TCPrime/TestCenter Update Notes - January 08, 2008
TCPrime and TestCenter will be coming down shortly. Downtime will run a little longer than normal for a database update.
Storage Deeds:
Storage deeds can now be used on POB ships. Storage deeds can be redeemed from a POB ship terminal or from the ship's control device in a datapad. Ships cannot be re-deeded until all storage deeds are removed.
Group Loot:
Corrected an issue with the lotto loot group loot setting where a player going link dead would result in items on the corpse not transferring properly to the winner.
Beast Master:
Noxious Vrelt Scavengers will now stuff correctly.
User Interface:
Credit and bank values now can be delimited via a token of your choice (comma or period). This option is turned off by default, but you can turn it on via the Options -> Misc panel.
Combat:
The Show Snare Messages checkbox now works as expected.
Jedi:
Saber Block may now be activated with any weapon, though the full benefit will only be realized when using a lightsaber.
Advanced Decoration:
Players can right-click the examine window to rotate objects in their house. While examining an object that can be manipulated in the player's house, right-clicking the window will spawn a menu with options if the needed collections have been completed.
Added left/and right move furniture commands in the Move radial sub-menu, and slash commands /moveFurniture left and /moveFurniture right.
Entertainer:
The Build a Buff UI will no longer allow entertainers to apply buffs with no effects in them.
The Build a Buff UI now properly resets the used points when opening (you don't have to hit the clear button every time anymore).
Space:
Ship component management window slot names for gunships now reflect the fact that countermeasures can be loaded into the pilot weapon slots.
Adjusted roll, yaw, pitch, and speed stats up on Collection Engines Mark 1 - 5.
Increased spawns for Imperial, Rebel, Black Sun, Hidden Daggers, and Void Wing Capital Ships.
Advanced X-wing should now display the collection boosters properly when equipped.
Non-aligned Tier 3 Merc A-wings no longer count as Tier 3 Rebel kill collection A-wings. Imperial and Rebel Corvettes found in Ord Mantell space (Nova Orion) will now count toward Space Kill collections.
Droid Ships now display a more descriptive name for space kill collections.
The Imperial Decimators will no longer give Rebel players kill collection credit as a gunboat.
General:
Naming a building, crafted item or backpack in a player's inventory now ignores any leading @'s. @'s that are not at the start of the name are unaffected. For example: "@my house" will now be treated as "my house", "party @ my place" will still be "party @ my place" and " @home" will remain " @home" (notice the space).
Fixed a bug that would cause inventory and examine windows to display incorrect usability information after changing characters.
Collection titles no longer show as code string.
The Jedi located near a potted planet has been moved outside of his hut. He is now attackable.
TCPrime/TestCenter Update Notes - January 11, 2008
Nova Orion:
The engineers at Nova Orion have made some more breakthroughs on their prototype weapons:
Decreased average mass on Nova and Orion weapons.
Decreased average energy maintenance for Nova and Orion weapons.
Increased armor damage on Nova Ion Cannons.
Increased shield damage on Orion Disruptors.
Fixed a bug with turrets not firing on Vaine Prowlers and Vaine Enforcers.
Vaine Prowlers and Vaine Enforcers now have a fixed hit box.
Added Nova Orion engine schematics to the Test Center frog.
The names and descriptions for Nova and Orion weapons were reversed, and have now been fixed.
The Orion mission "Spring the Trap" has had its nav points spread further apart to allow for a little more difficulty.
Fixed Nova Orion band stopping to clap when a player is dancing/playing music nearby.
Fixed not able to land on Nova Orion from the standard distance of all space stations.
UI:
Removed "Description:" text from Quest Journal when a quest category is selected.
The Ship Component Management window now properly shows the counter measure packs for gunships allowing the packs to be loaded.
Waypoints now ignore leading @'s when renaming in the datapad.
Munitions:
Removed some deprecated stats from grenade crafting.
Minimum range on all grenades and grenade subcomponents is fixed at 0m.
Added damage component to Warhead Fusing Mechanism.
Collections:
Collection Reward Reactor schematic stats adjusted.
Collection Reward Capacitor schematic stats adjusted.
Collection Reward Engine schematic stats adjusted.
Space Kill Collection Protocol Droid helper removed from Theed.
Entertainer Build-A-Buff Collection - Collection update chance percentage has been increased.
Droid Space Kill Collection icons now have different looking icons for each type of droid category.
The temporary Force Shui Painting has been removed from Wayfar.
Collection reward quests should now properly display the reward icons in the quest journal and the reward acceptance windows.
Beast Master:
Fixed a bug with beasts getting XP credit when a player helps them kill a gray conned mob. If the beast kills the mob by themselves, and it is not gray to them, they will still receive credit. This bug was only on TC.
Ships:
Imperial Gunship: Turret weapon panels and conduits added.
Miscellaneous:
Fixed an issue with grenades ignoring their correct cool down groups.
While using lotto group loot mode credits should always be split between all eligible group members even when no individuals specifically select to loot the credits.
Backs on all paintings have been added.
TCPrime and TestCenter will be coming up shortly with the following updates.
Veteran Reward:
* Added the 57 month veteran reward, the homing beacon. Placed in a structure you own, the homing beacon will allow you to land near your house from the space station above your home.
