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Test Centre Update Notes

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sytes
(@sytes)
Noble Member

Both TCPrime and TestCenter will be coming up shortly with the following notes:

TestCenter/TCPrime Only:

Only the Imperial version of the Battle of Echo Base heroic encounter can be accessed for testing at this time. The Rebel version and Wampa Valley will be implemented in a later update to TC/TCP.

The Battle of Echo Base:

The Battle of Echo Base is the newest heroic encounter in Star Wars Galaxies. Those sympathetic to the Rebel Alliance or Galactic Empire begin their journey to Hoth at the Adventurers' Guildhall in Aurilia.

Only those who have chosen a side in the Galactic Civil War can take part in the battle, and all group members must be the same faction in order to enter the encounter together. A recruiter is available within the Guildhall.

Each stage of the battle has its own objectives and goals, so keep an eye on both your comm window and the Quest Journal for important updates!

The Rebel and Imperial troopers in the Adventurers' Guildhall of Aurilia offer a number of goods in exchange for these valuable tokens, including special armor and DNA that can't be found anywhere else in the galaxy. You must be the same faction as the vendor to purchase his wares.

New collections within the Battle of Echo Base heroic encounter have been added.

Holo-Beasts:

A beast master with one point spent in Incubation sees a new option in the radial menu on an unhatched egg. Select Convert Egg to Holo-Pet to change the egg from a beast to a holo-beast.

The holo-pet cannot be changed back into a beast, so take care when converting a beast into a holographic companion.

Holo-beast data cubes can be traded and can be used in the Chapter 4 publish gift emitter as well as the new Chapter 11 emitter earned by completing a collection.

Game Play:

New collections have been added.

Trading Card Game loot reward vehicles Sith Speeder, Mechno Chair, and XJ-2 Airspeeder now have a maximum health of 15,000.

Housing items that use ground based particle effects (such as the Trick or Treat Projector III) now work properly below ground.

Bandoliers can be hidden from display with /showBackpack.

Fixed an issue that would sometimes cause a command to fail to execute but still trigger the cooldown.

The Elite Tusken Rifle now correctly sounds like a Tusken rifle.

Xeno furniture obtained by the House Pack Up event is no longer No Trade.

The sounds of doors opening and closing in player houses have been reduced in volume by 35%.

The winning paintings from the Create a Painting contest are no longer available.

Grenades in the world will now disappear after they have exploded.

A new character age title is now available to display the age of your character in years.
This title is available once your character reaches one year old. You can determine your character's age from the Birthdate field in the Character Community tab. The character's age is preserved when the character is transferred with CTS.  Note that this title is based on the character age, not the account age.

An "N Year Veteran" account age title is now available to display the age of your account in years. This title is available once your account reaches 1 year old.  /getVeteranRewardTime will display your account age.
Munitions Trader:

The Nova Edge Sword can now be deconstructed.

All weapons that are flagged as deconstructable can now be deconstructed whether they have been biolinked or not.

Officer:

/sysgroup no longer attempts to parse targets unless an other type code actually appears in the string. This means that "/sysgroup Luke go stand by the door" now results in "Luke go stand by the door" but "/sysgroup Luke %TO is a %RO" still converts to "Luke is a Human".

Spy:

Advanced Strikes now increases all damage taken by the target by 2% in addition to increasing damage done by Blaster Burst and Razor Slash by 20%. This effect stacks up to 5 times. (Changed from increases damage done by Blaster Burst and Razor Slash by 10% stacking 10 times.)
Avoid Damage and most GCW commands can be activated while stealthed.
Role-Playing:

Typing /ooc now sets your player status as "OOC" (out of character).
User Interface:

The comm window can now be moved and locked/unlocked.

The lower limit for the Nebula Density slider has been reduced.

Fixed an issue in the space toolbar that caused icons to be positioned incorrectly.

Clicking the Keymap button in the Controls Options window should now properly take you to the Keymap page.

