Forum

Notifications
Clear all

Test Centre Update Notes

Page 5 / 7
sytes
(@sytes)
Noble Member

Ewok Festival of Love

The range on the music at the fountain has been increased.

The Ewok chiefs will no longer give out more than one bouquet of flowers per person.

If you use a stealth or invisibility ability while wearing a costume, that costume will be removed.

Appearance

Galactic Girls Gone Crazy auditions are now over. Female avatars will properly show underwear on when using the invisible vest with nothing else underneath. (TC Prime Only)

Spies

Burst of Shadows should not display combat spam.

The word 'bypassing' incorrectly spelled as 'byapassing' has been fixed.

Beast Masters

Fixed beasts from aggroing incorrect targets.

Special attacks from stealth should bring both the beast and master out of stealth, unless the command fails.

Going into combat with a beast should bring the master out of stealth.

General

Elite Deep Crust Chemical Extractors now have an operating sound.

Fixed an issue where enemies would mistakenly return to their home and refill their health when they still had available targets to attack.

Barn should show beasts roaming even after server restart.

ReplyQuote
Topic starter Posted : 31/01/2009 3:59 pm
sytes
(@sytes)
Noble Member

Spy Profession

Flash Bang typo "disorientating" changed to "disorienting".

Cloaked Attacks updated to have consistent description information.

Cloaked Recovery now only plays a particle effect when the command is successful.

Tenebrous Edge weapon reward string has been added to the collections page.

Assassin's Mark should now properly procedurally fire.

Assassin's Mark should now be flagged as a debuff and is removable.  The debuff name has been updated to be "Assassin's Mark".

The Spy Collection now has icons.

General

Fixed issues where TCG Greeters were not updating properly after server restart.

Fixed issues where TCG Greeters were failing to spawn after server restart.

Beastmaster and Jedi drain attacks now function properly.

Storyteller Vendors now have the first set of costumes for sale.


Ewok Festival of Love

The duration of the new costumes has been increased to an hour.

The applause animation from the matchmaking target NPC conversations has been removed.

A confirmation for when you attempt to match an NPC to your companion has been added.

Domestic Traders

Fixed being able to craft appearance vests and jackets with sockets

ReplyQuote
Topic starter Posted : 31/01/2009 3:59 pm
Lantern
(@lantern)
Illustrious Member Admin

Update 8 is going to be up on TCP and TestCenter shortly.

