystal
                + Nak'tra Crystal Rifle

Engineering Traders:

* Removed all portions of player weapon crafting from Engineer Traders.
* A new decorative knife schematic has been added.
* Altered badges granted at Master to reflect Master Merchant and Master Droid Engineer.

Traders:

* When you are in a room containing a crafting station, an icon showing that station displays in the buff list. This is used to help determine what station to use with what tool.
* An icon displays for each station in the same area as you.
* The icon clears when you leave the crafting station area.
* The icon clears when you pick up or remove all of that station type from the area.
* Bio-linked items can now be reverse engineered.

Officer:

* /groupWaypoint is now on a 1 second cooldown.

Bounty Hunter and Commando:

* Armor Break has been improved to remove 6% armor against players and 600 armor against NPC's per debuff in a stack.

Bounty Hunter:

* The cooldown on Ambush has been lowered to 6 seconds.

Commando:

* All heavy weapons types will now properly execute a passive Damage over Time application.
* Heavy weapon damage modifiers will now correctly apply to ground targeting and directional heavy weapons. 

Storyteller:

* Reduced the price of most storyteller tokens.
* Added a few new songs to the jukebox.

Unlocked Character Slots:

* If your account has an unlocked slot, you can use the following procedures to manage the unlocked slot.
* If you currently have an unoccupied unlocked slot, whenever you start the client, at the character selection screen, a message will be displayed with instructions on how to use the /occupyUnlockedSlot command to make any existing normal slot character into an unlocked slot character, thus freeing up a normal character slot on the galaxy. This message will only be displayed once, and will be displayed again the next time you restart the client.
* If you wish to make an unlocked slot character into a normal slot character, thus allowing you to put another normal slot character into the unlocked slot, thus freeing up a normal character slot on that galaxy, log in the unlocked slot character, and run the /vacateUnlockedSlot command.
* You can log in the current unlocked slot character and run the "/swapUnlockedSlot " command to make the current unlocked slot character a normal character and make the specified normal character (on the same account and on the same galaxy) the unlocked slot character.
* The /occupyUnlockedSlot, /vacateUnlockedSlot, and /swapUnlockedSlot commands share a 24 hour cooldown.

ReplyQuote
Topic starter Posted : 29/07/2008 1:13 pm
Lantern
(@lantern)
Illustrious Member Admin

Star Wars  Galaxies: Game Update 5.4
Publish Notes, August 19, 2008

Star Wars Galaxies Trading Card Game: Champions of the Force

    * The Star Wars Galaxies Trading Card Game has started the first round of closed beta.
    * The game is accessed by selecting "Card Game" in the game menu or by typing /tcg in the command line. These commands are visible to all players, but only registered Fan Faire attendees can acccess the game.

This phase of closed beta is for Fan Faire attendees only. Beginning on Thursday, August 21, the most active Test Center players will also gain access to the beta. If you are part of this group, you will be informed of your access status via in-game email on Thursday, August 21, after 12:00 PM CDT.

If you are part of these beta phases, you will also receive a special loot card! Rewards for the early adopters range from the Rebel or Imperial Life Support Flight Suit (your choice of one per account/non-tradeable) and other awesome items that can all be claimed in the Star Wars Galaxies game. (Please note that the Flight Suit can only be claimed in the Star Wars Galaxies MMO, not the Trading Card Game.)

ReplyQuote
Topic starter Posted : 19/08/2008 11:24 am
Lantern
(@lantern)
Illustrious Member Admin

en een dagje later

Star Wars  Galaxies: Game Update 5.5
Publish Notes, August 21, 2008

Star Wars Galaxies Trading Card Game: Champions of the Force

* The Star Wars Galaxies Trading Card Game has started the second round of early access beta.

* If you are able to play during this early access period, you will receive an in-game email from the sender "Star Wars Galaxies". You will only receive this email once on the first character you log in after the servers become available.

* The game is accessed by selecting "Card Game" in the game menu or by typing /tcg in the command line. These commands are visible to all players, but only those who are invited can access the game.

Items:

* Players are no longer able to place a greeter in a house other than the house and room where the greeter terminal resides.

ReplyQuote
Topic starter Posted : 21/08/2008 9:51 am
sytes
(@sytes)
Noble Member

Galactic Moon Festival:

Visit the Galactic Moon Festival Organizer, Z'ozpheratu, outside of the Moenia and Mos Eisley starports (waypoints 4790 -4777 and 3523 -4806 respectively).

Talk to Z'ozpheratu to obtain a costume to use for trick or treating, purchase special Galactic Moon Festival items, and find out more about the festival.

All costumes have a thirty minute timer. Costumes cannot be worn while in combat.