The OK and Cancel buttons in the Trade and Chat Tab Management windows should behave properly when the window is resized.

Graphics:

Added support to recognize higher resolution graphics settings. These higher resolutions are available when using the Matrox TripleHead2GO product.

Character Transfer Service:

Resource crates now transfer.  An "imported" resource crate will be uniquely identified on the foreign galaxy by having the originating galaxy name in front of the resource name, like (Europe-Chimaera)Arou.  "Imported" resources are not available from the 30K resource deed veteran reward.  Recycled resources (like homogenized milk, processed meat, processed seafood, ground bones, smelted copper, etc.), because they are the same on all the galaxies, will be converted to the corresponding native recycled resource of the destination galaxy.

Factory crates now transfer.

Manufacturing schematics now transfer.

Please note that vendors (and vendor contents) are not transferred.  If you have a TCG loot vendor, destroy the vendor before transferring to regain the ability to create the TCG loot vendor.  The ability to create the TCG loot vendor will transfer so that on the destination galaxy you can create the TCG loot vendor again.

Packed factories should properly transfer, including the maintenance pool, power reserves, installed manufacturing schematic, contents of ingredient hopper, and contents of output hopper.

The maintenance pool of a packed house should transfer.

The contents of crafting station should properly transfer.

Titles are now available to indicate the galaxy/galaxies you have transferred from. It is not granted for a same galaxy transfer. It will be granted retroactively.  For each galaxy that the character has transferred from, you can choose from 3 different titles to indicate a particular galaxy that you have transferred from.

You can now search for characters who transferred from a common galaxy as your character, but only if that character wants to be searched for by "transferred from" galaxy.  This functionality is retroactive.

Enable your character to be searched for by "transferred from" galaxy by other characters who also transferred from a common galaxy by checking the "Allow my character to be searched by "transferred from" galaxy" checkbox in the Character Community tab.

In the Search Community tab, under the "Character Data" search node, select the "Common Transfer Galaxy" search item to search for characters who transferred from a common galaxy as your character and are marked as searchable by "transferred from" galaxy.

When the search contains the "Common Transfer Galaxy" search item, the common "transferred from" galaxy(ies) of each matching character will be displayed in the matching character popup tooltip in the Search Results window.

A /showCtsHistory command has been added to display the CTS history of the character.  This command is retroactive.

Fixed an issue with some mounts and deconstructed weapons displaying the wrong name after a transfer.

Fixed an issue with not transferring with Death Watch Bunker entrance identifiers.

Enzymes and DNA should transfer correctly now.

Fixed an issue that can sometimes cause the Sorosuub Luxury Yacht to be transferred with its components in the character's inventory, causing it to be unusable.

Missions, except for bounty missions, should now transfer correctly. Bounty missions are not transferred.

An incubator with power should transfer with the power.

Fixed an issue where an incubator with power won't allow you to remove the power after the transfer.

Fixed an issue where the transfer failed if there is an item in the reverse engineering tool.  The contents of the reverse engineering tool should now transfer.

An account that has the maximum 8 characters will be allowed to do a same account transfer without having to delete a character to temporarily "make room" for the new character.

Most transferred characters should be available for login within 15 minutes after the transfer request.  If you try to login the just transferred character before the transfer has completed, no harm will be done to the just transferred character, but you will receive a message saying that you cannot login the just transferred character yet, and to try again later.

Chapter Gift - Hoth Snow Machine
Chapter 11 Publish Gift:

The chapter gift for Chapter 11: The Battle of Echo Base is a "Hoth Snow Machine"! Bring a little bit of Hoth home with you! You can use the snow machine in two different ways:

Inventory: If you have the snow machine in your inventory, you can activate the machine to receive a stack of snowballs. These snowballs can then be thrown at other players!

In a Structure: If you place the snow machine in your house, you can activate the snow machine to give the illusion of it snowing inside. The snow machine even has different settings so you can control how much snow falls inside.

Characters must be 10 days old to receive the snow machine.

