Forum

Notifications
Clear all

Publish 6 - The A.I. strikes

Lantern
(@lantern)
Illustrious Member Admin

Mooie publish voor de SWGEmu:
ANNOUNCEMENTS

Publish 6: The A.I. Strikes Back

System
Improved server stability
Improved server performance
Added a new Artificial Intelligence system (see AI section)
Added additional unit tests to verify that mobile/lair templates have valid values
Spawns/World/Missions
New types of spawns have been implemented (dynamic/theater)
Added many new random spawns to all planets
Random spawns in the wild will now generally spawn further apart
Spawns should no longer end up outside of planetary boundaries
Mobs left behind when a lair is destroyed will now despawn on their own if not killed
Lairs (and their mobs) will now despawn on their own if no players are nearby for a time
The sarlaccs on Tatooine and Dathomir will now disease players who wander too close without protection
Added some static spawns to Naboo, Endor, and Dantooine
Changed the static spawns at the Sulfur Lake Pirate Hideout on Lok to the correct ones
Added static spawns to the Gas Mine on Lok
Added static spawns to the Imperial Research Facility on Lok
The number of spawns at a destroy mission now varies with the mission's difficulty
Ben Kenobi's house is now off limits
The rebel hideout on Corellia now has the correct turrets (and they'll now respawn)
Creatures/NPCs
Many mobs had one or more of their stats/details corrected
Adjusted the size of most creatures
Fixed the default ranged attack animation for creatures
Modified the accuracy calculation for npcs/creatures/turrets
Added wound chance to some npc weapons that were missing it
The npc version of the nightsister energy lance now properly does energy damage
Creature disease and poison dots should tick for more reasonable amounts
Turrets will now attack a random ham pool rather than always health
Turret attacks now consider mitigation and posture, will break attack delays, and can now cause wounds
Non-GCW faction npcs will now consider a player's faction with their group when deciding whether to be aggressive or not
Faction gains/losses from PvE kills are now based on the level of mob that was killed rather than being a static amount
Rewrote faction recruiter conversations and fixed some bugs with them
More junk dealers are now fully functional
Npcs/creatures will no longer react to, attack, or follow invisible staff characters
AI
Many mobs will now wander about when not in combat
Pack type mobs will now assist one another when attacked
AI can now attack other AI and will aggro enemies if they wander too close
AI will now return to their spawn point if pulled too far away
Improved AI awareness logic
Events/Dungeons
Added Event Promoter npcs with a limited selection of decorations for rent
Added Bestine museum event
Added Cries of Alderaan Act 1 event
Added the 2004 Wookiee Life Day event/quest (available during December)
Added/rewrote all Geo Lab conversations
Fixed issues with Geo Lab door unlocking
Key cards in the Geo Lab should now be obtainable and functional
Geo lab keypads can now be sliced open
Fixed several issues with the Warren
Theme Parks/Quests
Fixed many issues with theme park/quest NPC conversations
Factional quests can no longer be attempted while on leave
Added support for quests with a destructible building
Enemy quest targets are now more aggressive towards the one with the quest
Group members can now assist with theme parks/quests provided the quest owner is nearby
