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Creature Handler & Bio Engineer komen terug (hoax?)

Lantern
(@lantern)
Illustrious Member Admin

    Chalas wrote:
    So Helios...  can you tell us a definite no that CH won't be returning before the end of the year?

Yes, I could say that Creature Handler will definitely not be returning before the end of the year.

-The Dark Lord Helios ::) ::) ::) ::) ::)
-Lead Designer
"I run with scissors."

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Topic starter Posted : 04/11/2006 6:08 pm
Leto
 Leto
(@leto-the-mandorine)
Illustrious Member

ja lol schieten we lekker mee op...  :-

The Mandorine

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Posted : 05/11/2006 1:01 pm
Dashea
(@dashea)
Illustrious Member

Snap niet waarom ze de NGE gedaan hebben als ze toch alles terugmaken....

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Posted : 05/11/2006 1:02 pm
Lantern
(@lantern)
Illustrious Member Admin

Bij de laatste Podcast van mrBubble & Yivitz hebben ze een interview met een gast uit de gaming industry die toelicht waarom SOE & LEC dit gedaan hebben.

Conclusie NGE implentatie: waarom maakt SWG zo weinig geld t.o.v. World of Warcraft - > NGE is het antwoord dacht men  😮

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Topic starter Posted : 06/11/2006 12:46 pm
(@xcaret)
Prominent Member

Bij de laatste Podcast van mrBubble & Yivitz hebben ze een interview met een gast uit de gaming industry die toelicht waarom SOE & LEC dit gedaan hebben.

Conclusie NGE implentatie: waarom maakt SWG zo weinig geld t.o.v. World of Warcraft - > NGE is het antwoord dacht men  😮

Bewijst maar weer is dat ze bij SOE niet moeten denken 😛 Gewoon naar ons luisteren. Als ze pre-cu gewoon goede fixes hadden doorgevoert (zoals CM fixen, en legandary weapons, jedi ook misschien ;)) en goede content hadden toegevoegt was dit spel een mega concurrent van WOW geweest

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Posted : 06/11/2006 5:19 pm
Dashea
(@dashea)
Illustrious Member

Wat Xcaret zegt, niet denken want dan gaat het fout bij SOE... en geef iedere werknemer een cursus "Hoe leer ik goed te luisteren naar de klanten van SOE".

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Posted : 06/11/2006 5:26 pm
Lantern
(@lantern)
Illustrious Member Admin

Creature Handler and Bio Engineer will not be returning to SWG.  The code for those profession is imcompatible with this version of SWG.  If Creature Handler gameplay is to return to the game, most of those system will need to be re-written.  To prevent confusion, we would call this new version Beast Mastery and Genetic Engineering.  This is a brainstorming concept document.  Implementation or scheduling is neither guaranteed nor implied.  This is simply a "Request For Comments".

          A new set of expertise would be introduced that allow players to gather creature eggs throughout the galaxy.  These eggs can be hatched into baby versions of existing SWG creatures (“hatchlings”) using player crafted incubators.  Once a hatchling is born it must be physically and emotionally cared for.  Creatures progress, as a function of time, through various stages of development including the hatchling, juvenile, adult and elder phases.  Each phase of development has a specific purpose in the life of a creature.  For instance, a creature can no longer learn tricks once it reaches the elder phase of development.  If a creature is to be genetically mutated into a ferocious creature (combatant) it must be mutated during the juvenile phase.  The hatchling phase is most important in determining the base stats of the creature (physical).  So on, and so forth.

Each creature has a shared set of stats that will change depending on how well the creature is cared for.  Each creature will have different beginning values for each of these stats.  In this way, some creatures will be naturally better for some tasks than others.

All creatures start off as domesticated pets that have no combat value.  Domesticated pets can learn a number of abilities (“tricks”). Tricks must be practiced by the pet in order for the pet to reliably perform the trick on command (use based skill gain).  Until the pet reaches the elder phase, the pet’s progress for each of the tricks it is learning can and will decay if the tricks aren’t repeatedly practiced.  Once a pet reaches the elder phase all skill gains are locked and no new tricks can be learned.

While a pet is in the juvenile phase of development, it can be mutated into a ferocious combatant.  Depending on the physical condition of the pet, it may or may not die (permanently) during the mutation process.  Once a creature has been successfully mutated into a ferocious creature it unlearns all of their domestic tricks as a result of the genetic stresses of the mutation process.  Once successfully mutated, however, creature gains access to a new set of combat tricks.  Controlling a ferocious creature requires the handler to devote some amount of concentration to the pet, thus reducing the attack speed of the handler by some percentage.

-The Dark Lord Helios
-Lead Designer
"YEEEE-HAAAWWW!"

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Topic starter Posted : 09/11/2006 12:28 am
Leto
 Leto
(@leto-the-mandorine)
Illustrious Member

dat klinkt nou weer es heel leuk.

komt het toch 'terug' hetzij in een heel aangepaste vorm.

The Mandorine

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Posted : 09/11/2006 11:26 am
Lantern
(@lantern)
Illustrious Member Admin

Jip gaat wel ten koste van je Expertise  😛 als ik het goed lees

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Topic starter Posted : 09/11/2006 12:04 pm