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Topic starter Posted : 30/10/2008 8:08 pm
sytes
(@sytes)
Noble Member

hoth pic 🙂

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Topic starter Posted : 31/10/2008 10:08 pm
sytes
(@sytes)
Noble Member

Battle of Echo Base:

AT-ATs now start in a more strategic formation.

Snowspeeder sound changes were made (Idle, Decelerate, Blaster).

Dead AT-ATs will no longer get reinforcements.

During Phase 2, if an objective gets to the point where it cannot be completed, then a message saying that it failed will be given and the objective's task will be removed.

Munitions Trader:

Armor power bits now are displayed as the last slot in crafting UI.

Snowtrooper chest and Alliance Cold Weather chest now have a power bit slot.

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Topic starter Posted : 12/11/2008 6:40 pm
sytes
(@sytes)
Noble Member

Battle of Echo Base:

The Rebel version of the Battle of Echo Base is now available.

Terminals in the command center are now on fire when the Rebel bombs detonate.

An elevator has been added to connect the disco room to juncture near main hangar.

Fixed snow armor set bonus clearing on death.

If you get a flawless victory across the entire instance, you now earn a badge and title.

Battle-hardened troops returning home from Hoth will no longer be Special Forces. Players leaving the instance are now set to 'On Leave' before arriving on Dathomir.

AT-STs have less health.

Rebel Phalanx Commanders have less health.

AI in Echo Base will not regenerate health out of combat.

Hoth Snow Machine:

Snow particle effects now play even if you're not looking at the snow machine.

When changing the intensity of the snow, the snow machine adjusts automatically without the need to turn it off/on.

UI:

Overhead map labels should no longer move as you approach them.
Added a small faction icon to the status window, similar to the icon on the target window.

Meatlump Doll Collector title corrected.

Character Transfer Service:

Previously transferred characters that had their birth date incorrectly reset to the transfer date will automatically get fixed up to the character's correct birth date (i.e. the birth date of the original character) at the next login.  In game mail with the subject "Birth Date Fixup" will be sent if/when the character's birth date gets fixed up.

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Topic starter Posted : 12/11/2008 6:41 pm
sytes
(@sytes)
Noble Member

Wampa Valley:

Wampa Valley is now available in the Battle of Echo Base heroic encounter.

Battle of Echo Base:

A minimum of four players in the group are required to begin the Battle of Echo Base.

You must have at least four players in Echo Base or the instance will close after 15 minutes.

Added an Accomplishment window at the end of the encounter. The window displays to show you how well your group did for each goal during the instance.

If all phases of the Battle of Echo Base are failed, then no tokens will be awarded.

Various HP and damage adjustments have been made to the NPCs on the battlefield.

Random click collection locations have been moved to easier to find locations.

The buff given by a barricade on Hoth no longer blocks players from being able to buff group members.

Music playing on Hoth during each of the three main phases should be less likely to be interrupted and halted.

Added extra decoration in the lower hangar to solve a collision problem.

Re-enabled tower doors. Rebels can now access the observation tower; Imperials may access once Ion Cap is taken.

You no longer are given the option to enter a snowspeeder or AT-ST while stealthed.

Imperial: Imperial players now should receive an audio that imperials have entered Echo Base.

Imperial: Barriers should not spawn for Imperials invading the base.

Imperial: Fixed an issue where an AT-AT could shoot at an AT-ST player vehicle. (This did not cause damage to the AT-ST.)

Imperial: AT-ST Rockets (co-pilot ability) now shoots slightly faster for a little more damage.

Imperial: The AT-ST driver should no longer see an empty pet toolbar.

Imperial: Reduced the number of resources needed to win objectives in Phase 2.

Rebel: Increased snowspeeder turn rate; snowspeeders also ascend and descend faster.

Rebel: Movement speeds reduced for combat NPCs and AT-STs.

Rebel: During Phase 2, when the Command Center is successfully destroyed by the Rebel bombs, a system message will now inform you of your success.

