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(@zirion)
Estimable Member

ik zal ook ff kijken nog ik had er nog 1 dacht ik

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Posted : 03/12/2004 3:20 pm
Lantern
(@lantern)
Illustrious Member Admin

Space tour

System: Tatoo
Tatooine Space Station
Type: Station
Location: 2311, -5872, 1865

The space station at Tatooine isn't the friendliest one in the galaxy, but for the right price they can be persuaded to provide emergency repairs. The station is notorious for clearing anyone to land at any of Tatooine's starports without even the most basic security protocols in place.

Iron Planet
Type: POI
Location: -4870, -3029, -4950

The material of this "Iron Planet" is starkly different than the neighboring asteroids in areas circumventing the Traders' Grotto. It is unknown whether or not it will help against squelching the high resource demands from planet Tatooine. Only time will tell.

Rebel Ruins
Type: POI
Location: -1507, 1904, -3392

Lying in ruins, the once-prominent Rebel Space Station was the base of operations for most Alliance activity in the Tatooine System. It was only then, at the height of glory of the Alliance, did the Empire suffocate any hope of survival. Only a carcass of the Rebel Space Station remains and, floating around it, memories of war in the form of TIE and X-Wing debris.

Miner's Yard
Type: Hyperspace
Location: -4933, 6439, 6890

Tatooine's resource numbers are plummeting daily. It is up to local miners to branch out and collect resources to replenish high demands. Their target: Asteroid Fields.

Deep Sea
Type: Hyperspace
Location: 5475, 4455, 6433

Home to Hutt influence, the Deep Sea Quadrant proves dangerous to "unapproved" visitors. Unless one has business here, it's best to stay away.

Desert Sands
Type: Hyperspace
Location: 6451, -1528, -3502

It is unknown if the Desert Sands Quadrant is home to friendly entities. The Imperial Navy has forwarded a word of warning to those looking to travel through the area.

Outer Rim
Type: Hyperspace
Location: -6933, -3512, 970

Approved by the Imperial Navy, all travel to this Quadrant is RESTRICTED. Hostile enemies have been seen and it is IMPERATIVE that travel to this Quadrant be ceased! You have been warned.

Trader's Grotto
Type: POI
Location: -500, 250, 2000

Numerous trading routes litter Traders' Grotto and provides easy, safe travel to and from the Tatooine Space Station.

Ghost Tide Nebula
Type: POI
Location: -3000, 1800, 0

Thick cover from the Ghost Tide Nebula provides pirates superb concealment when trying to ambush unsuspecting freighters. Travelers are warned and directed away from the Ghost Tide. Many ignoring the warning are never heard from again.

Hutt Claims
Type: POI
Location: -250, -3500, 1800

Met with fierce resistance, the Hutts have ceased their attacks on the areas surrounding the Tatooine Space Station. They had hoped to claim the station and collect the fees generated from it by making travelers pay tolls to be allowed access to Tatooine's space. They underestimated the Mos Eisley police and their allies. All that is left from this launch point are the remains of war.

System: Naboo
Naboo Space Station
Type: Station
Location: -2491, 905, -6460

Home of the Royal Security Forces, the space station can provide emergency repairs or clear travelers to land at any of Naboo's star ports.

Rori Space Station
Type: Station
Location: 6226, -4450, 484

Serving Naboo's most popular moon, Rori, this space station can provide travelers with emergency repairs or permission to land at any of Rori's starports.

Arrissa's Field
Type: POI
Location: 3890, 3399, 7513

Named after the pirate Arrissa n'Osnyi, the iron asteroid field holds testament to many pirate victories. Hiding within the field, and covered by the Obligon Nebula, pirates were successful in ambushing passing freighters. Needless to say, the old trade route through this area has been vacated for years. Now, it is frequented by Imperial influence in hopes of keeping pirates out of the area for good.

Trade Federation Hulk
Type: POI
Location: 2501, -5926, -5497

This heap of debris stands as a reminder of Naboo's ancient battle against the forces of greed, and a monument to the Royal Security Forces prowess in starfighter combat. Even still, rare members of the Trade Federation still live at the site and are often left alone.

Wishing Lake Zone
Type: POI
Location: -500, 250, 2000

The area known as 'Wishing Lake' was first named by deep space mercenaries hired by the Trade Federation for commercial security. Today, the area stands void of activity. It is said to be a bad omen, a rumor started by the Royal Security Forces and traders alike.

