TCPrime/TestCenter Update Notes - July 17, 2009
Misc
Fixed a bug where the input/output selection for Voice Chat would reset to "Default System Device" everytime you opened the options window. (Note: This doesn't fix the issue of those options being reset after log-out, that fix is still in testing).
Droid Engineer
Slowed the 8D8's movement speed, so its run is smoother.
Crafted droids no longer attempt to evade an enemy in combat (run around) and instead follow their target.
Flame Jet should now play in the correct direction on all droids.
Added action costs for all special abilities for droids.
Guardian Mark II droid blaster attack switched to bite attack audio.
Cybernetics
Cybernetics can now be used in the Socket Retrofit Tool
Cybernetic Arms and Legs will receive 2 Sockets when being retrofitted.
Cybernetic Torso and Forearms will receive 1 Socket when being retrofitted.
Cybernetic Hands can not be used in the Socket Retrofit Tools since they do not receive sockets.
Various crafting issues have been fixed when crafting Cybernetics.
Cybernetic Leg Schematics will now accept 2 Armor Cores (optional)
Engineering Traders
* Through decades of research and hard work, Master Engineers have mastered the Art of recreating Basilisk War Droids. These Droids were once used by the fierce Mandalorians, now anyone who has the credits and friendship of a Master Engineering Trader can get their hands on a very close replica of one.
Cool
Happy Friday!
*Engineering Trader*
* Chassis Draft Schematics have been added for all the new droids
* All the new droids now require a chassis
* Added customization at crafting time for the following Droids:
* 8D8
* CWW8
* Dwarf Spider Droid
* Magnaguard
* Pit Droid
* Super Battle Droid
* Union Sentry Droid
*Miscellaneous*
* Fixed an issue with the comm message at the end of the destroy factory quest
Cybernetics
* Cybernetic Doctors have all agreed to a Code of Ethics when considering the installation of any Cybernetic Limb.
o In an effort to prevent Cybernetic Psychosis, players are restricted to 10 installation points at Level 90 - speak with your local Cybernetic Doctor for more details.
* Crafted Cybernetic Schematics have been updated to include an optional 'enhancement core' - Most of these are still under construction.
o Engineers have access to two Cybernetic Enhancement Cores; one increasing Health and the other increasing Action.
* Crafted Cybernetic Hands will not receive the Enhancement Core slots.
* Players are now able to visit a Cybernetic Doctor to have Cybernetics installed in the Appearance Tab.
* Cybernetic Style 3 Hands are now available to Engineers.
Buffs
* Buffs flagged as not remove on death should now actually not remove on death. (TC/TCP only)
Jedi
* Jedi can now wear armor starting at level 22.
Engineering Trader
* Your Expertise will be reset upon logging in.
* All new Expertise added in GU 12 have been removed from the Expertise Page.
o They have all been migrated to the profession wheel.
o New expertise will be added in a later update.(TC/TCP only)
Star Wars Galaxies: Hotfix 11.4
Publish Notes, August 4, 2009
Empire/Remembrance Day
* The Vivox libraries have been updated.
Pets (not Beasts)
* Combat fly-text now shows on pets.
* Droids will now return to their master after combat, rather than the location they were standing before combat started.
Cybernetics
* Cybernetics Expertise has been added.
* Cybernetic Engineers now have Cybernetic Assembly, Cybernetic Experimentation and Cybernetic Customization skill mods.
* Cybernetic Enhancement Cores now come in three flavors; Uni-Core (for forearms), Dual-Core (for Arms/Legs) and Tri-Core (for Torsos).
* Heat Resist Uni, Dual and Tri-Core Cybernetic Enhancement Modules are now available to Engineers via the profession wheel.
* Cold Resist Uni, Dual and Tri-Core Cybernetic Enhancement Modules are now available to Engineers via the profession wheel.
* Acid Resist Uni, Dual and Tri-Core Cybernetic Enhancement Modules are now available to Engineers via the profession wheel.
* Electrical Resist Uni, Dual and Tri-Core Cybernetic Enhancement Modules are now available to Engineers via the profession wheel.
* Cybernetic Health and Action Enhancement Cores stat values have been adjusted base on their 'Core' type.
* Updated Cybernetic Health and Action Enhancement Cores have been added to the profession wheel.
* Cybernetic Enhancement Modules can no longer be used in the General Droid Module Socket.
* Fixed an issue that allowed players to exceed their Cyber-Psychosis resistance mod when installing Cybernetics.
* Engineer Help Monkey now has Cybernetic Assembly and Cybernetic Experimentation.
* Cybernetic Mod Bits are still in the works.
* Anakin Cybernetic Forearm now has an optional Cybernetic Enhancement Core slot.
Engineering Trader
* Level 90 Engineers can now craft a Hand Sampling Module
o This module will add a feature to the droid into which it has been crafted.
o This feature will add a buff to the master who has called the droid.
o The buff will increase the hand sampling rate of the owner.