Rebel: During Phase 2, if an objective is failed before the task to secure the room for that objective is completed, that secure the room task will be cleared.

Rebel: During Phase 3, only one transport must get away for a minor victory.

Rebel: Five seconds after Luke takes off in his X-wing, the Imperial invasion of the evacuation area begins.

Rebel: Death particle effect for transports missing from Rebel version of the evacuation added.

Rebel: Removed the doors in the hangar. This allows for players to watch the scripted NPC events (Han, R2-D2, C-3PO, etc.).

Chapter Gift:

Fixed an issue where the Snow Machine particle would remain if you deleted your snow machine using the structure terminal.

The Snow Machine snow is now destroyed when the snow machine is picked up.

Beast Master:

Fixed Enfeeble line of abilities that were buffing the target instead of de-buffing them.

Bounty Hunter:

Shields now absorb 99% damage when activated. On hit the damage reduction is lowered by 1% and applies the energy reservoir effect which increases damage dealt by 1%. Changed from increases armor by 10,000 and glancing blow by 80%.

Medic:

Unlinked cooldown of Bacta Spray and Bacta Grenade.

Reduced cooldown on Bacta Grenade from 8 seconds to 1.5 seconds.

Reduced Health to Action ratio of Bacta Grenade from 1.08 to 0.44.

If a medic buff is used on a group member, it applies to all group members within 72m.

Medic group buffs also buff beasts.

Reduced cost of medic buffs by 90%.

Character Transfer Service:

Fix an issue that can sometimes cause a ship in the datapad not to transfer.

Characters who transfer servers can now select the titles "Fugitive from" and "Traveler from", which were chosen in a player poll.

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Topic starter Posted : 14/11/2008 6:45 pm
Lantern
(@lantern)
Illustrious Member Admin

Ziet er super uit en ben ook erg benieuwd naar de Hoth Experience !

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Posted : 17/11/2008 2:15 am
sytes
(@sytes)
Noble Member

Life Day:

The towns of Dearic, Wayfar, and Doaba Guerfel have been decorated for the upcoming celebration of Wookiee Life Day.

Visit the Life Day organizers to sign up for new festivities this year! Imperial organizers, called Trandoshan Traders, can be found near the shuttleports; Rebel organizers, Wookiee Freedom Fighters, are near cantinas.

Those who align themselves with the Rebellion can decorate trees around the cities with holiday cheer; members of the Empire are encouraged to travel to these locations and stomp and destroy any presents. Those not aligned with either side have the option to deck the trees or stomp presents. Speak to the organizers to take part and receive special tokens.

If there's a specific gift you're looking for this year, use the Life Day tokens earned by decorating and stomping to purchase gifts from the Life Day organizers. Rewards include a new Wookiee bandolier, a new recipe for Domestics Traders, various house decorations, and more.

Players who are Special Forces receive three times the amount of Life Day tokens awarded for decorating or stomping.

Citizens also have the option of whether or not they want to decorate and destroy competitively or casually.

Visit the large Life Day trees in Dearic, Wayfar, and Doaba Guerfel to listen to the holiday tunes of Figrin D'an and the Modal Nodes, as well as visit Saun Dann to purchase fireworks, Wookiee-ookiees, and Hoth Chocolate.

Use the radial menu on the Life Day tree to receive presents and a new Celebrant of Life badge. One present is for yourself, and the other must be traded with a friend. Characters must be at least ten days old to receive presents from the tree.

Speak to Saun Dann to begin a quest to find missing Life Day candy. 

66 Month Veteran Reward:

Two models of the Jedi temple are now available as the 66 month veteran reward. Veterans can choose "Life," a model of the Jedi Temple before it was destroyed, or "Death," a burning model of the Jedi Temple after Order 66 was carried out. This veteran reward can be traded.

Game Play:

Fixed an issue that would occasionally cause incorrect combat hit results.

Players now have 20 vehicle storage points in their datapad instead of 15.

