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Test Centre Update Notes

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sytes
(@sytes)
Noble Member

TCPrime will be rebooting shortly with the following updates:

Forsake Fear:
Moving while this ability has an active countdown bar will cancel this ability

Serotonin Boost no longer removes the Bacta Overload debuff

Trader:
Increased Action Cost of Hand Sampling
Increased Base Amount Harvested for Hand Sampling
Added a maximum of one listbox per special event per character for Hand Sampling

Beast Master:
Fixed an issue where Beasts would stop auto-firing specials in multiple target scenarios
Fixed an issue with Beast regeneration rates when the Beast was fighting multiple targets
Fixed issue with all Beast enfeeble attacks, beware the Lava Flea.

Here are some more notes just provided to me:

Fix to an issue that could cause vendors to break when being packed up and moved to a nearby location

Tweaks to the warden system

Imperial Themepark:
Characters who previously did the Arc-170 quest for Queen Kylantha should no longer be gated
Fix for Lord Hethrir's com window that would display the player instead of Lord Hethrir

Removed Nyms Quatermaster on Naboo

Removed loot tables for jedi sentinels, lowered level on jedi sentinels

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Topic starter Posted : 22/09/2007 8:04 pm
Lantern
(@lantern)
Illustrious Member Admin

nice!

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Posted : 23/09/2007 10:07 am
sytes
(@sytes)
Noble Member

TCPrime will be coming down shortly for an update and will stay down for an extended period due to the nature of  this update. Once it is back up TestCenter will shortly follow.

Notes are as follows:

New Features
Township of Aurilia

Aurilia emerges from the mist in Chapter 7! The citizens of the village on Dathomir have decided to re-open their doors to the outside world. While Aurilia was hidden, the small village evolved into a bustling township still sympathetic to adventurers looking for help. Travel to Aurilia is available from Mos Eisley, Coronet, and Theed, but only to players level 70 or higher. 

Heroic Encounters

A heroic encounter is a high-level challenge for a group of players looking to earn huge rewards. These encounters will take place in an instanced zone where players will take on challenging foes in epic battles like no other. The township of Aurilia is a hub for high level players to meet other like-minded allies for quests and to prepare for heroic encounters.

Collections

Collectors are seeking new treasures that can be found on all planets in the galaxy. These objects are recent, prized discoveries, so existing items and enemies you have slain before Chapter 7 will not count toward completing a collection. A collection begins when you come across a distinctive item, either in the environment around you or as loot dropped by a defeated creature. There are also treasure-seeking NPCs in certain parts of the galaxy that might be looking for someone to track down the particular valuables they're looking for.

Open the Collection journal in the game menu. The top of the screen shows the book for each collection you have started. Within each book there is at least one set, which can contain a number of collections. Click an icon at the top to see all sets and collections you have gathered items or kills for.

If a collection item has already been consumed by you, or the collection is already complete, the name will be red. If you have not consumed the item for your collection yet, the collection name will be green. This will help with finding needed items on the bazaar.

Chapter 7 Gift

Get started with your first collection with the Chapter 7 gift! A comlink will be placed in your inventory as your Chapter 7 gift. Use the comlink to begin your first collection.

General:

The Tusken Invasion encounter has been temporarily disabled.
Collection loot drop percentages have been increased on Test Center. This is for Test Center only and the percentages will be decreased before going live
The 51 month veteran rewards are now available.
Jedi:

Jedi now have a taunt ability called Force Enrage. This ability can only be used while in a stance. Force Enrage is granted at level 50.
Force Enrage is an ability that adds hate from the target to the Jedi as a flat bonus that gets better as you level up. It will increase the hate amount two times from 50 to 90.
Force Enrage can only be used if you are in one of the defensive stances.
Force Enrage adds a hate over time to the creature you enrage. This will add small amounts of hate to the creature for 5 seconds.
Force Enrage burns your cooldown if you are the top hated player, so don't use it unless you are sure you no longer have aggro.
Jedi passively adjust their aggro generation gain based on whether they are in a stance or focus. While focused, a Jedi will generate 10% less aggro. While in a stance, a Jedi will generate 20% more aggro.
Smuggler:

