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Lantern
(@lantern)
Illustrious Member Admin

Iemand deze film gezien? van de gasten van SWGEMU?

Very impressing - Ze hebben de PRE CU client weten de draaien op een eigen server. :ohmy: :ohmy:

Dit is hun Forum: http://forums.swgemu.com/index.php

De film kan je hier downloaden.

:ohmy: :ohmy: :ohmy:

SOE/LA zullen niet blij zijn - de gasten van SWGEMU ook niet als de batterij advocaten dadelijk voor de deur hebben staan :).

Wel gave actie !

Quote
Topic starter Posted : 27/06/2006 2:28 am
Dashea
(@dashea)
Illustrious Member

Heb het gezien, erg cool op zich

ReplyQuote
Posted : 27/06/2006 1:47 pm
Lantern
(@lantern)
Illustrious Member Admin

Film werkt perfect - hij streamt hem

ReplyQuote
Topic starter Posted : 28/06/2006 1:30 am
(@xcaret)
Prominent Member

Imoan wrote:

SOE/LA zullen niet blij zijn - de gasten van SWGEMU ook niet als de batterij advocaten dadelijk voor de deur hebben staan :).

Wel gave actie !

MR Smedley, dat meesterbrein van SOE heeft gezegt dat SOE niks zal ondernemen, en dat de kans zelfs groot zou zijn dat hij de makers van EMU aan zou nemen als ze erin zouden slagen

http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=874301&view=by_date_ascending&page=1 lees dit maar door als je me niet gelooft 😛

ReplyQuote
Posted : 28/06/2006 3:42 am
(@owoliega)
Prominent Member

nou als dat zo is hebben we gelijk een pre cu server

Alhoewel ze aannemen om dan verder te doen met de nge shit?

Als ze loslopen kan je ze niks verplichten als ze voor je werken kan je ze alles laten doen.

ReplyQuote
Posted : 28/06/2006 11:08 am
(@xcaret)
Prominent Member

owoliega wrote:
nou als dat zo is hebben we gelijk een pre cu server

Alhoewel ze aannemen om dan verder te doen met de nge shit?

Als ze loslopen kan je ze niks verplichten als ze voor je werken kan je ze alles laten doen.

is ook zo, maar als SOE ff laat zien wat ze kunnen verdienen bij ze zullen ze snel SWG EMUlaten varen denk ik 😛

ReplyQuote
Posted : 28/06/2006 4:40 pm
sytes
(@sytes)
Noble Member

sytes de wookie op een test (party) server

<img class="go2wpf-bbcode" src=" ">

Post edited by: sytes, at: 2006/07/17 21:10

Post edited by: sytes, at: 2006/07/17 21:11

ReplyQuote
Posted : 17/07/2006 11:10 pm
Lantern
(@lantern)
Illustrious Member Admin

Cool

Dat wil ik ook 😛

Wanneer komt de HOW TO 😛 sytes

ReplyQuote
Topic starter Posted : 18/07/2006 1:24 am
Lantern
(@lantern)
Illustrious Member Admin

Ze zijn nu bij Revision 106

Update Log!
Revision: 106
Author: anzel
Date: 01:39:21, 18 July 2006
Message:
1.) Initial handling of burst run. There's probably a more elegant way to do it but for now we can at least modify the run

speed...
----

Revision: 105
Author: Antman
Date: 22:51:43, 17 July 2006
Message:
Building fix.
----

Revision: 104
Author: Antman
Date: 21:49:34, 17 July 2006
Message:
A very slight movement fix... Pre-CU and NGE logs show the timer incrementing by 1 before sending out.
----

Revision: 103
Author: anzel
Date: 21:38:14, 17 July 2006
Message:
1.) Added a SendSystemTell function to provide feedback to the Player
2.) Replaced all LOG entries in the @ commands to send

system tells instead
----

Revision: 102
Author: Joker
Date: 11:38:49, 17 July 2006
Message:
Linux stuff added Smile
----

Revision: 101
Author: Joker
Date: 11:23:13, 17 July 2006
Message:
cleanup and a few queue fixes.
----

Revision: 100
Author: Joker
Date: 09:34:33, 17 July 2006
Message:
ack and disconnect don't belong in the queue.
----

Revision: 99
Author: Joker
Date: 08:24:50, 17 July 2006
Message:
Changed starting location to theed in Char Creation
Throttled the packet queue to only send 5 packets at a time until that set

is acked.
----

Revision: 98
Author: Antman
Date: 07:06:36, 17 July 2006
Message:
Fixed a big issue regarding the packet queue.... at least, I think that I fixed it.
----

