Ik zat vandaag op mmorpg.com en kwam deze game tegen:
Iedereen kent wel Diablo III en nu is Path of Exile een game met dezelfde gameplay als Diablo III.
maar deze is helemaal gratis O0 . Het is wel erg PvP gericht dus watch your back π
Path of Excile wordt als volgt omschreven:
Path of Exile is a free-to-play persistent online action MMO from Grinding Gear Games that puts players in the role of an exile from your homeland, stranded on the treacherous continent of Wraeclast. With gameplay similar to Diablo and Drakensang, players must survive this post-apocolyptic fantasy world either solo or by teaming up with other exiles. The realistic, visceral combat and gritty artstyle will help immerse players in this cutthroat survivalist game world.
FEATURES
Persistent world | Towns and central hubs exist where players may meet other players for good old roleplaying. Instances are capped at 4-8 players per instance.
Free download & play | Completely 100% free to play, supported with microtransactions for aesthetic perks.
Randomly generated levels | Indoor and outdoor areas are randomly generated - no more having to replay through the same instance over and over!
PvP | Highly competitive PvP environments, including tournaments and world PvP areas.
Skills galore! | A wide variety of customizable skills are available. Better yet, skills are not limited to a specific class.
CLASSES
Duelist Master of close-quarters combat, able to deal lethal damage while also deftly avoiding it.
Marauder Relying on pure strength and ferocity, this class excels at dealing devastating damage while taking hit after hit.
Ranger Slim, graceful, agile, and fast are the Ranger's trademarks, and is also highly skilled with ranged and melee weapons.
Witch Master of raw magic, the elements, and the dark arts, able to deal diseases, curses, and death from long range.
Templar Bringing hope, faith, and divine zeal to a forlorn land, the Templar relies on physical skill and righteous abilities to vanquish foes and help those in need.
Shadow The Shadow is a hybrid class that combines dexterity and intelligence.
De skills in deze game gaan iets anders dan in de normale RPG namelijkl:
Nearly all action RPGs had linear skill systems where the progression of an active skill was preordained by the developers. If you were a fire user, you would progress from a weak fire spout to a more powerful fireball, and eventually to something big and flashy like a flame wave.
In Path of Exile, active skills (i.e., skills that you use on command) are itemized onto "Skill Gems". These gems confer an active skill to the player when they are socketed into equipment and gain experience as the player slays enemies.
A choice of staple skill gems are given out as quest rewards throughout the game to ensure that players have a variety of skills available. Youβll discover rare advanced skill gems out in the wilderness and dungeons. Like all items, these can be traded between players. Some of the more devastating skills are extremely valuable.
Gems can also level up. When a player is awarded experience, all gems in equipped items gain 10% of that value. This gain is in addition to the experience earned by the player. When a gem is removed or traded, it retains its experience. Itβs possible to specialize in leveling up valuable gems and trading them to other players. We havenβt announced the number of levels that gems will have, but it takes a substantial amount of experience to reach the highest levels of gem potency.
Gems have attribute requirements based on their type and level. For example, a higher level cleave skill gem requires more strength than a low level one. If your character doesnβt meet the attribute requirements of the new level of the skill gem, then the experience value sits at the maximum of the previous level until you next gain additional experience and also meet its requirements.
Dat is wel grappig dat je dus verschillende gems kan krijgen welke corresponderen met verschillende skills en welke ook verhandelbaar is.
Passive Skill Tree
Als een echt skill tree wilt hebben dan is deze aan jouw besteed π π
Omschrijving Passive Skill Tree:
This is Path of Exile's passive skill tree. It is a vast web of 1350 skills that provide passive bonuses to your character. Each time you level up or complete certain quests, you can allocate a skill and explore deeper into the tree. All character classes share the same tree, but start at different locations that are aligned with their primary specialties. You're able to either focus on improving your core abilities or travel across the tree to allocate exotic skills that your class normally wouldn't have access to.
Alongside the regular passive skills are Notable and Keystone passives. Notables have slightly larger icons, specific names and larger effects. They help guide players to build their characters on a macro level, allowing them to see at a glance what a cluster of passives skills does by examining its Notable passive. Keystone passives, however, fundamentally change the way a character is played by altering the game rules. They usually have one positive effect and one negative effect. For example, Necromantic Aegis takes away the properties of your shield, granting them to your minions instead of to you.
