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Test Center Update: Chapter 2 Update notes:

sytes
(@sytes)
Noble Member

Highlights:

Try out the all-new Jedi and Bounty Hunter Expertise system!

Improved targeting with the new advanced-safety feature!

NEW GCW Control Bases!

New Legacy quests for levels 40-42

Improved Bounty Hunter mission system!

Character Appearance Improvements.

Chapter 2 Gift:

As a Chapter 2 publish gift, players will receive a Military Reactive Stim Injector. This item makes use of the latest advances in military grade bacta technology to automatically heal a portion of damage whenever the user sustains injury for a short duration. This item and others like it are currently in the process of being distributed to military facilities on the front lines of Naboo, Corellia, and Talus.

Expertise System:

We have added the Exciting new Jedi and Bounty Hunter Expertise systems. Please see the following Comlink's for detailed information!

Bounty Hunter
Jedi

Targeting Changes:

Three very notable changes are being made to the SWG user interface with the release of Chapter 2 in order to make game-play more fun for the user. These changes all work in tandem to create a more natural feeling interface.

The first change was revamping the existing “safety” feature and turning it into an automatic aiming system. When you have an intended target set and use your primary attack you will always aim for your intended target. Now it's easy to attack the right target in a crowd – but the use of heavy weapons may still attract unwanted attention!
The second change was the addition of an auto-fire toggle for your primary attack. When you have an intended target set and have auto-aim enabled, this will make you repeatedly use your primary attack against your target. The addition of auto-fire should free players up to more easily stay mobile and use secondary attacks This new keymap is found under the “target” keymap tab and is called “Toggle Repeat Auto Attack” – the suggested binding is to the tilde (~) key.
The above features required us to find a new way to select targets and potentially open radial menus so a new key mapping that does both was created. This key map will set the object under your cursor as your intended target and open the radial menu for that object. Attackable objects have to be clicked twice for their radial menu to open. This keymap is found under the “UI” keymap tab and is called “Select Target and Summon Radial Menu” – the suggested binding is to the second (right) mouse button. If you remap your right mouse button, you will probably want to enable the “Actions can be fired from toolbar” option in the “Controls” tab on the options dialog. This will allow you to use your secondary attacks and abilities by simply pressing the toolbar buttons.
If you are looking at your intended target, we now draw the intended target brackets as well as the look at target brackets... which are just a little smaller.

Control Bases to affect the Galactic Civil War!

Battle over the control of command bases against players and NPCs. These bases are located on Naboo, Corellia, and Talus!
Maintain control of the four, pivotal terminals (Alpha, Beta, Gamma, and Delta) to capture the base for your side.
Continuing to control a base will allow players to purchase rewards that further assist them in the conflict.

Character Appearance Improvements

With this chapter we have implemented the first of the character appearance improvements for the Twi'lek, Human and Zabrak races.

Quest Fixes:

Fixed an issue with Quest "Borvo's Guard - A trip to Corellia"
If you have finished the quest “Bluffing CorSec” from the CorSec Captain, and then deleted the quest “Borvo's Guard – A trip to Corellia” before returning to Naboo to speak with the guard that gave that quest, you can now re-acquire the quest from the guard. You can then return to the captain and he will see you have finished his quest then update the Guard's quest to the next step.
Fixed issue with Gendra in Mos Eisley that gated you when you respec'd away from Trader/Entertainer to the opposite profession.
If you were a Trader and started her quests, then respec'd to an Entertainer, you would be gated as Gendra always offered you the next trader quest, not the Entertainer quests. She will now offer you the correct Entertainer quest. The opposite is true as well, if you started on Entertainer quests, then switched to Trader, you were only given Entertainer quests. Now Gendra will give you the correct Trader quests.
Fixed many issues with old quests that had NPC's you were required to talk to that were attackable. This could lead you to accidentally shoot the NPC you were sent to talk to.
The CorSec space quest “Search for Shipment Orders” can once again be completed.
Tightened Spawn radius for Droid encounters on the quest “Working for Boba Fett” phase V.
Changed quests at Nyms to no longer require you to open the droid, computer terminals, gas filters, or the grenade case. You only need to click on them now for the quest item update.
You can no longer abandon Fate of the Galaxy, II. This is to fix a problem related to abandoning it.
Smuggling quest from Tarand will now update correctly if you launch from Gamma instead of Tansarii.
Clarified the description in the final task of quest “Doing Darkwalker Deeds.”
Rebel and Imperial sensor array quests should now be giving xp on completion.
Fixed Quest Gate with "The Road to Exemplar: The Final Battle II"
Issue was, if you failed the quest, the quest cleared and the NPC wouldn't grant it again. Now if you fail and return to Sertild, they will re-grant it to you.
Fixed some quests that had incorrect data. These quests were causing other quests to seem like they were broken. If you have a Syren Quest still active, it will be abandoned upon logging in. If you have one of the quests below active, they will be restarted.
The Minstyngar's Horn
Find Trehla
The Census
If the “Kick to Naboo” quest, granted from Watto, is still active in your journal and you have already started or completed the Naboo legacy quests, they will complete for you upon login.
Fixed bug with Pooja Naberie not giving you the waypoint to the RSF Terminal if you stop conversation prematurely.
The Merchants that spawn when Sean wins the Bestine election will no longer have code strings as their title.
Fixed issue with getting a 'use' option on the Theed crest reward from Hugo Eckner.