Revision: 97
Author: Antman
Date: 05:26:20, 17 July 2006
Message:
Fix for posture speed.
----

Revision: 96
Author: Antman
Date: 03:12:58, 17 July 2006
Message:
Some work on movement was done... it's not perfect yet.
Added a little more than 5 minute save timer for characters.
Added a

limit on warp so you can't warp off the map; normally the client won't allow it, but you never know.
----

Revision: 95
Author: Antman
Date: 22:27:06, 16 July 2006
Message:
When you add supposed STL fixes, keep in mind that Wooks have no last name.
----

Revision: 94
Author: Antman
Date: 22:09:48, 16 July 2006
Message:
A fix for the INTPacket -- I forgot a break;.
----

Revision: 93
Author: daxxar
Date: 22:07:37, 16 July 2006
Message:
Added PlatformDependent.cpp and PlatformDependent.h.
These files define useful macros (for portability issues) re. platform

and compiler.
They also provide alternatives and implementations of API-functions not implemented on specific platforms.
Cleaned up a lot of files to use these macros instead of checking various defines.
Cleaned up ZoneServer.cpp and

LoginClient.cpp to use inet_aton, and made an implementation of inet_aton for win32. (Based on the old WSAStringToAddress

hack)
Removed duplicate #include in Timer.h.
----

Revision: 92
Author: Antman
Date: 21:26:02, 16 July 2006
Message:
Linux Fix -- apparently Linux does not have that function?
----

Revision: 91
Author: Antman
Date: 21:04:46, 16 July 2006
Message:
A small fix for a tell that was pointed out -- Needed more verification -- caused it to crash in odd circumstances (IE, when

Character Creator was used)
----

Revision: 90
Author: Antman
Date: 20:40:05, 16 July 2006
Message:
Fixed position updates -- you guys missed an opcode and it was corrupting stuff. Ultra smooth now.
I also added /tell support.
----

Revision: 89
Author: Antman
Date: 17:01:07, 16 July 2006
Message:
Fixed a tiny timer issue.
Added ChatHandler and CreationHandler CPP files -- I will let you guess as to what they do. Updated

PlayerHandler to accomodate them, as well as ZoneClient.
Updated Unit.cpp so that Wookies can never have last names.
Zone

project file modified for new files.
----

Revision: 88
Author: daxxar
Date: 14:15:38, 16 July 2006
Message:
Errors.h now has std::string (Headers shouldn't rely on the code including it to import stuff to the namespace.), and includes

.
Database_MySQL now has EscapeString() which does proper escaping inline on a string (instead of converting to a char

and shiz).
Database_MySQL::SavePlayer now uses the above escaping on name etc, to prevent bogus stuff.
PlayerHandler now checks

for a newly implemented Exception wether or not the query failed.
Fixed the Save-query to actually work. (I'm assuming one's

supposed to *update* infofield, not make sure it's what it used to be?)
----

Revision: 87
Author: Joker
Date: 09:32:05, 16 July 2006
Message:
Auto Registration is implemented. Set AutoReg in swgemu.conf to 0/1 to enable/disable. It registers an account if you log in to

an account that does not exist and AutoReg is enabled.

Second fix is Client object delete's in the Server destructor(s) this

was a serious overlook in memory leaks, sorry bout that!
----

Revision: 86
Author: Antman
Date: 06:39:28, 16 July 2006
Message:
This includes an SQL change as well as fixes for the latest GCC.
NOTE, AGAIN, YOU MUST FLUSH AND RELOAD YOUR SQL. Beau!
----

Revision: 85
Author: daxxar
Date: 06:34:53, 16 July 2006
Message:
Fix for the atoi()-problems. Now only use stringstream (properly).
----

Revision: 84
Author: Antman
Date: 06:18:51, 16 July 2006
Message:
This includes several fixes:

The Timer for Linux (and in some cases Windows) is fixed up... from what I have heard it should

function on 99% of systems (the last 1% being old stuff).

