Chapter 4 Highlights:
New Commando Expertise System
- The commandos are the heavy weapons experts in Star Wars Galaxies and the commando Expertise System gives them the power they crave. Commandos will be able to take advantage of new weapons, attack abilities and group buffs. Commandos will receive new weapons including all types of grenades and heavy weapons. And, since the commando is a master of armor and demolition, the primary commando tree offers the ability to control the timing of remote explosives through expertise like “Remote Detonator” and the ability to increase accuracy/radius through “Flash Bang” and “Angled Shrapnel”. Plus, the commando expertise tree also includes new armor buffs, debuffs, DOT attacks and heals. The second expertise branch, the assault tree, focuses on heavy weapons, grenades, and stat enhancements. Commandos will become extremely powerful adversaries and even more valuable allies!
Introduction of the Kill Meter Power Boost
– Now, when Commandos go into battle the kill meter starts ticking. The kill meter amplifies your power with each kill up to a maximum of 50 kills. But, if you stop fighting it decays over time – there’s an incentive to keep fighting the good fight!
New Spy Expertise System
- The Spy Expertise system takes “undercover” over the top. The first tree is the Spy-specific tree called Covert Operative. It allows the Spy to improve all aspects of being stealthy including a new speed burst, “Burst of Shadows” and allows him to deal damage from stealth through two new combat abilities: “Ambush” and “Snipe.” The second tree is the Spy general tree and contains items that strengthen armor and survivability as well as traps and damage outside of stealth. Through this path the Spy can acquire skills like the new heal, “Cloaked Recovery”, and the ability to remove any damage over time effects like “Run Its Course” which removes all DOTs. In addition, the spy will become harder to detect and will become better at detecting others. Check out the new spy skills, if you can find them!
New Medic Expertise System – The medic will also receive new abilities. These will reinforce the medic’s role as the primary group support by allowing them to build healing/enhancement, debuffing/crowd control and effect cancellation abilities. The thrust of both new expertise trees is on improving the Medic's ability to keep their group safe and strong and/or keep their group’s enemies suppressed and wishing they were dead. Key new abilities include the single-target heal, “Bacta Grenade”, and the super-heal, “Bacta Bomb.” Enemies will be contained using skills like the “Seratonin Boost” and the uber-cool power, “Stasis Field”, which essentially functions like a straight jacket preventing the target from taking or dealing damage. Now, being a medic is more than just healing – it’s a strategic component of combat.
Chapter 4 Gift: Holo-pets: Upon logging in during Chapter 4, you will receive a Holo-pet Data Cube and Emitter that can be placed inside your house. When the holo-pet emitter is deployed and a data cube is inserted, a holographic pet will wander a small area in the room. Holo-pet emitters are not tradeable, but data cubes are! Trade them with your friends!
Creature Harvesting:
Player: The Creature Harvesting Skillmod is now visable on the character sheet.
Trader - Engineer: The Creature Harvesting Module is once again available in the schematics group.
Trader - Engineer: Added the Auto Harvest feature to droid equipped with harvest modules.
GCW:
Factions: When leaving the Imperial or Rebel factions, you must now wait 5 days before joining the opposing side. You can still rejoin the side you left without waiting for the timer to expire.
GCW: Crackdown scans will no longer be confused about your proper GCW rank.
Space:
Pilot trainers will check for the proper GCW faction (instead of positive faction standing), before signing a player to a pilot profession.
Misc:
Support added for the G15 LCD keyboard: If you have a G15 keyboard, you should see (by default), when you log into the game, your chat window displayed on the LCD (at least as much of it as will fit). If you hit any of the 4 soft key buttons, it should switch to displaying a variety of data, including: your hit points, your action points, whether you have mail pending, your GCW points, kills, time remaining until update, your faction and PvP status, and your cash on hand/bank balance. If you have no G15, you should see no change in functionality. Also, there is a config setting: ClientUserInterface/disableG15Lcd. Set this to “true” to disable the keyboard.
Console command:
Added /gameTime. This returns the game time approximated as earth time in the format HH:MM.
Bug Fix: Expertise should no longer allow weapons to acquire ranges of greater than 64 meters.
Bug Fix: Fixed an issue that under some circumstance could have caused players not to receive combat log messages.
Bug Fix: Fixed graphical glitch that appears periodically on some waypoints, particularly those associated with quests. It causes a brief "hiccup" where the moving particles appear to freeze and change position for a brief moment.
