The fun factor for spies often lies in how sneaky they are and the types of cool gadgets they use to get the job done. This is exactly where we want to go with the first level of profession specialization with the spy profession.
As part of the Stealth and Gadgets changes, other professions will be getting some benefits as also. We're going to include those changes as part of this post.
Stealth and Gadgets Overview
Stealth skills are being made to be more fun, useful and engaging.
We are adding player deployable traps & trap triggers.
We are also adding the concept of hiding & detecting traps as well as detecting hidden players.Stealth Changes
Spy's stealth high level abilities are being changed to be based on your Action costs. This way, you can manage your action cost modifiers to affect how long or short your stealth abilities will be in effect. This can potentially be infinite if you manage your gear and buffs the right way.When you run out of Action, you will become visible.
Camouflage skill modifiers will drop on specific camouflage clothing. In-Game items that used the old camouflage modifiers can also be used for this purpose.
Smuggler will be granted the "Hide" ability. This will work similar to the Spy's Smoke Grenade in that you can't move or attack while using this ability to evade an enemy.
Jedi will be granted the "Force Cloak" ability. This is also similar to Smuggler's "Hide" in that you can't move or attack while using this ability to evade an enemy.
Traps & Triggers
Traps will be added into the game and you will have a variety of triggers that you can use to set off the traps. A player can deploy a trap in the world as long as there are no other traps close by.4 new trap types will be available from faction recruiters. Here they are:
HX2 Mines: These are heavy, explosive mines that can be used by Commandos only.
Flash-Bang Traps: These can be used by Commandos, Bounty Hunters & Spies.
Caltrop Mine: This is a Movement Snare and can be used by Commandos, Bounty Hunters & Spies.
Kamino Dart Trap: This trap is a Poison Damage-Over-Time (DoT) attack that can only be deployed by spies.2 different kinds of Trigger Types will be available from faction recruiters:
Remote trigger: This allows you detonate a single trap or mine from a distance.
Timer trigger: This allows you to set a variable timer to detonate the trap or mine after a specific period of time has elapsed.Spies, Bounty Hunters & Commandos will be able to hide their own traps from view - - nobody at all will be able to see the traps.
Detect Hidden
As part of the stealth changes, we have some additional details that will enhance the following professions:Jedi will be given the "Sense Danger" ability which allows them to reveal hidden Traps, Players and Creatures.
Bounty Hunters will be given the "Detect Camouflage" ability which allows them to reveal hidden Players and Creatures, but not traps. The exception here will be Force Cloaked players (which in fact cannot be detected by anyone).
Smugglers will be able to purchase Chaff Flares from faction recruiters which will allow them to reveal hidden traps.
Smugglers & Commandos will be given the ability to Disarm hostile traps.
These changes will be coming together to create a lot of new combat interactions and I'm looking to find out how you see these changes improve your professions and overall combat in the game.I'll be checking the thread over the holidays, so please be sure to post your opinions and ideas.
Thanks!
Klinkt goed, ben geen spy dus weet ook niet het effect ervan 🙂
Hmmmmm....misschien is het tijd om mijn Officer te respeccen...
Deze veranderingen zien er best goed uit. Lijkt er een eetje op dat er weer wat complexiteit in het spel wordt gebracht. 🙂