I have also added a "GalaxyID" field to the conf file... it is

defaulted to 2... change it if you must.
----

Revision: 83
Author: Antman
Date: 04:22:29, 16 July 2006
Message:
This is a timer fix. Some people pointed out that the timer overflows, and causes the server to absolutely choke. I have fixed

this... it should also work properly on UNIX now -- I believe the timer is POSIX-conformed.
----

Revision: 82
Author: Antman
Date: 03:45:35, 16 July 2006
Message:
People were clamoring for a character insert, so here he is--'smelly mcgee'. Sorry to make this a revision, but what was I

going to do, wait for ANOTHER huge fix and sort of stick this in there?
----

Revision: 81
Author: Antman
Date: 03:29:36, 16 July 2006
Message:
Fix for the SQL script (I forgot that I added a row!)
My last update was no biggy... you need to redo your SQL though. Or it

will choke.
----

Revision: 80
Author: Antman
Date: 03:15:51, 16 July 2006
Message:

----

Revision: 79
Author: daxxar
Date: 02:11:25, 16 July 2006
Message:
Disabled 'Verbose Linking'.
----

Revision: 78
Author: Antman
Date: 00:54:51, 16 July 2006
Message:
Chat bubble fix -- no one touch the values I changed; I guess they must be static -- no way I could have known.
----

Revision: 77
Author: Antman
Date: 00:32:03, 16 July 2006
Message:
This fix makes ALL moods and submoods (IE, shout, inquire, etc) work with chat. Yay.
----

Revision: 76
Author: Antman
Date: 20:16:32, 15 July 2006
Message:
Fix for targetted emotes and various moods.
----

Revision: 75
Author: daxxar
Date: 16:34:02, 15 July 2006
Message:
illuminatus's fix for removal of "Managed C++-style iteration". *shiver*
Now uses default STL-iteration. Should be more

portable.
----

Revision: 74
Author: anzel
Date: 15:25:41, 15 July 2006
Message:
Added for the @shuttle command
----

Revision: 73
Author: anzel
Date: 15:20:59, 15 July 2006
Message:
1.)New SQL Script by snow.
2.)@shuttle destinations are now pulled from the db
----

Revision: 72
Author: Joker
Date: 12:31:57, 15 July 2006
Message:
commenting linux code != fix
----

Revision: 71
Author: Antman
Date: 11:13:21, 15 July 2006
Message:
I don't know if this will fix the log-in issue, but it fixes more bugs.
Also, I like pointers. Scotchy Scotch Pointers.
----

Revision: 70
Author: Antman
Date: 09:33:47, 15 July 2006
Message:

----

Revision: 69
Author: Antman
Date: 07:07:25, 15 July 2006
Message:
This is a minor fix for emotes and the character creator.
----

Revision: 68
Author: Antman
Date: 05:50:21, 15 July 2006
Message:
Sanity Check. This also fixes an extremely minor issue... no need to redo your SQL or anything.
----

Revision: 67
Author: Antman
Date: 04:51:23, 15 July 2006
Message:
This fixes various Character Creator errors.
This also statics their galaxy to 2.
For some reason, targetted emotes fail.
----

Revision: 66
Author: Antman
Date: 03:20:55, 15 July 2006
Message:
Big changes... character creation, etc.
Might have broken some stuff, if so, fix it.

WARNING: NEW SQL... REPLACE YOUR OLD

SETUP WITH THIS ONE.
----

Revision: 65
Author: ritter
Date: 01:26:13, 15 July 2006
Message:
Added "status" and "debug" console commands to the server. Status reports back the number of connections, debug toggles on/off

some of the error reporting such as invalid clients.
----

Revision: 64
Author: anzel
Date: 22:39:29, 14 July 2006
Message:
Please do not replace atoi() unless the solution works. Just because it compiles doesn't mean the player is saving. Please

test to make sure the player saves before replacing atoi()
----

Revision: 63
Author: daxxar
Date: 22:37:13, 14 July 2006
Message:
#include "item.h" -> "Item.h"
Remove 'abstract' from Item class definition.
----

Revision: 62
Author: anzel
Date: 21:36:59, 14 July 2006
Message:
Player save fixes
----

Revision: 61
Author: daxxar
Date: 21:31:35, 14 July 2006
Message:
Fixed a wrong indent, fix for semi-broken names. (Chopped a letter Wink
----

Revision: 60
Author: anzel
Date: 21:11:48, 14 July 2006
Message:

----

Revision: 59
Author: daxxar
Date: 21:02:04, 14 July 2006
Message:
Broken indenting, just fixed it. (HATE ME) Neutral
----

Revision: 58
Author: daxxar
Date: 20:56:15, 14 July 2006
Message:
Fixed some linux crash (I believe), eh. Smile
----