Escort targets will now take on the faction and status of the player attempting to escort them and will be attackable while being escorted
Hedon Istee quest line now requires an elite combat profession to undertake
Rewrote RIS armor quest and fixed some issues with it
Added Record Keeper npcs
Added Nym's theme park
Added Lady Valarian theme park
Added Zicx bug bomb quest line
Added Polished krayt skull quest line
Added Lady Hutt quest line
Added Arven Wendik quest line
Added Blerx Tango quest line
Added Boss Nass quest line
Added Bren Kingal quest line
Added Champhra Biahin quest line
Added Chertyl Ruluwoor quest line
Added Coraline Dynes quest line
Added Corran Horn quest line
Added Denell Kel'Vannon quest line
Added Didina Lippinoss quest line
Added Farious Gletch quest line
Added Fixer quest line
Added Gilker Budz quest line
Added Ging Darjeek quest line
Added Gins Darone quest line
Added Gramm Rile quest line
Added Hal Horn quest line
Added Haleen Snowline and Hagrin Zeed quest lines
Added Huff Zinga quest line
Added Igbi Freemo quest line
Added Ikka Gesul quest line
Added Irenez and Garm Bel Iblis quest line
Added Jadam Questrel quest line
Added Jaleela Bindoo quest line
Added Jilljoo Jab quest line
Added Kaeline Ungasan quest line
Added Kirkin Liawoon quest line
Added Kormund Thrylle quest line
Added Leb Slesher quest line
Added Lergo Brazee quest line
Added Lian Byrne quest line
Added Lorne Prestar quest line
Added Lt. Harburik quest line
Added Luthin Dlunar quest line
Added Mourno Draver quest line
Added Mozo Bondog and Dolac Legasi quest line
Added Mullud Bombo quest line
Added Noren Krast quest line
Added Nurla Slinthiss quest line
Added Om Aynat quest line
Added Oxil Sarban quest line
Added Palejo Reshad quest line
Added Phinea Shantee quest line
Added Radlee Mathiss quest line
Added Raxa Binn quest line
Added Rovim Minnoni quest line
Added Ruwan Tokai quest line
Added Sergeant Tarl and Gillad Pellaeon quest lines
Added Sidoras Bey quest line
Added Sigrix Slix quest line
Added Sindra Lintikoor quest line
Added Slooni Jong quest line
Added Stella quest line
Added Stoos Olko quest line
Added Talon Karrde quest line
Added Tamvar Senzen quest line
Added Thrackan Sal Solo quest line
Added Tolan Nokkar quest
Added Vana Sage quest line
Added Vordin Sildor quest line
Added Wallaw Loowobbli quest line
Added Wilhalm Skrim and Prefect Talmont quest line
Added Xalox Guul quest line
Added Xarot Korlin quest line
Combat
Out of range messages from intimidate use are now only broadcast to the player who used the command
Bleeds from weapon dots will now consider the target's bleed resist skill
Bleeds from special attacks will now consider the target's combat bleeding defense skill
Poison and disease from weapon dots and combat medics will now consider the target's poison/disease resist skill
Fires from weapon dots will now consider the target's fire resist skill
Accuracy while moving skill mods now function to reduce the penalty to accuracy caused by moving
Weapon range modifier now displays next to one's target
Fixed an exploit that allowed a player to get more xp than intended
Counterattacks will now attack
It is no longer possible to attack with a ranged weapon while prone and in melee range
Commands with a verbal component will now only have it broadcast a minimum of once every 30 seconds.
NPCs can now be affected by dizzy
The stunned state now properly reduces damage done
Professions