Entertainer:
* A new instrument called the valahorn has been added to profession wheel at level 90.
* New commands for creating some fantastic performances using synchronized solos and pauses have been added.
o A new /bandpause command has been added. This command pauses specified instruments in the band. Typing /bandpause all pauses all instruments. Typing /bandpause pauses the specified instrument.
o A new /bandsolo command has been added. This command causes a specified instrument to play, and all others in band to pause. Type /bandsolo to solo with the specific instrument.
* All newly crafted instruments can have customized colors set at crafting time. The following instruments can now be hued when crafted:
o Fizz
o Chidinkalu Horn
o Mandoviol
o Nalargon
o Ommni box
o Slitherhorn
o Traz
* Versions of instruments that show their original color are called "classical". Use a classical schematic to still craft the original, uncolored version of instruments.
* Entertainers now have a fan prop, the Metal Fan, earned at level 70.
* Entertainers can now craft more colored props. New draft schematics for four more colors, both right and left handed, for these props have been added:
o Glowsticks
o Double Ribbons
o Mystical Double Ribbons
o Sparking Double Ribbons
o Single Ribbons
o Single Mystical Ribbons
o Single Sparking Ribbons
o Sparklers
* Prop staffs also have new customized color options. Previous staffs can still be crafted with the "classical" schematic.
* Dancers can now watch other dancers, and musicians can now listen to other musicians.
* Fixed a bug with continuing to animate (and /stopdance or /stopmusic wouldn't stop the animating) when the entertainer entered a duel. If you are dancing and enter combat, you will now stop dancing.
* Inspiration experience buffs will now stack with other experience buffs. Experience stacking is capped at 20%.
* Fixed a bug with being able to place a nalargon with Use, then dropping it to create a second. If you drop the original, the copy is now removed.
Medic:
* Fixed an issue that caused Stasis to be removed before the intended time had elapsed.
* Added abilities Neurotoxin 4-6 for levels 46, 66, and 82 respectively.
* The unarmed expertise tree has been converted to melee, which includes 1 handed weapons, 2 handed weapons, polearms, and unarmed.
* Buffs and beneficial abilities have had their range increased to 48 meters.
* Kinetic and Energy expertise bonuses have been reduced to 600 from 750. Added an innate armor bonus of 300 in each expertise for a total of 600.
* Bacta Bomb, Bacta Grenade and Bacta Infusion should now be usable on friends who are incapacitated.
* Area of Effect Revive should now function if a medic targets a corpse while in auto-aim mode.
* Fast Attack abilities for medics should show their fly text.
* First Responder's set bonus for resetting the cooldown of revives now describes it as the last ability used.
* The Fast Attack debuff chance for Blackbar's Doom jewelry set has been fixed.
* Heals that perform no healing (zero points healed) should no longer take action or put the ability used into a cooldown state. This does not include heal over time abilities.
* Affliction Intensity now increases all medic damage over time attacks by a percentage up to 15%.
* Additional target types have been added that are not valid for beneficial effects (most notably familiars).
* Evasion now removes the medic from combat if his/her attackers are not bosses. If there is more than one attacker on those targets, the medic will be immune to being attacked by those targets for the duration of the buff. Against bosses, the boss will reduce its aggression towards the medic by half. A 50% to evade chance and 50% to evade value has also been added.
* Rheumatic Calamity now does a base damage of 2000 plus a bleed damage over time of 400 each second for five seconds. Rheumatic Calamity will now display a combat log message to the target taking the damage.
* Rheumatic Calamity damage now displays in combat logs as a combat debuff message.
* Burst no longer has a glancing blow vulnerability +3% associate with its buff. Instead, it now has strikethrough vulnerability +5% and critical hit vulnerability +5%.
* Flurry now has a damage reduction of -10% (was -3%).
* Traumatize debuff icon on a target now correctly states that there is a temporary immunity to being action drained.
Smuggler:
* The level 50 profession reward pistol should be smuggler only.
* Illegal Pistol Modules have been added to generic tier 5 missions. Illicit tier 5 missions already have Illegal Pistol Modules as a reward.
* Camouflage Ally now functions on incapacitated friends.
Bounty Hunter:
* Ambush is now properly flagged as a debuff instead of a buff.
Trader:
* Opening a bag in a hopper in the crafting assembly window now properly opens that bag in the hopper tab. Components and resources inside a bag in a hopper can be used for crafting.
* Structure Trader Expertise POB Huge Cargo Hold Schematic now named correctly and no longer increments a collection cargo hold collection.
User Interface:
* Buffs and debuffs are now displayed separately below the player/target windows. Buffs are no longer limited to two rows of display.
* Added an option to turn on/off the "loot icon" that appears on corpses that contain loot. You'll find this option on the Misc tab. By default it is turned on.
* Most buffs can now be removed by right-clicking the buff under your status window. Debuffs can't be removed.
* The image design recipient "offered credits" text box no longer flickers.
* Fixed an issue in the Image Design window where the ridges tab would incorrectly show unusable sliders for Trandoshans.
* Fixed an issue that prevented zooming in on the Image Design Recipient window.