Revision: 57
Author: anzel
Date: 20:43:46, 14 July 2006
Message:
One more small VSS project fix for the zone. Sorry guys.
----

Revision: 56
Author: anzel
Date: 20:39:31, 14 July 2006
Message:
Fix for solution problem.
----

Revision: 55
Author: anzel
Date: 20:28:04, 14 July 2006
Message:
Added initial classes for Items, Weapons, Wearables, Consumables, etc. I am building these now but wanted to get them in the

solution.
----

Revision: 54
Author: anzel
Date: 20:24:53, 14 July 2006
Message:
1.) Changed LogoutPlayer to SavePlayer. 2.) Some @ commands will now save the player upon execution. 3.) Added the @save

command to save the current character to the db.
----

Revision: 53
Author: daxxar
Date: 17:47:26, 14 July 2006
Message:
Constified ptr arguments for Database_MySQL::Connect.
Removed useless variable 'Con' from Database_MySQL.
Made Database_MySQL

throw an exception that's handled if it can't connect.
Made Login-/Zoneserver show why it failed connecting to DB:
----

Revision: 52
Author: daxxar
Date: 17:11:02, 14 July 2006
Message:
Full reindent. Meep!
vim -c 'norm gg=G' -c x '{}' \; # + sane .vimrc-values. Wink
Also added vim-modeline, as such: // vim:set

expandtab shiftwidth=4 softtabstop=4:
----

Revision: 51
Author: daxxar
Date: 16:17:11, 14 July 2006
Message:
Normalized all line-endings. Smile
Set svn:eol-style = native. Very Happy
----

Revision: 50
Author: daxxar
Date: 14:52:34, 14 July 2006
Message:
Fixed a lot of warnings (signed/unsigned, etc):
source now compiles cleanly under Linux with -Wall, only 'unused variable' and

'defined but not used'-warnings left.
Fixed buggy #if COMPILER-stuff, this didn't work (because we hadn't defined COMPILER,

COMPILER_MICROSOFT, etc, anywhere).
Cleaned up Common.h and a couple of other files.
----

Revision: 49
Author: Joker
Date: 13:06:36, 14 July 2006
Message:

----

Revision: 48
Author: Joker
Date: 13:05:06, 14 July 2006
Message:
Alright. this should be the nail in the coffin for QuadTree issues. its still not 100%, but it should at least function without

error. also fixed character id issues they now support high-number id's much better.
----

Revision: 47
Author: Antman
Date: 09:50:16, 14 July 2006
Message:
This changes the appearance field of character from a mediumtext (stored it incorrectly, AND was waaay too big) to a blob.

This makes appearance work better, and will be used heavily, cough cough, in the near future.
----

Revision: 46
Author: daxxar
Date: 09:27:28, 14 July 2006
Message:
Fixed to suppress 'Deprecated'-messages under win32.
Fixed some warnings all around.
Applied compholio's newest config patch,

with some slight modifications to make it more suited for win32.
Added Nom's fix for itoa() being unavailable on Linux (now

uses stringstream).
Changed deps on the Win32-project to make it compile on a 'clean compile', instead of requiring two

compiles.
IMPORTANT: MOVED conf/Core.conf to swgemu.conf! YOU NEED TO MOVE YOUR CONFIG.
----

Revision: 45
Author: Joker
Date: 05:09:23, 14 July 2006
Message:
does this fix it?
----

Revision: 44
Author: Antman
Date: 05:00:05, 14 July 2006
Message:
Antman: Forgot to tag the Appearance String.
----

Revision: 43
Author: Joker
Date: 05:00:00, 14 July 2006
Message:
this work? heh
----

Revision: 42
Author: Antman
Date: 04:55:26, 14 July 2006
Message:
Antman:

Nothing fixed, however, I created a structure (commented) in ZoneClient::HandleCreateChar to aid in it's usage.