The False Hope particle effect has been reduced in size and intensity.
Officer:

The Phosphorous Grenade particle effect has been reduced in size and intensity.
Reduced time and intensity of officer particle effects (grenades, artillery strike, aerial/orbital strike).  These particle effects were cluttering camera views for too long
Officer AOEs now use same action/damage efficiency as commando grenades.
Officer AOE attacks have separate cooldowns rather then some being shared.
Tactics now increases Dodge and Constitution.
Advanced Tactics also reduces chance to be critically hit.
Paint Target decreases Dodge and Parry chance and increases critical chance.
Focus Fire increases Strikethrough chance, Strikethough value, and chance to be critical hit.
Superior Firepower cooldown has been reduced to 13 minutes. Duration increased to 30 seconds.
Scatter now cures and prevents slowing effects.
Drillmaster now improves all damage and action costs, rather then just pistols.
Supply drop health and tactical stims now come with 4 charges. These items will now last for five hours until disappearing instead of only 1 hour.
Tactical Stims now buff one or more or all of the following (depending on level of the officer): Constitution, Critical Chance, Dodge, Action Cost and Damage.
Sure Shot can now be used with melee weapons.
Medic:

Toned down Bacta Bomb and Bacta Spray particle effects. They now no longer blind observers nor fill the entire screen when zoomed out.
The evasion buff now improves dodge chance by 35%, which is the intended amount. Changed from improves chance to dodge by 3.5%.
Reduced particles and sound effect for Bacta Grenade.
Expertise Enhance Block now improves the target's block chance and block value. Changed from improves target's chance to receive a glancing blow from melee attacks.
Expertise Enhance Dodge now improves the target's chance to dodge. Changed from improves the target's chance to receive a glancing blow from ranged attacks.
Medic Resuscitate and Area Revive may no longer be performed while the medic is in combat.
Revive Player may be performed while the medic is in combat.
The cooldown of Revive Player has been increased to 5 minutes.
Medic Resuscitate and Revives now cost a percentage of your base action, rather then a flat action cost.
The cooldown reduction to the Area Revive ability received from the Hasty Resuscitation Expertise has been reduced to +5/+5/+5 from +6/+6/+8.
Reduced the amount of hate generated by medic Area Effect healing.
Combat:

Negative healing effects, such as Bacta Corruption, now modify the total healing amount rather than the bonus healing amount.
Creatures will no longer attempt to perform the non-existent Shaken 4 or Shaken 5 attacks.
Glancing Blows will no longer reduce secondary elemental damage to 0.
Added flytext for Block. The option for Block flytext is linked to the "Show Glancing Blow Messages" option in the Combat options tab.
Defender combat actions and attacker combat actions are now independent checks.
Precedence of Combat Results is as follows:
Miss, Parry, Dodge will NEGATE Hit, Critical, Strikethrough, Punishing Blow
Critical, Strikethrough will NEGATE Glancing Blow
Glancing Blow, Block, Evasion will MITIGATE Hit, Punishing Blow
Block, Evasion will MITIGATE Critical, Strikethrough
Droids:

Changed walk speeds for droids using protocol droid skeletons (battle droids, protocol droids, RA7 bug droid, and NK3).
Beast Master:

