Test Center has been updated with a testing version of Chapter 5. Notes for this update are:
Trader Expertise
With Chapter 5, traders will gain two Expertise Trees:
Specialization - Traders that spend points in this tree will have the option to improve their assembly, experimentation, and overall crafting abilities for one or both of their crafting sub-types, including general crafting.
Production - Traders that spend points in this tree are able to improve their sampling, harvesting, factory, and merchant vendor efficiency.
New schematics are also available for the various trader professions throughout the expertise trees.
Reverse Engineering
With Chapter 5, traders will gain the ability to craft a reverse engineering tool. This ability is available at Novice Artisan.
Munitions, Domestics and Engineering Traders will be able to deconstruct items, weaponry, armor or clothing and also dropped “junk” items. Deconstructing an item through reverse engineering destroys the original item.
Deconstructed components may be used to create Skill Enhancing Attachments and Power-Ups that may be applied to armor, weapons and Clothing.
Weapons are now craftable with “sockets” to accommodate new Skill Enhancing Attachments that can now be created with Reverse Engineering.
For more information on Reverse Engineering see http://soe.lithium.com/swg/board/message?board.id=DevDiscussion&message.id=72754
Entertainer Expertise
With Chapter 5, entertainers will gain two Expertise Trees:
Drama - The drama tree offers actual combat effectiveness to the entertainer that desires to be able to participate in such activities. It will provide attack lines, additional armor and dodge defense, and at the high end of the tree... it will provide the ability to do limited inspiring performances without any static venue (such as a field tour or cantina).
Artiste - The artiste tree offers improvements corresponding to performing in general. This includes field tour efficiency bonuses, inspiring performance improvements, and advanced inspiring performances that grant commands or special abilities to the viewers. This tree also contains the ability to create Holographic band members
Build-a-Buff Inspiration
Build-a-Buff is a new system of Inspiration Buff that replaces the existing system and gives Entertainers the ability to provide unique, custom buffs for their customers.
Entertainers will be able to select from a wide range of modifiers and effects which are combined to create a single buff tailored to the needs of their patron.
The Build-a-Buff system allows for automatic and secure transfer of payment for services rendered between the Entertainer and patron
For those who wish to specialize in Inspiration, Expertise are also available for purchase that will allow the Entertainer access to special packages that allow different and more powerful effects to be added to their custom buffs.
For more information on Build-a-Buff see http://soe.lithium.com/swg/board/message?board.id=DevDiscussion&message.id=73850
Foraging
Foraging has been added back to Star Wars Galaxies Foraging, currently, can only give you bait for fishing.
Rules of foraging:
After attempting to forage in a location, you must move at least 5m to another location before atempting forage again.
After a successful forage, you cannot forage in that spot again, this session. (per character)
You have a 50% chance of getting bait, and 50% chance of getting nothing.
Simular bait should now stack in your inventory, as you gather them.
Content:
Content: Mustafar - Decrepit Droid Factory: Fixed an error where the Factory Guardian would on ocassion be unlootable. - Decrepit Droid Factory: The Factory Guardian will now drop the Chef Enhancement Ring as intended. Droid Engineer: - Removed Draft Schematic entries for the Scout Trap Module, Stimpack Dispensor Module and the Medical Modules 1-6
Gendra's Quests are no longer showing an incorrect amount of experience when the quest is accepted.
Mustafar quest: - Lord Vartonis will now heal himself to full health in the intermission of the final fight.
Quest: Blistmok Heart, Xandank Jaw, and Tulrus Mandible quest items no longer grant their quest from the loot window. You must have them in your inventory in order to get the quest. This helps to avoid someone being granted the quest when they only meant to take the object.
Quest: You are now told that you no longer need the lockbox from the avatar platform prisoner quests when you try to access a it again after completing that step.
Quest Fix: Wrelaac Needs Proof quest can no longer be repeated.
Quest Fix:Fixed a code string in Holonet Braodcaster conversation.
Quest Fix:Fixed a punctuation error in the Genocide quest.
Quest Fix:Fixed a typo in the The Chirq Council: Assumed Identity quest.
Space: - The targets for the Imperial Destroy Duty mission from the Dathomir Space Station are now Tier 4 Rebel Craft
GCW:
GCW Item: When you use the comm link to call in reinforcements, they will now attack your intended target first, before any other targets in the area.
You must be Special Forces to enter a PvP region. Restuss and the Naboo, Corellia and Talus static bases.
Trying to enter a PvP region will no longer automatically switch you to Special Forces.
There is no longer a five minute delay when a player requests resignation from a faction.
There is now a four hour cooldwown after placing a GCW base before it will become vulnerable.
Increased GCW value for a normal ground target to 5 from 3
Periodic bonus GCW points from a PvP region is now modified by current GCW rank
Misc
Items granted in profession wheel that currently dont have quests now have the proper descriptions to reflect that they are just decorative items for your home.
Mustafar, Item: -The Mustafarian Blade Globe and Mustafarian Distance Globe has had their buff timer changed to a 60 second duration.
