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Leto
 Leto
(@leto-the-mandorine)
Illustrious Member

Bedankt voor de review en de de daarop gevolgde reacties!

Wauw.. ja nu klinkt het wel jammer dat EA/Dice hier zo de mist is ingegaan met maken van dit spel.
Het mag dat een en al pracht en praal zijn grafisch gezien, maar belangrijkste is de waarde van (her)speelbaarheid!

Dat er zoveel heroes tegelijk kunnen rondlopen in multiplay en ook op planeten daar waar ze conform de films niet zouden thuishoren.. valt allemaal te schalen in dat EA/Dice het puur om de winst gaat die ze uit het spel kunnen halen, door alles open te gooien.
Is wellicht ook de hedendaagse business met games uitbrengen, het gaat enkel om de dollars, maakt niet uit hoe en als het ten koste gaat van een bepaalde rijke franchise, boeit hen weinig.

Ook ik wacht nu op een super mooie aanbieding van SWBFII, misschien een soort van GOTY versie wellicht, met alle verbeteringen en toevoegingen erin.

Ik vond inderdaad space geweldig en heerlijk vliegen, in SWBFII kon ik zelfs DX12 vlot draaien en in SWBF niet eens DX11.

Ben bang dat EA/Dice de Star Wars franchise op game gebied een beetje om zeep aan het helpen is.
Hopelijk besluit Disney/LA om een andere developer te gaan kiezen voor andere Star Wars games.
Bijvoorbeeld remakes van de X-wing en Tie-Fighter series zou top zijn!

The Mandorine

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Posted : 24/11/2017 11:14 am
Lantern
(@lantern)
Illustrious Member Admin

Afgelopen 13 december is er een grote update geweest voor BF2 met daarin een extra stuk voor de single player campaign en ik moet zeggen dat buiten mijn eerste review waarin ik best kritisch ben en nog steeds ben het spel iets beter is geworden en dan met name met de nieuwe multiplayer maps zoals Crait, deze map voelt best wel iconisch aan.

De single player update "Resurrection" was een leuke toevoeging alleen een beetje kort.

De orginele triologie mappen zijn nog steeds vreselijk maar de sequel mappen zoals: Takodana, Crait vind ik wel erg leuk.

Gisteren avond met een groepje van 5 gespeeld: Sytes, Dash, Finilie, Abib en Lantern en dat was toch wel erg gezellig buiten de mopperkonten onder ons ;D

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Topic starter Posted : 23/12/2017 10:17 pm
Dashea
(@dashea)
Illustrious Member

Hier is mopperkont #1 😃

Ik vind het gezellig om met bekende te spelen, maar ik voel mij doelloos in game, ik heb ook niet het gevoel wat ik moet hebben om echt te presenteren ingame, die drang om te winnen.

Ik ben het kanonnenvoer nu, het spel boeit me dusdanig weinig, dat ik er nog steeds spijt van heb dat ik het gekocht heb.

Ik wacht wel op BF3 ofzo, kijken of die mij wel bevalt

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Posted : 24/12/2017 4:54 am
Lantern
(@lantern)
Illustrious Member Admin

Hier de FAQ voor het nieuwe progressie systeem

The Progression Update FAQ:
Q.) What kind of items can I buy when microtransactions/monetization return?
A.) Players will only be able to purchase Crystals as microtransactions, which can only be used to unlock available Appearances that a player can select. Players cannot purchase Star Cards or items that would impact gameplay or progression.

Q.) Can I buy Star Cards with money?
A.) No. We are removing all Star Cards from Crates and introducing a system where you level up your units exclusively by playing as them and earning experience.

Q.) What happens with my existing Star Cards in the transition?
A.) You get to keep any and all Star Cards that you currently own at their current rarity level. As you level up, you will start earning Skill Points that can be used to unlock and upgrade Star Cards.

Q.) I have played the game extensively before the Progression Update. How will this be reflected after the transition to the new system?
A.) You will get to keep any and all Star Cards that you already have in your Collection at their current rarity level, and you will get a Unit Level per unit that is based on your current inventory. Moving forward, as you progress, your Unit Level will determine which additional Star Cards you can unlock and whether or not you’re advanced enough to use Skill Points to upgrade Star Cards to Rare or Epic.

Q.) How should I prepare for the Spring Progression Update?
A.) It depends on what you'd rather do: speed up progression or save up for cosmetics. If you want to maximize your Unit Levels at the outset of the new system, you should primarily focus on earning more Star Cards and Parts right now by using your Credits to purchase Crates. If you want to unlock new Appearances, you should save your Credits for the update in April.