Quest Fixes
* Completing the last of the droid bunker quests should now correctly show a comm message from IG 88
<img class="go2wpf-bbcode" src="Engineering Trader
* Hand Sampling Module now only gives a max power of 10.
* Hand Sampling Module can now be used in socket clusters.
* General droid commands now have icons associated with them.
* Flame Jets no longer display a bad particle effect as a box.
Misc
* Fixed an issue that prevented some players from placing storyteller items inside of a city where they have Zoning Rights or Storyteller Zoning Rights.
Cybernetics
* The names of the Cybernetic sets has been adjusted. Thank You! to everyone that submitted names for the new Cybernetic Sets.
* Fixed an issue where the Cold Resist Module (Dual and Tri-Core) names were switched.">
MPORTANT: To start creating your first quest, you will need to gather some relics. One way to find relics is through looting mobs. We encourage players to take extra relics they find and list them on the Bazaar. Once you have a relic in your inventory, radial it and select "Add to Chronicle Relics". You will then see new tasks available in the quest editor and you can start creating holocrons.
Star Wars Chronicles
It’s time to open your imagination and start creating stories to share with your friends. With the Star Wars Chronicles system, you now have the ability to create stories from relics you will discover throughout the galaxy. Use the Quest Builder to write your story with the relics you have discovered. Hit “Create Quest” to consume the relics and create a holocron in your inventory. This holocron can be traded to others or activated to begin the adventure. Completing holocrons will reward you with profession experience and tokens. Tokens can be used at the Chronicles reward vendor, S7-U44 Vending Droid, in both Theed and Coronet. The vendors are in the tent behind C-3PO. You can purchase relic booster packs from them. Soon many more exciting rewards will be available including a Sandcrawler house, hangar lite, a podracer, and much more.
For some friendly assistance, speak with C-3PO and he will explain more about Chronicles.
* Chronicle Master – all players can advance in the chronicle profession. Open your profession wheel and take a look at what awaits as you advance as a chronicler.
* Quest Builder – the tool used to create holocrons or drafts.
* Draft – a saved version of your quest. Creating drafts does not consume relics. You can edit drafts freely. They can be used to create holocrons.
* Relics – objects that represent memory, experiences, visions. You will discover relics as you play the game.
* Holocrons – by pressing “create quest” in the Quest Builder, you will consume the relics for your quest and produce a holocron in your inventory. This can be traded or sold on the Bazaar. Players can active them to participate in your quest.
* Sharing – as you progress in the Chronicle profession, you will gain the ability to allow your Chronicle holocrons to be shared. Sharing will allow multiple players to enjoy your quest from a single holocron.
* Fragments – relic fragments. They are acquired through loot, as a byproduct of creating a holocron, and by deconstructing relics. Fragments can be combined to create a relic.
* Tokens – earned for completing other people’s quests. We will be adding tokens as rewards for you when other people complete your quests.
* Relic booster packs – purchased from the Chronicles reward vendors by using tokens, they provide 5 random relics.
Vendor/Bazaar
* Search By Attribute: Selected object types can now be searched by selected attributes in the vendor/bazaar window. If the selected object in the Object Type Filter tree of the vendor/bazaar window supports search by attribute, the "Enable Item Attribute Filter" checkbox will be displayed at the bottom of the window where you can perform search by attribute.
* The price limit on the bazaar has been increased to 10,000,000 credits.
* Vendor price limit has been increased to 833,333,333 credits.
* Resource container on vendor/bazaar that are instant sale now contains the "Credits Per Unit" attribute. This attribute is also searchable through item attribute search.
* A /locateVendor command has been added to find all your initialized vendors and report their status. The command has a 15 minute cooldown.
* If the seller of a vendor/bazaar item doesn't have enough room in the bank to receive the credits from the sale, any "overflow" credit amount will be applied to the cash balance, up to the maximum cash balance limit.
* You can now specify more characters on the item name filter entry field.
Banking
* Galactic Reserve
o You can store up to 3 billion credits per character in "long term, for a rainy day" storage in the Galactic Reserve. There is no interest paid on credits kept in the Galactic Reserve.
o From any banking terminal in any of the Galactic Reserve 3 branch cities (Mos Eisley, Theed, and Coronet), through the bank terminal's radial menu, you can deposit/withdraw 1 billion credits at a time to/from the Galactic Reserve.
o If you have a deposit with the Galactic Reserve, the balance will be displayed after the Bank balance.
o There is a 15 minutes wait before you can perform another transaction with the Galactic Reserve.
User Interface
* Holding delete/backspace/arrow keys/home/end now works properly in text fields.
Combat
* A pass was made on many melee weapon sounds.
* This means many of the melee weapons will now be using custom sounds rather than the default swing.
Misc
* Yavin IV Whisper Bird lair names should no longer show as code string.