Several beasts have had their collision sizes reworked. This will allow you to have your bolotaur, varactyle, and kimogila walk through arches now
All creature difficulty classes can now generate top tier Hydrolase Enzymes.
The creature difficulty class bonus for Hydrolase Enzymes now improves average extraction value. Changed from improves maximum possible extraction value.
The value weighting for the enzyme processing stages has been changed. Tools are worth 33% and consumables are worth 66% of the potential gain
Improved average gains from each Hydrolase Enzyme refinement stage.
Fixed many cases where DNA was showing null as creature template.
Fixed issue with beasts performing tricks while swimming.
Changed the way a beast's Intelligence score modified skill acquisition rolls. This attribute will now provide a much greater benefit when attempting to learn difficult skills.
Fixed issues with Provoke not firing correctly; beasts should be able to provoke creatures much better now.
Added a new entertainer only beast mastery special ability 'Dancing Pet'.
UI:

A number of flytext displays will now respect option settings set in Options: Combat Options.
Glancing Blow uses the Glancing Blow Option
Procedural Effects uses the Critical Hit Option
Snare and Root Effects uses the Snare Option
Lucky Effects uses the Lucky Option
DoT resist messages use the Damage Over Time Option
Freeshot Effect uses the Freeshot Option
Crippling Pain Effect uses the Critical Hit Option
Fishing:

Fish will now show the time when they were caught (GMT).

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Topic starter Posted : 11/10/2007 12:08 am
Lantern
(@lantern)
Illustrious Member Admin

Super ! ;D ;D

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Posted : 11/10/2007 1:19 am
Abib
 Abib
(@abib)
Noble Member

Ik ben wel benieuwd naar de heroic encounters. Dat lijkt me een goede impuls voor het in teams spelen. Doet me een beetje denken aan onze tijd in EQII. Wie weet komen we er zo weer achter dat er nog echt andere spelers in-game zijn  ::)

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Posted : 13/10/2007 12:01 am
sytes
(@sytes)
Noble Member

TCPrime/TestCenter Updates - October 11, 2007

TCPrime and TestCenter will be coming down shortly for an update. The downtime might be a bit longer than normal and the notes will be up in just a few.

Medic:

New PvP area and single target Resuscitate granted at the same time as area and single target Resuscitates.
PvP Resuscitates require the medic to be declared and the target of the Resuscitate killed by another player in GCW combat.
PvP Resuscitates do not work in instances.
Collections, Publish Gift:

C-3P0's comlink is now a non-delete object.
Wave event tasks will now complete for everyone in your group who is on that task.  This should fix issue with Nightsister scroll event.
Infant Grauls have been removed from the Graul Kill Collection - They have been replaced with Graul Marauders.
Collections:

If you have previously spoken to the collection NPC and been granted the 10 item comlink collection but cannot collect any of the comlink items you can now speak to the colleciton NPC and the issue will be corrected.
General:

Increased Tusken Soldier Spawn Count so that players participating in the Tusken kill quota counter collection do not have to wait as long.
Reduced amount Junk Dealers purchase chapter 7 collection components for.
Frogs on TestCenter should now have jedi options available.

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Topic starter Posted : 20/10/2007 10:09 pm
sytes
(@sytes)
Noble Member

TCPrime/TestCenter Update Notes - October 16,2007

Collections:

"Lava Beetles" are now "Kubaza Beetles" in the Collection UI.
Droid Head on Rori is now Collectible.
Rancor Finger is now Rancor Talon in collection UI.
Normal Kubaza Beetles will now update the Kubaza Beetle Slot.
'an Astromech Torso' should now be collectible.
The HK-47 Disruptor now has the correct appearance.
The Forward Commander Carbine is now collectible.
Rebel Battle Armor Right Bicep is now collectible.
Droid Playback Module has been moved so it can be collected.
Lost Imperial Stormtrooper Armor Collection "boot" icon is now correct.
Players can no longer use the Publish Comlink while in Combat or Incapacitated.

Graul Gasher Collection:

Graul Marauders has switched places with Grauls.  The collection now requires 200 Graul and 125 Graul Marauders to complete.  If you have already completed those slots, you will retain the completed slot.  If you are currently working on the slots mentioned, you will need to switch to the appropriate creature to complete the slot (please check your Collection UI)

Tatooine Novice Collector will now offer a Collection Removal Option.