Emperor's Way
Type: POI
Location: -3000, 1800, 0

The public portion of the 'Emperor's Way' is a weapons-hold zone policed by elite TIE squadrons.

Empire's Station I
Type: Station
Location: 3511, 1774, 944

A common sight in Naboo's space, the Royal Security Forces hope to keep the peace by policing approved travel space and "removing" offenders. It would be wise not to travel here if you find yourself on the bad side of the Royal Security Forces.

The Imperial forces present in Naboo Space have opened its station to members of the Empire, wishing to declare themselves for the greater good of the fight against the Rebellion.

Instructions: To declare in open Player vs Player (PvP), approach the Imperial Station and target it with the 'c'. Proceed to then communicate with the station, by typing /comm in spatial chat.

Rebellion Remnants
Type: POI
Location: -5581, 5831, 5663

Poetically named by Sonal Serore, an Imperial artisan, the Rebel Station was once a prominent home to the Rebel Alliance. Now, it only remains as a monument to the glory of the Empire and the undeniable strength and might they possess. Rumor has it that the Alliance has returned to its once-home. Could it be that they hope to prosper once again in Naboo's Empire-controlled space?

Old Trade Federation Route
Type: POI
Location: -250, -3500, 1800

Rarely traveled, the Old Trade Federation Route lies within the Enmaekeda Nebula, a tumultuous ball of space matter home to Borvo's thugs. The Imperial Navy has claimed the route unsafe and has restricted travel to all parties.

Royal Way
Type: Hyperspace
Location: -944, 3945, -4525

A common sight in Naboo's space, the Royal Security Forces hope to keep the peace by policing approved travel space and "removing" offenders. It would be wise not to travel here if you find yourself on the bad side of the Royal Security Forces.

Penumbra Omen
Type: Hyperspace
Location: -2992, 3984, 3520

** Important!! Quadrant II, Code Name Area D-512 has been changed to Code Name "The Penumba Omen Quadrant" effective immediately!!

From the Imperial Navy...

Receiving ... ... ...

Immediate Notice: All access to this Quadrant is prohibited by law of the Empire. Again, Area D-512 is now PROHIBITED to ALL TRAVEL!! Unknown Flying Starships have been found in the area and have proved to be INCREDIBLY DANGEROUS!! Do NOT travel in this Quadrant!!

Receiving... ... ..

Code Name for Unknown Starships: Penumbra Omen

Sea of Veruna
Type: Hyperspace
Location: 5935, -982, 2946

The Sea of Veruna proves to be a vast quadrant of dead space. Potentially safe, the hyperspace location is used often by all travelers. Be warned, however, as the Empire hopes to secure it within the year's end.

Kylantha's Whim
Type: Hyperspace
Location: -5952, -2758, -5005

Although mostly deserted, one can find a few Imperial patrols circling about Kylantha's Whim. It is rumored that a young and wealthy suitor, infatuated with the Queen Kylantha, claimed he purchased a quadrant for her in Naboo Space, hoping it would bring to light the love he had for her. The Queen kindly refused his offer of marriage, stating her desire to "marry" her people and serve them with all of her time. Crushed, the young man renamed the quadrant to Kylantha's Whim. The quadrant has kept its name ever since.

System: Corellia
Corellia Space Station
Type: Station
Location: 6519, -5373, -2600

Home of the Corellian Security Forces, this space station can provide emergency repairs for a service, as well as clear you for landing at any of Corellia's starports.

Talus Space Station
Type: Station
Location: -6348, -5274, -3956

The Space Station at Talus can provide you with emergency repairs or clear you to land at any of Talus' starports.

Pirate's Shadow
Type: POI
Location: 871, 3212, 4188.53

The Pirate's Shadow, an asteroid field named after the cover it brings to attacking hooligans, serves as a rallying point for smugglers, pirates and ne'er-do-wells dodging CorSec patrols.

CorSec Wing
Type: Hyperspace
Location: -967, -1513, 0

Controlled fiercely by both the Rebellion and the CorSec, the CorSec Wing proves dangerous for members of the Empire. The Rebellion is found to be unsympathetic to Imperial starships flying in the CorSec Wing Quadrant and will shoot them down on sight. Beware.

Trifecta Star
Type: Hyperspace
Location: -4962, 3704, 3442

Although deserted to some degree, the Trifecta Star is the nearby home to the Rebel Alliance, the Blacksun and the Binyare. Only under dire circumstances should one choose to travel to this quadrant. Beware.