* Fixed an issue that would cause certain abilities to incorrectly darken the toolbar indefinitely.
* The crafting assembly window now shows quality bars for components being accessed from a crafting station hopper.
* Fixed a bug that caused individual group members in the group window to be separated.
* Ship components inside of a packed house will no longer show up in the Ship Component Management Window.
* Using /open on a crafting station will now properly open the station's hopper.
* Character Selection: The hover text for the character name has been changed to show the level and profession of the character at last logout.
Bazaar:
* Items must be unequipped before they can be listed for sale or auction.
Space:
* Final Collection Reactor Reward Schematic Adjustments applied to Archetype A, C and D.
* Added Koensayr Improved Standard Booster to player ship chassis.
* Removed old unused Smuggler Reactive Micro Plating and Illegal Core Boosters from space loot.
Miscellaneous:
* Gravefeather should no longer spawn inside trees.
* All creatures with melee attacks will now play a variety of attack animations.
* Krayt attack animation has been slowed down.
* Axkva Min heroic encounter: Lelli Hi should now properly exit stealth.
* Fixed a bug that prevented buffs from being applied across subserver boundaries.
* Fixed a bug with skill mods not re-displaying when you are revived by a player.
* Fixed an issue that prevented all move and rotate commands invoked from the radial menu from working at a range of more than 4m.
* Fixed collection reward POB chair and lounge furniture so players can actually sit in the furniture. New and old furniture items should now work as intended.
* Beneficial actions should have a priority of players over pets, droids, and NPC's.
* Flower Bouquets from the Festival of Love are now No Trade and no longer Unique.
* The Feather Duster and Flower Bouquet now properly follow prop rules. This means they cannot be equipped in combat and only entertainers can dual wield them.
* Using non-damage attacks that buff targets should no longer interrupt the logout progress.
het zijn allemaal wel goed overdachte keuzes die ze maken om de interface duidelijker te maken.
maar content vind ik ook belangrijk.
lijkt erop dat SWG eigenlijk te vroeg is uitgebracht.
Morgen 13e gaat game update 2 live !
Game update 2 release notes:
On Thursday, March 13, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.
When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.
Star Wars Galaxies: Game Update 2
Publish Notes, March 13, 2008
Veteran Reward:
* Added the 57 month veteran reward, the homing beacon. Placed in a structure you own, the homing beacon will allow you to land near your house from the space station above your home.
Entertainer:
* A new instrument called the valahorn has been added to the profession wheel at level 90. This instrument sounds similar to the Kloo Horn.
* New commands for creating some fantastic performances using synchronized solos and pauses have been added.
* A new /bandpause command has been added. This command pauses specified instruments in the band. Typing /bandpause all pauses all instruments. Typing /bandpause pauses the specified instrument.
* A new /bandsolo command has been added. This command causes a specified instrument to play, and all others in band to pause. Type /bandsolo to solo with the specific instrument.
* All newly crafted instruments can have customized colors set at crafting time. The following instruments can now be hued when crafted:
o Fizzz
o Chidinkalu Horn
o Mandoviol
o Nalargon
o Ommni box
o Slitherhorn
o Traz
* Versions of instruments that show their original color are called "classical". To craft the original uncolored version of an instrument, use a classical schematic.
* Entertainers now have a fan prop, the Metal Fan, earned at level 70.
* Entertainers can now craft more colored props. New draft schematics for four more colors, both right and left handed, for these props have been added:
o Glowsticks
o Double Ribbons
o Mystical Double Ribbons
o Sparking Double Ribbons
o Single Ribbons
o Single Mystical Ribbons
o Single Sparking Ribbons
o Sparklers
* Prop staffs also have new customized color options. Previous staffs can still be crafted with the "classical" schematic.
* Dancers can now watch other dancers, and musicians can now listen to other musicians.
* Fixed a bug with continuing to animate (and /stopdance or /stopmusic wouldn't stop the animating) when the entertainer entered a duel. If you are dancing and enter combat, you will now stop dancing.
* Fixed a bug with being able to place a nalargon with Use, then dropping it to create a second. If you drop the original, the copy is now removed.
* Fixed ending of Pop song for the traz, fanfar, and slitherhorn sounding like a xantha.
* Fixed Zydeco, Carnival, Pop, and Boogie songs not playing correct xantha sounds.
* Fixed slitherhorn, fanfar, and traz intro for Pop sounding like a xantha.
Medic:
* Fixed an issue that caused Stasis to be removed before the intended time had elapsed.
* Added abilities Neurotoxin 4-6 for levels 46, 66, and 82 respectively.
* The unarmed expertise tree has been converted to melee, which includes 1 handed weapons, 2 handed weapons, polearms, and unarmed.
* Buffs and beneficial abilities have had their range increased to 48 meters.
* Kinetic and Energy expertise bonuses have been reduced to 600 from 750. Added an innate armor bonus of 300 in each expertise for a total of 600.
* Bacta Bomb, Bacta Grenade and Bacta Infusion should now be usable on friends who are incapacitated.
* Area of Effect Revive should now function if a medic targets a corpse while in auto-aim mode.
* Fast Attack abilities for medics should show their fly text.
* First Responder's set bonus for resetting the cooldown of revives now describes it as the last ability used.