If you want to adjust your passive build during gameplay, there are Passive Skill Refund points available from quests or relatively rare items in the game that can be found or traded for. Fixing mistakes with a character build or improving small-medium sized aspects is relatively easy, but our intention is that players who want to try substantially divergent character builds are encouraged to play a new character through the game, organically leveling it up rather than just respeccing into it.
This page allows you to experiment with character builds by planning their passive skill trees. Once you're done planning a build, you can show other players by giving them the link that is generated below. We recommend using this page in Full Screen mode (press F).
LEAGUES
Als je een character krijg je de keuze om lid te worden van een league
Omschrijving van Leagues:
When you create a character in Path of Exile, you choose a league for that character to exist in. We expect and encourage most players to play in the default league, but other leagues exist for specific play styles or events.
Characters can only see and interact with other characters in the same league. In this way, each one is its own isolated economy. The default league is extremely large and hence acts as a general economy for all characters that were not created in a specialist league. All characters in a league have access to the same shared stash pages.
Competition
Each league has its own set of ladder rankings. Weβll be frequently creating short term leagues that last varying durations (a day, a weekend, a week, etc) with item rewards for the highest placed characters on the ladder at the end of the league. There are leagues that end once a specific goal has been met (a race to level 90, for example).
League competitions are another way for players to get rewarded for their play skill and to be competitive with other players as an alternative to PvP.
Completion
There are a few permanent long term leagues including the default βstandardβ and βhardcoreβ leagues. All other leagues have a duration value and a parent league. When the duration is over, all characters in that league become part of the parent league.
Whenever any league ends, its characters are all converted back to its parent league. This way, no one loses the character they were leveling (it just ends up in a less restricted economy/ladder than the one it was initially being played in).
Game Modes
Leagues are able to apply a different set of game rules to their players. For example, increased monster difficulty, world PvP, permadeath or various "Ironman" rules.
We have many plans for interesting game modifiers that leagues can apply, but one rule is clear β they must only make the game harder. Because characters transfer back to the parent league when a league ends, it is important that the characterβs journey to its current status was equivalent or more difficult than gameplay in the parent league.
Paid Leagues
In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but donβt want their playgroup to have access to items traded from external players.
Example Leagues
The following are examples of leagues that we are working on designing. Feedback and ideas are greatly appreciated - we're very keen to hear what you think on the forums.
Hardcore
Typically, βhardcore modeβ in action RPGs involves permadeath. A character killed in this mode cannot be accessed any more. In Path of Exile, slain hardcore characters revert to the parent non-hardcore league. This system encourages non-hardcore players to try the hardcore game mode, while still permanently removing hardcore characters from the economy when they die.
Ironman
In Ironman, players are unable to trade with vendors or refill their flasks in town. Mana regeneration is disabled by default. Players are encouraged to band together and manage their resources in order to survive.
Cut-throat
The cut-throat leagues appeal to the niche of players who demand the most hardcore gaming experience possible. In this mode, all world areas are public, with full PvP enabled by default. Slain characters drop all their items upon death. This game mode can also be combined with Hardcore to create an even more unforgiving world.
Attrition
An attrition league is a short duration league that starts with a fixed number of players and eliminates the player with the lowest amount of experience at periodic intervals. For example, a 24 hour attrition league might start with 100 players and eliminate one player per 12 minutes after a four hour initial leveling period. Players would be able to see how close to elimination they are on an on-screen ladder display.
Het is dus wel een competatieve game maar misschien is dat wel leuk.
Website: http://www.pathofexile.com/
Leuk om een keertje te doen? Zoja maak ik er een event van !
Ja, dit lijkt me leuk om een keer een event-je aan te wagen.
Het is weer eens iets anders.
Zo te lezen heeft deze game best wel wat diepgang voor dit genre. Flinke skill tree in ieder geval.
Zit nu nog in Open Beta.
Rogier en ik hebben dit spel al flink gespeeld en op een gegeven moment waren we het spel compleet beu.
De diepgang is eigenlijk nergens te bekennen behalve zogenaamd in de skilltree.