World/Environment

Mobs in the Mutant Bark Mite, Borgle Cave, and Kahmurra Biogenic Research Station are less likely to spawn right on top of each other.
Most Elevator buttons have been changed to only require you to click on them. There should be two buttons if you can go either up or down.
You should now be able to use abilities involving grenades, mines, and the supply drop on surfaces above the ground.
Decreased the loot percentages in the tutorial areas.
Pirate Captain in the Droid Cave on Lok can once again be killed.
If a city has Zoning rights enabled, you can no longer transfer the structure without getting rights from the Mayor or member of the militia.
Jetpacks are now less likely to get stuck in small arches.

UI

Clicking the "Help" button will now access our consolidated web-based interface for tracking issues and searching the Knowledge Base.
The Group UI is now slightly smaller.
You will no longer be able to bio-link an item that you cannot equip due to species restrictions.
The Master Bio Engineer badge will no longer show in the list of “Badges not acquired yet.”
Waypoints will now always be created at your current position when you use /waypoint command.
The keymap is now embedded in the options screen.
Fixed Bacta Haze description from displaying the wrong level.
Fixed Target Anatomy description from displaying the wrong level.
Fading now works correctly for the ground chat window now.
Signs and Billboards will now display a UI when you click on them to read. For example, try clicking on the big sign in front of the starports.
All weapons that modify stats should now make that stat value green in the character sheet.
Fixed Spelling error in Description of Elder Jedi Badge.
Droid Battery Life display now updates properly in the data-pad.

Space:

Fixed issue that caused you to lose your space mining resources; you will not lose them anymore when you attempt to unload them with a full inventory.
When viewing the contents of your cargo hold, you should no longer see code strings.
Disabled use of /unstick on the Avatar Platform.
Female Pilots will now correctly get the medal for finishing the Imperial Quest line.
Code string in Master Pilot missions will now display as Kessel once more.

Professions

Bounty Hunter:
PvP Bounty Missions:
The system will now attempt to give Bounty Hunters off-planet missions first.
If there are no off-planet missions, it will attempt to give one on the same planet but far away.
If there are no far off missions, it will randomly assign you a PvP mission.
SpyNet Operatives have gone under-ground; it has become too dangerous for them to be caught out in the cities alone.
Bounty Hunter Missions have changed and you will no longer have to find a SpyNet Operative.
Now, when you accept a Bounty Hunter Mission, a SpyNet Op will contact you. Upon contact, depending on the difficulty level of the mission, he will either give you the location of the mark, the planet and Bio Signature of the mark, or just the Bio Signature.
For those who are already on a Bounty Hunter Mission, and have not talked to their SpyNet Operative, you will be contacted shortly after logging in.
Smuggler
Camouflage Ally will now hide your ally for 15 seconds and allow them to move.
Spy
The Smoke Grenade Line will now root the user in place for the duration of the ability. This can be cancelled by activating a stealth skill, entering combat, etc
Spies will now throw a grenade instead of their weapon when they use the flash bang grenade ability.
The Spy's Smoke Grenade line can now be used when moving
Jedi
Force Cloak will now snare the Jedi and allow them to move hidden for 25 seconds. The reuse timer on this ability has been increased.
Entertainer
You can no longer stop Dancing by using the /stopDance command
Restuss:

Commandos of the opposite faction will no longer be able to destroy the other side's antenna by taking a mission and switching faction sides.