If you're in a trick or treating mood, be sure to approach any poor unfortunate souls hanging around and say "Trick or treat!" If they are not scared, you may want to try using a Trick or Treat projector.

If your costume is scary enough, citizens will have Galactic Moon Festival coins to give you which can be used to purchase special holiday items that Z'ozpheratu has to offer.

63 Month Vet Reward:
Players who have played Star Wars Galaxies for 63 months can choose a mini-replica of either the Yoda Fountain or Emperor's Statue. These statues are similar to the ones seen during the Empire Day anniversary event.

These statues are sizable but small enough to fit inside any home.

Game Play:
Removed a giant spire that would sometimes spawn on Tatooine near player structures.

Fixed a Nightsister spawner on Dathomir.

Fixed an issue that was randomly breaking customization for some objects. Long Uniform Gloves, certain Rodian hairstyles, and other objects should now be appearing correctly.

ReplyQuote
Posted : 16/10/2008 8:05 pm
Dashea
(@dashea)
Illustrious Member

Dus het is trick or treat met npcs? Tenminste zo begrijp ik het.
Dan ga ik na het weekend ff spelen, wil wel muntjes verdienen voor items 🙂

ReplyQuote
Posted : 16/10/2008 10:54 pm
Lantern
(@lantern)
Illustrious Member Admin

Jaa leuk voor op de LAN !

ReplyQuote
Topic starter Posted : 17/10/2008 9:44 am
Roebar
(@roebar)
Famed Member

Jaa leuk voor op de LAN !

Heeft iedereen een actief account op 18/10?

ReplyQuote
Posted : 17/10/2008 12:17 pm
Lantern
(@lantern)
Illustrious Member Admin

Star Wars  Galaxies: Game Update 5.12
Publish Notes, October 21, 2008

Game Play:

    * Weapon trail and sound effects should work properly again.

Galactic Moon Festival:

    * Player height is no longer changed when putting on a costume. This means a tall Wookiee will be a taller Jawa in costume, for example.
    * It should no longer be possible to get stuck in a costume even after the buff has been removed.
    * Max Rebo's Collected Classics: Dirge can now be bought by any profession, not just entertainers. To learn the song you still have to be an entertainer, however.
    * Spies can no longer use Decoy while in costume.
    * The Galactic Moon Festival hanging house sign now works on player owned cantinas.

ReplyQuote
Topic starter Posted : 21/10/2008 11:55 am
sytes
(@sytes)
Noble Member

Star Wars Galaxies: Game Update 6
Publish Notes, January 12, 2008

Appearance Window:

The Appearance tab has been added. All characters may now access a window that determines the outward appearance of their characters. This Appearance window allows you to equip armor, clothing, and jewelry that do not alter your stats, but instead are simply for show.

To wear an item as an appearance item, you must be able to normally equip that item and that item must be in your inventory at the time you equip it as an appearance item.

Items equipped as appearance items do not count against your total inventory space.

All profession, level, and species restrictions are still obeyed by appearance items.

A radial option "Equip Appearance" has been added to items that are eligible to become appearance items. You will only get this option if you could normally equip the item and if the item is currently in your inventory.

Added an option under the "Misc" page in the Options window. This option called "Unequip Items When Double Clicked in the Appearance Window" allows you to turn on/off the ability to unequip items in the Appearance window simply by double clicking on them.

A "Hide Appearance Items by Default" option has been added to the Misc section of the Options window. This option will automatically show you the normal appearance on any player creature you examine. The "Hide Appearance Items" option can also be toggled on the Examine window; it will just default to hiding those items.

The Examine window now has a checkbox to show/hide a user's appearance items. This will allow you to see the "true" items a character is wearing.

Users can equip/unequip items via the Appearance window's "paper doll" by checking the "Show Equipped Items" checkbox. While that checkbox is checked, any items you drag and drop between your inventory and the appearance window will equip/unequip those items.

Please be aware there is an issue with the Appearance window and the Shatterpoint Cloak and Cloak of Hate. Using the Hood Up/Down option can cause your Appearance window paper doll to be out of sync with the server. This is simply a superficial bug with the paper doll and Hood Up/Down and causes no damage to your cloak or characters. It can fixed by logging out and back in with your character.

Game Play:

A painting reward for completing the Battle of Echo Base flawlessly has been added. Players who have gotten a flawless victory in the past receive the painting on logging in to Game Update 6. Only one painting is awarded retroactively, but you can get a new painting each time the encounter is completed flawlessly.

A bug causing female eyes to not behave properly with goggles and other eyewear has been fixed for the following races: Humans, Twi'lek, Sullustan, and Zabrak. Mon Calamari and Trandoshans will be fixed in a later update due to an issue with ATI video cards.