Q.) What happens with Parts?
A.) As of the Progression Update, Parts will no longer be awarded. You will keep your current balance, and in April you will be able to convert parts into Skill Points (at 40 Parts per Skill Point). Player’s Parts totals will be rounded up so that players will not be left with unusable Parts.

Q.) Can I still craft Star Cards using Parts?
A.) No. While Parts have been used as a Star Card crafting resource, the new resource for Star Card unlocking and upgrading is Skill Points, gained by leveling up your respective Unit.

Q.) How do I progress with a hero or class?
A.) You level up a hero or class by playing them. The same goes for all other units (units being Any playable unit in the game, whether it's a ship, special unit, hero, trooper, hero ship, vehicle, mount etc;, the more you play, the more Skill Points you gain to upgrade them.

Q.) How do I earn new Star Cards?
A.) When you level up a unit in the Progression Update, you earn a Skill Point. Skill Points are unit-specific and can be used to unlock a Star Card at Common level, or to upgrade an existing Star Card to the next Card Level.

Q.) What are Skill Points?
A.) When you level up a unit, you earn a Skill Point. Skill Points are unit-specific and can be used to unlock a Star Card at Common level, or to upgrade an existing Star Card to the next Level.

Q.) Can I use Skill Points that I earned from one unit to upgrade another unit?
A.) No. Skill Points are unit-specific. Skill Points earned when leveling up your Heavy cannot be used to unlock or upgrade Star Cards for Yoda. The more you play as your favorite unit the more Skill Points you earn for them.

Q.) What can Skill Points be used for?
A.) Skill Points allow you to unlock and upgrade Star Cards for the unit you've earned them for.

Q.) What happens with my Star Card Level number?
A.) Instead of a Star Card Level, we have a Unit Level which will more clearly and accurately represent a player’s overall progress and power level as it counts the value of all Skill Points applied across that Unit’s collection.

Q.) How is my starting Unit Level calculated?
A.) For new players, every Unit will start at Level 1, however if you are an existing player, your starting Unit Levels will factor in your previously collected Star Cards.

Q.) Can you give a specific example of Unit Level calculation for an existing player?
A.) Let’s say your Assault is Card Level 24 when the update goes live. Your inventory is as follows: 13 Commons (+13 Card Level), 2 Uncommons (+4 Card Level), 1 Rare (+3 Card Level), 1 Epic (+4 Card Level). In the transition, that Assault character would keep all of those Star Cards and gain a Class Level of 24 (old Card Level) + 1. For a new player starting as Assault Class Level 1 in the new system, she would have to level up to Class Level 25 to gain an Assault Star Card collection of the equivalent value.

Q.) Can I upgrade Rare and Epic Star Cards using my Skill Points?
A.) Yes, as long as you meet the Level requirement for upgrading them in the new system. As a Trooper, for example, you will need to be Unit Level 22 to upgrade a Star Card to Rare, and Unit Level 35 to upgrade a Star Card to Epic. Each unit has their own level requirements for upgrading to Rare or Epic respectively based on what we think will provide the best experience for gameplay.

Q.) What happens to my existing Epic Star Cards in the transition if I do not reach the required Unit Level to upgrade Star Cards to Epic with one or more characters?
A.) You get to keep any and all Star Cards, Epic or not, regardless of where we put the upgrade gate for Epic Star Cards. However, any Star Cards that you wish to upgrade to Epic after the transition need to follow the new rules for Unit Level requirements.

Q.) What type of progression will each unit have in the new system?
A.) For each unit, the Star Cards are tiered to require a specific Unit Level to be available to unlock. Unlocked in this case means that you can choose to spend a Skill Point to unlock that Star Card at the Common level (and subsequently upgrade it to Epic, if you meet the Class Level requirement for upgrading Epic Star Cards).

Q.) How do I unlock Star Card slots in the new system?
A.) All Star Card slots for all units will be unlocked by default in the new system.

Q.) What will my initial journey with a character be like in the new system?
A.) We intend to make your first time with any class a rewarding one. Specifically, the time needed to level up any Unit in the beginning will be quick, meaning that you will earn Skill Points and unlock Star Cards at a quick rate early on.

Q.) How will I know when I level up with each class?
A.) There will be prominent messaging in game every time you level up a unit. That information will also be displayed at the end of each round if you gain a level for that unit.