Player City Updates

    * City Update Pulse that is normally 1 week has been reduced to 2 days.  This will cause a City Election Cycle to be every 6 days instead of the normal 3 weeks. (TC/TCPrime only)
    * The City Mayor can change City Specializations 'at will' during the initial testing period. (TC/TCPrime only)
    * City Maintenance has been disabled for the initial testing phase on TC/TCP - No cities will be required to pay maintenance during this time. (TC/TCPrime only)
    * Cities will not collect taxes from its Citizens during the initial testing phase on TC/TCP.
    * The above changes will be reverted after sufficient testing has been done for the City Update changes.  They will return to their normal Live Configurations. (TC/TCPrime only)
    * An existing citizen will get his profession and level initially updated in the citizen roster when he logs in for the first time after the update is up and running.
    * Storyteller Items placed in a Player City gain 8 hours of bonus longevity (meaning they will last 24 hours instead of 16).
    * Increased the base amount of Decorations Cities can have by 50%.
    * Increased the base amount of Civic Structures Cities can have by 50%.
    * The Cloning Lab specialization has been changed; it now reduces the cost of removing Cloning Sickness by 50%.
    * The Improved Job Market specialization now gives a console message informing the player of the bonus payout for missions run from that terminal.
    * Research Center specialization now gives the Crafter a message when the bonus is applied.
    * Manufacturing Center specialization now gives the Crafter a message when the bonus is applied.
    * Encore Performance (Storyteller): Cities that have this Specialization enables Storyteller Items to last an extra 12 hours.
    * Removed Stronghold Specialization.
    * Outdoor Enhancements is now available.  Mayors who choose this Specialization will receive a 33% increase in the number of City Decorations and Civic Structures they can place.
    * Beginning 5/1/2009 12:01AM PDT, during every galaxy restart, if a citizen has not logged in for more than 90 days, he will be automatically removed as a citizen of the city.  The citizen's structure(s) will not be affected.  You can use the updated citizen roster window to see how long it has been since a citizen last logged in.  In-game mail will be sent to the mayor when a citizen is removed because of this 90 days inactivity.  If the citizen logs back in after he has been removed as a citizen because of the 90 days inactivity, and his resident structure is still within the city limits, he will be immediately added back to the citizen list, and the mayor will be sent in-game mail indicating that the citizen has been added.
    * Player-owned Theaters, Cantinas, Hospitals and Merchant Tents can now have their storage increased.
    * A confirmation code is now needed to 'Delete All Items' inside your structure.
    * Players can now move items Up/Down in the Hall of a Small Generic House, style 1
    * Players can now move items Up/Down in the Hall of a Small Generic House, style 1a (aka. "style 1, floorplan 2")
    * Players can now move items Up/Down in the Hall of a Large Generic House, style 1
    * Player City: A "Citizen of Same City" search condition has been added to the Search Community tab to allow searching for citizens of your city.  A search that includes the "Citizen of Same City" search condition will return all matches, and will ignore the other characters' anonymous and hide location settings.  For example, if you just search by the "Citizen of Same City" search condition, the search results will display all online citizens of your city and their locations.
    * House Signs: When viewing a player's house sign, it will show the actual name of the sign; previously a player would see 'a sign.' instead of the sign name.
    * Storytellers can now have Storyteller Zoning Rights for multiple Cities.
    * City Citizenship Report and City Structure Report now display using a sortable Table UI.
    * Citizen Report now shows Citizen Name, Structure Type, Structure Location, Citizen Last Login Time/Location, Level and Profession of each Citizen.
    * Selecting an item in the Citizen Report will now create a waypoint to the selected Citizen's Structure.
    * City Structure Report now shows the Structure Name, Structure Location.
    * City Structure Report now shows all Civic Structures and Decorations.
    * City Structure Report now shows all items (previously capped at 50).
    * City Structure Report now shows Garden Names (if Mayor has named them).
    * Selecting an item in the City Structure Report will now create a waypoint to the selected item.
    * Mayors can now change the sign name on City Cloning Centers.
    * Mayors now receive Deposit Mail Messages when Citizens make Credit Deposits to the City Treasury.
    * /grantZoningRights now has a UI.  The user can now choose to grant Full Zoning Rights, or Storyteller Zoning Rights.
    * /grantStorytellerZoningRights allows your target to place Storyteller items within your City without giving them the rights to place structures.
    * Mayors can now add Administrators to the City Hall.
    * Mayors can now withdraw a maximum 150,000 credits/day from the City Treasury.
    * Mayors can now view the Structure Status Menu on Civic Structures.
    * Fixed an issue where a Citizen's Vote would be wiped if he/she was added to the City Militia
    * New Residents of a City will no longer Auto-Vote for the Incumbent Mayor.
    * Removing a Citizen from the Militia no longer Auto-Votes for the Mayor.
    * Mayors can no longer destroy City Halls during an 'Election Week'.
    * Mayors can now create a Message of the Day for their Citizens.
    * Mayors can now create a Message of the Day for people who visit their City.
    * Mayors now have the option to place a 'Recycling Station'(Junk Dealer) in their City.
    * Mayors can now name their City Gardens.
    * House Signs: Mayors, while inside their City Limits will now see the Structure's Owner when viewing the House Sign.
    * New Gardens are available.  These are classified as ‘small gardens' and can be crafted using the ‘small garden' option in the crafting menu.
    * New Fountains have been added as City Decorations.  These items are in the drop-down menu when crafting fountains.
    * New Statues have been added as City Decorations. These items are in the drop-down menu when crafting statues.

Gameplay

    * Added another version of 'a veermok' to the Veermok Victimizer Collection.
    * Holo-Pets will now delete when you choose to destroy the Holo-Pet Emitter using the House Management Terminal to 'Delete All Items'
    * The Stage Controller collection is now available. It can be found in the Lucky Despot.
    * Added optimizations to heals and the GCW aura buff.
    * 69 Month Vet reward (Gamorrean Greeter) added
    * Group XP bonus has been increased
    * Fixed an issue where the "Equip Appearance" radial option would appear on items that were already appearance equipped.
    * Fixed an issue that could cause you to start your own instance instead of joining your group in theirs.

