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Lantern
(@lantern)
Illustrious Member Admin

Als dit live gaat moeten we echt even een kijkje nemen als STA want dit is echt een leuke update en voor iedereen !!

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Posted : 18/12/2009 1:21 pm
Roebar
(@roebar)
Famed Member

Klinkt interessant inderdaad.
Dit lijkt me wel een resubje van een maand waard.
Hoe lang gaat het in de regel duren voordat zo'n test center annoncering life gaat?

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Posted : 18/12/2009 5:37 pm
Lantern
(@lantern)
Illustrious Member Admin

Star Wars Galaxies: Hotfix 15.4

Ewok Festival of Love 2010

* The Ewok Festival of Love returns to the galaxy beginning February 9th! Be sure to visit host cities Tyrena of Corellia, Kaadara of Naboo, and the Southern Ewok Lake Village on Endor before March 2nd in order to take part in this year's Festival of Love.

GCW

* Factional presence occurring outside of a GCW contested region will now contribute to the GCW score for the planet's "Uncontested Region" category, including the same aligned player city bonus if it happens in a part of the player city that is not part of a GCW contested region.
* Invasion turrets should attack faction mercenaries.
* Turrets attempting to attack an invalid combat target should remove them from their combat list (invulnerable GM's, for example).
* Turrets should now consider a target's faction off its master, if the target has a master (pets and beasts).
* Beasts can be killed by turrets.
* Collection reward for killing the general is given to all participants within a 128 meter range of the general.
* Removed No Trade Shared from all City Invasion GCW armor.
* The Rebel Builder, Entertainer and Fighter collections should now give out Rebel tokens on completion.
* GCW Turret repair quests should only be completed if a player is combatant or Special Forces.
* All Battle Worn GCW Armor should be deconstructable.
* GCW invasion repair quests now cause fatigue to decay properly at two minutes per tick.
* Invasion turrets should no longer shoot familiars.
* Medic revive quests for GCW invasions may no longer be performed while on leave.
* Patrol NPC's with zero movement should no longer attempt to retreat after combat.
* Generals were tethering with zero movement speed, which caused them to become invulnerable for a short period of time.
* Defensive Generals have had their HP regeneration rate turned off.

User Interface

* Region names are now displayed, along with the score percentage, on the GCW Info planet tabs.
* The Invasion status of Bestine, Keren, and Dearic is displayed on the appropriate planet tabs (Tatooine, Naboo, and Talus) of the GCW Info screen.

Misc

* You can now perform group invite and join while in combat.
* All three bobbleheads (TK-555, Death Trooper, and Stormtrooper Squad Leader) can all now be "flicked" by anyone after being placed in your house.
* Readded Elemental Bonus to Charric Carbine

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Posted : 09/02/2010 11:15 am
Lantern
(@lantern)
Illustrious Member Admin

Game Update 16: Star Wars Galaxies™: Stronghold of the Lok Revenants

Features:

* Return to Lok and uncover secret riches found in Nym's fortress. Take on the challenge offered by Nym and the Lok Revenants in this expanded version of the original quest series and earn new rewards, including a new weapon, the Jinkins J-1 Rifle.
* Battle through new side quests to earn great Collection Set rewards such as a mounted Slugthrower decoration and Nym's logo rug
* Take your pirate ways to the depths of space. A new piracy system lets you and your friends pull wealthy trade convoys out of hyperspace and pillage them with your starfighters. Take out the well-armed escorts and blast the convoy ships to claim your bounty of new engines, shields and more
* New space features include improved power for ship weapons and special tokens awarded for Destroy Duty Missions that can be traded in for ship parts

Nym’s Themepark

* Nym's Theme Park is now at the tail end of the existing Star Wars Galaxies content path.
* Players can participate in the new Nym's Theme Park regardless of their participation in the old version of Nym's Theme Park.
* Players can participate in the new Nym’s Theme Park by receiving a quest after completing the Bossk quest line (in the content path) OR by being level 56 or higher.
* Speak to Vana Sage in the Stronghold to kick off the theme park content.
* Speak to other Lok Revenants in the Stronghold such as Rek Thelcar, Stuvany Inglen, Mako Ghast, Grenz Zittoun for side content as you progress through the main content story line.
* Speak to Ran Machado for a fun event clearing the Stronghold grounds of weeds (Lok 463 23 4967).