Bug Fix: Fixed issue where Mustafarian Injector's reuse timer would occasionally be wrong. Fixed issue where Shard of Ferocity and Mustafarian Injector buffs would overwrite each other.
Player Unity: - Selected Rings are no longer traded in the Unity Cerimony, players will instead wear the ring they choose. - A unity band will become untradable if it is not already so and will revert to tradable status should the unity be terminated. - Players must meet any profession/level requirments for equipping the unity ring to select that ring during the cerimony. - Game systems no longer enforce full time wear of unity rings; spouses may have their own opinion on the subject.
Restuss: The Crusader M-XX Heavy Rifle is now kinetic instead of energy.
Droid Modues: Creature Harvest Module: Droids equipped with a harvest module set to auto harvest will attempt to harvest automatically after exiting combat.
Droid Modues: Detonation Module: Droids equipped with a Detonation Module will desplay the damage range along with the detonation power.
Droid Modues: Detonation Module: Increased detonation power by 33%
Items: Clone Trooper armor belts will no longer show armor stats. Previously they would show armor stats but not actually apply the bonus, as belts are not supposed to give armor.
UI: Numbers copied and pasted will now be limited to the same length as those typed in.
UI: Status information is now displayed over the intended target (the green bracket target) in addition to the look-at target (the blue bracket target). If you prefer to not have the extra status information, go into Options->Interface and uncheck "Show status information over the intended target".
Wookiee and Ithorian Vendors can now wear Cybernetics
World: Survey Data Recorder near ‘Rryatt Trail Gate’ is no longer floating in the air.
World: The lamp on Inaldras desk is no longer floating.
Gameplay: - The proc effect from an elemental cold critical strike will now incrase damage taken by the target instead of a snare.
Spiral Kick range maximum range set to 10m
Professions
Medic "Reckless Stimulation" line of abilities will now correctly show the amount of action healed when used. For example, if you have full action, it will say +0 Action.
Medic: fixed issue with "Stasis Field" not working up to 48m.
Officer: Marksmanship Expertise modifiers now correctly grant the first 10 bonus Marksmanship Expertise now correctly shows the 4 tiers you can learn.
Vendors:
Vendor: Added "Relist Item" button and popup menu to the vendor stockroom window to allow for quickly putting selected items back up for sale using each item's previous price and seller description.
Vendor: To limit the amount of mail that is sent to the vendor owner when items for sale on the vendor are moved to the vendor stockroom, the following rules have been implemented to determine whether mail is sent to the vendor owner when an item for sale on the vendor is moved to the vendor stockroom. 1) If the vendor owner withdraws the sale of an item, no mail is sent to the vendor owner. 2) If the item expired because no one has bought the item, mail is sent to the vendor owner. No more mail will be sent to the vendor owner for subsequent items on that particular vendor that expire because no one has bought the item, until the vendor owner accesses the vendor or the galaxy is restarted. The definition of "access" is the same as the definition of "access" currently used to determine the various vendor operational states.
Vendor: When relisting an item from the vendor stockroom, for convenience, the Sell window will default the item's price and seller description with values from when the item was previously put up for sale.
Vendor: You can now select multiple items to relist from the vendor stockroom. When the the "Sell Item" button or popup menu in the vendor stockroom window is clicked, the Sell window will be displayed for each selected item where you can specify the price and seller description for the selected item.
Eindelijk ik ben zeer benieuwd !
Leuk dat foraging er ook weer in zit, kunnen we een keertje gaan vissen met z'n allen.
Test center will be shutdown soon to have a newer version of chapter 5 applied to it. Notes for these changes are:
Bounty Hunter: Increased time for SpyNet Informant to contact you from 2 seconds to 5. This is to help track down problems with Bounty Hunters not getting Bio-Signature Updates Also Added some system messages to the Bounty Hunter if the update fails for some reason. These messages normally wouldnt be seen, they have been added at places where the scripts would fail silently.
Combat Log: Added a None option to the Combat Message Filter (in the Chat Options window).
Combat Log: Added a Combat Message Range slider option in the Chat Options window which allows you to set the range within which combat messages from others will be displayed. The default value is 32m. Combat messages are filtered by Combat Message Filter first and then by Combat Message Range. The slider is disabled if Combat Message Filter is Self or None.
Entertainer: Fixed issue with muscians when group leader starts playing on thier own, then uses command /changebandmusic the others in the band start animating, but dont get xp.
Entertainer: Ventriloquism will no longer charge you action if you fail the target check
Housing: You can no longer move furniture while playing music.
Shop signs on corellian player city cantinas will now appear in front of the cantina correctly
Sockets: All modifier bonuses are now applied to socketed items. For example, if you have a clothing tape that gives strength and constitution bonuses, using it with an item with one free socket will now apply all the bonuses to the item and use only the one free socket.
UI: Added a description field for build-a-buff interface
Test Center will be shut down shortly to have an update applied to it. This update does the following:
Anulling now correctly modifies the reduction in damage of void dance
Biolinked items will show up on hologram now
Bug Fix: Re Deeding a harvest now consumes the correct amount of credits
Camps are no longer placeable in cities and too close to other camps or on battlefields or while swimming.