User Interface

You can now customize the overhead map using the following options (located under the UI tab of the options menu):

    * Overhead Map Opacity
    * Show Player
    * Show Creatures
    * Show Waypoints
    * Show Labels
    * Show Buildings

Voice chat speaker output and microphone volume values now properly save when set.

Player Associations

    * Mail can be sent to all guild members of a particular guild rank.  You must be the guild leader or a guild member with mail permission in order to do this.  For convenience, the To: field on the mail compose window now contains a drop down that contains the existing predefined recipients citizens, group, and guild, as well as the new predefined recipients for the various guild ranks.
    * Guild war kills tracking is available for all to see for active guild wars and the 100 most recently ended guild wars.  Everyone can access this information from the remote guild management terminal in the datapad.  It can take up to 1 minute after a kill for the guild war kills tracking information to get updated.
    * Guild war kills tracking has been added for guilds that you are mutually at war with.  You can see this information in the Guild Enemies window.  It can take up to 1 minute after a kill for the guild war kills tracking information to get updated in the Guild Enemies window.  If the guild war is ended and then restarted, the information will be reset to 0.
    * A list of guilds on the server and their member count is now viewable on the PA datapad device (if the player is in a guild or not).
    * Added guild war exclusive and exemption lists to allow selectively choosing which guild members will be PvP enabled for guild war.  Only guild members with the War permission can update the guild war exclusive and exemption lists.  The Guild Enemies window will display how many members are guild war PvP enabled for your own guild, for guilds you are currently at war with, and for guilds who have declared war on you, but *NOT* for guilds that you have declared war on.
    * If 2 guilds are at war, the following rules are used to determine if members from the 2 guilds can PvP each other under the guild war rule.  If they can already PvP each other because of other rules (like dual, factional, bounty hunting, etc), then they will be able to PvP each other because of those other rules, even if they can't PvP each other under the guild war rule.
    * If the guild war exclusive list is not empty, only those guild members will be flagged for guild war PvP.  If the guild war exclusive list is empty, all guild members will be flagged for guild war PvP except those on the guild war exemption list.
    * If a guild member is currently guild war PvP enabled and the status is changed to guild war PvP disabled, it will take between 1 and 2 minutes for the disabling to take effect, during which time the guild member will still be flagged as guild war PvP enabled.  Switching from guild war PvP disabled to guild war PvP enabled occurs immediately.
    * An existing guild member will get his profession and level initially updated in the guild roster when he logs in for the first time after the update is up and running.
    * The membership roster has been updated to have six columns instead of one (Name, Title, Profession, Level, Rank, and Status).  It allows browsing and sorting of each column.  The maximum amount of members that can be displayed in the interface is 500 (the largest size a player association can be).
    * A "Member of Same Guild" search condition has been added to the Search Community tab to allow searching for members of your guild.  A search that includes the "Member of Same Guild" search condition will return all matches, and will ignore the other characters' anonymous and hide location settings.  For example, if you just search by the "Member of Same Guild" search condition, the search results will display all online guild members and their locations.
    * War exemption and exclusive added to the guild interface on a per member basis.
    * Guild Master elections have been added.  Elections can be started by nominating yourself for election on the Player Association Device.
    * Guild Ranks have been added.  Guild Ranks can be assigned by a Guild Master or a guild member that has the permission to assign ranks.

ReplyQuote
Posted : 01/03/2009 11:02 am
sytes
(@sytes)
Noble Member

TCPrime and TestCenter will be getting Update 9 shortly. Both servers may be down a bit longer while we do some database work.