User Interface:

Fixed a bug where the experiment window wasn't properly resizing after crafting a weapon that used the core level slider bar.

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Topic starter Posted : 05/12/2008 9:55 pm
sytes
(@sytes)
Noble Member

Life Day items

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Topic starter Posted : 07/12/2008 10:44 pm
Lantern
(@lantern)
Illustrious Member Admin

Die items zijn wel vet !! - nu nog subben - grrrr - tijd tijd i need tijd

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Posted : 08/12/2008 1:13 am
 Imia
(@imia)
Noble Member

Hehehehe

Same as me.

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Posted : 08/12/2008 11:21 am
sytes
(@sytes)
Noble Member

Game Update 6

Appearance Window:

The Appearance tab has been added. All characters may now access a window that determines the outward appearance of their characters. This Appearance window allows you to equip armor, clothing, and jewelry that do not alter your stats, but instead are simply for show.

To wear an item as an appearance item, you must be able to normally equip that item and that item must be in your inventory at the time you equip it as an appearance item.

Items equipped as appearance items do not count against your total inventory space.

All profession, level, and species restrictions are still obeyed by appearance items.

A radial option "Equip Appearance" has been added to items that are eligible to become appearance items. You will only get this option if you could normally equip the item and if the item is currently in your inventory.

Added an option under the "Misc" page in the Options window. This option called "Unequip Items When Double Clicked in the Appearance Window" allows you to turn on/off the ability to unequip items in the Appearance window simply by double clicking on them.

A "Hide Appearance Items by Default" option has been added to the Misc section of the Options window. This option will automatically show you the normal appearance on any player creature you examine. The "Hide Appearance Items" option can also be toggled on the Examine window; it will just default to hiding those items.

The Examine window now has a checkbox to show/hide a user's appearance items. This will allow you to see the "true" items a character is wearing.

Users can equip/unequip items via the Appearance window's "paper doll" by checking the "Show Equipped Items" checkbox. While that checkbox is checked, any items you drag and drop between your inventory and the appearance window will equip/unequip those items.

Please be aware there is an issue with the Appearance window and the Shatterpoint Cloak and Cloak of Hate. Using the Hood Up/Down option can cause your Appearance window paper doll to be out of sync with the server. This is simply a superficial bug with the paper doll and Hood Up/Down and causes no damage to your cloak or characters. It can fixed by logging out and back in with your character.

Game Play:

A painting reward for completing the Battle of Echo Base flawlessly has been added. Players who have gotten a flawless victory in the past receive the painting on logging in to Game Update 6. Only one painting is awarded retroactively, but you can get a new painting each time the encounter is completed flawlessly.

A bug causing female eyes to not behave properly with goggles and other eyewear has been fixed for the following races: Humans, Twi'lek, Sullustan, and Zabrak. Mon Calamari and Trandoshans will be fixed in a later update due to an issue with ATI video cards.

Fixed an issue that was preventing Hoth exploration badges and a Nova Orion collection from becoming 'hidden' when unchecking the "Show Completed" box in the Collections window.

The Podracers at the Valarian Podracer bunker in the Legacy quest series are no longer floating in the air.

Corpses full of loot no longer disappear early when a player with a full inventory attempts to loot.

Newly received Junk Dealer Loot Kit components now stack. Old, previously looted, components can be placed in a loot kit then removed to make them stack.

Junk Dealer Loot Kits now have the ability to make components stack.

Junk Dealer Loot Kits now have the ability to decrement components in a stack.

TCG vendors placed by non-traders now transfer as a TCG vendor deed when packed up.

A TCG vendor placed by non-traders in a structure they do not own (admin) that is then packed by the structure owner reverts to a TCG vendor deed in the original owner's inventory.

Player Cities and Structures:

Mayors will now get an email when a house has been packed up in their city.

Merchant signs can now be placed on theater structures.

The Structure Terminal 'Set Name' option no longer changes the name of the structure sign when the UI has been cancelled.

Items that increase storage capacity can now be used on the Diner and Barn.