Game Options: The game options program (launched via Launchpad) will now support resolutions above 1600x1200.
Halo band members will now disapear if their owner travels in space
Hitting ESC in the Buff-Builder will no longer causes add to trigger
Shipwrights: Droid brain upgrades did not have a variety of increases. This fix increases them, based on the level of the droid brain.
Droid brain Mark 1: Experimentation removed. Value for increase is now -1.
Droid brain Mark 2: Experimentation value for command speed is now -1 to -2.
Droid brain Mark 3: Experimentation value for command speed is now -1 to -3.
Droid brain Mark 4: Experimentation value for command speed is now -1 to -4.
Droid brain Mark 5: Experimentation value for command speed is now -1 to -5.
Thrill no longer causes aggro on creatures not already attacking
Trader Revamp: Munitions traders can once again take the Nak'tra Crystals and Knives quest and the RIS Armor quest.
When entertainer is removed from group Holo band images are destroyed
Ik vind het wle grappig, hoe ze player camps hebben uitgevonden... DOH... die hadden we al ooit in een ver en beter verleden.
SOE... echt machtig ::)
Quick update going out to Test Center, the notes are as follows:
All Entertainer skill mods should now be displayed on the character sheet
Rebel and Imperial Faction recruiters will no longer both show up in a camp
Shipwright Engineering: Added expertise bonus for reverse engineering from Deconstruction Techniques. The bonus applied is 0.5% or 1% and not 5% and 10%.
Wanneer is dat nieuwe forum nu eens online ! >:( >:( >:(
Test Center Update Notes, February 13th
Crafting
Several attributes for several generic resource types have had their maximum value reduced. This will result in improved crafting stats if an ingredient slot requires the specific attribute/generic resource type whose maximum value has been reduced. The following lists each attribute/generic resource type combination whose maximum value has been reduced.
Domesticated Milk: flavor
Wild Milk: potential energy
Domesticated Meat: potential energy
Wild Meat: flavor
Herbivore Meat: flavor, potential energy
Avian bone: decay resist, malleability, toughness, shock resistance
Horn: malleability, toughness, shock resistance
Flora Resources: shock resistance, toughness
Domesticated Corn: flavor
Wild Corn: potential energy
Domesticated Rice: flavor
Wild Rice: potential energy
Domesticated Oats: flavor
Wild Oats: potential energy
Domesticated Wheat: flavor
Wild Wheat: potential energy
Flowers: potential energy
Flora Structural: decay resist, shock resistance, toughness
Wood: decay resist, shock resistance, toughness
Hard Wood: decay resist, malleability, toughness, shock resistance
Soft Wood: decay resist, toughness, shock resistance
Evergreen Soft Wood: decay resist, toughness, shock resistance
Known Liquid Petrochem Fuel: decay resist
Known Solid Petrochem Fuel: decay resist
Metal: cold resist
Ferrous Metal: cold resist, malleability, conductivity
Steel: cold resist, malleability, conductivity
Iron: cold resist, malleability, conductivity
Non-Ferrous Metal: decay resist, cold resist, heat resist, shock resistance
Sedimentary Ore: shock resistance
Gemstone: malleability
Profession: Structure Traders
Camp deeds should now display what modules are available.
Profession: Doestic Traders
Domestic Traders are now getting three new schematics for three new bacta packs. These bacta packs Heal-Over-Time heals. Anyone can use them, as long as they are the correct level. You can only use them out of combat and they heal by "ticks" Every tick, the game checks to see that you have not moved and are not in combat, then the heal activates. You will see a bar animate for how long you have left on the heal ticks. Once you start to use one you cannot use another for 60 seconds.
User Interface
The countdown timer bar is now smaller and has a different look.
Combat
Reduced the time delay when changing from On Leave to Combatant when using the /pvp command from 30 seconds to 1 second.Items
Bacta Kits will now only stop if you are damaged. This means you can be in combat, but you will be interrupted if you are damaged.
Profession: Entertainer
4 new songs are granted as the skills Pop, Boogie, Zydeco and Carnival.
Test Center Bug Fix: Entertainers Should now be able to craft the Xantha.
Fixed some instances of Nalargons and Omni Boxes telling entertainers that they must unequip their current instrument first.
Jaxzy and Freestyle dances now have icons.
Old Entertainer Titles have been added back into the profession skill wheel.
Profession: Trader
Fixed an issue that was allowing all traders to register their vendors. Now only Phase 3 masters and above can register their vendor on the planetary map.
World
Bug Fix: Players should no longer fall out of the world when trying to enter an instance while mounted.
Test Center Parade Floats, February 21th
Galactic Civil War
Faction recruiters will now correctly give Munitions traders Armor Draft schematics once more.
Profession: Traders
Vendors: Customized Ad-Barking is working once more.
Domestic: Items pulled from factory crates will now correctly accept Skill Enhancing Attachments.
Droids: Droids should only be healable through repair kits and repair modules.
User Interface
Changing the specular terrain option will require a scene change or client restart to take effect.