Space

* Duty Missions
o Planetary space stations will now offer additional 'mercenary contract' Destroy Duty missions
o Stations will offer duty missions of an appropriate tier based on the area. In addition they will offer Tier 5 factional duty missions to master pilots.
o You can now spend tokens earned from Space Duty Missions with the Vendor in the Nova Orion cantina

* Piracy Event
o Rumors of a new small sized interdiction device has been circulating. A certain shady parts dealer might know more.
o The Piracy event will now grant underworld faction to smugglers.
o The loot received from the piracy event will also contain a few contraband and IPM's if the player is a smuggler.
o You still get the same number of space related items regardless of your class.

* Factional Commands
o Players can now go Special Forces by using the Special Forces Command
o Using the command to go Special Forces now takes a total of 45 seconds.
o When the command is used, you ship will start blinking on the radar of other ships.
o You will need to remain at a standstill for the first 15 seconds, after that you're free to move around for the remaining 30 seconds.
o Rebels will receive the /spacepvprebel command, imperials will receive the /spacepvpimperial and neutrals will receive both commands.
o The command will also be available in the command browser under the space tab.
o To stop being flagged as Special Forces you will need to land the ship (or die and respawn).
o Neutral pilots can now declare themselves as factional combatants for either the imperial or rebel navy.
o If you're a factional member on the ground you cannot declare support for the opposing faction in space
o You will remain registered with the faction until you land or die and respawn
o Opposing factional ships will now attack you while allied ships will be unattackable.
o Declaring yourself with a faction will allow you to take factional mercenary duty mission at the space stations

* Other
o Crafted weapons now have a higher ‘vs. Shields’ and ‘vs. Armor’ rating
o Removed almost all collection related space spawns. The mobs will now be available through duty missions.
o All factional mobs in kessel should now count towards the completion of the 'kill 30' pre-master quests.
o You can now repeat the Lord Cyssc quest by talking to Gursan Bryes.
o The quest can be repeated once daily
o Completing the mission will give the player a reward of one of four space weapons that are currently attainable from other non-repeatable quests (The Vengeance Ion Cannon, the Ionic Pulse Cannon, the Trandoshan Repeater and the new Heavy Ionic Pulse Cannon).
o The Nym's Starmap quest series is now repeatable. In order to start the quest series a second time you must have completed all four quests in the series.
o You can repeat the quest daily.
o Destroying the Imperial Star Destroyer or the Rebel Freedom Station in deep space should no longer have any effect on the Kessel System. The faction spawns that were activated by the destruction will now always be active.
o The program size of Engine overload, Weapon overload, Weapon Capacitor Overload and Reactor Overload level 3 and 4 have been reduced by one.
o This change is not retroactive, you will need to remove and re-add the commands to your flight computer or droid to get the new size