So,

yeah, hop to it!
----

Revision: 41
Author: Joker
Date: 04:15:24, 14 July 2006
Message:
whoops. don't mind that project update. that'll be for later Smile
----

Revision: 40
Author: Joker
Date: 04:14:19, 14 July 2006
Message:
Okay, here comes a "hack" fix for crashing when trying to send packets to players that are no longer connected. this should

also semi-fix relogins. please test thoroughly and report any issues to me directly.

this is not a perm fix. QuadTree needs to

be fixed for a perm solution.
----

Revision: 39
Author: Antman
Date: 02:32:38, 14 July 2006
Message:
Antman

I was told this was needed, and I confirmed that it does indeed help.
----

Revision: 38
Author: Antman
Date: 02:29:29, 14 July 2006
Message:
Antman

Targets are reset after terrain loads... including things like @setheight and so forth. This fixes that.
----

Revision: 37
Author: Antman
Date: 02:13:49, 14 July 2006
Message:
Antman---

Added (and fixed) the Chat Mood Stuff.
Fixed various warnings, and added a define to stop VC from complaining about

secure functions.
----

Revision: 36
Author: anzel
Date: 02:09:58, 14 July 2006
Message:
1.) All @ commands are now case INsensitive. 2.) Fixed @setFirstName and @setLastName 3.) Cleaned up @ command... removed

commented code... etc. 4.) Added character logout code courtesey of Akimaki
----

Revision: 35
Author: Antman
Date: 01:38:32, 14 July 2006
Message:
Queue Fix - Antman
----

Revision: 34
Author: daxxar
Date: 00:22:24, 14 July 2006
Message:
Normalized some line-endings. Should compile under Win32 again. (hack)
----

Revision: 33
Author: daxxar
Date: 23:51:45, 13 July 2006
Message:
Mostly compile without hassle on *nix. (if you have a Makefile Wink
Adds support for BindIp, ZoneBindIp and LoginBindIp in

config, which allows you to bind on only a single IP.
Makes it look for ~/.swgemurc on *nix. (instead of conf/Core.conf) --

Thanks to Compholio for this idea. Smile
Removed some pieces of useless code, fixed some warnings, renamed log.{h,cpp} to

Log.{h,cpp}
Fixed teh hidden bug in UpdateZone()
Perhaps something else.
----

Revision: 32
Author: Joker
Date: 23:42:29, 13 July 2006
Message:
yavin fix
----

Revision: 31
Author: Joker
Date: 23:25:07, 13 July 2006
Message:
MOVEMENT! woohoo
----

Revision: 30
Author: Antman
Date: 22:02:24, 13 July 2006
Message:
Checkin Fix -- Ant
----

Revision: 29
Author: Antman
Date: 21:56:50, 13 July 2006
Message:

----

Revision: 28
Author: anzel
Date: 20:22:55, 13 July 2006
Message:
Validation for @setSpecies
----

Revision: 27
Author: anzel
Date: 20:16:55, 13 July 2006
Message:
Fix for sullustan. Thanks to matdabomb for testing...
----

Revision: 26
Author: Antman
Date: 20:08:05, 13 July 2006
Message:
Antman - Targetting Fix... Fix.
----

Revision: 25
Author: anzel
Date: 19:50:24, 13 July 2006
Message:
Fix for height and shuttle
----

Revision: 24
Author: Antman
Date: 19:45:23, 13 July 2006
Message:
Antman - Targetting Fix.
----

Revision: 23
Author: anzel
Date: 19:27:53, 13 July 2006
Message:
Additional bug fixes for the @ commands
----

Revision: 22
Author: anzel
Date: 19:17:52, 13 July 2006
Message:
1.)Moved Antman's netowrk code into UpdateZone. 2.) Added network support for @shuttle, @setSpecies, @setHeight. 3.) Fixed a

problem where @shuttle would shuttle randomly with invalid destination.
----

Revision: 21
Author: anzel
Date: 18:08:04, 13 July 2006
Message:
1.) Added additional @shuttle destinations courtesy of Shaitan. 2.) Removed unecessary Inserts so Joker wouldn't kill me. 3.)

Updated the @shuttle to use Antman's warp handler.... 4.) Removed the @setGender which was commented out...
----

Revision: 20
Author: Joker
Date: 12:29:29, 13 July 2006
Message:
this is what i got on movement atm. has basically no affect on the players. *shrug* someone else fi it Razz
----

Revision: 19
Author: Antman
Date: 08:46:31, 13 July 2006
Message:

----

Revision: 18
Author: Joker
Date: 08:20:13, 13 July 2006
Message:
fixes for multiplayer again. a hopeful fix for logging in the same character multiple times. please test the latter.
----

Revision: 17
Author: Antman
Date: 06:21:30, 13 July 2006
Message:
Am-This will stop you from joining kneeling.
----

Revision: 16
Author: Antman
Date: 06:09:23, 13 July 2006
Message:
Posture/Stance Fix
----