Q.) How do you decide which Star Cards are unlocked early and which are unlocked late in a Unit’s journey?
A.) Star Cards unlocked early are hand-picked to be focused on improving existing things, like the Improved Shock Grenade for the Specialist Trooper. Later choices offer side-grades and more niche abilities that require you to switch up your play style, like the Repulsor Cannon for Specialist.

Q.) What unlock gates will there be for any given unit in the new system?
A.) Each Star Card will be unlocked at a specific Unit Level. Additionally, to upgrade a Star Card to Rare or Epic, you need to meet the required Level for that unit. Depending on your Levels, you might be able to upgrade Star Cards to Epic for your Assault Trooper but not your Heavy until you level up the Heavy Trooper further.

Q.) Will you have level caps in the new system?
A.) Yes. Initially, trooper Classes will be capped at 70, while heroes, starfighters, and hero starfighters will be capped at 40. The Armor, Speeder, Enforcer, and Aerial classes will be capped at 30. But even if you cap out your unit, you can still earn credits when you increase your Player Rank.

Q.) Why are there different level caps for different groups of characters in the new system?
A.) The caps are set to guarantee that you will be able to earn the amount of Skill Points needed to take every Star Card in that class to Epic. Since each unit differ in the amount of Star Cards they have in their collection, that leads to different level caps as well.

Q.) How many Skill Points can I earn with any given Unit?
A.) Exactly the amount needed to take every Star Card available to that Unit to Epic.

Q.) Why is the level cap for Trooper set to 70?
A.) A Trooper starts the game at Unit Level 1, and has 17 Star Cards. To take one Star Card to Epic requires four Skill Points, so you would need 68 Skill Points in total to take your entire collection to Epic as Assault. 68 + the 1 as your starting level = Unit Level 69. We then add 1 “padding level” from 69 to 70 to even out the numbers.

Q.) What happens when I go from Assault level 69 to 70, since I don’t need that level to earn more Skill Points?
A.) While going from Unit Level 1 to 69 will gain you 1 Skill Point each, going from 69 to 70 will net you 1000 Credits instead.

Q.) What should I do if I get excess Skill Points?
A.) You will not be able to get any excess Skill Points in the new system. You will only be able to gain the amount needed to take all Star Cards within that Unit’s progression to Epic.

Q.) What will happen with the Milestones that currently reward Star Cards?
A.) The rewards for these Milestones will change from Star Cards to Credits and Cosmetics, such as Emotes and Victory poses.

Q.) What will happen with the cosmetic rewards that are currently handed out for reaching a certain Card Level?
A.) The old concept of Star Card Level will no longer be used, any such rewards (e.g. emotes and victory poses) will be earned in other ways.

Q.) What can Credits be used for?
A.) In April, the next part of our progression update will allow you to use your Credits to unlock Appearances for your heroes and troopers. With this specific update, you will not be unlocking anything with your Credits, so we encourage players earning Credits to continue to do so and save them for all the customizations coming out in April.

Q.) Will I still use Credits to unlock Heroes and Hero Starfighters?
A.) With our Progression Update, we will be unlocking all currently available heroes and Hero ships for all Players. When new heroes and Hero ships are introduced to the game they will be unlocked with Credits.

Q.) What happened to the daily login Crates?
A.) Since Star Cards are now available through progression, we have set the Daily Login reward to 500 Credits.

Q.) How will I unlock Emotes and Victory Poses?
A.) As of this update, Emotes and Victory Poses will be unlocked through Timed Challenges and Milestones.

Q.) What is the difference between Credits, Crystals, and Parts?
A.) With our Progression Update, we are temporarily turning off the economies related to these three currencies. With an update in April, Credits (which are earned through gameplay) will unlock Appearances for your heroes and troopers. That update will also allow you to purchase Crystals, which can also be used to unlock Appearances through direct monetary purchase. Parts are going to be taken out of the game entirely, and a future update will allow you to convert these into Skill Points.

Q.) Are Crystals returning? What will they be used for?
A.) Crystals will return in April, and will be used to unlock Appearances that players can select. They will not be able to be spent on anything that impacts gameplay, like Star Cards or weapons.

Q.) How will I get Crystals?
A.) In April, we will re-enable the ability to purchase Crystals via an updated monetization system. You will also continue to receive some Crystals through in-game Milestones.

Q.) Are Crates still in the game?
A.) Yes, however, with the Progression Update, Crates can no longer be purchased. They are earned by logging in daily, completing Milestones, and through Timed Challenges. Inside crates, you'll find Credits or cosmetic items, but nothing that impacts gameplay.