Binyare Razorcat
Type: Hyperspace
Location: 1840, 2656, 944

The Binayre Razorcat is often avoided due to the high density of the pirate factions, Binyare and the Hidden Daggers. Only brave travellers can be found circling the area, fighting off the pirates who dare close in on the defenseless pirates.

Corellia's Own
Type: Hyperspace
Location: 6981, -3577, -5997

If a quadrant in Corellia could be called safe, Corellia's Own is the one. Only patrolled by CorSec, the trade routes from the Corellia Station to the Talus Station are patrolled mostly by trading freighters and civilian craft. Still, Imperial presence is frowned upon here and proves to be hostile to starships openly claiming to be of the Empire.

System: Lok
Censorious Tempest
Type: Nebula
Location: 1, 1, 1

The Censorious Tempest Nebula lies in the outermost reaches of Lok's System. The constant presence of the nearby asteroid field causes frequent electrical outbursts for which the Censorious Tempest earns its name.

Empire's Station I
Type: Station
Location: -1798, 2649, 401

The Imperial forces present in Lok Space have opened its station to members of the Empire, wishing to declare themselves for the greater good of the fight against the Rebellion.

Instructions: To declare in open Player vs Player (PvP), approach the Imperial Station and target it with the 'c'. Proceed to then communicate with the station, by typing /comm in spatial chat.

Spine of Lok
Type: POI
Location: -1488, 456, 918

Made out of obsidian rock, the Spine of Lok stretches across the vast, dark haze of Lok's often-quiet space. Miners have yet to venture here to find what exactly the obsidian rock holds in regards to resources and lucrative sales.

Alliance Station I
Type: Station
Location: 1799, -2458, -3680

The Rebel forces present in Lok Space have opened its station to members of the Alliance, wishing to declare themselves for the greater good of the fight against the Empire.

Instructions: To declare in open Player vs Player (PvP), approach the Rebel Station and target it with the 'c'. Proceed to then communicate with the station, by typing /comm in spatial chat.

Lok Space Station
Type: Station
Location: -6235, -5341, 113

The space station on Lok can provide emergency repairs or clear you to land at Nym's Stronghold on the planet.

Nym's Hovel
Type: Hyperspace
Location: -505, 4421, 4459

Within the heart of the first quadrant, Nym and his thugs search for unsuspecting enemies. Nym's Hovel has proven to be an ill place for those finding themselves on the wrong side of the notorious pirate.

Rebellion Blaze
Type: Hyperspace
Location: 1499, -5451, -5962

The Rebellion Blaze Quadrant is home to loyal members of the Rebel Alliance. Named after the infamous Rebel Gunboat, the Rebellion Blaze, the Alliance has chosen the Lok system as one of its points of operative origin. Members of the Empire are not welcome here and will be hunted down immediately if seen.

Lurid Dawn
Type: Hyperspace
Location: -6926, -497, 955

Lok's very own dead space. The Rebel Alliance hopes to secure this quadrant for operative expansion within the year's end.

Voria's Ember
Type: Hyperspace
Location: 6492, 1478, -524

Voria Sergar was found orphaned at a young age. Abandoned by her slave master, she wandered the planet of Lok for several months before being found by a Rebel Officer, Isnal Roran. Voria had been battered and bruised, having fled many near-death situations. Finally, she was safe. Voria ascended the ranks in the Rebel Alliance with blinding speed. Her abilities and fluidity with slicing and manipulating computers were viewed as assets to the Rebellion. She soon earned her wings and headed to Lok's system. There, she met her fate, unable to maneuver in time before an Imperial missile struck her down. No matter how far away, each member of the Rebellion felt her passing. Voria's Ember, Lok's fourth quadrant, was named after the Rebel sergeant in her honor.