* The Fast Attack debuff chance for Blackbar's Doom jewelry set has been fixed.
* Heals that perform no healing (zero points healed) should no longer take action or put the ability used into a cooldown state. This does not include heal over time abilities.
* Affliction Intensity now increases all medic damage over time attacks by a percentage up to 15%.
* Additional target types have been added that are not valid for beneficial effects (most notably familiars).
* Evasion now removes the medic from combat if his/her attackers are not bosses. If there is more than one attacker on those targets, the medic will be immune to being attacked by those targets for the duration of the buff. Against bosses, the boss will reduce its aggression towards the medic by half. A 50% to evade chance and 50% to evade value has also been added.
* Rheumatic Calamity now does a base damage of 2000 plus a bleed damage over time of 400 each second for five seconds. Rheumatic Calamity will now display a combat log message to the target taking the damage. Rheumatic Calamity cannot strikethrough nor can it be dodged, parried, or a glancing blow.
* Rheumatic Calamity damage now displays in combat logs as a combat debuff message.
* Burst no longer has a glancing blow vulnerability +3% associate with its buff. Instead, it now has strikethrough vulnerability +5% and critical hit vulnerability +5%.
* Flurry now has a damage reduction of -10% (was -3%).
* The Traumatize debuff icon on a target now correctly states that there is a temporary immunity to being action drained.
* Stasis Self should now be usable no matter how far away your target is.
* Swift Heal procedural ability combat log string has been added.
* If you are out of range of your target with Bacta Bomb, Bacta Grenade, and Bacta Infusion, you should heal yourself.
Smuggler:
* The level 50 profession reward pistol should be smuggler only.
* Camouflage Ally now functions on incapacitated friends.
Bounty Hunter:
* Ambush is now properly flagged as a debuff instead of a buff.
Trader:
* Opening a bag in a hopper in the crafting assembly window now properly opens that bag in the hopper tab. Components and resources inside a bag in a hopper can be used for crafting.
* Structure Trader Expertise POB Huge Cargo Hold Schematic now named correctly and no longer increments a collection cargo hold collection.
User Interface:
* Buffs and debuffs are now displayed separately below the player/target windows. Buffs are no longer limited to two rows of display.
* Most buffs can now be removed by right-clicking the buff under your status window. Debuffs can't be removed.
* Added an option to turn on/off the "loot icon" that appears on corpses that contain loot. You'll find this option on the Misc tab. By default it is turned on.
* The image design recipient "offered credits" text box no longer flickers.
* Fixed an issue in the Image Design window where the ridges tab would incorrectly show unusable sliders for Trandoshans.
* Fixed an issue that prevented zooming in on the Image Design Recipient window.
* Fixed an issue that would cause certain abilities to incorrectly darken the toolbar indefinitely.
* The crafting assembly window now shows quality bars for components being accessed from a crafting station hopper.
* Fixed a bug that caused individual group members in the group window to be separated.
* Ship components inside of a packed house will no longer show up in the Ship Component Management Window.
* Using /open on a crafting station will now properly open the station's hopper.
* Character Selection: The hover text for the character name has been changed to show the level and profession of the character at last logout.
Bazaar:
* Items must be unequipped before they can be listed for sale or auction.
* You can now enter fewer than 3 characters in the Item Name Filter field in the Vendor/Bazaar window.
Space:
* Added Koensayr Improved Standard Booster to player ship chassis.
* Removed old unused Smuggler Reactive Micro Plating and Illegal Core Boosters from space loot.
Miscellaneous:
* Gravefeather should no longer spawn inside trees.
* All creatures with melee attacks will now play a variety of attack animations.
* Krayt attack animation has been slowed down.
* Axkva Min heroic encounter: Lelli Hi should now properly exit stealth.
* Fixed a bug that prevented buffs from being applied across subserver boundaries.
* Fixed a bug with skill mods not re-displaying when you are revived by a player.
* Fixed an issue that prevented all move and rotate commands invoked from the radial menu from working at a range of more than 4m.
* Fixed collection reward POB chair and lounge furniture so players can actually sit in the furniture. New and old furniture items should now work as intended.
* Beneficial actions should have a priority of players over pets, droids, and NPCs.
* Flower Bouquets from the Festival of Love are now No Trade and no longer Unique.
* The Feather Duster and Flower Bouquet now properly follow prop rules. This means they cannot be equipped in combat and only entertainers can dual wield them.
* Using non-damage attacks that buff targets should no longer interrupt the logout progress.
* "Find the Smuggler pilot trainer" granted by Vaurok will now complete correctly when you find Dravis.
* Free Shot now displays a combat log message.
AUB alle Update Notes in deze topic plaatsen zodat we 1 topic overhouden voor Updates op TC
Thx !
TCPrime and TestCenter will both be coming up shortly with Update 4.
Highlights:
* Commando, officer, and smuggler profession and expertise updates; new stackable damage over time effects; addition of a particle slider and other UI improvements.
Gameplay:
* Combat Modifiers, Block Chance, Dodge, Evasion Chance, Parry, Critical Hit and Strikethrough Chance are now under a diminishing return formula.