Player City

The founding date of all existing player cities have been determined from exhaustive analysis of the each city hall's permanent records, and has now been permanently recorded as part of the city hall's permanent records. Newly created player cities will now record the date of founding as part of the city hall's permanent records. The city founding date can now be viewed from the city status window. Also discovered by chance during the exhaustive analysis of the city hall's permanent records was information regarding the city's founder. The city's founding father (or mother) can now be viewed from the city status window.
Mayors can now see the owner of Factories/Generators/Harvesters.
Bug Fixes

Fixed issue where you could clone at the campsite on Hoth without it having been spawned.
Camp Terminals now show a timer that communicates their life time.
Cloning:Fixed issue with cloning that occurred when you had bound at a location, died, and chose anything other than the one at the top of the list.
Content Changes

Three new collections are available; Square-Cut Green, Round-Cut Red and Round-Cut Purple Gem collections. The gem's for the collection can be found on various NPC's on Mustafar and Kashyyyk as well as high level treasure maps.
The Rebellion is now taking donations for the war effort. See Lt. Jarad Gastin near Anchorhead. You will be rewarded with a title for your donations.
The Empire is now taking donations for the war effort. See Major Caleb Knolar near Bestine. You will be rewarded with a title for your donations.
Exceptional Milking ability (rewarded through exceptional milk collection) has had the buff timer lengthened to be an hour. This ability now shortens the task of creature milking, introduces a creature stun chance and an exceptional milk chance. This ability buff will stack with Starshine Surprise.
The /locateStructure command now identifies the resident structure, if any.
All new and existing Droid body and Droid Head containers now allow for stacking when the container is not in a player's inventory.
Space

Lesser Used Chassis: Tweaked a number of stats for the Y-Wing, Y-Wing Longprobe, B-Wing, Tie-Bomber, Tie/In, Dunelizard, Kimogila, Ixiyan and the Rihxyrk
Tweaked the drop frequency of different space components
Updates to the frogs space components. The level 8 weapon, level 7 and 8 shield and B-Wing now have improved stats to reflect high end items on the live servers (TC Only)
StoryTeller

You can now buy 4-LOM and Talz costumes
Structures Trader

New Draft Schematics: Eight new player structures have been added 
Six redesigned windowed versions of existing structures
Two completely new structure designs (one large and one small)
All eight new structures can be colored by the owner when using a Structure Customization Kit from inside the structure.
New Draft Schematic: Structure Customization Kit

New Draft Schematic: Structure Traders can now Craft Beast Encoder and Replicator which will allow a Beast Master to store their beasts
Draft Schematic Update: Professor's Desk now shows as 'Professor's Desk' (instead of just 'Desk' ) when using the Structure and Furniture tool.
Draft Schematic Update: Decorative Brazier renamed to be Slave Brazier in structure crafting tool to match the name on the draft schematic.
Structure Terminal: The Privacy menu option on a structure Management Terminal now shows the building's current privacy setting.
Generic Small House, Style 1, Floorplan 2 hanging sign adjusted to make room for Hanging Crescent Moon sign placement.
Domestic Traders

Kommerken Steak now accurately gives foraging bonus and treasure map foraging bonus. Only duration and quantity can be experimented on.
Cavaellian Creams now correctly modify a player's incapacitation timer. Quick Resuscitation is now a skillmod that can be viewed on the character's skillmod tab.
Smuggler's Delight now subtracts time from any spice downer instead of multiplying the downer. Spice Downer Resistance can now be seen in the player's skillmod tab.
Rancor Aid is now a drink buff that provides a Snare Resist
Ithorian Mist is now a drink buff that increases Fire Absorption and Fire Resistance
Veronian Berry Wine is now a drink that increases Bleeding Absorption and Bleeding Resist
Ahrisa is now a food that increases Poison Absorption and Poison Resist
T'illa-T'ill now uses resources that allow for greater Potential Energy and Flavor.
Lightweight Military Pack schematic (Imperial Theme Park Backpack) now gives Agility +20, Precision +20, Strength +20, Camouflage +15
Spec-Ops Field Agent Pack schematic (Rebel Theme Park Backpack) now gives Agility +20, Precision +20, Strength +20, Camouflage +15
Durindfire uses resources that allow for modification of Potential Energy and Flavor.
Starshine Surprise Drink has changed from requiring a gas resource to requiring fruit. The drink modifies Creature Milking Quantity, Exceptional Milk Chance and Paralyze Beast Chance.
Garrmorl drink schematic now requires resources that affect the potential energy or flavor.
All pet food schematics are crafted by Domestics Trader only. Schematics are rewarded at level 38 (Domestic Essentials V).
All Pet Food is found under the Pet Food category in the Food Crafting Tool.
All Domestic Crafted Desserts, Food and Drinks have had unused stat modifier Experimental Filling removed.
Domestics trader can no longer craft a barrel. Existing barrels are unchanged and will still show up as valid components when crafting drinks
A pass on all domestics food, desserts and drink buffs has been made. Many of these consumable buff effects have had base effect amounts and duration increased.
Several Tailor wearable draft schematics were updated to reflect a new color palette
Foraging