Miscellaneous:

Transport Skiffs can no longer be sold to Junk Vendors.
Lava Skiffs can no longer be sold to Junk Vendor.
Buffs from the Sith Holocron and the Shard of the Serpent are no longer on the same reuse timer.
Rebreathers can now be worn with Wookiee Armor.
Fixed Exploit that allowed you to use the Recruiters to reset negative faction to 0.

Quote
Topic starter Posted : 21/07/2006 1:30 pm
Lantern
(@lantern)
Illustrious Member Admin

YES Auto Target LOCK en Auto Fire ! - Praise the lord !

:whistle: :whistle: :whistle:

Lees het toch wel goed he !?

ReplyQuote
Posted : 21/07/2006 1:34 pm
sytes
(@sytes)
Noble Member

auto-fire zit er ijndelijk weer in 🙂

Expertise System ijndelijk kan je weer je caracter zijn skils veranderen 🙂

Control Bases to affect the Galactic Civil War! de gcw gaat ijnelijk beginen 🙂

een hele goede pub nu nog ff snel Live worden zo we het kunen testen

ReplyQuote
Topic starter Posted : 21/07/2006 1:35 pm
Lantern
(@lantern)
Illustrious Member Admin

Zeker goeie pub/chapter !

Dit 'kan' veel vets weer terugbrengen.

Karma puntje voor Sytes ! voor de info.

Post edited by: Imoan, at: 2006/07/21 11:58

Post edited by: Imoan, at: 2006/07/21 11:59

ReplyQuote
Posted : 21/07/2006 1:58 pm
sytes
(@sytes)
Noble Member

2 pic van het Expertise systems

<img class="go2wpf-bbcode" src=" ">

<img class="go2wpf-bbcode" src=" ">

heb ook ff het auto fire uit geprobeert en moet zegen het werkt goet 🙂

ReplyQuote
Topic starter Posted : 23/07/2006 4:10 pm
Lantern
(@lantern)
Illustrious Member Admin

Hmzz ik kreeg het niet aan de praat.

ReplyQuote
Posted : 23/07/2006 10:46 pm
sytes
(@sytes)
Noble Member

Test Center Update Notes July 24 and 25

Art

Added Chapter 2 art updates.
Added additional Character Appearance art updates.
Improved tractor beam visual effects.
Improved the firing animations for carbines.
Added Chapter 2 Art updates.

Battle of Restuss

Increased the amount and frequency of Rebel and Imperial NPC patrols in Restuss.

Combat

Special attacks now have tracking projectiles

Galactic Civil War

GCW Static Bases: Rebel and Imperial symbols will now be displayed over captured terminals so you can easily see which side of the GCW currently controls the terminal.
GCW Static Bases: Captured terminals can be seen on the overhead and planetary maps as GRAY when Imperials control the terminal and RED when Rebels control the terminal.
GCW Static Bases: Control terminals can now be found on your Planetary Map under the sub-category "Base Terminals".

Heavy Weapons

Heavy Weapons have been changed so that you can activate special abilities just like normal weapons. However, the special abilities that were previously restricted during heavy weapon usage are still restricted.

Profession: Bounty Hunter

Added sound effects for Bounty Hunter Expertise abilities.
Made minor changes to some of the Bounty Hunter expertise buffs.

Profession: Jedi

The visual effects for Force Choke and Force Shockwave have been updated.
Added sound for the Force Shockwave ability.
The special abilities Reactive Response and Anticipate Aggression have been updated and should be visible.
The ability Force Cloak will no longer break when you start or stop moving.
Added additional visual effects for Jedi abilities that have a Proc effect.

Quests

Chapter 2 quest updates.

The number of creature kills in Porcellus' quest has been reduced.

User Interface

Unique items will be properly displayed as "unique items" in the examine and inventory windows.
The description "No Trade" now fits properly when the examine window is scrolled upwards.
The starter Carbine now shows the correct weapon range when examined.
Updated the Jedi Expertise descriptions so they fit properly in their description window.