GCW

* Turrets were not firing out to 64 meters due to their detection region being rounded down below 64 meters and using locations instead of objects.
* Mini-Turret added to faction recruiters for purchase. Mini-turrets are purchased in stacks of 10 for 250 tokens, last 1 minute when dropped, and do 250-500 damage. Mini-turrets target factional enemies and do not grant experience and do not grant GCW points.
* Domestics Draft Schematic Added: Imperial Command Hat
o Imperial Command Hat is a wearable for only humans.
* Turrets should shoot up to 64 meters.
* Doing destroy duty missions while Special Forces will give you additional 50% mercenary tokens.
* Rumor has it that Watto will trade certain illicit items for mercenary tokens.
* You can now purchase space ship components with the special tokens granted by destroy duty missions
* Reduced the factional spawn rate slightly in areas where force sensitive mobs are spawning.
* The war intel pad will now repeat the last action it performed when the Use action is selected. This means that when used from the toolbar, it will repeat the last action it performed.
* The Naboo System, Naboo System Player vs Enemy, and Naboo System Player vs Player GCW region/category contribute to the planetary score for both Naboo and Rori.
* The Corellian System, Corellian System Player vs Enemy, and Corellian System Player vs Player GCW region/category contribute to the planetary score for both Corellia and Talus.
* The "weight" of the GCW score category for the 8 space zones (Corellian System, Dantooine System, Dathomir System, Endor System, Karthakk (Lok) System, Naboo System, Tatoo System, and Yavin System) has been adjusted to contribute 5x more to the planetary and galactic score than the other GCW score categories (which will each contribute 1x). In general, the 3 space GCW score categories for each of the 8 planets with an associated space zone (space zone 5x, space zone pve 1x, and space zone pvp 1x) contribute approximately 30% to the planetary and galactic score.

* Space Factional Presence
o If you are aboard an overt factional ship (can be pilot or passenger), "actively" playing the game, not incapped/dead, of the same faction as the ship (can be on leave, combatant, or special forces), and in a space zone associated with a ground planet (Corellian System, Dantooine System, Dathomir System, Endor System, Karthakk (Lok) System, Naboo System, Tatoo System, and Yavin System), each minute, for risking life and limb to provide factional presence/patrolling the space zone, you will automatically provide a nominal amount of points to the GCW score for your faction for the space zone GCW category of the associated ground planet.
o If you are in the pilot seat, operations chair, or turret, the amount of points contributed is proportionate to the pilot skill, plus a 10% bonus for each GCW rank.
o If you are not in the pilot seat, operations chair, or turret, the amount of points contributed is proportionate to the character level, plus a 10% bonus for each GCW rank.
o The same aligned city bonus (100% bonus, plus a 10% bonus per city rank, plus a 5% bonus per year of city age) is granted if the character's citizenship city is located on the corresponding ground planet and is same faction aligned as the character.
o If the character's citizenship city is located on Rori or Talus, it will be associated with the Naboo System or the Corellian System, respectively, in determining the space factional presence same aligned city bonus.
o Space factional presence and contribution are displayed in the "GCW Factional Presence" and "GCW Personal Contribution" window of the War Terminal and the War IntelPad.

* GCW Region Defender
o The Galactic Civil War is vast in scope, and players from every galaxy have flocked to the front lines. Leaders are needed from both sides to provide leadership, planning and coordination of war activities across the 148 theaters of operation, spanning 10 planets and 8 space zones.
o Guild Factional Alignment
+ The guild leader can set the guild's factional alignment from the guild management terminal.
+ There is a 1 day wait to switch the guild's factional alignment. There is no wait to align with the same faction that the guild most recently aligned with.
+ The guild's factional alignment is displayed in the guild status window.
o Region Defender
+ The mayor and guild leader of factionally aligned city and guild with at least 10 guild members can use the city/guild management terminal to select one of the 148 regions to defend.
+ There is a 1 day wait to switch region. There is no wait to defend the same region that the city/guild most recently defended.
+ The city/guild region defender information is displayed in the city/guild status window.
+ The "GCW Region Defender" radial menu on the war terminal/intel pad will display more detailed region defender information for all the 148 regions.
+ The time that a city/guild started defending a region is only reset when the city/guild starts defending a different region.
+ If the city/guild stops defending a region, and then later resumes defending it (even as a different faction), the time that the city/guild started defending a region is preserved.
o Region Defender Bonus
+ Region defender bonus is only available once the city/guild has defended the region for at least 3 days.
+ Each region has a fixed 20% bonus.
+ The fixed 20% bonus is divided proportionately between the 2 factions based on the percentage of the GCW score for the region.
+ The proportionate amount that each faction gets is then divided evenly by the total number of cities and guilds currently defending the region for that faction to arrive at the final bonus value for that faction.
+ The final bonus value is applied to all the citizen's/guild member's personal GCW points earned, provided the citizen/guild member is the same faction as the city/guild and earns the GCW points while in the same region that the city/guild is defending.
+ The final bonus value is applied to all the citizen's/guild member's GCW score contribution to the region the city/guild is defending, provided the citizen/guild member is the same faction as the city/guild and makes the contribution while in the same region that the city/guild is defending.
+ If both the citizen's/guild member's city and guild are defending the same region, only one bonus will be granted.
+ The final bonus value is displayed in the city/guild status window and the "GCW Region Defender" information window from the war terminal/intel pad.
o Region Defender Title
+ Region defender title is only available if the citizen/guild member is the same faction as the city/guild, the city/guild has defended the region for at least 3 days, and the faction has at least 70% control of the region.
+ Once the title is available, the "GCW Region Defender - City" and/or "GCW Region Defender - Guild" title(s) will be available in the title drop down list.
+ The title will display "Defender of " ingame.
o War Room Chat Rooms
+ The RebelWarRoom and ImperialWarRoom chat rooms will be created by the system.
+ Only same faction aligned mayors and guild leaders of same faction aligned cities and guilds with at least 10 guild members can enter these rooms.
o War Planner Title
+ The "Rebel War Planner" or "Imperial War Planner" title is available to same faction aligned mayors and guild leaders of same faction aligned cities and guilds with at least 10 guild members.