* Commandos and bounty hunters share the same armor break debuff. Both professions can stack the debuff to 5. Armor break on players reduces based on a percentage, while armor break on non-players is a flat amount. See the profession notes below for more details.
* Debuff purge abilities decrements a debuff's stack. This means if you have a debuff with a stack of 3, and you use a debuff purge ability that will reduce/remove 2 debuffs, the stack is reduced to 1.
* Stasis can be used on beasts.
Commando:
* Commandos receive a free expertise respec upon logging in to Game Update 4.
* Commandos can apply stacks of a damage over time (DoT) effect up to an increment of 10. If two commandos are using the same elemental type weapon, they can both increment the DoT stack. If the owner of the buff stack switches weapons and applies a new stack of dots, the original stack will go away. If two commandos are using two different elemental weapons, both can have a stack of their respective elemental type.
* A new commando weapon has been added, the CC-V 'Legion' Cryo Projector. This is a cold elemental spray (flamethrower) heavy weapon.
* The Crusader M-XX Heavy Rifle elemental damage type has been changed to electricity.
* The C-M Frag Storm Heavy Shotgun elemental damage type has been changed to kinetic.
* Using heavy weapons with low action no longer give the +TOO TIRED+ message.
* The kill meter is incremented as the commando deals and receives damage.
* The ability Empowered Attack has been added to the profession wheel, which improved damage from rifles, carbines and pistols for a short duration. This ability consumes points from the commando kill meter.
* The ability First Aid Training has been added to the profession wheel, which improves healing effects for a short duration. This ability consumes points from the commando kill meter.
* The ability Double Time has been added to the profession wheel, which boosts the commando's run speed for a short duration. This ability consumes points from the commando kill meter.
* The Cluster Bomb expertise has been added in the Commando expertise tree. When used, this ability will throw a grenade which will then fracture into multiple smaller bomblets over a large area. This ability consumes points from the commando kill meter.
* The Killing Spree expertise has been added in the Commando tree. When used this ability, fires an additional attack at a nearby engaged enemy when the commando attacks. This ability consumes points from the commando kill meter.
* Modified Killing Grimace increases the number of additional attacks made during Killing Spree by 1 per point.
* Blow Them Away has been modified to increase the bomblet count of Cluster Bomb by 1 per point.
* The Remote Detonator debuff is a -100 Precision maximum from expertise instead of -50 Precision. Its cooldown has changed from 120 seconds to 20 seconds. Its damage bonus maximum from expertise is now 100% instead of 60%.
* Armor Cracker's name has been changed to Armor Shredder. This is a new ability that works identically to Riddle Armor except that it reduces the armor of any enemies within 5m of your current target.
* Riddle Armor and Armor Shredder apply the armor break debuff. Armor break may have up to 5 applications per stack and reduces NPC armor by 400 per application. Armor break reduces Player armor by 4% of player total per application.
* The base cooldown on Riddle Armor/Armor Shredder has been lowered from 30 seconds to 13 seconds.
* Improved Riddle Armor reduces cooldown on Riddle Armor/Armor Shredder by 2 seconds per point.
* Keen Eye only works with ranged weapons, including heavy weapons.
* When a commando activates Mirror Armor, any NPC enemy aggressiveness towards him is cut in half once.
* Diagnostic Armor has been modified to a 1 point expertise.
* Marksman is a new 3 point Tier 5 expertise connected to Heavy Ammunition. Each point spent reduces action cost by 4% for the commando if they are using a rifle or carbine.
* The expertise Suppressing Fire also suppresses movement speed towards the commando by afflicted targets.
* The expertise Improved Suppressing Fire increases glancing blow vulnerability of the target, movement suppression of the target, and cone width of the attack.
* Position Secured has been modified to grant 200 Strength in addition to existing functionality.
* Position Secured can no longer be removed by the player by right clicking.
* Improved Position Secured is a new 3 point expertise. Commando action cost reduced by 10% per point while in Position Secured.
* Base of Operations has been modified to grant 1000 armor and 5 critical chance to the commando and his or her group.
* Base of Operations can only be used while the commando is in Position Secured. This is no longer a standalone ability, but is applied automatically to the group if the commando enters Position Secured.
* Short Fuse is a new expertise below Packed Explosives. This is 1 point expertise that decreases the fuse time on the commando's grenades by 1 second.
* Enhanced Luck is a new 2 point expertise added to the bottom of the Assault tree. Each point spent grants the commando 25 Luck.
* Added Special Lethal Beam special attacks purchasable in the Heavy Weapons expertise line.
* Added Special Focused Beam special attacks purchasable in the Heavy Weapons expertise line.
* Added Tibanna Gas to Heavy Weapons expertise, which increases heavy weapon damage by 2% per point, 4 points maximum.
* Added Enhanced Fuel Canisters to Heavy Weapons expertise. This expertise reduces the action cost of specials with heavy weapons by 5% per point as well as increasing chance to apply a DoT effect passively by 1% per point, 4 points maximum.
* A new ability, Stand Fast, is a one point expertise. Damage against the commando is reduced by 60% while Stand Fast is in effect. Stand Fast lasts for 12 seconds and is on a 10 minute cooldown.
