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Lantern
(@lantern)
Illustrious Member Admin

Gisteren op SOE Live is Everquest Next aangekondigd ( zie info frontpage )

Het bestaat dus eigenlijk uit 3 delen:

1. Everquest Next - Free to Play Main Game met oa mix van professions voor een character ( hee waar kennen we dat ook al weer van ? SWG PRE CU?? ) "Our character classes are streamlined and designed to be mixed. Want to be a teleporting rogue or a backstabbing barbarian? The choice is yours!"

2. Everquest Next Landmark - EverQuest Next Landmark is a Free to Play, next-generation online sandbox game. Powered by the ForgeLight Engine, Landmark features cutting edge technology and tools. Build and explore a world unlike anything you’ve seen before. Info Clicky

3. Everquest Mobile App - Everquest Worlds - Dat is een app waarbij je live quests en mini games kan doen waarbij de LORE, CONTENT and REWARDS zichtbaar wordt van de EQ Franschise.

Mijn 1e conclusie : " VERRASSEND en BOLD " Zeker LANDMARK is verfrissend waarbij je alles kan maken maar ook definitief kapot maken.

Als ondersteuning zou ik de video's even bekijken op CLICKY

Wat vinden jullie er van tot zo ver"?

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Topic starter Posted : 03/08/2013 5:02 pm
Leto
 Leto
(@leto-the-mandorine)
Illustrious Member

Ziet er zeker leuk uit. Ik ga toch maar niet de BETA spelen.

Zelf wacht ik op Divinity Original Sin, dit omdat ik Divine Divinity en Beyond Divinity geheel heb uitgespeeld.
En dat waren 2 hele goede RPGs. Daarom is mijn interesse meer in DOS dan in EN.
Schijnbaar zijn er geruchten dat WoW misschien F2P gaat haha.. of net als in Azië het per uur laten betalen.

The Mandorine

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Posted : 05/08/2013 4:05 pm
Lantern
(@lantern)
Illustrious Member Admin

EverQuest Next Class System Updates

Goal is iconic abilities with new functionality.
Warriors are destructive and strong. Have a leap, whirlwind, and shield bash abilities. Animations are inspired by the incredible hulk.
Tempests are a storm themed class with two-handed swords and lightning effects.
Classes must be fun to play and to look at. Each class must have a personality.
Class choice will determine your armor and weapon options.
Weapon choice will determine which 4 weapon abilities you have.
Classes that use the same weapons have different animations, enabling players to identify what class someone is playing by watching them move.
Character ability types: movement, offensive, defensive and utilities.
Progress earned on a specific class may be applied to any other class that a player has discovered – much like diverting AA experience currently.
No dedicated tank or healer roles in group play. Everyone is responsible for their own safety. Combat model will not support that type of play.
You can still play specific roles within combat, and some classes can be built to tend toward support, defensive, etc.
Players perform roles in combat and customize their abilities to trend their class towards things like tank or support, but you will not build a class that ONLY has tank abilities and have that as a required tank class for every group.
Utility classes will be rewarded for their efforts.
Players may customize their class by choosing abilities from any of the classes they currently possess.
Example Classes: Blademaster, Rogue, Wizard, Tempest
Character abilities are pick and choose, weapon abilities are not.
A class is defined by armor type, weapons, and weapon abilities – those cannot be changed.
A class also has four other abilities grouped by type (movement, defensive, offensive, utility) that can be swapped.
Items often modify class abilities and make a difference in how you play. Abilities + Items = Class Build. Examples are Brain Burn, Teleport, Spell Reflect, and Stun.
Emphasis will be on customizing your class with multi-class abilities.
Players can name custom classes.
Ranged abilities will “definitely have range.”
Item releases compared to League of Legends champ releases and Magic’s sets. Each changes strategies.
Many abilities will not require a target – swing a long sword, hit anything in its way. More action oriented.
Raids do not require specific classes or roles, but there are some that are raid or dungeon crawl specific.
“No specific role or pair of roles will be integral to unlocking the encounter,” but there will be group responsibility.
“Did your best healer quit the guild? No worries, it’s no longer going to be detrimental. Time to move on.”
Tactics are more important than roles.
Newly added weapons will give the game more abilities.
Many variations of pets: permanent and single fight.
Player pets will also use the emergent AI system described in the EverQuest Next keynote.
The combat style seen in the debut video is not the norm. Those were highly advanced characters versus weak AI.
Eight combined abilities is like choosing eight spell slots in EverQuest.
There is no artificial limitation to the number of classes or abilities that you can collect.
AI will not be tricked into fighting someone. They will know how you are hurting them, and they will stop it. You will want friends playing with you.
Another goal: longevity. Additional classes can be added after launch.
Multi-classing reminding some of AA builds, mixing and matching situationally.
Faction limitations are a possibility for race/class combinations.
You don’t have to multi-class, and they will work to make sure classes are not useless in certain situations.

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Topic starter Posted : 06/08/2013 4:33 pm
Lantern
(@lantern)
Illustrious Member Admin

Bron: gamers.nl
EverQuest Next bevestigd voor PS4

EverQuest Next komt ook naar de Playstation 4, zo heeft John Smeadley van Sony Online Entertainment gisteren bevestigd op Reddit.

In augustus werd al geopperd dat de MMO op de console zou verschijnen, maar tot op heden was er nog geen bevestiging. EverQuest Next wordt niet zozeer een vervolg of prequel, maar neemt de spelers mee naar een alternatieve versie van Norrath, de wereld waarin de EverQuest-games zich afspelen.

Sony hoopt met de nieuwe EverQuest het MMO-genre te innoveren, onder andere door spelers veel meer vrijheid te bieden in het verkrijgen en kiezen van hun vaardigheden en dankzij een vernietigbare wereld. Het is nog niet bekend wanneer EverQuest Next verschijnt voor de pc, buiten dat de release dit jaar plaats moet vinden. Of de PS4-versie tegelijkertijd uitkomt, of op een later tijdstip, is vooralsnog niet duidelijk.

Hmmm krijg een beetje ESO gevoel hierbij. :'(

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Topic starter Posted : 27/01/2014 2:14 pm
Roebar
(@roebar)
Famed Member

Ik weet niet of een gecombineerde PC / Console versie van een game wel handig is.
Je nut nooit de volledige mogelijkheden uit van beide omgevingen en minstens 1 van de 2 systemen heeft hier dan last van.

Voordeel van EQN tov ESO is dat EQN gratis is. Dan kunnen we het in ieder geval proberen en een kans geven.

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Posted : 27/01/2014 2:34 pm
Lantern
(@lantern)
Illustrious Member Admin

Dat zeker !

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Topic starter Posted : 27/01/2014 3:55 pm
Lantern
(@lantern)
Illustrious Member Admin

Congratulations Anul,
You've got seven days of access to the Landmark Closed Beta, beginning now! If you redeem an additional Time-Limited Closed Beta key, that seven days will be added to your total. There is no limit to the number of Time-Limited Closed Beta keys you can consume. See below for information on how to download the client and begin playing

;D ;D ;D

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Topic starter Posted : 04/07/2014 10:14 pm
Lantern
(@lantern)
Illustrious Member Admin

Heel even gespeeld maar mijn FPS stort in tot 5 fps :(. Het is een 7 daagse Closed Beta.

Wegens de NDA kan ik hier niet zo veel kwijt 😉

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Topic starter Posted : 04/07/2014 11:00 pm
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