Foraging system adjusted for even better Lysase finds when using Foraging Pig.
Foraging system adjusted to fix Treasure Map Kommerken Steak issues.
Ice cream foraging bonus will stack with both Foraging Pig, Kommerken Steak and Luck.
Luck increase for foraging bonus.
Beast Master

Structure Traders can now Craft Beast Encoder and Replicator which will allow a Beast Master to store their beasts
Focused Enzyme Manipulation, Fervent Mutation and Incubation Time Reduction now show up in the player skillmods UI.

ReplyQuote
Topic starter Posted : 07/04/2009 11:08 pm
Lantern
(@lantern)
Illustrious Member Admin

nice !!

ReplyQuote
Posted : 08/04/2009 12:24 am
Lantern
(@lantern)
Illustrious Member Admin

Star Wars Galaxies: Game Update 10

Publish Notes, May 13, 2009

PvP

    * Introducing Battlefields to Star Wars Galaxies!
          o There are four new PvP regions added to the game. Each is a battlefield complete with its own objectives. To play on one of the battlefields you simply need to use the slash command "battlefield" (/battlefield).
                + This will bring up a user interface allowing you to view battlefield status or to queue up for one.
                + Players can queue up as a group, the group leader does this, or can queue individually. Groups are chosen at a higher priority than singles. Singles will be used to fill empty places in the battlefield teams.
                + Once a battlefield has enough members ready to participate, a gunship will arrive to take you to the battle!
          o Players have to be members of the Rebel or Imperial army, to join a battlefield. Each faction (team) can have up to 16 players, with a minimum of 4, on the battlefield at a time.
          o Participating in a Battlefield will award the player Battlefield tokens. You get 5 for winning, 3 for a tie, and 1 for losing. You can then spend these tokens at your factions vendor:
                + Imperials: Speak to Staff Sergeant Rothax in Talus' Imperial Outpost
                + Rebels: Speak to Staff Sergeant Levardio in Rori's Rebel Military Outpost
                + These Staff Sergeants will sell you all new weapons and armor.
    * Buffs that are normally removed during death, now simply lose 10% of their total duration from their remaining duration if the death was PvP related.
    * Covert opposite faction players that are dueling will now correctly death blow incapacitated players.
    * Attacking an incapacitated player in a guild war will now deliver a death blow.

Storyteller

    * Droid 8T88 and Mustafarian Costumes are now available for purchase from the storyteller vendor
    * Costumes you already know will be marked as such in the vendor list of a storyteller vendor. Note that you will have to refresh the window if you learn a costume while it is open.
    * When you examine Costume Instructions, it will show whether or not you already know that costume.
    * Costume instructions purchased from a storyteller vendor are no longer No Trade.
    * You may now specify how many holoshrouds you would like to purchase instead of having to purchase them one at a time.
    * Fixed some issues where special effects were visible to players who were not part of that storyteller's story.
    * Storyteller prop "Supply Palette 01" can now be properly deployed.
    * You may not use a costume while a Force Ghost.

Misc

    * Fixed an issue that caused various spawners stop spawning mobs.
    * Fixed abilities that determine action costs based on percentage, rather than flat amounts, not taking the general action cost reduction modifier into account when charging action. This effects the following abilitis:
          o Medic:
                + Bacta Corruption
                + Blood Cleansers
                + Cure Affliction
                + Electrolyte Drain
                + Rheumatic Calamity
                + Revive Player
                + Area Revive
                + Resuscitate Player
                + PVP Area Revive
                + PVP Resuscitate Player
                + Serotonin Boost
                + Serotonin Purge
                + Thyroid Rupture
          o Spy:
                + Smoke Bomb
          o Entertainer:
                + Void Dance
                + Unhealthy Comfort
          o Beast Master:
                + Heal Beast (Mark 1)
                + Heal Beast (Mark 2)
                + Heal Beast (Mark 3)
                + Revive Beast
    * Vendors in a structure that is re-deeded or destroyed will now move to their owners Datapad

CTS

    * Characters on free CTS source galaxies that do not qualify for free CTS are now available for paid CTS from the CTS web page.