ReplyQuote
Topic starter Posted : 27/07/2006 2:37 am
sytes
(@sytes)
Noble Member

Test Center Update Notes, July 25th Part 2

These are items that are being prepared to be published on Live Galaxies in the future.

Profession: Medic

The Medic's Trauger Gas Canister special abilities should now work properly.
Profession: Spy

Spy's steal ability will now work properly both in and out of combat.

-------------------------------------------------------

Test Center Community - Update Notes, July 25th Part 2

These are items that are known issues or community reported items that you may have noticed on Test Center that were addressed before they were ever published to live galaxies.

Art

Zabrak tattoos and facial color variations.
Made additional adjustments to carbine fire animations.
You should be able to open your datapad without any technical difficulties.
Improved the visual effects for Alacrity and Tempt Hatred .
Improved the visual effects for the Mancatcher and Tangleweb special abilities.

Quests

Added an additional waypoint for Dathnaeya so players can easily return to her to complete the main quest after completing either the Rebel or Imperial quest path.

User Interface

Using the Auto-Targeting and Auto-Attack features should no longer interfere with special abilities (such as the Spy's Cloak).

Galactic Civil War

GCW Static Bases: Both the Empire and Rebellion have sent significantly more powerful NPC troops to protect the bases.
GCW Static Bases: If you enter the region of, take a shuttle, or clone in a factional Forward Camp, you will now get a waypoint directing you to the location of the main GCW base.

Profession: Jedi

Force Clarity has been increased to be more effective in combat.

The Force Cloak description has been changed to reflect the correct level requirement.
Expertise descriptions for Fidelity and Incisiveness are now completely visible.

Profession: Bounty Hunter

The Sniper Shot Expertise now fires reliably.

ReplyQuote
Topic starter Posted : 27/07/2006 2:38 am
sytes
(@sytes)
Noble Member

Test Center Update Notes, July 26th Part 2

Here are the notes from the last publish to Test Center!

Test Center Community Update: These are items that are known issues or community reported items that you may have noticed on Test Center that were addressed before they were ever published to live galaxies.

Art

Made additional improvements to Character Appearances.
Quests

Chapter 2 quest updates.
Profession: Jedi

The descriptions for the Force Throw , Force Maelstrom and Force Shockwave have been updated.
Added de-buff descriptions for Force Choke , Force Strangle , and Force Garrote .
Changed the icon for Forsake Fear.
User Interface

Auto-Attack has been improved to accommodate for secondary attacks, special abilities, accounting for intended targets, etc.

ReplyQuote
Topic starter Posted : 27/07/2006 9:30 pm
sytes
(@sytes)
Noble Member

Test Center Update Notes

These are items that are being prepared to be published on Live Galaxies in the future.

Art

Made additional improvements to Character Appearances.
Mounts

You can now only have one mount out at a time.
If you had a pet that knew the attack commands before Publish 25, they will no longer respond to that command.
Profession: Trader

Crafting stations that have been in packed-up houses should now work correctly when un-packed.
User Interface

If you call a Radial Menu up for an NPC or object and the mouse cursor isn't near the NPC or object the menu will appear centered on an object's center point.

--------------------------------------------------------------------------------

Test Center Community - Update Notes

These are items that are known issues or community reported items that you may have noticed on Test Center that were addressed before they were ever published to live galaxies.

Combat

Using some specials will cancel auto-attacks to keep the auto-attack from breaking the effect of the special (Spy's Stealth ability for example).
Galactic Civil War

GCW Static Bases: Increased the potency of the Rally Banner buffs.
GCW Static Bases: Rally Banners will now correctly filter buff targets by faction.
GCW Static Bases: The Critical Reactive Health Packs should now be usable.
Quests

Chapter 2 quest updates.
Profession: Jedi

Updated all names and descriptions for Jedi Expertise skill modifiers.
Updated additional Jedi Expertise descriptions.
Added a new visual effect for the Force Run and Forsake Fear special abilities.
Improved the buff duration for the Force Choke special ability.
User Interface

Made additional improvements to the Profession Expertise window.

If you call a Radial Menu up for an NPC or object and the mouse cursor isn't near the NPC or object the menu will appear centered on an object's center point.
Player's examine windows should no longer display as "Unique".
Fixed an issue that would cause some player's computers to crash-to-desktop while having the expertise window open.

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Topic starter Posted : 29/07/2006 3:42 am