Beasts roaming in the Barn now display the correct dyed colors.

Beast Mastery:

When a beast egg is converted into a holo-beast data cube, there is now a chance that it will become a rare colored holo-beast. The holo-beast will always be the same when loaded into an emitter, so a rare color holo-beast will always be that rare color while a normal holo-beast will always be the common hue. 

Officer and Bounty Hunter:

Removed armor restrictions on expertise armor bonuses for officers and bounty hunters. The expertise for these two professions no longer require the player to be wearing a full set of the specified armor; they just get the innate bonus from the expertise.

User Interface:

Added color customization support for items with four palettes.

The collection icons for the Hoth Sharpshooter collections have been swapped.

Fixed a bug that would cause resource container icons to not properly draw their current capacity in certain situations.

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Topic starter Posted : 24/12/2008 12:38 am
Lantern
(@lantern)
Illustrious Member Admin

appearance tab is wel cool !

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Posted : 24/12/2008 1:15 am
Dashea
(@dashea)
Illustrious Member

Goh, eindelijk kan je je weer kleden zoals je wilt in SWG, dat heb lang geduurd zeg.

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Posted : 24/12/2008 3:22 pm
sytes
(@sytes)
Noble Member

Gameplay

There is now an Auto Loot option available in the "Misc" section of the options menu. If this option is turned on, your character will automatically try to loot any corpse it has killed.

Updated spy steal ability so it offers a chance to get collection items.

Added additional invisible appearance items:
-jacket: which occupies the chest, biceps, and bracer slots
-biceps: left and right slots
-vest: occupies the chest slot
-bracelets: left and right slots

Fixed an issue with weapons you are not certified to use being removed when you respec.

Fixed an issue where you could not stop conversing while stealthed.

"Multiply/Divide damage taken by %" effects now apply to classic and stackable DoT damage.

"Multiply/Divide damage dealt by %" effects now apply to stackable DoTs.

Fixed an issue where creatures were retreating when they shouldn't.

"Reduce Damage Taken/Dealt" effects are now calculated after "Increase Damage Dealt/Taken".

Appearance
Fixed an issue where some backpacks (like the Imperial Ace Backpack) weren't equippable.

Fixed an issue where equipping a visible item, after appearance equipping an non-visible item (due to species restrictions), would cause the equipped helmet to now show properly.

Storyteller

Storyteller Combat NPCs can now be looted again.

User Interface
Added an option called "Camera Height," that will adjust the height of the camera above the player, assuming the player isn't using the "Offset Camera" option. You can find this option under Graphics in the Options menu.

Added an option called "Show Appearance Items in Inventory," that will allow you turn off viewing appearance items while examining your inventory. This option can be found under Misc. in the Options menu.

Spy Update

Reveal's arrow particle has been toned down and points in the correct direction. Reveal now pings the location of the spy using reveal.

The Razor Cat set bonus for Strikethrough has been fixed.

Ambush and Snipe have had their action costs reduced to be 125% of their base damage.

Decoys will now display their faction, titles, and other tags just as a normal player would show.

The "Shifty Setup" expertise has been added to the Spy's Covert Operations expertise page. The Shifty Setup expertise grants the Shifty Setup ability, which is a one-shot bonus to the Spy's next attack from stealth.  The bonuses are -20% to target's dodge, parry, block, and glancing blows. -20% chance for the spy to critical hit and strike-through the target.

Added the Expertise Assassins Mark which grants the ability of the same name. Assassins mark causes the target to sometimes provoke additional attacks when subject to successful hits.

Removed the expertise, Improved Arachne's Web.

Reactive abilities should no longer bring a spy out of stealth.

Flashbang no longer does appreciable damage.

Flashbang can be thrown while under stealth effects

Flashbang now triggers 3 second ability cooldown on affected targets.

Flashbang cooldown increased from 20 to 30 seconds.

Decoy defenses are now increased by the generating spy.