Spy

    * Fixed Cooldown firing when you attempt to go into sneak while in diversion (from decoy)
    * Due to some of the changes to your expertise, you have had your expertise's reset upon logging in.
    * Without a Trace is now tied to Smoke Bomb
          o This means that if you have WaT, when you use Smoke Bomb, it will automatically call WaT.
          o The WaT command has been removed
    * Covert Mastery has now been tied to Without a Trace
          o This means your DoTs will only clear when you use WaT (now tied to Smoke Bomb)
    * There is now a five second recourse debuff on spies who attack from stealth
          o This means if you attack from stealth, you have to wait 5 seconds before you can go invisible again.
          o Without a Trace will still put you in stealth.

Game Play

    * A /rename command has been added to allow you to rename your character. A character must be at least 90 days old before he/she can be renamed. There is a 90 days wait before the character can be renamed again. Run the /rename command and follow the on screen instructions.

Community Requests

    * Introducing "Shared No-Trade"! this new feature allows for a no-trade item to be shared with other characters of the same account. Many no-trade items have already been converted to this new feature.

Medic

    * Reduced Serotonin Boost and Cure Afflictions Action cost by roughly 25%

User Interface

    * Build-A-Buff now displays the recipient's name while you are building the buff.
    * The Emperor has begun cracking down on illegal enhancement shops! All Entertainers must now register their enhancement packages with the Empire. This step is done for you automatically but requires a small amount of participation from the Entertainer applying the enhancement.
    * Build-a-Buff window now supports Double-Clicking to add/remove buffs to or from a buff package.

City House Packup Addition

    * When City House Packup activates (June 1st) newly created Cities must be at least 3 weeks old before Inactive Structures inside their City Limits will be flagged for City House Packup.
    * Newly Created Cities must be at least 3 weeks old before Inactive Structures inside their City Limits will be flagged for City House Packup.

ReplyQuote
Posted : 15/05/2009 1:06 am
sytes
(@sytes)
Noble Member

Game Update 12

Chapter Gift

Everyone will receive a Hologram of Jedi Knight Skywalker's Cybernetic Arm when they log in.
Community Requests

The collections window now displays the number of earned badges.
Engineer Trader

New droids craftable by engineers:
8D8
ASN-121
CWW8
Dwarf Spider Droid
INS-444
LIN Demolitionmech Droid
Magnaguard
Mark IV Sentry Droid
Pit Droid
Super Battle Droid
Union Sentry Droid

New combat modules and combat commands for droids:
Flame Jet (cone fire attack)
Electrical Shock (single target attack)
Droideka Shield (damage reduction buff)
Torturous Needle (single target attack)
Regenerative Plating (droid self repair)
Battery Dump (AOE electrical attack)