Professions:
Smuggler Expertise: Dizzy 1 should now hit for the correct amount of damage.
Smuggler: The “Camouflage Ally” ability no longer displays a factional error message when used on self and/or creatures.
Smuggler: DOTs should no longer remove snares.
Smuggler: Removed delay attack (daze) from Concussion Shot and Dizzy as it was not a functional debuff effect.
Smuggler: Removed the attack animation for non-attack commands Sly Lie and Fast Talk.
Smuggler: Snare immunity from Dizzy and Concussion Shot have been removed.
Jedi: Added Recourse effect to all DoT Immunity buffs.
Jedi: More powerful heals provide longer Dot Immunity buffs.
Jedi: Less powerful heals provide short Dot Immunity buffs.
Targeting:
Targeting: Beneficial commands now assume self if your target is not valid for the command.
Targeting: Corpses can now be set as the intended target (green bracket target).
Targeting: Currently, your target's health and action bar is displayed next to your character's health and action bar. If you are not using auto-aim mode, that target is the look-at target (i.e. your mouse over target indicated by the blue targeting bracket). If you are in auto-aim mode, that target is the intended target (indicated by the green targeting bracket).
UI:
Bug Fix: Certain inventory operations, in particular-- listing and delisting items from the bazaar while having the inventory open—had the potential to cause invalid "blank" entries to appear in the inventory. These entries could have caused the client to crash to desktop.
Bug Fix: Fixed erroneous tooltip that showed up on the third box of any expertise that has skill modifiers associated with it.
Bug Fix: The order of Yes/No buttons in common dialog boxes was flipped to match common UI standards.
Jedi: Profession roadmap now displays the icons that represent the abilities given, which were changed with the Jedi Expertise.
Renamed the non-expertise spy's lines so they appear in alphabetical order in the command browser.
UI: Changed the location of the “ok” and “cancel” buttons on the options window.
UI: Made some minor changes to the layout of the initial character creation screen.
UI: Made some minor layout changes to the character selection screen.
UI: Revised the layout for the initial character selection screen.
UI: Switched the location of the “add” and “close” buttons on the permissions UI.
UI: Switched the location of the “ok” and “cancel” buttons on the trade window.
Quests:
Quests: The "Graver Robbers" Quest on Talus can now be completed. The missing crate is back.
Quests: Fixed Gates related to deleting the quest "Old Republic Droid Modules: The Gungan Battle Droid." If you are gated on Boss Nass, and you have tried deleting the quest "Old Republic Droid Modules: The Gungan Battle Droid," return to the RSF computer in Theed. Accept the quest "Old Republic Droid Modules: The Gungan Battle Droid," then return to Boss Nass. Boss Nass will now correctly update that quest to your point.
The main quest from the “Hero of Tatooine” quest is now tracked in the quest journal.
Nice !
Test Center Update Notes, November 16th
Profession: Commando
Expertise: Burst Fire now increases heavy weapon devastation chances by 5% per point spent (10% maximum).
Expertise: Heavy Weapon action cost reduction should not cause a Commando to take action burn.
Expertise: Riddle Armor and Suppressing Fire now work with heavy weapons.
Profession: Spy
Expertise: The preparation ability now has a duration of 6 seconds instead of 5
Expertise: The protective armor ability now grants 300 Kinetic resist per point for a total of 1200 Kinetic resist.
Expertise: There is no longer a witness check to entering stealth, previously if an NPC was close to you it prevented you from entering stealth – this should no longer be the case.
Expertise: The Smoke Bomb cool-down is now 4 min.
Expertise: The Snipe line and Razor Slash lines now do 10% more damage.
Expertise: Spy heals no longer share same cool-down
Expertise: You are now allowed to change your equipped weapons while in stealth-mode.
Expertise: Cheap Shot now lowers the action cost 5% per point when using carbine weapons.
Test Center Community - Update Notes
The Chapter 4 holo-pet emitter gift should now be tradeable.
Test Center will be shut down shortly to have the following changes made:
Test Center Update Notes, November 20th
Combat
Heavy Weapons: Updated the Crusader M-XX Heavy Rifle and the C-M Storm Heavy Shotgun descriptions with details of the weapon and information that they can cause DOT's for Commandos.