Fixed an issue that was preventing Hoth exploration badges and a Nova Orion collection from becoming 'hidden' when unchecking the "Show Completed" box in the Collections window.

The Podracers at the Valarian Podracer bunker in the Legacy quest series are no longer floating in the air.

Corpses full of loot no longer disappear early when a player with a full inventory attempts to loot.

Newly received Junk Dealer Loot Kit components now stack. Old, previously looted, components can be placed in a loot kit then removed to make them stack.

Junk Dealer Loot Kits now have the ability to make components stack.
Junk Dealer Loot Kits now have the ability to decrement components in a stack.

TCG vendors placed by non-traders now transfer as a TCG vendor deed when packed up.

A TCG vendor placed by non-traders in a structure they do not own (admin) that is then packed by the structure owner reverts to a TCG vendor deed in the original owner's inventory.

It no longer snows in Wayfar and Dearic; snow remains on the ground of Doaba Guerfel and snow falls occasionally.

Player Cities and Structures:

Mayors will now get an email when a house has been packed up in their city.

Merchant signs can now be placed on theater structures.
The Structure Terminal 'Set Name' option no longer changes the name of the structure sign when the UI has been cancelled.

Items that increase storage capacity can now be used on the Diner and Barn.

Beasts roaming in the Barn now display the correct dyed colors.
Beast Mastery:

When a beast egg is converted into a holo-beast data cube, there is now a chance that it will become a rare colored holo-beast. The holo-beast will always be the same when loaded into an emitter, so a rare color holo-beast will always be that rare color while a normal holo-beast will always be the common hue.
 
Officer and Bounty Hunter:

Removed armor restrictions on expertise armor bonuses for officers and bounty hunters. The expertise for these two professions no longer require the player to be wearing a full set of the specified armor; they just get the innate bonus from the expertise.

Domestic Traders:

Domestic Traders can now craft items that have an "invisible" appearance:
Appearance Tab Left Bracer (Level 22 schematic)
Appearance Tab Right Bracer (Level 22 schematic)
Appearance Tab Belt (Level 18 schematic)
Appearance Tab Necklace (Level 18 schematic)
Appearance Tab Gloves (Level 18 schematic)

These invisible items, when equipped in the Appearance window, make those slots appear as if you have nothing equipped.
User Interface:

Added color customization support for items with four palettes.
The collection icons for the Hoth Sharpshooter collections have been swapped.

Fixed a bug that would cause resource container icons to not properly draw their current capacity in certain situations.

Friend and ignore list entries from other games and galaxies are now displayed in the Community window with the proper identifying prefix.

Character Transfer Service:

Fixed an issue that caused Aurillian resource containers to not transfer.

Life Day:

The Life Day event has ended. Saun Dann is no longer available to begin the quest to obtain a STAP, but the other quest-related NPCs will remain for a short time for anyone who still has the quest in progress. Once the STAP reward is obtained from Watto, the quest can be deleted if desired with no loss of reward.

ReplyQuote
Posted : 12/01/2009 1:13 am
Lantern
(@lantern)
Illustrious Member Admin

Star Wars Galaxies: Game Update 7 - 02/09/2009

On Tuesday, February 10, at 4:00 AM PST all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PST (Los Angeles) / 6:00 AM CST (Austin) / 7:00 AM EST (New York)
12:00 PM GMT / 1:00 PM CET (Berlin) / 9:00 PM (Tokyo) / 11:00 PM AEDT (Sydney)
Click here for a Time Zone Calculator.

Star Wars Galaxies: Game Update 7
Publish Notes, February 10, 2009

The Ewok Festival of Love

    * The Ewok Festival of Love has returned to the galaxy! Visit Tyrena, Kaadara, and the Southern Ewok Lake Village from February 10 through March 10 to join the celebration of love with the Ewok tribe.
    * Be sure to check out all of your favorite features from last year's event: dancing Ewoks, chocolate fountains, and much more all return to this year's Festival of Love. Queen Kylantha has once again extended an invitation to the tribe to visit Naboo, so Chief Chirpa has ventured to Kaadara with the tribal shaman Logray to share their rich culture with the galaxy. 
    * There are four all-new Festival of Love activities this year, including a chance to play cupid!  Use any earned Chak Hearts to purchase several rewards that are exclusive to the Ewok Festival of Love. 
    * The Ewoks are also offering the traditional Festival of Love cuisine. Camby berries and chak juice are available, but because the Ewoks do not yet fully trust outsiders, festival-goers must pay a small price for these luscious treats. The credits are well-spent, however, as this exquisite fare offers beneficial effects.
    * Allayloo ta nuv!