Beastmaster

* Beast glancing blow base chance from incubation modifiers has been properly hooked up.
* Added a Loyalty Level Progress percentage to a beast's examine window. This progress is the percentage completed towards the next level. It is not displayed, once level 5 (Best Friend) is reached.
* Wing Buffet and Trample have had their AOE cone increased from a measly 10 degrees to 30 degrees.
* Provoke should now properly add hate to a target based on the provoke command level.
* Specialized Supplements now affects health and action regeneration properly.
* Added Spit 5 to a creature to make it available for learning.
* Nerf mount camera height fixed to be three meters instead of zero meters.

Medic

* Rheumatic Calamity greatly reduces the chance to strikethrough, block, parry, or dodge its effects.
* Rheumatic Calamity now shows its damage in the combat log. Traumatize will now drain action from a target, if the target has less than the amount of action to be drained.

Structure Trader

* Diagnostic Screen loot schematic is now learnable by structure traders, since it can be crafted by structure traders. Previously, it was learnable by engineers, but craftable by structure traders.

Engineers

* Adding only armor to a droid should now set that droid's level properly.

Bounty Hunter

* Armor Break debuff effect now shows the correct statistics on its icon hover information.
* Ambush expertise "Advanced Armor Break" now shows the Ambush Critical Chance in the character sheet statistics summary. The statistic is properly used in combat, but was not displayed.
* Armor Break's effect descriptions have been updated.

Entertainer

* When a player uses the /stoplisten command to stop listening to a musician, the musician should no longer stop listening to him or her self.

Weapon Trader

* Profession restrictions on finished products for draft schematics have been lifted.

Jedi

* The /battlefield command may be used with meditation.
* Saber Intercept combat logs are now all redirected to the guardian.
* Saber Intercept requires a target.
* Saber Intercept cannot be used on opposing faction members. Neutral players cannot buff non-neutral players.
* Saber Intercept cannot protect a player in a duel or bounty hunter TEF.
* Saber Intercept cannot protect a player in stasis.
* Saber Intercept now directs combat results on a successful hit to the protecting jedi. This includes combat log data.
* Saber Intercept is not usable on yourself.
* Saber Intercept should no longer redirect damage to corpses.
* Cautious Nature stance expertise has had its glance bonus changed to a parry bonus.
* Saber Intercept ability added. This ability redirects damage from a target that is buffed with this ability to yourself.

Officers

* Paint Target 1-3 (non-expertise) may now be used by all weapons, except heavy. Previously, only pistols and melee weapons could be used.

User Interface

* The Waypoint count (and ratio graphic) in the Datapad UI now displays the proper values.