Passive reveal can now reveal a beast that is cloaked.  The chance to reveal is modified by its master's cloak modifications.

Failing a combat command should not remove you from stealth.

Crusader Armor, both rebel and imperial, can now be deconstructed and re-crafted

A new steal collection for Spies has been added which gives the Tenebrous Edge weapon as reward for completion.

Beastmaster

Beasts now get the covert mastery buff, if their master has covert mastery.

Beasts can now go stealth, if their master is in stealth.

Combat:

Armor Break now reduces total armor rating instead of just the base rating.

Bounty Hunter

Removed expertise Stun.

Added expertise Prescience. Grants the command "Prescience: Careful attention paid to the target allows the bounty hunter to avoid most of their attacks for the duration of the effect."

Expertise changes has resulted in an Expertise reset.

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Topic starter Posted : 31/01/2009 3:57 pm
sytes
(@sytes)
Noble Member

Gameplay

Dismissing a familiar will no longer dismiss the familiar’s effect. Multiple familiar buffs do not stack.

General

Profession Respec Kits (Anti-Decay Kits) now set the player to the appropriate Combat, Crafter or Entertainer Level after a respec.

Another version of 'a veermok' has been added to the Veermok Victimizer Collection.

Holo-Pets will now delete when you choose to destroy the Holo-Pet Emitter using the House Management Terminal to 'Delete All Items.’

Command Browser

A new tab has been added to the command browser called costume. This tab will have all costume commands that the player has acquired.

Spy Update

Spy Expertise has been modified. All spies have had their expertise points refunded and will need to re-spend them.

Covert Mastery will now clear detrimental effects from the spy when they enter stealth. In addition, if removed from stealth by an active check the searcher will be momentarily stunned.

The expertise Savagery has been added. Savagery is a tier 5 expertise extending from Jagged Edge. On a successful critical strike attack, the spy will buff their group with Savagery which increases critical strike damage by 5%. This effect stacks 3 times.

Added the expertise Resonance. Resonance is a tier 5 expertise extending from Vibrogenerator. On a successful strikethrough attack the spy will buff their group with Resonance which inreases armor neglect by 2%. This effect stacks 3 times.

Added The Expertise Jagged Edge. Jagged Edge is a 3 point tier 5 expertise off of opportunity. Each point of Jagged Edge increases critical strike damage by 10%.

Added the Expertise Assassin's Blade. Assassin’s blade is a 4 point expertise that increases chance to land a strkethrough in combat by 1% per point.

Added the Expertise Vibrogenerator. Vibrogenerator is a 3 point tier 5 expertise off of Assassin's Blade. Each point of assassin's blade adds 2% armor neglect to every attack.

Description of Assassin's set correctly states +20% assassinate freeshot chance.

Default attacks will no longer proc freeshots due to covert mastery or preparation

Spy Fang now applies a stacking poison DoT. This DoT effect can stack up to 10 times.

Removed the expertise Shadows Embrace.

Increase Burst of Shadows duration from 15seconds to 25; moved cooldown reduction for Burst of Shadows to Rapid Concealment

Indefensible Attacks now also reduce glancing in addition to block, parry and dodge.

Moved Decoy to the Profession Wheel.

Added 90 Camouflage and 20 Detect Hidden to the Profession Wheel.

Changed improved first aid from increases heals to increases heals received. The bonus still applies to the spies own heal.

Removed the expertise Smoke Screen: Modifiers from Smoke Screen have been moved to the Profession Wheel.

Added the expertise Smoke and Mirrors. The ability granted allows the spy to use stealth only commands while not in stealth for 6 seconds.

Commando

Increased duration and cooldown of Double Time to 20 seconds.

Medic

Added the ability "Bacta Ampule" to the Profession Wheel. This is a fast cooldown high action cost direct heal. Bacta Ampule shares a cooldown with Bacta Grenade but not Bacta Spray.

Options

Added a slider for ambient sound effect volume.

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Topic starter Posted : 31/01/2009 3:58 pm
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