Combat module ratings will no longer be displayed on a droid module, if they are zero.
Structure maintenance will no longer be displayed on droid modules if it is zero.
The structure maintenance run display no longer displays an Add button, if the list of structures is empty.
Canceling a droid assignment to a structure no longer assigns the droid to the structure.
Droid levels are affected by combat module effectiveness divided by ten, allowing for more flexibility with droid crafting.
Non-traders have a maximum droid level of 60, when they call their droid. This is due to not being able to fully control the droid to its maximum potential.
Weapon expertise removed.
Combat droid module expertise added (6 new modules; 10 new expertise).
All droid commands now give a failure message for not having a droid out and not having the required module installed for the command to work.
Destroying a building will properly remove it from a droid's structure maintenance list.
Auto-harvesting without power will no longer function.
If a droid is out of power, its datapad is now inaccessible.
If a droid is out of power, it cannot be used to craft items.
Power droids will now recharge a droid target, provided that a command has been trained on the power droid.
Added four new detonation modules that increase in power the higher the crafting level (Detonation Modules 1-5 are now available).
Draft schematics for chassis, components, modules, and socket clusters have been renamed so they are displayed by category in the crafting tool's draft schematic list.
Droids using a harvest module no longer get hung on invalid targets, when auto-harvesting.
"A Droid Battery" renamed to "Droid Battery".
Junk loot batteries have been renamed to be a specific type of copper to differentiate them from a crafted droid battery.
Droid deeds should now properly display their level.
Data Storage Module 5 - Incorrect description for the Electronics GP Module described as Processing Unit has been changed to Data Management Unit.
Data Storage Module 5 and Item Storage Module 5 crafting experience have been increased.
Droids and droid deeds now show combat statistics on them.
Droid batteries now show the count of their stack in their examine window, provided they are crafted after this update.
Droid battery draft schematics no longer need conductivity for their casing. Instead, they use quality of the ore needed.
Droid batteries may now be used from your inventory or hotbar, provided they are crafted after this update.
Changed socket banks to be in the droid component list instead of a generic component list. Renamed the socket banks to be clearer as to what they are for.
Data storage module rating and slot information now shows up on the droid's deed as well as its datapad entry.
Droid Item Storage ratings have been expanded from allowing a maximum item storage of 10 to a new maximum of 30 items.
Droid deeds and droid control devices in your datapad should now show their storage module rating as well as inventory capacity, if they have been crafted with a droid storage module.
Droid storage compartment now displays its quality value for all new compartments crafted.
Non-traders have a maximum droid level of 60, when they call their droid. This is due to not being able to fully control the droid to its maximum potential.
Fixed a mislabeled part "Manipulator Arm" to display that it really needs a "Manipulator Arm Package Set" on the Treadwell droid and the Advanced Treadwell droid.
Corellia Droid Dungeon

A new quest series for players around level 50.
Investigate the underground Droid factory and help Corsec end the droid threat.
If you've completed the last of the legacy quests, talk to Agent Taarna in Nashal to start the new quests.
Crafting:

Draft Schematics affected by the 99% maximum experimentation bug may now be crafted up to 100%.
Structure Trader

Reduced the ambient audio of weapon and structure crafting stations.
TCG:

The M'a Jong's Galactic Tiles Arcade Cabinet can now be played by others.
Bugs

Fixed an issue were entertainer buffs values getting corrupted after PvP death.
Battlefield

Dueling a player of your same faction no longer reduces the enemy team's points or counts as a kill on the leader board.
Legacy Quests

The weapons given out during the legacy quest line by Balfur Jhcor now have a level requirement of 55.
Agent Taarna will now point you towards the Corellian Droid Bunker when you finish the last of the quests on Talus.
Misc

Fixed an issue where some Mayors were not considered the 'owner' of City Decorations if they were Mayor pre-Update 8, and still are the Mayor.

Note: Cybernetics and one more droid aren't quite ready for public testing and will be available in a future test build.

ReplyQuote
Topic starter Posted : 14/07/2009 3:59 am
Lantern
(@lantern)
Illustrious Member Admin

Zo eindelijk update voor DE's !! dus dat wordt weer respeccen naar me oude proffy !

ReplyQuote
Posted : 14/07/2009 9:46 am
Lantern
(@lantern)
Illustrious Member Admin

Hier de plaatjes van de nieuwe droids:

8D8

ASN-121

CWW8

Dwarf Spider Droid

INS-444

LIN Demolitionmech Droid

Magnaguard

Mark IV Sentry Droid

Pit Droid

Super Battle Droid

Union Sentry Droid

8) 8) 8) 8)

Leuk !!!

ReplyQuote
Posted : 14/07/2009 11:09 am
sytes
(@sytes)
Noble Member

TCPrime/TestCenter Update Notes - July 14, 2009

Droid Engineer

Probot socket cluster names have been fixed for the combat only socket cluster and the combat/general socket cluster.

Audio effects for DZ70, LE Repair, LIN Demolitionmech, Mark IV Sentry, and Treadwell droids have been added.

Changed combat module slots to be generic combat module slots so the new combat modules will be craftable in them for the Droideka, Battle Droid, CWW8 Droid, and the Pit Droid.