Gameplay

•  There is now an Auto Loot option available in the "Misc" section of the options menu. If this option is turned on, your character will automatically try to loot any corpse it has killed.

•  Dismissing a familiar will no longer dismiss the familiar's effect. Multiple familiar buffs do not stack.

•  Fixed an issue with weapons you are not certified to use not being removed when you respec.

•  Fixed an issue where you could not stop conversing while stealthed.

•  "Multiply/Divide damage taken by %" effects now apply to classic and stackable DoT damage.

•  "Multiply/Divide damage dealt by %" effects now apply to stackable DoTs.

•  Fixed an issue where creatures were retreating when they shouldn't.

•  "Reduce Damage Taken/Dealt" effects are now calculated after "Increase Damage Dealt/Taken".

•  Diner Buff's experimentation has been increased to 6

•  Profession Respec Kits (Anti-Decay Kits) now set the player to the appropriate Combat, Crafter or Entertainer Level after a respec.

•  Holo-Pets will now delete when you choose to destroy the Holo-Pet Emitter using the House Management Terminal to 'Delete All Items.'

•  The Acklay Target Creature should no longer break after a Character Transfer.

•  Players with defective Acklay Target Creature Cages due to a Character Transfer should now be able to call the target creature without problem.

•  Fixed issues where TCG Greeters were not updating properly after server restart.

•  Fixed issues where TCG Greeters were failing to spawn after server restart.

•  Crusader Armor, both rebel and imperial, can now be deconstructed and re-crafted

•  Normal DOTs should not keep stackable DOTs from ticking, when they're removed and vice versa.

Collections

•  Another version of 'a veermok' has been added to the Veermok Victimizer Collection.

Appearance

•  Fixed an issue where some backpacks (like the Imperial Ace Backpack) weren't equippable.

•  Fixed an issue where equipping a visible item, after appearance equipping an non-visible item (due to species restrictions), would cause the equipped helmet to now show properly.

Storyteller

•  Storyteller Combat NPCs can now be looted again.

•  Storyteller Vendors now have the first set of costumes for sale.

User Interface

•  Added an option called "Camera Height," that will adjust the height of the camera above the player, assuming the player isn't using the "Offset Camera" option. You can find this option under Graphics in the Options menu.

•  Added an option called "Show Appearance Items in Inventory," that will allow you turn off viewing appearance items while examining your inventory. This option can be found under Misc. in the Options menu.

•  A new tab has been added to the command browser called costume. This tab will have all costume commands that the player has acquired.

•  Added a slider for ambient sound effect volume.

Spy

•  Updated spy steal ability so it offers a chance to get collection items.

•  Spy Expertise has been modified. All spies have had their expertise points refunded and will need to re-spend them.

•  Covert Mastery will now clear detrimental effects from the spy when they enter stealth. In addition, if removed from stealth by an active check the searcher will be momentarily stunned.

•  The expertise Savagery has been added. Savagery is a tier 5 expertise extending from Jagged Edge. On a successful critical strike attack, the spy will buff their group with Savagery which increases critical strike damage by 5%. This effect stacks 3 times.

•  Added the expertise Resonance. Resonance is a tier 5 expertise extending from Vibrogenerator. On a successful strikethrough attack the spy will buff their group with Resonance which inreases armor neglect by 2%. This effect stacks 3 times.

•  Added The Expertise Jagged Edge. Jagged Edge is a 3 point tier 5 expertise off of opportunity. Each point of Jagged Edge increases critical strike damage by 10%.

•  Added the Expertise Assassin's Blade. Assassin's blade is a 4 point expertise that increases chance to land a strkethrough in combat by 1% per point.

•  Added the Expertise Vibrogenerator. Vibrogenerator is a 3 point tier 5 expertise off of Assassin's Blade. Each point of assassin's blade adds 2% armor neglect to every attack.

•  Description of Assassin's set correctly states +20% assassinate freeshot chance.

•  Default attacks will no longer proc freeshots due to covert mastery or preparation

•  Spy Fang now applies a stacking poison DoT. This DoT effect can stack up to 10 times.

•  Removed the expertise Shadows Embrace.

•  Increase Burst of Shadows duration from 15seconds to 25; moved cooldown reduction for Burst of Shadows to Rapid Concealment

•  Indefensible Attacks now also reduce glancing in addition to block, parry and dodge.

•  Moved Decoy to the Profession Wheel.

•  Changed improved first aid from increases heals to increases heals received. The bonus still applies to the spies own heal.

•  Removed the expertise Smoke Screen: Modifiers from Smoke Screen have been moved to the Profession Wheel.

