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Chapter 7 officer changes

sytes
(@sytes)
Noble Member

Here's what will be showing up on test center soon:

- Officer AOEs now use same action/damage efficiency as commando grenades.
- Officer AOE attacks have seperate cooldowns rather then some being shared.
- Tactics now increases Dodge and Constitution.
- Advanced Tactics also reduces chance to be critically hit.
- Paint Target decreases Dodge, Parry chance and increases critical chance.
- Focus Fire increases Strikethrough chance, Strikethough value and chance to be critical hit.
- Superior Firepower Cooldown reduced to 13 minutes. Duration increased to 30 seconds.
- Scatter now cures / prevents slowing effects.
- Drillmaster now improves all damage and action costs, rather then just pistols.
- Supply drop health and tactical stims now come with 4 charges. These items will now last for five hours until poofing instead of only 1 hour.
- Tactical Stims now buff one or more or all of the following (depending on level of the officer): Constitution, Critical Chance, Dodge, Action Cost and Damage.
- Sure Shot can now be used with melee weapons.

Quote
Topic starter Posted : 26/09/2007 10:45 pm
 Leto
(@leto-the-mandorine)
Illustrious Member

hmhm flinke verbeteringen en interessanter gemaakt.
wellicht om Officer meer te promoten en ook battles aan te wakkeren.

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Posted : 26/09/2007 11:19 pm
Lantern
(@lantern)
Illustrious Member Admin

Aardige tweaks voor de Officer.

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Posted : 27/09/2007 2:27 am
Abib
 Abib
(@abib)
Noble Member

Ziet er goed uit....

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Posted : 04/10/2007 12:06 am