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Posted : 05/12/2004 3:40 am
(@zirion)
Estimable Member

cool

maar krijg je er nou geen badges voor ? want dat zou ik wel jammer vinden

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Posted : 05/12/2004 1:08 pm
(@xcaret)
Prominent Member

Space POI's zijn idd zonder badges, wat idd wel jammer is πŸ™

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Posted : 05/12/2004 4:18 pm
Lantern
(@lantern)
Illustrious Member Admin

Nieuwe Privateer schip

<img class="go2wpf-bbcode" src=" ">

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Posted : 08/12/2004 2:31 pm
Lantern
(@lantern)
Illustrious Member Admin

nee daar heb ik het vandaan πŸ˜›

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Posted : 08/12/2004 3:15 pm
Lantern
(@lantern)
Illustrious Member Admin

Jeuh bijna onze eerste ACE πŸ™‚

*Kuch* Multipassenger Ship *Kuch*

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Posted : 13/12/2004 1:32 pm
(@zirion)
Estimable Member

wooot wooot snel master worden zodat als ik 3333 ben kan lvlen met jullie in kessel πŸ˜›

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Posted : 13/12/2004 7:37 pm
(@zirion)
Estimable Member

ik ben al in kessel geweest met een groupje van 12 ik in me x-wing met 3322 en ik was 1 van de laaste 4 die nog vlogen πŸ˜›

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Posted : 14/12/2004 1:46 am
Lantern
(@lantern)
Illustrious Member Admin

Ik moet ook weer eens in space gaan 😑

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Posted : 15/12/2004 2:46 am
Lantern
(@lantern)
Illustrious Member Admin

Dear Current Star Wars Galaxies™: Jump To Lightspeed™ Subscriber,

Congratulations – we are pleased to inform you that you have just received 75,000 in-game credits added to one existing character per galaxy as our way of saying thanks for a great year.

Our best to you this holiday season.

May the Force be with you,

The Star Wars Galaxies Team

Important Information

To qualify to receive the 75,000 in-game credits you must have an active Jump To Lightspeed account, in good standing, on or before 11:59PM PST on January 31, 2005. The 75,000 credits will be added to one character per server one time only. Credits will only be awarded once. Credits that are lost, traded or otherwise not redeemed cannot be traded for other game items or for cash. Credits awarded will not be replaced/reissued under any conditions.

Dankje Sinterklaasje 😳

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Posted : 21/12/2004 9:43 pm
Dashea
(@dashea)
Illustrious Member

Die 7.5 mil exp hoef je niet te halen πŸ™‚

Alleen die 2missies doen, 1e 30 tie's killen en 2e de corellian corvette slopen πŸ™‚ Dan ben je master, die master skill is net zoals de tier 3 skills, missie doen voor skill πŸ˜€

Weer iemand blij gemaakt πŸ™‚

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Posted : 22/12/2004 2:31 am
Dashea
(@dashea)
Illustrious Member

Ik heb vd week meegedaan aan een corvette run, tis heel goed te doen als je de goeie mensen mee hebt, mensen met power oa πŸ™‚

Je moet eerst een lading Tie's killen, daarna richt je je op de 2 tier 5 gunboats, eerst de geen die direct achter de corvette zit, daarna de ander.
Dan pak je de corvette aan, ook in een bepaalde volgorde, want dat schijnt het best te werken, eerst zijn shields, dan engine, dan zijn wapens 1 2 3 4 5 6 7 en 0, dan zijn dan zijn reactor.
Als laatste doe je de bridge, maar je moet w88 op iedereen die de quest nodig heeft, iedereen moet namelijk minstens 1 keer de corvette geraakt hebben, anders haal je de quest niet en word je geen master (dit geld voor de mensen die mee zijn voor de master quest).

Tis best leuk om te doen, ik ga hem binnenkort ook doen, met de juiste mensen erbij want je heb echt goede hulp nodig πŸ™‚

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Posted : 22/12/2004 12:52 pm
Dashea
(@dashea)
Illustrious Member

Die is best pittig, best wel solo te doen, heb hem gisteren gedaan met 2 master pilots als hulp, kwam zelfs aggressors tegen, die zijn niet leuk as je in een a-wing zit met weinig erop πŸ™‚

Binnenkort me corvette missie doen en ik ben master πŸ™‚
Heb al een firespray en een b-wing in de kast leggen πŸ˜€

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Posted : 23/12/2004 10:27 am
Lantern
(@lantern)
Illustrious Member Admin

Over de nieuwe schepen uit ROTW is dit het nieuws:

What certifications will be required to pilot the new starships, especially the Episode 3 ones?

The new Episode III ships in the Rage of the Wookiees – Anakin’s Starfighter, Grievous’s Starfighter and the ARC-170 will not be faction specific and the required pilot certification for all the expansion ships will be tier 4.

Nou voor iedereen dus πŸ˜€

Joohoo - ik wil die Grievous Bak πŸ˜€

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Posted : 13/04/2005 2:24 am
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