•  Added the expertise Smoke and Mirrors. The ability granted allows the spy to use stealth only commands while not in stealth for 6 seconds.

•  Reveal's arrow particle has been toned down and points in the correct direction. Reveal now pings the location of the spy using reveal.

•  The Razor Cat set bonus for Strikethrough has been fixed.

•  Ambush and Snipe have had their action costs reduced to be 125% of their base damage.

•  Decoys will now display their faction, titles, and other tags just as a normal player would show.

•  The "Shifty Setup" expertise has been added to the Spy's Covert Operations expertise page. The Shifty Setup expertise grants the Shifty Setup ability, which is a one-shot bonus to the Spy's next attack from stealth.  The bonuses are -20% to target's dodge, parry, block, and glancing blows. -20% chance for the spy to critical hit and strike-through the target.

•  Added the Expertise Assassins Mark which grants the ability of the same name. Assassins mark causes the target to sometimes provoke additional attacks when subject to successful hits.

•  Removed the expertise, Improved Arachne's Web.

•  Reactive abilities should no longer bring a spy out of stealth.

•  Flashbang no longer does appreciable damage.

•  Flashbang can be thrown while under stealth effects

•  Flashbang now triggers 3 second ability cooldown on affected targets.

•  Flashbang cooldown increased from 20 to 30 seconds.

•  Decoy defenses are now increased by the generating spy.

•  Passive reveal can now reveal a beast that is cloaked.  The chance to reveal is modified by its master's cloak modifications.

•  Failing a combat command should not remove you from stealth.

•  A new steal collection for Spies has been added which gives the Tenebrous Edge weapon as reward for completion.

•  Cloaked Attacks updated to have consistent description information.

•  Cloaked Recovery now only plays a particle effect when the command is successful.

•  Assassin's Mark should now properly procedurally fire.

•  Assassin's Mark should now be flagged as a debuff and is removable.  The debuff name has been updated to be "Assassin's Mark".

•  Flash-Bang Trap: If the sensor range is 1 meter, then the examine window's information should now state '1 meter' for its range instead of '1 meters'.

•  Heal particle effects should not play on a stealthed player's location.

•  Spies will only be able to get rare loot, collection items or advance the steal collection by stealing from mobs within 10 levels (or higher) than their own level.

•  Snipe and Ambush DOT (damage over time) are increased by the expertise "Cloak and Dagger" by up to 80%.

Beastmaster

•  Beasts now get the covert mastery buff, if their master has covert mastery.

•  Beasts can now go stealth, if their master is in stealth.

Combat:

•  Armor Break now reduces total armor rating instead of just the base rating.

Bounty Hunter

•  Removed expertise Stun.

•  Added expertise Prescience. Grants the command "Prescience: Careful attention paid to the target allows the bounty hunter to avoid most of their attacks for the duration of the effect."

•  Expertise changes has resulted in an Expertise reset.

Commando

•  Increased duration and cooldown of Double Time to 20 seconds.

Medic

•  Added the ability "Bacta Ampule" to the Profession Wheel. This is a fast cooldown high action cost direct heal. Bacta Ampule shares a cooldown with Bacta Grenade but not Bacta Spray.

Domestic Traders

•  Added additional invisible appearance items:

•  J acket: which occupies the chest, biceps, and bracer slots

•  B iceps: left and right slots

•  V est: occupies the chest slot

•  B racelets: left and right slots

•  Domestic Helper Monkey now buffs your food experimentation by 6 (No longer stacks with Diner buff)

Structure Traders:

•  Structure Helper Monkey now buffs your structure experimentation by 6 (No longer stacks with Diner buff)

ReplyQuote
Topic starter Posted : 10/02/2009 12:59 pm
Lantern
(@lantern)
Illustrious Member Admin

On Thursday, March 12th, at 4:00 AM PST all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PST (Los Angeles) / 6:00 AM CST (Austin) / 7:00 AM EST (New York)
12:00 PM GMT / 1:00 PM CET (Berlin) / 9:00 PM (Tokyo) / 11:00 PM AEDT (Sydney)
Click here for a Time Zone Calculator.

Star Wars Galaxies: Game Update 8

Publish Notes, March 12th, 2009

Community Requests:

* Group XP bonus has been increased

Player Cities:

* Beginning 5/1/2009 12:01AM PDT, during every galaxy restart, if a citizen has not logged in within the past 90 days, he will be automatically removed as a citizen of the city and all his packable structures within the city limits will be eligible for packup. You can use the citizen roster window to see how long it has been since a citizen last logged in. This packup with not be the same as the existing abandoned packup, in that you will not get points for packing up these structures. They will not be marked as abandoned, but will be flagged in some other way. Packable structures within the city limit that do not belong to a citizen will also be eligible for packup if the structure’s owner (specifically, the character who owns the structure) has not logged in within the past 90 days. To be absolutely clear, we are talking about when this particular character/citizen last logged in. In-game mail will be sent to the mayor when a citizen is removed because of this 90 days inactivity. If the citizen logs back in after he has been removed as a citizen because of the 90 days inactivity, and his resident structure is still standing inside the city limits, he will be immediately added back to the citizen list, and the mayor will be sent in-game mail indicating that the citizen has been added.