* Improved Stand Fast is a three point expertise. Each point spent improves Stand Fast by 5% damage reduction, increases duration by 2 seconds, and lowers the cooldown by 2 minutes.
* Increased minimum damage range on Devastation bonus; maximum damage range remains the same.
* The Juggernaut heroic jewelry set cooldown has been altered from 15 seconds to 4 seconds.
* The Frontman commando jewelry set effects have been adjusted. The enrage ability cost has been lowered to 5000 health and the cooldown to 90 seconds, as opposed to 7500 health and 140 seconds.
Officer:
* Officers receive a free expertise respec upon logging in to Game Update 4.
* Officers can toggle Tactics, Focus Fire, and Pistol Drillmaster group buffs on (instead of being on a timer). The first toggled skill mod is granted to an officer at level 7; more toggled buffs can be obtained by purchasing the Leadership expertise.
* Leadership expertise can only be purchased up to 2 points now. Officers still receive the +30 buff duration when both points are purchased.
* Level 90 officers can create two types of rally points; one is offensive and one is defensive. Rally points must now be placed at least 10m from the officer and no more than 64m away. Group members who stand in this area (indicated by the red or blue particle) receive a combat buff.
* Rally Point abilities are affected by the same action and cooldown modifiers as all other group buffs.
* A group system message command, /sysgroup, has been added for officers only, beginning at level 18. Officers can send system messages to all group members with this command. When an officer types %TT in the /sysgroup message, the target's name is inserted into the message. The default colors for the message are light blue for the officer's name and red for the officer's text. The officer can change the color of the text by inserting hex color combination before the message; for ex: #00ff00 Move out!
* A new expertise tree, Misdirected Anger, has been added in third column of the Squad Command expertise. This expertise is a skill to transfer hate from the officer to a group mate, up to 25% of hate when all three points are spent in the expertise.
* Core Bomb and Grenade are now stackable DoTs; Core Bomb is a fire DoT and Grenade is a poison DoT. Both can be applied at the same time.
* Core Bomb can stack up to an increment of 5.
* The White Phosphorous Grenade ability has been changed Dioxis Grenade; this DoT can be stacked up to an increment of 10.
* Paint Target now has a default maximum range of 32m.
* Advanced Paint Target now has a default maximum range of 64m.
* Fixed an issue with Advanced Paint Target's particle effect not lasting through the entire debuff life.
* Identify Weakness and Advanced Paint Target are now linked.
* The Pistol expertise line has been updated. Officers now receive a new attack that does an extra 50% damage over normal white damage.
* Drillmaster now gives everyone using pistols an extra 5% damage on top of other bonuses.
* Dire Strikes now gives the player up to +8 range for pistols.
* The Target Selection expertise has been reduced to 2 points and moved into the Identify Weakness tree. This expertise now grants a 10% action cost reduction per point spent, up to 2 points.
* Base Supply Drop has been modified to take the officer's level into account. There is a mid-ranged version of items starting at 45 and a higher ranged version of items starting at 75.
* Sniper Techniques has been removed from the officer description at character creation.
* Environmental Purge now will remove half the stack of DoTs on you. If you only have one DoT with a stack of 1, it will remove the DoT. It will also prevent any additional DoTs from being reapplied while it is active.
* Increased Environmental Purge's DoT immunity to 10 seconds.
* The Officer Kinetic Expertise Armor increase now displays in the combat section of the skill mods UI.
* New icons have been added for bleed damage over time abilities.
* Focus Fire, Scatter, and Last Words have been moved one column over in the expertise window.
* Officer group buffs will now apply to beasts.
Smuggler:
* Smugglers receive a free expertise respec upon logging in to Game Update 4.
* Sly Lie, Fast Talk, Half Truth, Fake ID, Innocent Cargo, Underworld Boss, Long Odds expertise bonuses for the Smuggling system have been moved to the profession wheel and are now free.
* Gun Oil and Elbow Grease have had their abilities moved to the profession wheel. Gun Oil now reduces action costs by 5% if the smuggler is wielding a pistol. Elbow Grease now reduces action costs by 5% if the smuggler is wielding a melee weapon.
* Corrected an issue with Spot a Sucker; the damage reduction chance is random, but the average was getting worse the more points that were spent. This fix allows the damage reduction to increase, based on points spent.
* Spot a Sucker supporting expertise have had their percentages increased
* Lucky Break and Feeling Lucky debuff cooldowns have been reduced so they can occur possibly more than once per fight.
* The Off the Books cooldown has been reduced to one minute.
* The Modify Pistol reload animation should now play on anyone observing the smuggler.
* The description of Wretched Fate has been updated.
* Pistol damage has been increased by 50% on special actions that can use a pistol.
* Break the Deal expertise now grants the "Gunslinger" title; Bad Odds expertise now grants the "Swashbuckler" title.
* Overridable armor bonuses are now 1475 per point spent in expertise. Underworld Boss is now overridable armor instead of innate armor.
* Double Deal now has a maximum 20% chance (10% per point spent) to reset Off the Cuff's cooldown, instead of dealing damage to two targets.
* Fake Goods now decreases False Hope's delay by 1 second per point spent (minimum 1 second delay).
* Smuggling Missions for PvP should double the Improved Pistol Modules for the reward.