The Collector will only offer to remove those collections that she offers.
Removing the Collection will cause all progress made in that collection to be removed.
This is now active on all Collector NPCs throughout the Galaxy

Collector NPCs now offer a Collection Removal Option.

The Collector will only offer to remove those collections that he/she offers.
Removing the Collection will cause all progress made in that collection to be removed.
This is active on all Collector NPCs except for the Tatooine Novice Collector.  This will be added to that conversation soon.

Bazaar:

Collection: Housing Improvement and Jedi/Sith Holocron item names have been altered.  You should now be able to tell what "number" they are so you can purchase the correct one you need for your collection.
Heroic Encounters:

Krayt Head for Tusken quest has been shrunk some. This will help fix issues of seeing Tuskens spawn inside it and issues where sometimes you cannot click it (you get the message that you cannot see it).
Torch for Axkva Min intro quest no longer requires players be flagged for PvP.
Axkva Min:

Nandina and Gorvo now share a hate list.
Attacking any of the sisters will cause the warden to spawn. Stay out of the hallway.
IG-88

IG-88 has increased his security outside the factory
Various enhancements and fixes to the IG-88 encounter have been made.
Commando:

Lava and Acid heavy weapons now have lighter/faster particle effects and have had their fire audio sound reduced in volume.
Jedi:

Added red X to Force Enrage. This is to help you see if you are out of range for the ability.

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Topic starter Posted : 20/10/2007 10:10 pm
sytes
(@sytes)
Noble Member

TCPrime/TestCenter Update Notes - October 17, 2007

TCPrime and TestCenter will be coming down shortly for an update.

Collection Item:
Devastator Lava Cannon is now collectible

'sensitive' is now spelled correctly in the Meditate Description

Endor Collector's area is now decorated.

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Topic starter Posted : 20/10/2007 10:11 pm
sytes
(@sytes)
Noble Member

TCPrime/TestCenter Update Notes - October 18, 2007

Jedi:
Jedi are not longer getting their expertise auto-allocated.

Collection Publish Gift (C-3P0s Comlink). The comlink now calls a civilian shuttle instead of a Lambda shuttle.

Added socket crafting chance on all PSGs
Removed depreciated stats from PSGs which formally had stats

Jedi/Sith Holocron Descriptions have been fixed (text error)

Tusken Kill Collection has been reworked - Players should now be able to get/activate/complete this collection

Players who don't have expertise will no longer receive the erroneous message about expertise being reset

You must be standing on terrain in order to survey. In other words, you may not survey from the roof of a PA hall or from an elevated walkway, etc.

City Mayors should no longer have both a pickup and remove decoration radial on city decorations.

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Topic starter Posted : 20/10/2007 10:11 pm
sytes
(@sytes)
Noble Member

TCPrime/TestCenter Update Notes - October 19, 2007

Collections:

Blackscale Stun Stick is now named correctly in the Collections UI
Blade of the Betrayer is now named correctly in the Collection UI
If you stumble upon a count type collection, that is not activated via npc/item, you will receieve a message stating the collection has been activated. You will only receive this message once per collection. This is to let you know that you have discovered a new collection.
Changed the reward text for the Fishing Collections.
Fishing Collection 1 now grants the reward shown in the tooltip text.
Adjusted Collection Fish drop percentages - Players will find it more difficult to catch some fish, while some fish will be easier to hook.
The Publish Gift Collection NPC will now fix players that collected datapad components before receiving the datapad collection quest.
Aurilia:

Maximilian is now offering more places to travel from Aurilia.
Player City:

The system message announcing that you have entered a player city now contains the mayor's name.

Medic:

GCW Player Revives expanded to include "victims killed by another player".
This means you can use this on GW now.