For players who for any reason that cannot log in the character at least once during the 90 days, there will be a feature to allow the mayor of the city to flag that citizen as “safe”, meaning the citizen will not be removed from the citizen list, and none of the citizen’s structures within the city limits will be flagged for packup. Structures belonging to the citizen in a different city (where he is not a citizen) would be eligible for packup using the rules stated above. There will be a limitation on the number of citizens that can be "protected" as this is a feature for those cases which would normally not occur very often.

If the city shrinks, those structures that are flagged, but haven't been packed up yet, that are now outside the city limits, will no longer be eligible for pack up, since those structures are now no longer inside the city limits. If the resident structure of a "protected" citizen falls outside of the city limits because of city shrinking, the "protected" citizen will be removed as a citizen since he no longer has a resident structure inside the city limits. And because the (formerly) "protected" citizen is no longer a citizen of the city, all packable structures belonging to the (formerly) "protected" citizen inside the city limits will now be eligible for packup using the rules stated above.

If the city expands and picks up additional structures, the additional structures, because they are now inside the city limits, will be eligible to be marked for pack up using the rules stated above.

* Storyteller Items placed in a Player City gain 8 hours of bonus longevity (meaning they will last 24 hours instead of 16).

* Increased the base amount of Decorations Cities can have by 50%.
* Increased the base amount of Civic Structures Cities can have by 50%.

* The Cloning Lab specialization has been changed; it now reduces the cost of removing Cloning Sickness by 50%.

* Added the Beast Incubation City Specialization.

* The Improved Job Market specialization now gives a console message informing the player of the bonus payout for missions run from that terminal.

* Research Center specialization now gives the Crafter a message when the bonus is applied.

* Manufacturing Center specialization now gives the Crafter a message when the bonus is applied.

* Encore Performance (Storyteller): Cities that have this Specialization enables Storyteller Items to last an extra 12 hours.
* Entertainment District now gives a noticeable bonus. Entertainers receive both a Duration and Tick increase while in a City with this Spec.
* Removed Stronghold Specialization.

* Outdoor Enhancements is now available. Mayors who choose this Specialization will receive a 33% increase in the number of City Decorations and Civic Structures they can place.

* After an election, ownership of all city decorations are now transferred to the New Mayor.

* Player-owned Theaters, Cantinas, Hospitals and Merchant Tents can now have their storage increased.

* A confirmation code is now needed to 'Delete All Items' inside your structure.

* Players can now move items Up/Down in the Hall of a Small Generic House, style 1
* Players can now move items Up/Down in the Hall of a Small Generic House, style 1a (aka. "style 1, floorplan 2")

* Players can now move items Up/Down in the Hall of a Large Generic House, style 1

* Player City: A "Citizen of Same City" search condition has been added to the Search Community tab to allow searching for citizens of your city. A search that includes the "Citizen of Same City" search condition will return all matches, and will ignore the other characters' anonymous and hide location settings. For example, if you just search by the "Citizen of Same City" search condition, the search results will display all online citizens of your city and their locations.

* When viewing a player's house sign, it will show the actual name of the sign; previously a player would see 'a sign.' instead of the sign name.

* Storytellers can now have Storyteller Zoning Rights for multiple Cities.

* City Citizenship Report and City Structure Report now display using a sortable Table UI.

* Citizen Report now shows Citizen Name, Structure Type, Structure Location, Citizen Last Login Time/Location, Level and Profession of each Citizen.

* An existing citizen will get his profession and level initially updated in the citizen roster when he logs in for the first time after the update is up and running.

* Selecting an item in the Citizen Report will now create a waypoint to the selected Citizen's Structure.

* City Structure Report now shows the Structure Name, Structure Location.

* City Structure Report now shows all Civic Structures and Decorations.

* City Structure Report now shows all items (previously capped at 50).

* City Structure Report now shows Garden Names (if Mayor has named them).

* Selecting an item in the City Structure Report will now create a waypoint to the selected item.

* City Militiamen/Militiawomen now have permanent Zoning Rights.

* /grantZoningRights now has a UI. The user can now choose to grant Full Zoning Rights, or Storyteller Zoning Rights.