Armorsmith:
Padded armor belts can now be crafted with sockets
Bio-Engineer:
Pet deeds now have stats and can be tamed or sampled from
Unattackable creatures can no longer be sampled from
Bounty Hunter:
Bounty mission targets will no longer be aggressive or stalkers
Added a few more possible bounty mission targets
The direction and distance reported by a BH droid should now be accurate if you're inside a structure when the droid reports back
Arakyd droids should no longer land inside structures, but will no longer follow you
Arakyd droids will now despawn if not used after a time
Brawler:
It is now possible to intimidate, taunt, and warcry while kneeling
Fixed the unarmed damage skill mod not adding as much damage as it should
Carbineer:
All carbineer cone attacks have had their cone width increased
Wild shot 2 is now a cone attack
Chef:
High quality Parwan Nutricake should no longer leave one permanently tired
Parwan Nutricake and K-18 rations should now properly reduce burst run's HAM cost and can no longer be used while burst run is active
Creature Handler:
Tamed pets will now retain the (baby) in their name until explicitly renamed
A pet must now be taught 4 unique commands in order to be named
Pet level checks when trading and calling now considers the pet's adult level
Pets will now show their master's name when examined
Fixed an issue that sometimes caused a baby to remain unattackable when taming doesn't complete properly
Pets can now attack in PvE and CH xp can be gained via PvE combat
Faction awards from PvP kills will now go to a pet's owner if the pet gets the kill
Pets will now obey the stay and follow commands when in combat
When exiting combat, pets will now return to their pre-combat stay/follow state
Pets should now always appear next to you when called
It's now possible to group your pets when you aren't the group leader
There is now a system message when destroying a pet control device
Dead or incapacitated pets will no longer respond to commands issued via /tellpet
Pets issued the attack command will remain focused on the command's target until it dies or they are issued a new command
Pets will now switch targets when ordered to via the attack command
Pets will now respond more promptly to commands issued to them while in combat
Droid Engineer:
Droids now require power in order to obey the group command
Interplanetary survey droids are now functional
Image Designer:
The image design process will now properly pull credits from both cash and bank
Jedi:
Fixed several bugs in preparation for the day Jedi will be attainable
Medic/Doctor:
Fixed xp granted by healing, tending wounds, and enhancing
/healdamage will now work properly if a lair/turret is targeted
It's no longer possible to buff/heal wounds while outdoors in a medical center city
Merchant:
Selling an item from stockroom will no longer count the item's size twice in the item limit check
Retrieving an item from a vendor now considers the item's size when checking inventory space
Re-listing an item from stockroom should no longer move the item to the vendor you're at if it was on a different vendor
It will no longer be possible to place items for sale if the merchant has more vendors than their maximum
Vendor names on overhead and planetary maps will no longer include the "Vendor: " prefix
Droid/terminal vendors in player cities will no longer use the city's name when registered
A vendor is now properly considered empty when nothing is for sale (regardless of what else may be on the vendor)
It should no longer be possible to register an empty vendor
Vendors can no longer be renamed
Fixed the subject of vendor emails sent when a sale expires
Politician:
An email will now be sent to citizens when someone registers to run for mayor
Fixed text in some city maintenance emails
Street lamps can now be placed closer to buildings
Scout/Ranger:
Attempting to harvest a resource that a creature does not have will now give an error message rather than randomly distributing a different resource
Fixed the level displayed when those with the appropriate skill examine a baby creature
Added milk to a few more creatures
Mask scent and Conceal should now function
Shipwright:
Fixed many ship part/component schematics
Squad Leader:
The speed of squad leader commands is no longer based on your equipped weapon's speed
Squad leader commands now only apply their affects to groups members of the appropriate faction and standing relative to the squad leader
Swordsman:
Fixed the skill needed for certification with the Black Sun Executioner's Hack
Items/Loot
Stats on looted items will now have more variability
Weapons no longer decay when cloning and no longer can be insured
Fixed the formula for decay based stat reduction for weapons/armor/vehicles
Broken armor now offers no protection
Statues, fountains, and street lamps should now have pickup/move/rotate radial menu options when dropped in a building
Firework show packages are now functional
Throwpillow schematic now has two additional variants
Added functionality to treasure maps
Mandalorian armor now has it's profession restrictions
Player
Added player unity (marriage)
Added /registerwithlocation command for those with the appropriate skill
Adjusted the formula for secondary stat (strength, quickness, willpower) ham cost adjustment
Players will no longer lose faction points if killed by a factional NPC. PvP deaths still cause faction point loss.
It should no longer be possible to set an invalid skill title
All species should now be able to learn and use all of the languages appropriate to them
Newly created characters should now all start knowing the appropriate language skills
Deleted characters can now be removed from friends list and structure permission lists
It is no longer possible to place structures outside of planetary boundaries
Structure damaged emails now include the planet name that the structure is on
Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying
Group/Guild
Guilds can now be renamed
Emails are now sent to guild members when a guild name changes, guild leader changes, or when a guild is disbanded
Guild naming/renaming now properly checks the naming filter
Guild leaders are now able to kick members from the guild management terminal
/guildremove can now be used to kick other members
Added nearest mission for group way point functionality
Travel
Reduced vehicle repair prices
A vehicle's name will now signify when it has been disabled
Vehicles now have resists
A vehicle can no longer be generated while indoors
/purchaseticket can now be used to purchase round trip tickets or to purchase tickets for other departure locations
/purchaseticket now requires one to be close to a travel ticket terminal
It should no longer be possible for terrorists to destroy a shuttle
Misc
Added /who command
Added Veteran reward system
Added /flashspeeder command usable by those who have selected the flash speeder as a veteran reward
Color codes are now filtered out of item names during crafting and when vendors/bazaar sends in game mails
Setting a way point name no longer toggles the way point
General chat is now an auto joined chat channel
When bait is lost while fishing, the rest of the stack will now be fresh
It should no longer be possible to ignore chat from a staff character
Added/improved more staff commands

Binnenkort eens buurten!

Quote
Topic starter Posted : 17/11/2014 12:31 pm