Welke immens groot lijkt, maar je kunt toch per karakter maximaal aantal bepaalde keuzes maken.
Het komt er uit eindelijk op neer dat het ook weer hack&slash is.
Maar voor even tussendoor totdat jullie een andere keuze hebben kunnen maken is het leuk.
Ik heb hem even gespeeld maar het is niet mijn game als je van dit genre houdt zou ik toch voor Diablo III gaan.
Ik heb hem even gespeeld maar het is niet mijn game als je van dit genre houdt zou ik toch voor Diablo III gaan.
Hehe ja je moet het wel even een paar uren gespeeld hebben.
Maar waarom is het niet je game?
Ja goeie Roepie.
Ik had hem net geΓ―nstalleerd en dacht wil even kijken. De game ziet er goed uit maar als je hem gaat spelen dan had ik al zo iets mmm de controls zijn lekker. je moet namelijk met je muis een punt aanwijzen waar je character naar toe moet lopen en dat vind ik al zeer vervelend.
De cameraview is te veel ingezoomd waardoor je al snel niet goed kan zien waar je naar toe moet of kan dus ook een irritatiedingetje en de game is heeeeeel veel hack & clash en dat had ik na 120 corpsen wel weer gezien.
Misschien word ik te oud voor games hahhaha.
Maar misschien in groepsverband kan het leuker zijn !
Je kunt makkelijk instellen in controls dat je de karakter ook kunt laten lopen met een toets ipv steeds te moeten klikken met de muis.
Rogier en ik hebben dat zo inderdaad gedaan, ook omdat we persΓ© met de nostromo wilde spelen.
Dan is het een stuk prettiger en de muisknoppen gebruikten we voor de wapens.
Hmm het spel is bird's eye view.. of eigenlijk tussen bird's eye view en third person view in.
Ook konden Rogier en ik de zoom afstand vergroten. Was geloof ik een kleine wijziging in een dll bestand of ini bestand.
Yup wij hebben wat moeite gedaan voor het spel en zelfs hardcore gespeeld.. maar op een gegeven moment...
Zo het spel toch weer geΓ―nstalleerd omdat een andere vriend nieuwsgierig werd.
En ik moet zeggen er is best aardig wat veranderd nu met de officiΓ«le release.
Leuke dingen bijgekomen en cosmetisch ook nieuwigheden die oogstrelend zijn. π
Ook kun je je PoE account koppelen met Steam en dat is best grappig.
Zag een bericht van Sytes 4 dagen te laat, blijkbaar was GW2 voor 1 dag met een leuk bedrag van 23 euro te koop.
Tsja.. ik kijk niet vaak in Steam. :-
Ja ik moet bekennen dat GW2 toch weer erg leuk is zeker met je gamemaatjes π dus kom online π
Dit is een PoE thread en ik ben online zo nu en dan in dat spel.
GW2 gaat em helaas niet worden.. in toekomst hoogstwaarschijnlijk ook niet.
Zag een bericht van Sytes 4 dagen te laat, blijkbaar was GW2 voor 1 dag met een leuk bedrag van 23 euro te koop.
Tsja.. ik kijk niet vaak in Steam. :-
Hey Leto,. Vandaag (27 oktober) is GW2 opnieuw in de aanbieding voor β¬ 23,99 !
Sla je slag via onderstaande link...
https://buy.guildwars2.com/en/?cid=16:7:SalePromo:Static:403x403:EN:6:6
Van Sytes kreeg ik ook idd bericht dat het vandaag weer 24 euro zou zijn, maar ik sla toch even over.
Dit is een PoE thread en ik ben online zo nu en dan in dat spel.
GW2 gaat em helaas niet worden.. in toekomst hoogstwaarschijnlijk ook niet.
Momenteel ben ik met Path of Exile en Divinity 2 in de weer, dat vind ik voorlopig even genoeg.
Ook raak ik zo nu en dan Starcraft II, Warcraft III en misschien weer heel soms een enkele keer Diablo II aan.
Dus wie in Path of Exile een kameraadje zoekt.. roep maar naar EzeltjePrik, Zwaailicht, Shaduwlicht of Bosnimf.