* /grantStorytellerZoningRights allows your target to place Storyteller items within your City without giving them the rights to place structures.

* Players can now grant Zoning Rights while Sitting.

* Mayors can no longer destroy City Halls during an 'Election Week'.

* Mayors can now create a Message of the Day for their Citizens.

* Mayors can now create a Message of the Day for people who visit their City.

* Mayors now have the option to place a Recycling Station (Junk Dealer) in their City.

* City Recycling Stations (Junk Dealer) can be found under Terminal/City Junk Dealer/Recycling Center.

* Mayors can now name their City Gardens.

* Mayors can now change the sign name on City Cloning Centers.

* Mayors can now add Administrators to the City Hall.

* Mayors can now withdraw a maximum 150,000 credits/day from the City Treasury.

* Mayors now receive Deposit Mail Messages when Citizens make Credit Deposits to the City Treasury.

* Mayors can now view the Structure Status Menu on Civic Structures.

* Fixed an issue where a Citizen's Vote would be wiped if he/she was added to the City Militia

* New Residents of a City will no longer Auto-Vote for the Incumbent Mayor.

* Removing a Citizen from the Militia no longer Auto-Votes for the Mayor.

* House Signs: Mayors, while inside their City Limits will now see the Structure's Owner when viewing the House Sign.

* New Gardens are available. These are classified as ‘small gardens' and can be crafted using the ‘small garden' option in the crafting menu.

* New Fountains have been added as City Decorations. These items are in the drop-down menu when crafting fountains.

* New Statues have been added as City Decorations. These items are in the drop-down menu when crafting statues.

Player Associations:

* Guild Master elections have been added. Elections can be started by nominating yourself for election on the Player Association Device.

* Elections now default allegiance to the guild master, unless the guild master has not logged in for over 90 days.

* Elections now mail out the correct information for starting and completing an election.

* /guildremove command has been fixed to properly remove players from a guild that are offline.

* Excluded war option can now be changed on yourself, even if you are not a guildmaster.

* Guild login/logoff notifications are now displayed if you use the /guildnotify command.

* Guilds now have three new interfaces: Rank List, which shows what ranks each player has; Rank Summary, which shows how many ranks have been assigned per rank and your Rank List preferences; Permission List, which shows what permissions each player has in the guild.

* Mail can be sent to all guild members of a particular guild rank. You must be the guild leader or a guild member with mail permission in order to do this. For convenience, the To: field on the mail compose window now contains a drop down that contains the existing predefined recipients citizens, group, and guild, as well as the new predefined recipients for the various guild ranks.

* Guild war kills tracking is available for all to see for active guild wars and the 100 most recently ended guild wars. Everyone can access this information from the remote guild management terminal in the datapad. It can take up to 1 minute after a kill for the guild war kills tracking information to get updated.

* Guild war kills tracking has been added for guilds that you are mutually at war with. You can see this information in the Guild Enemies window. It can take up to 1 minute after a kill for the guild war kills tracking information to get updated in the Guild Enemies window. If the guild war is ended and then restarted, the information will be reset to 0.

* A list of guilds on the server and their member count is now viewable on the PA datapad device (if the player is in a guild or not).

* Added guild war exclusive and exemption lists to allow selectively choosing which guild members will be PvP enabled for guild war. Only guild members with the War permission can update the guild war exclusive and exemption lists. The Guild Enemies window will display how many members are guild war PvP enabled for your own guild, for guilds you are currently at war with, and for guilds who have declared war on you, but NOT for guilds that you have declared war on.

* If 2 guilds are at war, the following rules are used to determine if members from the 2 guilds can PvP each other under the guild war rule. If they can already PvP each other because of other rules (like dual, factional, bounty hunting, etc), then they will be able to PvP each other because of those other rules, even if they can't PvP each other under the guild war rule.

* If the guild war exclusive list is not empty, only those guild members will be flagged for guild war PvP. If the guild war exclusive list is empty, all guild members will be flagged for guild war PvP except those on the guild war exemption list.

* There is a 5 to 6 minutes delay when changing a guild member's guild war PvP status (either from enabled to disabled, or from disabled to enabled) for the new guild war PvP status to take effect on the guild member.

* An existing guild member will get his profession and level initially updated in the guild roster when he logs in for the first time after the update is up and running.

* The membership roster has been updated to have six columns instead of one (Name, Title, Profession, Level, Rank, and Status). It allows browsing and sorting of each column. The maximum amount of members that can be displayed in the interface is 500 (the largest size a player association can be).

* A "Member of Same Guild" search condition has been added to the Search Community tab to allow searching for members of your guild. A search that includes the "Member of Same Guild" search condition will return all matches, and will ignore the other characters' anonymous and hide location settings. For example, if you just search by the "Member of Same Guild" search condition, the search results will display all online guild members and their locations.