User Interface:

The user interface option "Show a second target status window for the mouse-over target" has been replaced with a new option called "Secondary Target Status Window." This new option has a choice of three settings that indicate what is displayed. The choices are:

  "None" - Nothing is displayed.
  "Mouse Over" - Your mouse-over target is displayed. This is the same behavior as is currently in the game.
  "Target of Target" - The target of your intended target is displayed. If your target is another player that player's intended target is displayed.

 

You can key map the targeting of yourself and your group members now

- For all new characters created this will default to F1(self) and F2-F8 Your groupmates

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Topic starter Posted : 20/10/2007 10:12 pm
sytes
(@sytes)
Noble Member

TCPrime/TestCenter Update Notes - October 23, 2007

As most of you probably know, many parts of California are currently battling wildfires.  Due to this emergency our offices out there are closed with only volunteer help as many are evacuating families and generally trying to take care of themselves.  One of our datacenters out there, which houses a number of servers, is operational but has already experienced several problems related to power and cooling.  That being said our Operational team has been nothing short of exceptional in the face of this emergency, and while are doing our best to roll with the punches, many factors are out of our control so please bear with any outages or hiccups in the coming days.

And for all those that have been asking every push, the Tusken Heroic encounter is now open.

Aurilia:

Travel list SUI will now allow you to go back to main menu when browsing locations from Aurilia.
Collections:

Fixed double message when activating a collection.
Creature spawn has been adjusted for rare/non-existent creatures that are in various ‘kill collections'. 
Tusken and Womprat Kill Collections have been altered.  It should be easier to find the creatures to complete your collections.
Terrible Quenkers have been replaced by Quenker Ravagers in the Quenker Kill Collection.
Blade of the Betrayer is now named correctly in the Collection UI.
Cybernetics:

The Cyborg revive ability now requires the user to be out of combat to activate.
Jedi:

Juyo Lightsaber now has a required level of 75.
Juyo Lightsaber is now using its new art appearance.
Jinzu Lightsaber is now equipable once again.
Player City:

The mayor's name is no longer displayed in the system message announcing that you have entered a player city.
Smugglers:

Fixed bug causing smuggler Sly Lie buff to have 100% dodge.
UI:

The ui action "targetSelf" (or by default the F1 key) now sets both the look-at and intended target to self.
General:

Daily Lockout for IG88 and Axkva Min heroic instances are now active. Use /showInstanceInformation to view your lockout data.
Players now have the ability to see info on AI target's buffs using the tooltip system.
Clear Target Only has been added back to keymap options.
Heavy Weapons should now again be able to hit a moving target.
Armor Attachments should now work with PSGs.
Tusken Heroic encounter is now available.

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Topic starter Posted : 24/10/2007 12:45 am
Lantern
(@lantern)
Illustrious Member Admin

zo hehe Tusken King werkt nu ook :)!

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Posted : 24/10/2007 12:58 am
sytes
(@sytes)
Noble Member

Chapter 8 is on it's way to TCprime and TestCenter, with TCPrime coming up first and TestCenter shortly after. As per usual TestCenter will have frogs but will only be up publicly until Chapter 8 goes live.

Chapter 8

Nova Orion Station:

Nova Orion Industries, a starship research and development company, is based out of a space station located in Ord Mantell space. Created by Jonas Nova and Garrick Orion, the company has grown from its humble origins to become a galactic level producer of starships. The Nova Orion space station is a hub for new space quests in Chapter 8. 

Star Destroyer Heroic Encounter:

An Imperial captain has gone rogue and taken his Star Destroyer with him. A group of adventurers who want to take back the ship may recruit a pilot to smuggle them aboard. Solo flight options remain available; however, groups will earn bonuses in the instance if they enter via a POB ship.  Your journey to the Star Destroyer begins in the Aurilia Adventurer's guildhall.

Collections:

Added space-based collection system.
Added new ground collections.

Space:

Ord Mantell can now be found on the hyperspace map.
Kashyyyk and Mustafar are displayed properly on the hyperspace map. 
Greatly reduced droid command reuse time on most droid commands.