Q.) What Appearances will be available in April?
A.) We will announce which appearances will be available in the coming weeks.

Q.) Will I earn Credits or Skill Points in Arcade?
A.) With the Progression Update, you will continue to be able to earn Credits, up to 1,500 per day, by playing Arcade. Skill Points can only be earned in multiplayer, linked to the Unit you play as.

Q.) Do you have any plans to change rewards from Arcade?
A.) All Star Cards and Weapons are going to be unlocked, at the Epic level, in Arcade mode so you can try out the best combinations and help you identify how you want to spend your Skill Points. You’ll still be able to progress across Challenges, Milestones, and difficulty tiers in Arcade, and you’ll also be able to earn 1500 credits per day.

Q.) When will microtransactions/monetization come back?
A.) We are currently targeting April to turn on a revamped microtransactions system. More details to come.

Full blog here: https://battlefront-forums.ea.com/discussion/102520/revamped-progression-is-coming-soon#latest
Thanks
Sledgehammer70
Star Wars Battlefront Community Guy

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Topic starter Posted : 19/03/2018 12:54 pm
Lantern
(@lantern)
Illustrious Member Admin

De meeste van ons hebben Battlefront II verlaten wegens diverse redenen maar er is misschien toch een klein lichtje punt waardoor deze game misschien a moment of shine gaat krijgen en dat is door de nieuwe update:

Wat is Capital Supremacy?:

The goal for Capital Supremacy is to win the planetary battle, gain access to the opposing teams Capital Ship and destroy it.

When you first deploy into a game of Capital Supremacy, you will begin planet-side. From here you will have to take control of several Command Posts that are scattered around the planet. Which Command Post you go after is entirely up to you.

Choose carefully because while you’re off capturing a Command Post the opposing team will also be doing the same. The choice between attack vs defend is one that you and your team are going to have to make.

As you capture Command Posts your team will gain reinforcements. Once you have the required number, your transport ships will arrive. When this happens you will have a short amount of time to make your way to the transports.

After boarding the transports, your team will begin the assault upon the opposing team’s Capital Ship. From here, you will have to set multiple timed charges across the ship. Should you be successful in destroying the Capital Ship, the game will end and your team will be designated as the winners.

If you make it onto the enemy Capital Ship but fail to destroy it, the battle will return to the surface of the planet where you will repeat the process and attempt to capture Command Posts. From here, you will once again need to gain the necessary reinforcements needed to launch the assault onto the Capital Ships.

The match ends when a Capital Ship has been destroyed.

Conclusie:

Je kan dit een beetje vergelijken met het oude "Galactic Conquest" uit Battlefront II (oud) en ook een beetje de "Operations" Van BF1 & V.
Men begint op een planeet en na veroveren van een aantal Command Points wordt je opgehaald door Transport Schepen welke je brengen naar een Capital Ship van de tegenstander om te vernietigen.

Mijn impressie: "Interessant" en ik wil dit wel eens proberen

Update Image:

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Topic starter Posted : 22/03/2019 10:39 pm
Abib
 Abib
(@abib)
Noble Member

Ligt eraan of de ‘heroes’ hier ook aan meedoen. Dat kan het hele spel onderuit halen door gebrek aan balans.

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Posted : 23/03/2019 12:00 am
Leto
 Leto
(@leto-the-mandorine)
Illustrious Member

Felucia, Co-op, Clone Commando’s en meer op roadmap Battlefront 2

Ook The Rise of Skywalker maakt deel uit van de geplande content

In november is het alweer twee jaar geleden dat Star Wars: Battlefront 2 uitkwam. Na een roerige start is de game momenteel actiever dan ooit en de ontwikkelaars doen er alles aan om dit zo te houden middels content-updates, verbeteringen en bug fixes. Ook de resterende maanden van 2019 blijft dat het geval, op z’n minst tot en met de release van The Rise of Skywalker – en waarschijnlijk nog wel langer!

Vandaag is het de eerste dag van Gamescom, Europa’s grootste conventie omtrent videogames. Het is dan ook niet toevallig dat DICE vandaag de details omtrent hun aankomende plannen voor Battlefront 2 uit de doeken doet.

Naast enkele quality of life-verbeteringen die de game speelbaarder maken (zoals een vernieuwd spawn-systeem die doet denken aan de Battlefield-serie, eveneens van DICE) zien we ook nieuwe skins, nieuwe game modi, nieuwe reinforcements (hallo Clone Commando!), een gloednieuwe locatie en de belofte dat de game in december content uit The Rise of Skywalker zal uitbrengen! Dit valt allemaal onder gratis DLC, al zul je de skins ook met echt geld kunnen ontgrendelen.