* Added Skullduggery, a new debuff that increases the chance for an affected target to miss and is affected by the smuggler's Luck.
* Added Eat Dirt support expertise, which increases the chance of Skullduggery.
* Added Blindside support expertise, which increases the duration of Skullduggery.
* Added Impossible Odds, a new debuff that increases the chance for an affected target to be hit and is affected by the smuggler's Luck.
* Added Sleight of Hand support expertise, which increases the hit chance of Impossible Odds.
* Added Loaded Chance Dice support expertise, which increases the duration of Impossible Odds.
* Added Pistol Whip, which is a new line of attacks that do damage with a pistol or melee weapon.
* Added Beat Down support expertise, which increases the duration of Pistol Whip's stun debuff.
* Added Flying Tackle support expertise, which adds a percentage chance to stun a target hit by Pistol Whip.
* Added Blaster At Your Side expertise, which adds a flat damage bonus to all attacks based on the smuggler's level.
* Added Shoot First, which is a new line of attacks that do damage with a pistol or melee weapon. Shoot First has a side-effect of putting a bounty hunter into combat, if that bounty hunter has the smuggler as a bounty target.
* Added Nerf Herder, which is a new buff that allows a target to be rooted the next time it is critically hit by the smuggler through a special action.
Bounty Hunter:
* Ambush now applies the Armor Break debuff. Armor Break may have up to 5 applications per stack and reduces NPC armor by 400 per application. Armor Break reduces Player armor by 4% of player total per application.
*
Added Advanced Armor Break expertise, which adds 10% critical hit bonus to Ambush line of attacks and 2% Damage Bonus.
* Bounty Hunters will still apply a crit vulnerability debuff when they hit with the new armor break.
* Changed bounty hunter expertise icon that grants Ambush Mark 3 thru 8 to look the same as the commando Riddle Armor icon as they fire the same debuff.
* Flawless Strike no longer applies Flawless Bead. The three Flawless set bonuses have a 10% chance to apply Flawless Bead 1-3. Flawless Bead reduces the target's defenses against your next special attack. Flawless Bead will be removed by the next special attack.
o Flawless Bead 1: Reduce Dodge, Block, Glancing and Parry by 25%.
o Flawless Bead 2: Reduce Dodge, Block, Glancing and Parry by 50%.
o Flawless Bead 3: Reduce Dodge, Block, Glancing and Parry by 100%.
* The Master Crafted EE3 bolt is now red and the sound when firing has been changed to the EE3 carbine sound.
Medic:
* Reduced the value of Enhance Block from combat block chance 100 to combat block chance 50.
Spy:
* Fixed an issue with decoys not respecting /showbackpack and /showhelmet.
* Fixed an issue with decoys coming out with stealth buff.
User Interface:
* There is now a particle slider option located in the Graphics tab of your Options menu. This slider will limit the number of non-essential (i.e. not weapon fire related) particles you will render. This option will not affect mesh particles like holograms or holo-emotes
* The Quest Helper can now be hidden or shown via the Options menu in the Interface tab.
* Image design terminals will no longer show your helmet/backpack if you have those options turned off.
* Added flytext for entering combat; this text can be turned off via the Options menu in the Combat tab.
* When firing a heavy weapon using auto-aim, the weapon will now correctly fire at the intended target even when the mouse cursor is moved over a HUD window like the chat window.
* Emotes will now use your intended target (if in auto aim mode) or your look at target (if in manual aim mode).
* Typing %TT in spatial chat and /sysgroup will now give you the name of your look-at target while in manual target mode, and your intended target while in auto-target mode.
* Fixed an issue where screenshot files could be overwritten. Screenshots are now placed in the /screenshot folder.
Space:
* The Krayt Gunship Control Device in datapads should now be displayed as a gunship instead of a heavy fighter. This only applies to new ships and not existing ships.
* An issue with the ARC-170 that caused the screen to shake has been corrected.
Collections:
* IG-88 and stormtrooper dowels have had their punctuation fixed for their item descriptions.
Heroic Encounters:
* Each boss in heroic instances has a chance to drop a limited draft schematic of the new CC-V 'Legion' Cryo Projector. This can be taken to a Munitions Trader to create the actual weapon.
Voor Abib, Roebar en Imia een hoop changes 😀
Voor Abib, Roebar en Imia een hoop changes 😀
ja dank je! >:(
voor mij ook! ::)
of ben ik al afgeschreven? 😮
mis ik iets?
je was toch gestopt of ben je alweer begonnen dan?
ja ik ben ff een tijdje gestopt, maar is en blijft CianLii nog wel een commando.
Smuggler:
* Underworld Boss skill bonus was still stating it was innate while the description was overridable. It should now properly state it is overridable.
* Spot a Sucker now displays all its stats from expertise in its debuff mouseover information.
* Pistol Critical Chance bonus from Precise Bead is no longer affected by diminishing returns.
* Elbow Grease's action cost reduction is now displayed in the character sheet's summary.
Commando:
* Heavy Ammunition now affects carbines.
* The description of Armor Shredder now properly reflects the increased range to 10m.
Officer:
* Added combat spam to Rally Point.
* Added sysGroup message when Rally Point is placed.