Ships: 

Four new ships have been added: the Rebel Incom X4 Gunship, Imperial YE-4 Assault Gunship, Blacksun AEG-77 Vigo Gunship, and the Naboo N-1 Starfighter. 

Eight new shipwright craftable components have been added (three capacitors, three armor plating, one gunship shield, and one reactor draft schematics).

Ships no longer have a parking location, allowing ship view and launch from any planet or terminal.

Gyroscopes have been added to all player controller turrets. No longer will pitching/yawing your ship cause your turret to pitch/yaw as well(turret rotation clamps still apply). This should make shooting much easier!

The secondary engine appearance of the VT-49 Decimator fixed to use the correct engine glow.

Fixed a missing tractor beam appearance on all starships that have weapon appearances (tie fighters do not have weapon appearances).

Changed weapon version s03 appearances on the Belbullab-22 to use version s02, due to muzzles pointing down on the s03 version instead of forward.

Blacksun Light Fighters using the light engine version s02 have had their exhaust particle effect fixed.
The YT-1300, YKL37R, and Decimator missing elite engine appearance has been added.

Fixed the glow and the audio effect on the booster on the ARC-170.
Changed the turrets on the ARC-170 to use 360 rotation to fix a blindspot issue with firing turrets on the ship.

Rear turret angle of the Y-wing increased, which allows them to be more competitive in PvP.

The engine of the A-wing was using the wrong appearance, which caused the glows to be bugged.  This fix puts back in the glows and the correct appearance.

Removed glow and bloom effects on the A-wing that were displaying in incorrect locations.

Ship details now properly updates to reflect damage or repairs.
Fixed a bug that caused the component status display to be incorrect when targeting player controlled ships after they respawned.

User Interface:

Clicking your own status bar or your target's target bar will set that target to your current target. 

Right clicking a group member now has an option to send a tell.
Space group invite window closes properly when launching into space.

Added right clicking group functionality to the party and player (target / self) windows. You must be grouped in order to right click your own player window.

Leave Group has been removed from the radial menu; this can be achieved via right clicking on your status bar.

Fixed a bug where some buff effects were incorrectly removed on character death.

The selected target is now always cleared when entering the pilot's chair or a turret bay while in space.

Added an option under the Controls tab to enable/disable the new gimbal correction system for turrets on ships. It is enabled by default.
Character Skill mods are now displayed as percentages.

The Inventory split window buttons now properly align at higher resolutions.

After deleting an item from the inventory in List View, no item gets selected afterwards by default.
The red border surrounding a skill that is on cooldown but is trying to be used has been re-aligned.

The droid programming buttons (Datapad) now align and scale properly.
Changing font size using the mousewheel or the chat tab now saves.
Stopped "Out of Range" icon from disabling highlighting of button.

When "Mouse left and right drives movement" or "Middle mouse drives movement" are enabled in the keymap, driving movement with mouse buttons now properly cancels autorun.

In Lotto Loot group loot mode, a loot selection window will no longer pop up for the entire group if the only thing on the corpse is credits. In that case, the standard loot window will pop up for the person looting and the credits will be split among the group members.

Added a button called "Find Controllers" to the Controls tab in Options. If you plug in a joystick AFTER starting the client and press this button, it will find your newly plugged in controller.

Waypoints

You can now specify the name of the waypoint in the /waypoint command by putting it at the end of the command 

You can create a waypoint on any of the 10 original ground planets (Tatooine, Naboo, Corellia, Rori, Yalus, Yavin 4, Endor, Lok, Dantooine, and Dathomir) from anywhere by specifying the planet name immediately after /waypoint (i.e. "/waypoint ..."" />. 

A "Set Color" option has been added to the waypoint radial menu to set the color of the waypoint.  Note that this only sets the color of the waypoint, not the color of the waypoint name. You can also specify the waypoint color (blue, green, orange, purple, white, yellow) anywhere in the /waypoint command to create the waypoint in that color.