Revision: 15
Author: anzel
Date: 05:51:06, 13 July 2006
Message:

----

Revision: 14
Author: Joker
Date: 04:59:52, 13 July 2006
Message:
new crc fix
----

Revision: 13
Author: Antman
Date: 04:59:24, 13 July 2006
Message:

----

Revision: 12
Author: Antman
Date: 04:53:03, 13 July 2006
Message:

----

Revision: 11
Author: anzel
Date: 04:41:00, 13 July 2006
Message:
1.) Fixed problem with null last names crashing the Login
----

Revision: 10
Author: anzel
Date: 04:39:20, 13 July 2006
Message:
New DB Schema by snow. This will blow away your existing data so be careful.
----

Revision: 9
Author: Antman
Date: 04:36:40, 13 July 2006
Message:
Removed file/folder
----

Revision: 8
Author: Antman
Date: 04:36:02, 13 July 2006
Message:
Antman Fixes
----

Revision: 7
Author: Antman
Date: 04:33:53, 13 July 2006
Message:
Made a mistake.
----

Revision: 6
Author: Antman
Date: 04:33:04, 13 July 2006
Message:
Antman Fixes -- wish I knew SVN.
----

Revision: 5
Author: Joker
Date: 08:39:35, 12 July 2006
Message:
okay

possible fix for multi-player
----

Revision: 4
Author: Joker
Date: 08:29:28, 12 July 2006
Message:

----

Revision: 3
Author: Joker
Date: 09:02:22, 10 July 2006
Message:
debug/ defaults
----

Revision: 2
Author: Joker
Date: 07:54:29, 10 July 2006
Message:
fix for zthread. sorry Smile
----

Revision: 1
Author: Joker
Date: 06:41:42, 10 July 2006
Message:
Initial commit

ENJOY!
----

ReplyQuote
Topic starter Posted : 18/07/2006 5:10 pm
Lantern
(@lantern)
Illustrious Member Admin

Imoan is ook al PRE CU geweest 🙂

Het is niet zo moeilijk te installeren.

ReplyQuote
Topic starter Posted : 18/07/2006 6:30 pm
sytes
(@sytes)
Noble Member

als je het ok wil proberen zo kan je het doen

dounload de swgemu prog http://www.emukettemoor.com/swgemu_client.zip en doe die in je swg dir

en dounload de SWGE Launchers http://blog.filefront.com/TheImperial/4469/

en zoek ff een surver

http://forums.swgemu.com/viewforum.php?f=3

http://www.xtremetop100.com/star-wars-galaxies

enige probleem wat ik heb is als ik 1x op een surver ben geweest ik niet meer op die surver komt

waneer komt de sta surver ?

hier nog ff de handmatige opsie

-------------------------------------------------------------------------
SWGEmu - Setting up and running the Publish 12.1/13 Client. By Ultyma.
(c)2006 SWGEmu Team. www.swgemu.com
-------------------------------------------------------------------------
1) Download the client http://www.emukettemoor.com/swgemu_client.zip

SWG TRES IF YOU NEED THEM
-------------------------
http://forums.station.sony.com/swg/board/message?board.id=Techsupport&message.id=295177

2) Extract the archive to your SWG directory. (Usually c:\program files\StarWarsGalaxies)

3) Open up swgemu_login.cfg in notepad, and change the loginServerAddress0 IP address to 213.200.95.13

4) Right click swgemu.exe and create a shortcut to it.

5) Right click the newly created shortcut, and change the Target field to the following:
"C:\Program Files\StarWarsGalaxies\SWGEmu.exe" -- -s Station subscriptionFeatures=1 gameFeatures=255

Note: If your SWG directory is different just modify that to the correct path. Leave the quotes on!

6) To run the game, just double click the shortcut. Voila. That simple. Login, and have fun.

NOTE:
If you are having problems getting the skill/emote/mood list to show up, its because its an error
between publish 12.1 and publish 13.

If you have SWG Explorer, open up the patch_12_00.tre. And extra ui_skill.inc from /ui to /ui in your
StarWarsGalaxies directory.

That SHOULD fix the skills/emotes not showing up in the command browser.

CRASHES
--------------
ERROR: unknown location : FATAL 82674e4e: unsupported SlotIdManager file format [0004]
CAUSE: You dont have all of the patches.
SOLUTION: Patch your SWG installation to AT LEAST publish 13.