* Rally Point minimum range has been changed to 15m.
* Rally Point aura range has been changed to 15m.
* The General jewelry set now increases the duration of Rally Point.
* Fixed an issue where, while in auto-aim, the range of your current target would invalidate your ability to place a Rally Point.
Medic:
* Stasis will now properly clear all buff stacks.
* Medics can now perform beneficial actions through stasis.
* Cure Affliction will remove up to 5 stacks of all DoT effects.
Chapter 10
Meatlump Theme Park:
* Characters level 55 to 65 can take part in the new Meatlump theme park in Chapter 10.
* Higher level characters will also have the opportunity to participate in some quests with the skill level tailored specifically for them.
* Your adventure begins with the discovery of a viewscreen belonging to a Corellia Times reporter named Vani Korr.
* All-new collections unique to the Meatlump theme park have been added.
* Once you gain access to the Meatlump base, you are able to complete different quests and collections that offer experience bonuses and currency for bartering with the Meatlumps, known as the Meatlump "Lump."
* These Lumps are the only currency accepted by the Meatlumps and are the only way you can purchase items from vendors selling Meatlump rewards.
Improved Community Search:
* Use the Character tab in the Community window to select your interests so other players can find you in their own searches. The right side of the window displays the new options you can choose for your character. You can specify general activities, combat activities, heroic instances, and social activities.
* You must make your character searchable if you wish to be found by other players who are looking for your interests.
* Use the /anon command or the checkbox at the bottom of the Character tab to add or remove yourself from the search.
* If you have a price on your head, you can choose to remove your location when you are displayed in another player's search results to remain safe from the prying eyes of a bounty hunter.
* Search for other players with the Search tab in the Community window. In the Character Data list, you can set search criteria including faction, profession, minimum and maximum levels, game activities, and more.
* Click the Friend checkbox to search for your online friends who match the criteria you selected.
* Click the Save button if you'd like to save your search preferences. The search is saved in a plain text file so can be shared between players. The search is not tied to a specific character or account, so anyone using the PC can load it and save or overwrite it.
* Click the Search button at the top of the window and the system will return up to 32 players who have marked themselves as searchable and match the criteria you selected. The search order is random and you can search again to get a different set of 32 matches.
* If the character is grouped, it displays a green G in the search results. If the character is a group leader, it displays a red L. The number next to the G and L indicates the size of the group.
* If you hover the mouse over a matching character, the tooltip contains the following additional information: species, guild name and guild abbreviation (if applicable), and the name, level, and profession of group members, including pets and droids. An anonymous or not connected group member is displayed with "(anonymous)" as the name.
* Click the player's name in the list, enter a message in the Tell Message field, and click Send Tell to contact the player. You can also invite an ungrouped player to a group directly from the search results.
Group Pickup Points:
* You must be the group leader or an officer in the group to create a group pickup point.
* A reusable group pickup point waypoint that points to the location of the group pickup point has been added.
* Right-click your health and action bar and select Create Group Pickup Point, or use the command /createGroupPickup.
* The group pickup point can only be created and used while you are located on the following planets and areas: Corellia, Dantooine, Dathomir, Endor, Kashyyyk - Etyyy, Kashyyyk - Kachirho, Kashyyyk - Khowir, Lok, Mustafar, Naboo, Rori, Talus, Tatooine, and Yavin 4.
* To create the group pickup point, the group must have two connected group members, one of which must be the group leader or an officer, who are within 20m of each other.
* A group pickup point lasts for two minutes.
* To travel to the group pickup point, use the command /useGroupPickup or right-click your health and action bar and select the travel option you prefer.
* You cannot use the group pickup point while you are in combat, on a mount or vehicle, or dead or incapacitated.
* Use the command /useGroupPickup nocamp to quickly travel to the nearest starport or shuttleport. This is useful if there is an inconveniently placed camp (such as one surrounded by hostile enemies) nearest to the group pickup point.
* If the travel point is a player city shuttleport, the city receives 10% of the group pickup point travel cost. City bans are honored, so a shuttleport in a city that you are city banned from will be excluded as a travel point.
Jedi:
* Corrected an issue with Improved Force Drain that caused too many hit points to be healed.
Collections:
* The title reward for the Order 66 collection has been changed to Force Insensitive. Thanks to the players who voted for the new title!
Combat:
* Critical Protection will no longer lower your own ability to get a critical hit.
Mustafar:
* Updated Mustafar instances to heroic encounter instance code to address a number of issues.
Chapter Gift:
* When you log in to Chapter 10, you will receive two Meatlump valuables: a painting of a mysterious figure, rumored to be the Meatlump King, and a chair shaped from the stones of Corellia.
Double XP will be coming off but it's been quite a long weekend SMILEY
Star Wars Galaxies: Game Update 5.6
Publish Notes, August 26, 2008
Star Wars Galaxies Trading Card Game: Champions of the Force:
* The Star Wars Galaxies Trading Card Game: Champions of the Force is here! The Trading Card Game can be accessed in Star Wars Galaxies by selecting "Card Game" in the game menu or by typing /tcg in the command line.
Beast Master:
* The beast minimum, maximum, and damage per second displays on the Examine window of a beast now reflect the beast happiness bonus.