/wp has been added as a shortcut for /waypoint
The waypoint created from the bazaar vendor search now contains the price and name of the item in the waypoint name.

On the ground, you can create a waypoint at the current intended/look at target location by specifying -target immediately after /waypoint (i.e. "/waypoint -target ..."" />.  The intended (green bracket) target is checked first, and then the look at (blue bracket) target is checked.  If there is no intended or look at target, the current location is used.

Fixed an issue where if a mail has multiple attached waypoints, and you save each attached waypoint one at a time, it will always create the last attached waypoint.

Fixed an issue where a waypoint attached to a mail does not retain its color when the waypoint is recreated from the attachment.
The waypoint color for the waypoint created by /findFriend is now purple.  This only applies if a waypoint is actually created.  If the existing /findFriend waypoint is re-used, the existing waypoint color will be maintained. 

The waypoint color for the waypoint created for the Bazaar Terminal Vendor Location is now green. 

The waypoint color for the waypoint created by surveying is now orange.  This only applies if a waypoint is actually created.  If the existing surveying waypoint is re-used, the existing waypoint color will be maintained.
Advanced Decoration:

Advanced decoration options are now available as collection rewards. 
The left/right furniture rotation commands have been replaced with yaw+/yaw- commands.  On the Rotate radial sub-menu, they will appear as Yaw+ and Yaw-, and as slash command /rotateFurniture YAW . 

There is a new option at the bottom of the Misc Options tab to set the number of degree by which furniture are rotated when using the Rotate radial sub-menu or when using /rotateFurniture and no degree is specified.  The default value is 90.

Yaw Random has been added to the Rotate radial sub-menu (slash command /rotateFurniture YAW RANDOM) that that will randomly rotate the object around the yaw axis.

Reset has been added to the Rotate radial sub-menu (slash command /rotateFurniture RESET) that will reset the object's rotation/orientation.

Copy has been added to the Rotate radial sub-menu (slash command /rotateFurniture COPY) that will set the current look at (blue bracket) target to the same rotation/orientation as the current intended (green bracket) target.

Copy Location has been added to the Move radial sub-menu (slash command /moveFurniture COPY LOCATION) that will move the current look at (blue bracket) target to the same horizontal location as the current intended (green bracket) target.  Both objects must be located in the same room.

Copy Height has been added to the Move radial sub-menu (slash command /moveFurniture COPY HEIGHT) that will move the current look at (blue bracket) target to the same height as the current intended (green bracket) target.  Both objects must be located in the same room.
Township of Aurilia:

The fog will no longer repel Master Pilots, even if their combat level is lower than 70. 
Added starship launch terminal to the township.

Commando:

Heavy weapons can now be fired from kneeling and prone position (without Auto-Aim enabled).

Officer:

Decreased the sound volume on officer buff effects. 
Toned down the particle effect of Orbital Strike.

Miscellaneous:

Fixed incorrect texture references in the terrain shaders.
Corrected an issue that caused a player to walk into space while on a ship.
Throwing a grenade will no longer cause the player who threw the grenade to look as if he's running in place on another client's machine.

Fixed a bug where camera would snap to behind a chair or mount when the player stands/dismounts.
Players who sit on furniture during an event (such as the Millennium Falcon tutorial) will no longer be told they are still sitting when they attempt to use a mount or vehicle.

The Galactic Map on the Ticket Terminal now displays Dathomir properly.
Fixed a bug that would cause Gorvo to stop attacking players.

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Topic starter Posted : 12/12/2007 1:41 am
Lantern
(@lantern)
Illustrious Member Admin

;D ;D ;D

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Posted : 12/12/2007 2:03 am
sytes
(@sytes)
Noble Member

Star Destroyer Instance Pics

ziet er cool uit 🙂 🙂

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Topic starter Posted : 15/12/2007 8:40 pm
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