ReplyQuote
Topic starter Posted : 15/07/2009 1:13 pm
sytes
(@sytes)
Noble Member

TCPrime/TestCenter Update Notes - July 15, 2009

Introducing Craftable Cybernetics

Engineer Traders can now craft Cybernetics.
*Cybernetic Schematics are granted in the Engineer profession wheel at various levels.
*Schematics consist of Cybernetic Hands, Forearms, Arms, Legs and Torsos.
*Cybernetics can be crafted with Armor Cores and Armor Power Bits (both optional).
*Engineers can now craft Armor Power Bits (Schematic granted in profession wheel).
*Cybernetics Items are not Appearance Tab enabled at this time (coming soon™ ).
*Cybernetic Arms and Legs can be crafted with 2 sockets.
*Cybernetic Torso can be crafted with 1 socket.
*Cybernetic Forarms can be crafted with 1 socket.
*Cybernetic Hands can not be crafted with sockets.
*Most gloves can be equipped (but will not draw) with Cybernetic Arms, Forearms, Hands.

Misc
*The Quest "Disable the Droid Factory" now grants a Quest Reward.
*All players can now activate the TCG Item: Wampa Stuffed Animal
*All players can now activate the TCG Item: Tauntaun Stuffed Animal
*All players can now activate the Antique Tauntaun Ride; 25 Credits are required to start the ride.
*Owners of the Antique Tauntaun Ride can now collect Credits other players pay to activate the ride.

Droid Engineer
*Advanced Probot had a label for a combat only socket cluster, but the cluster actually took combat and general.
*8D8 droid now may be crafted with a personality chip.
*Fixed a few typos with droid ingredients, command descriptions, and skill descriptions.
*Pit Droid switched from a combat droid to a support droid. The Pit Droid is now craftable at level 30.
*New droid combat modules now stack in a factory crate.
*Slowed down movement speed on the CWW8, Pit Droid, and Protocol Droid to make their running look better.
*Invalid droid stats should no longer be possible from the crafting process.
*Fixed targeting on ASN-21, INS-444, and Mark IV sentry Droids

Crafting

*Clothing and armor crafting station ambient noise reduced.

TC Prime will probably be up first (although I may need to bounce it real quick initially). TC will follow shortly, but I'm waiting on our Net ops folks to fix an issue with one of the boxes on that cluster before I bring it up with the new build.

ReplyQuote
Topic starter Posted : 16/07/2009 12:57 am
sytes
(@sytes)
Noble Member

-Droid Engineer-
Droid weapons should have their min/max damage set on both their primary and secondary weapons.
Colorization tool now works on the following: 8D8, ASN-121, CWW8, Guardian Mark II, LIN Demolitionmech, Magnaguard, and Pit Droid.
Guardian Mark II Droid is now craftable at level 78.
Magnaguard size increased.
Magnaguard now uses its staff as a weapon.

-Cybernetics-
Engineers now receive XP when crafting Cybernetic Hands.
Cybernetic Hand build times have been reduced.

-Crafting-
Crafting station quality now grants a small percentage to assembly and experimentation success rolls.

-Misc-
Players can now activate the Tauntaun Ride with cash. Previously it required Bank Funds only.

ReplyQuote
Topic starter Posted : 17/07/2009 1:04 am
Lantern
(@lantern)
Illustrious Member Admin

Super gave update !

ReplyQuote
Posted : 17/07/2009 1:16 am
 Imia
(@imia)
Noble Member

Ja zeer leuke update, dat is zeker. Maar ik heb hier al geen trek meer. Geef me nieuwe planeet en ik kom zeker met deze gemaakte droids door Imoan. 😀 Ik mis informatie wat elk droid KAN doen??

Ziet leuke droids erbij, snap echt niet dat dit nu pas komt. Jaren geleden zeuren wij al om meer droids, toen huidige nog zo mager is en 1 droid waar men kan vechten.

Ik kom pas als er wat nieuwe omgeving is, dan ga ik met nieuwe droids / wapens of wat dan ook beproeving in nieuwe omgeving. Anders niet meer. 🙁

ReplyQuote
Posted : 17/07/2009 1:28 pm
Lantern
(@lantern)
Illustrious Member Admin

Jammer om te horen 🙁

ReplyQuote
Posted : 17/07/2009 1:37 pm
Page 5 / 7