Nieuwe gamemodi

Voor het eerst zullen spelers aan de slag kunnen met de nieuwe modus Co-op, een PvE (player vs. environment) modus waarin een team van maximaal vier spelers tegen de AI speelt en de objectives moet zien te volbrengen. Een andere nieuwe gamemode is Instant Action, wat eindelijk de mogelijkheid toevoegt om ook offline de grootschalige gamemodi van Battlefront 2 te spelen.

Verder kunnen spelers eindelijk op de planeet Felucia spelen en keren de Clone Commando’s (beroemd gemaakt door Delta Squad uit Republic Commando, een game uit 2005) terug van weggeweest. En dan hebben we het tot nu toe alleen nog maar over de maand september. De volledige roadmap kun je hieronder en op de site van Battlefront 2 vinden.

The Rise of Skywalker

In december komt zoals je waarschijnlijk al wist The Rise of Skywalker in de bioscoop. Met Star Wars Jedi: Fallen Order komt er in november al een Star Wars game uit, maar dat betekent gelukkig niet dat we daardoor geen iconische gevechten uit de aanstaande film kunnen naspelen. Hoewel er – logischerwijs – nog geen details bekend zijn gemaakt, heeft DICE al toegezegd dat ze druk bezig zijn om content uit de film in de game te implementeren. Dat betekent waarschijnlijk nieuwe reinforcements (Sith Troopers, anyone?), nieuwe skins/schepen en nieuwe locaties.

Wij kunnen in elk geval al niet wachten op eind dit jaar, wanneer Disney+ met The Mandalorian op 12 november in Nederland verschijnt. Vervolgens kunnen gamers vanaf 15 november aan de slag met Star Wars Jedi: Fallen Order en de Battlefront 2spelers krijgen een maand later extra content gebaseerd op het aankomende slotstuk van de sequel-trilogie: The Rise of Skywalker. Het wordt een mooi najaar voor Star Wars fans, zeker als je daarnaast ook nog graag de games speelt!

De roadmap van Battlefront 2 voor 2019

 battlefront 2 roadmap sept dec 2019

The Mandorine

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Posted : 03/09/2019 12:26 pm
Roebar
(@roebar)
Famed Member
Posted by: @leto_jr

Nieuwe gamemodi

Voor het eerst zullen spelers aan de slag kunnen met de nieuwe modus Co-op, een PvE (player vs. environment) modus waarin een team van maximaal vier spelers tegen de AI speelt en de objectives moet zien te volbrengen.

Kijk, dat biedt perspectief. Dan wordt het al meer een tactical shooter in plaats van als kanonnenvoer dienen voor 10 jarige jochies die als een konijn door de maps heen huppelen.

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Posted : 03/09/2019 3:24 pm
Leto
 Leto
(@leto-the-mandorine)
Illustrious Member
Posted by: @leto_jr

Instant Action, wat eindelijk de mogelijkheid toevoegt om ook offline de grootschalige gamemodi van Battlefront 2 te spelen.

Is ook tof, want dan kun je het helemaal afschermen en enkel STA members laten spelen en genodigden.

The Mandorine

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Posted : 03/09/2019 6:34 pm
Lantern
(@lantern)
Illustrious Member Admin

Mocht je weer eens Battlefront II spelen en je hebt last dat je muiscursor verdwenen is en je gebruikt discord moet je de ingame overlay uitzetten.

 

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Topic starter Posted : 16/04/2022 2:41 pm
Leto
 Leto
(@leto-the-mandorine)
Illustrious Member

Ha! Ja inderdaad muiscursor is bij mij ook niet zichtbaar.
Doch het spel is nog niet volledig geïnstalleerd en dus kan ik die ingame overlay nog niet uitschakelen er zit namelijk een slot op. 😑 

Welk karakter heb jij het meeste gespeeld eigenlijk? Ik zag bij mij dat ze allemaal boven de level 70 zijn en dan hebben ze een goud/koperen levelschild.

The Mandorine

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Posted : 16/04/2022 6:47 pm
Lantern
(@lantern)
Illustrious Member Admin

Ik heb niet echt een character speel veel met Assault & Specialist.

Wel leuk om ff een paar potjes te doen. Blijft grafisch echt een plaatje.

Moet erg lachen om de stemmetjes van die Battle Droids. “Roger Roger” 😁

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Topic starter Posted : 16/04/2022 7:25 pm
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