Post edited by: sytes, at: 2006/07/18 19:34

ReplyQuote
Posted : 18/07/2006 9:33 pm
Lantern
(@lantern)
Illustrious Member Admin

Hmzz.
We're sorry, but you have been banned from using this site.

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trolling gameplay discussion with emu stuff

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Hmzz 🙁

Ik had alleen een link gepost over de vele emu servers

http://www.xtremetop100.com/star-wars-galaxies

nou nog 14 dagen te gaan voor de unban.

Hier nog wat emu updates
Revision: 112
Author: Joker
Date: 07:01:54, 19 July 2006
Message:
fixed cur ham - 200. sorry Smile
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Revision: 111
Author: Joker
Date: 06:43:01, 19 July 2006
Message:
meh you don't get a big commit message this time;

hair added. we need to patch character creation to add shared_ to the start of the hair file name (ie make it shared_hair_race_gender_#.iff with the rest of the path befor eit untouched)

tangible object system added

inventory works

factions/overt/covert/player/npc/tef flag packet added and gm commands to go with it (@setfaction which tages imp, reb and neut and @settype which takes values 0-30, figure em out yourself Razz)
antman's npc stuff was overwritten but will be back
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Revision: 110
Author: Antman
Date: 23:11:57, 18 July 2006
Message:
Small movement fix... not really a fix, but better than before.
Fixed planetary time... clients should now be synchronized.
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Revision: 109
Author: anzel
Date: 23:04:18, 18 July 2006
Message:
1.) Added @warpplayer and @playerwarp courtesy of Shaitan
2.) Added a packetstring propety to the ByteBuffer so that we can see what packets look like in plain text similar to the sniffer. Now we can compare Ulty's stuff to our stuff...
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Revision: 108
Author: daxxar
Date: 22:49:36, 18 July 2006
Message:
svn propset svn:executable yes
it should now (properly) set files to have the +x mode when checked out on *nix. Smile
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Revision: 107
Author: Joker
Date: 14:26:52, 18 July 2006
Message:
creo1/4 added. ham properly implemented. added structs for waypoints and experience

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Topic starter Posted : 19/07/2006 12:25 pm
 Imia
(@imia)
Noble Member

Jij bent banned, nou nou..

ReplyQuote
Posted : 19/07/2006 12:31 pm
sytes
(@sytes)
Noble Member

nog ff wat pic van de swgemu

<img class="go2wpf-bbcode" src=" ">

<img class="go2wpf-bbcode" src=" ">

<img class="go2wpf-bbcode" src=" ">

<img class="go2wpf-bbcode" src=" ">

Post edited by: sytes, at: 2006/07/19 12:43

ReplyQuote
Posted : 19/07/2006 2:42 pm
Lantern
(@lantern)
Illustrious Member Admin

Je kan nu ook gratis warpen :whistle:
HOW TO USE:
@
example: @dant_mining_op

You can also warp to any location, @warp 4543 -454.

coronet_starport
coronet_shuttle_a
coronet_shuttle_b
tyrena_starport
tyrena_shuttle_a
tyrena_shuttle_b
kor_vella_starport
kor_vella_shuttle
doaba_guerfel_starport
doaba_guerfel_shuttle
bela_vistal_shuttle_a
bela_vistal_shuttle_b
vreni_island_shuttle
dant_mining_op
dant_imperial_op
dant_agro_op
dath_trade_op
dath_science_op
endor_smuggler_op
endor_research_op
nym_stronghold
theed_starport
theed_shuttle_a
theed_shuttle_c
theed_shuttle_b
keren_starport
keren_shuttle_south
keren_shuttle
kaadara_starport
kaadara_shuttle
moenia_starport
moenia_shuttle
deeja_peak
lake_retreat
restuss_starport
restuss_shuttle
narmle_starport
narmle_shuttle
rori_rebel_op
dearic_starport
dearic_shuttle
nashal_starport
nashal_shuttle
talus_imperial_opt
mos_eisley_starport
mos_eisley_shuttle
bestine_starport
bestine_shuttle
mos_espa_starport
mos_espa_shuttle_west
mos_espa_shuttle_east
mos_espa_shuttle_south
mos_entha_starport
mos_entha_shuttle_a
mos_entha_shuttle_b
yavin_mining_op
yavin_imperial_op
yavin_labor_op

ReplyQuote
Topic starter Posted : 19/07/2006 3:32 pm
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