Profession: Commando
Expertise: Remote Detonator had a delay for detonating that was too long. This fix shortened the delay to be as efficient as possible, when detonating.
Profession Spy
Creatures now allow 10 seconds to pass after a smoke bomb is used before they begin searching for the player again. Currently they would start immediately and sometimes find the player a split second after using the smoke bomb.
A fire dot has been added to the snipe line.
Stealing cool-down reduced from 10 seconds to 2 seconds due to the new requirement of having to be in stealth to steal.
Stealing now requires you be in stealth to do. The act of stealing no longer reveals you pulls you out of stealth) unless you fail the attempt to steal or the NPC detects you.
DOTs: The two damage over time types "acid" and "energy" were not properly removing their respective icons. This fix makes sure the proper icons are removed.
User Interface
G15 Keyboard: Fixed a few graphical layout issues with the G15 LCD
Test Center Community Notes
Testing Frog: Added Crusader Heavy Weapon, Heavy Shotgun, and Devastator Acid Launcher. Added the four PvP sets (black and white Imperial and grey and green Rebel).
lol geweldig ik kan granaten beinvloeden.
maar ik zie niks over melee helaas.
FEAR ME ::)
Wat voor chars hebbie nou Dash?
Jedi (Elder), Commando en klerenmaker 🙂
Mijn commando is nu al sterk, ik wacht op de expertise 🙂
Test Center Update Notes, Nov 21st
Combat
Heavy Weapons: The Devastator Acid Launcher was showing an incorrect range of 35 meters prior to being equipped. After being equipped, it showed the correct range of 64 meters.
Heavy Weapons: The maximum range of flame throwers was set independent of weapon range. This has been fixed so that it now uses the weapon's range, instead.
G15 Keyboard Support
Timestamps are now parsed out of the chat log on the G15 LCD
Galactic Civil War
Beam weapons won't cause a client crash on antenna destruction in Restuss
Profession: Officer
Expertise: Cool-downs for Mark 1 Artillery Strike and Shock Grenade have been modified to be consistent with the Mark 2 and Mark 3 versions.
Expertise: Focus Fire and Tactics will now longer take action or activate cool-down if you attempt to apply a lower version while a higher version is active on yourself.
Profession: Smuggler
Expertise: Fixed Double Deal to find a second target.
Expertise: Fixed Off The Cuff to double the critical damage of Double Deal.
Expertise: Inside Information no longer requires Innocent Cargo for purchasing in the Smuggler expertise tree.
Expertise: Fan Shot was using weapon range for damage, but its cone of effect was using a static value instead of the weapon range. Increased the range to use 40m on the highest level attack.
Expertise: Police crackdown scans will no longer happen when a character is in a state of cover.
User Interface
Expertise: Added backgrounds to the Smuggler and Officer profession expertise windows.
Test Center Update Notes, November 22nd
Combat
Action Pool: Some abilities use a percentage of your action pool. For these abilities they will now use your unmodified maximum action when doing the percent calculation instead of the current maximum action pool. The net result will be if your action pool is higher because of a buff you will not pay higher costs for percent based action abilities than you would have if you weren't buffed.
Profession: Commando
Expertise: Changed Diagnostic Armor's description from "resistance" to "damage absorption".
Changed the E-mag and Plasma mines to not be examinable.
Test Center Update - November 28th
Test Center will be shut down shortly to have a new update applied. This includes HanseSOE's changes.
When TC is updated next, there will be two changes:
The Devastator Acid Launcher should have its original stats (683 minimum, 1366 maximum, with 128 acid elemental added). The original change to put the maximum DPS down, because it affected DOT damage is no longer needed.
Due to the added DOT types, Commandos can do extremely high amounts of damage over time with those DOT's. DOT intensities have changed from 25% of weapon maximum damage intensity to 12.5% of weapon maximum damage intensity for heavy weapon DOT's.
Intresting ;D
Hopelijk zijn dit de laatste fixes als Van mij mag die wel eens live gaan
vanaf level 46 ben ik toch Tier 3 character?
wat wel grappig is dat van lvl 46 t/m 65 het Expertise heet.
daarvoor Essentials en daarvoor Basics.
mij echt benieuwen wat die echte Expertise met zich mee brengt.
maar idd wel zo dat Hykaru en Eciruam een andere expertise nemen , wel zo handig om diversiteit te hebben idd.
nu nog een officier vinden!