* Guild Ranks have been added. Guild Ranks can be assigned by a Guild Master or a guild member that has the permission to assign ranks.

* Guild roster now shows the guild leader's name and how many members are in the guild in the comment section.

* Sponsored list with multiple sponsors in it has been fixed so that it does not sponsor the wrong player in the list when double-clicked.

Structures:

* Galactic Moon Festival signs (both hanging & standing) that are claimed via the structure terminal will be updated to utilize the new structure sign system. The new sign objects can be consumed for a skill modifier that allows extended use of the festival sign on structures other than just player houses.

* Standing signs, such as merchant shop signs, will now display correctly on Player City Medical Center Structures.

* Player structure sign system has been updated. A 'Sign Managment' radial option is available to players via the structure terminal. Shop signs updated Galactic Moon Festival Signs are placed and removed using this option.

* Merchant signs now display correctly on Cantina Structures

* Item limit for structures that use 5 lots has been increased to 500. This change is retroactive.

Vendors:

* Vendors can now wear body suits.

* Vendors wearing Padawan Robes and Body Suits will no longer stay naked when receiving other wearables.

* Ithorian Vendors can now be dressed in Ithorian Clothing.

* Devaronian Vendors no longer accept hats or head gear.

Vehicles/Mounts:

* Removed block on Jetpack that disallowed calling the vehicle while running.

* Mounted banthas now have sound when running

User Interface:

* You can now customize the overhead map using the following options (located under the UI tab of the options menu):
          o Overhead Map Opacity
          o Show Player
          o Show Creatures
          o Show Waypoints
          o Show Labels
          o Show Buildings

* Voice chat speaker output and microphone volume values now properly save when set.

Access Lock:

* Structure traders can now craft an "Access Lock" that allows you to lock containers.

* Once applied to a container, the Access Lock allows you add and remove users/guilds to the containers access list.

* Locked containers can only be accessed by users or guilds on the container's access list.

* Locked containers placed in another Player's house can be picked up by that house's owner, regardless of if they are on the container access list or not. The house owner, however, cannot open or take items/put items into the container if they are not on the container access list.

Storyteller:

    * Added Battle Droid costume
    * Added Toydarian Costume

Sarlacc Trash Can:

* Deluxe Sarlacc Trash Can should allow the owner to feed it.

* Deluxe Sarlacc will now have the Feed option when it is placed on a POB ship.

* Inconsistent Sarlacc Minigame data has been corrected. Feeding the Sarlacc should now increment the feeding values properly.

House packup:

* A new command /showHousePackUpData will allow the player to see house pack up data such as total merit points, total houses packed and any lock out timers associated with the house pack up system.

Instance

* Fixed an issue that can cause instance entrance problems.

Structure Trader

* Fixed the Access Lock draft schematic to accept memory modules and processing modules in the correct slots.

Collections:

* Added another version of 'a veermok' to the Veermok Victimizer Collection.

* Added Stage Controller collection. It can be found in the Lucky Despot.

* There is now a starter collection (Dust Durni Collection) on Tansarii Station to introduce players to the collection system.

* Added the Stage Controller collection. Look for the items in the Lucky Despot

* Added collections for the Stage Backdrop Generator, Stage Pyrotechnics Machine and Stage Smoke Machine

Vet Reward:

* 69 Month Vet reward (Gamorrean Greeter) added

* Fixed an issue that could cause you to start your own instance instead of joining your group in theirs.

Gameplay:

* Holo-Pets will now delete when you choose to destroy the Holo-Pet Emitter using the House Management Terminal to 'Delete All Items'

* Added optimizations to heals and the GCW aura buff.

* Fixed an issue where the "Equip Appearance" radial option would appear on items that were already appearance equipped.

* Bounty Hunter Belts no longer show up in the Armor Recolor Kit because they only have the default color.

* Ship Color and Texture Kits no longer list the TCG V-wing ship.

* The Crafted Armor Recolor Kit now allows players to recolor their Crusader Armor.

* Container Lock: Added the ability for multiple guilds to be added/removed on container access locks.

TCG:

* All inadvertently looted Galactic Hunter promo cards have been changed to "Squadrons Over Corellia: Mellichae" promo cards

* Data for TCG Vendors, TCG Signs and new Galactic Moon Festival Signs now display under the Miscellaneous category of the skillMods tab for the character UI.

* TCG Target Creature and Target Dummy 'Stop Combat' radial option now takes the player out of combat immediately.

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Topic starter Posted : 12/03/2009 1:00 pm
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