Battlefield

* Added an IM audio sound to the battlefield invitation window.
* On-leave players may not use terminals.

Player City

* CityChat chat channel is now available for citizens of the player city.
* /city and /citysay will send to the CityChat chat channel.
* If you have city text chat issue, you can use the command /cityTextChatRoomRejoin to leave and rejoin the city text chat room to attempt to resolve the issue.

Misc

* Bestine Election will now properly give out the rare painting again.
* Vekis Kiyanu has had his location changed slightly. (-63, 2727 to -113, 2714)

Mos Eisley

* Shuttleport travel location lowered to fix a problem of players getting stuck when flying to it.

Weapons

* Bounty Hunter DC-15 is a collection weapon and should have a profession restriction of Bounty Hunter.
* Smuggler DL-T has had its profession restriction reinstated.

Damage Over Time Effects

* DOT's will keep a player in combat with the opponent that applied the dot, even if they are out of line of sight of each other.

Buffs

* Changed many buffs from attacks to non-damage attacks, which could cause unintended posture changes (meditation affected).

Stealth

* Using an attack ability on an unattackable target will reapply stealth on the attacker. The application will take into consideration cooldown time of the stealth that was removed.

SNOWBALLS!

* You can no longer throw snowballs at targets that are sitting down (including Meditating or people logging out).

Testcenter

* Added the Death Trooper A BWDL19 Rifle, the GCW TC-22 Blaster Rifle Replica and the Jinkins J-1 Rifle (Nym's Theme Park reward) to the frog.

Message edited by Undertoad on 03/11/2010 14:27:00.

ReplyQuote
Posted : 12/03/2010 1:45 am
Lantern
(@lantern)
Illustrious Member Admin

Wat een vette update !

Ik heb er super veel zin in !

ReplyQuote
Posted : 12/03/2010 1:47 am
Lantern
(@lantern)
Illustrious Member Admin

Heroic

* 23 new heroic decorative loot drops added to Axkva Min, Exar Kun, IG-88, Tusken, and Star Destroyer instances.

Space

* Dathomir station will now correctly offer the kessel pirate duty mission.
* Fix to Droid duty Missions to prevent them from breaking after the first waypoint

Misc

* Junk Dealers, Fence deals and Off The Books deals should mark the item as sold as the item is moved to the buy back container, not before. This should help avoid issues where items are somehow being marked as sold, but they are actually in the player inventory.
* Increased the volume for Battle Droid, Tusken, Gungan, Jawa, Ewok, Toydarian, Serving Droid, and Bomarr Monk house greeters.
* Fixed issue with presents incorrectly displaying over the heads of some NPCs.

ReplyQuote
Posted : 14/04/2010 1:43 pm
Lantern
(@lantern)
Illustrious Member Admin

Beast Master

* The Beast Mastery expertise has been rearranged.
* All characters with one or more point in the Beast Mastery tree have received a free expertise reset.
* The Pet Trick commands have been added to the Incubation box
* Pet Recovery. This box merges Improved Pet Recovery and Swift Recovery. It grants revive speed bonus of 5/10/15 and a beast recovery percentage of 25/50/75%.
* Improved Pet Heal. Offers a healing bonus of 20/40/60% to Mending.
* Enhanced Skill Acquisition - reduced from 4 points to 1 point for a bonus of 15.
* Incubation Processing Time - Now a 4 point box, reduces incubation time by 3/6/9/12 hours.
* Beast Evasion - A new box that grants a 5/10/15% evasion chance bonus and 15/30/45 evasion value bonus to your beast.
* Harmonious Understanding (similar to the former beast mastery box). This box costs 1 point and remove the 25% damage debuff.
* Genetic Engineering. Now a 4 point box granting 30/60/90/120 bonus to genetic engineering.
* Beast dodge - A new box that grants a 5/10/15% bonus to the bests dodge chance.
* Fortitude. Now grants 40/80/120% Armor Bonus.
* Erratic Genius, A new 3 point box that grants a 2/4/6% bonus to Fervent Mutation.
* Pet Revive will now set the beasts health correctly based on the Beast Recovery bonus.
* Reduced action cost for Pet Revive by 50%
* Reduced action cost for Soothing comfort by close to 50%
* Pet revive now has a max range of 85m however the further you are from your pet when using the ability, the longer the ability will take to revive your pet.
* Changed the mutation chance calculation to better reflect the size of the fervent mutation bonus.

Hoth

* The Hoth Reward Vendors will now sell a Snowspeeder ITV that offers the option of storing two preset destinations.

Costumes

* Changed Lando costume to use Lando icon
* You can now sit and dance while in costume!

Misc

* Increased the drop chance of Cornburr's Brain.

BBP CUSTOMER ALERT: We have confirmed reports of unstable DNA strains on at least one species native to Dantooine. Unsubstantiated reports indicate that unusual DNA variations may be spreading to other species and even to other planets. We advise caution when using DNA collected from Dantooine until further notice. :END ALERT

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Posted : 10/05/2010 11:51 am
Lantern
(@lantern)
Illustrious Member Admin

GCW

* Player Placed Factional Base
o The cap of the number of bases per planet will be proportionately divided between the 2 factions based on the GCW percentage score for the planet. The War Terminal/War Intel Pad/War Table GCW Report window displays the per faction cap as well as the planetary cap.
o You can only place a base in a contested region if your side is winning the contested region by at least 51%. The Uncontested Region is excluded from this particular restriction.
o All GCW score contributions (including Factional Presence) made by the character occurring within range of a same-faction base will receive a bonus per base. The War Terminal/War Intel Pad/War Table GCW Personal Contribution window displays the bonus that you would receive at your current location. The bonus and range for each base type is as follows.
+ Forward Outpost PvE - 5%, 750m
+ Forward Outpost PvP - 6%, 750m
+ Field Hospital PvE - 7%, 1000m
+ Field Hospital PvP - 8%, 1000m
+ Tactical Center PvE - 9%, 1250m
+ Tactical Center PvP - 10%, 1250m
+ Detachment Headquarters PvE - 11%, 1500m
+ Detachment Headquarters PvP - 12%, 1500m
* Ground Factional Presence
o The amount of ground FP you gain will scale relative to the number of other "FP eligible" characters of either faction within 500m of you. Maximum ground FP is earned when there are at least 7 other "FP eligible" characters of either faction within 500m of you.
* Cloning Sickness Reduction Perk
o Once a faction controls at least 70% of a planet, cloning sickness duration for GCW officers of the winning faction will be reduced by 50%. Each additional 1% control above 70% will provide an additional 1% reduction in cloning sickness duration, for a maximum of 80% reduction in cloning sickness duration for 100% control of a planet. Remember, the cloning sickness reduction perk only applies to GCW officers.

Bounty hunter

* Improved con and stam boxes. Both boxes now offer 25 points of Stam or Con per point invested.
* Re-added duelist stance.
* Moved survival instinct to tier 4.
* Re-unlinked Relentless Onslaught and Take Cover.
* Improved Kinetic Armor to offer 500 points of kinetic armor per point invested.
* Enduring Assault is now a single point box that gives 40% chance to apply the Enduring Assault effect.
* Relentless Onslaught and Take Cover can now be used with all weapons.
* Unlinked Return Fire from Intense Assault.
* Intense Assault now improves Assault damage by 5/10/15%
* Ambush Intensity now improves Ambush damage by 10/20/30%
* When a player bounty is collected, mail will be sent to those who placed a bounty on the mark. This change is not retroactive - only bounties placed after this change will receive the mail notification.

SWG 7th Year Anniversary

* Log in to receive the year 1 gift.

Misc

* The number of waypoints has been increased to 250.

NO TRADE/BIOLINK-ON-PURCHASE Removal

* NO TRADE/BIOLINK-ON-PURCHASE has been removed from more items,
o http://forums.station.sony.com/swg/...opic_id=1080498

ReplyQuote
Posted : 30/06/2010 11:12 am
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