* The pirate trap abilities can no longer be used on asteroids
* The Sorosuub Ion Mesh Projection shield should now get valid values when looted
* Added new counter badges for players that have accumulated more than 300 badges.
TCPrime/TestCenter Update Notes - October 9th, 2009
Death Troopers
After a mysterious turn of events the Empire has mustered an enormous military presence in a remote location on Dathomir. Imperial High Command has issued a travel warning to notify citizens to avoid travel to the planet if possible. Citizens that cannot avoid travel to Dathomir should be aware that certain locations are now considered restricted areas. Unauthorized travel by citizenry to these restricted areas may result in fines, arrest or both. While rumors have circulated that restricted areas are being used to contain a biological threat, no official report has been confirmed or denied by High Command.
Players that have already completed the Update 13 "Something is Obviously Wrong" quests will be contacted and given a quest upon login.
Players that have not already completed the Update 13 "Something is Obviously Wrong" quests will need to finish up to have access to the Death Troopers quest line.
Players that have not started the "Something is Obviously Wrong" quests can kick off the content by using the publish gift named "Jabba's Comlink."
To participate in the Death Troopers content, players will first need to complete the "Something is Obviously Wrong" quest line.
Misc
Navari Trik (Painting Distribution Specialist) is back in Mos Eisley with some new paintings for you.
TCPrime/TestCenter Update Notes - October 9th, 2009 [2]
Death Troopers
Reduced static and dynamic mob spawn counts to fix overspawn issue [TC/TCP only]
Added missing male audio files, fixed missing wookie/prisoner/scientist audio, and fixed ambient audio for afflicted [TC/TCP only]
Death Trooper Zone, sunrise, and sunset music set to be background music instead of ambient [TC/TCP only]
TCPrime/TestCenter Update Notes - October 10th, 2009
Added Chronicles relics specific to the Death Troopers content
Corrected problems when conversing with Sogan Varga and HX-138 at camp epsilon [TC/TCP only]
Escorting an NPC for the delivery of supplies quest will now increment the appropriate collection [TC/TCP only]
Added more decorations [TC/TCP only]
Corrected Death Trooper badge and icon art [TC/TCP only]
The Beta Survival Kit should now appear correctly [TC/TCP only]
Corrected minor issues with escort NPC conversation [TC/TCP only]
Death Troopers
* Fixed the Massassi carbine, Death Trooper rifle & Westar pistol so that they fire correctly.
* Fixed female wookiee GMF jacket.
* Players can now receive the camp defense collection.
* Adjusted a spawner so it wouldn't spawn undead in log.
* Fixed bug with deathtrooper gloves & cybernetics.
* 2009 Galactic Moon Festival Badge and Title added.
* Corrected conversation for Quarantine Zone NPC Oona Wran. Players should no longer be stuck if they have 2 or more Blackwing Canister Demo quests completed at the same time.
* Possible fix for Deathtrooper prisoner jumpsuit (humanoid).
Graphics
* Shadows in very dense fog are no longer visible.
* Stray vertices on volumetric shadow geometry has been fixed (This would be visible as lines jetting out from a shadow).
The Galactic Civil War is being introduced with Update 15. With this update, your GCW points are directly responsible for control of cities, planets, and the galaxy. You will see these changes reflected on your planetary and galactic maps. On a local level, you will notice that regions on your map held by a faction affects what types of factional NPC's and buildings are created around you. In addition, Bestine on Tatooine is being turned on for our new invasion system for testing. Dearic on Talus and Keren on Naboo will be turned on at a later date, to allow this update to be focused on Bestine.
This is an Alpha Build . All of this is subject to change. Much of this list will change, based on feedback from testing.
GCW Invasion
* Invasions occur every three hours and last an hour.
o The construction phase lasts 30 minutes.
o The battle phase lasts 30 minutes.
* Defeating a defensive general will end a battle with the offensive team as the victors.
* Keeping the defensive general alive for the entire battle phase (30 minutes) will allow the defending team to win.
* The Tatooine planetary map should show the current phase that Bestine is in (construction, combat or occupation).
* Offensive Camps:
o Camps for the invading faction can be found just outside of Bestine at -900 -3782, -1253 -3348 and -1184 -3821.
o Camps can be used by the invading faction for invasion specific quests entertaining, recruitment, cloning and selling junk.
* Defense
o The Defending General can be found inside Bestine at -1214 -3626.
o An Officer giving defending players quests can be found not far from the General at -1195 -3620
* Construction:
o Tools:
+ Tools must be constructed to make pylons. Their resources are available from a supply terminal near the offensive and defensive general.
+ Supply terminals may be sliced by smugglers to provide better resources. Slicing the terminal repeatedly will increase the resource quality.
o Pylons:
+ Pylons are construction points where you get construction quests.
+ Pylons are constructed by tools, which trade skill players manufacture. Anyone may use a tool, but trade skill players are the most effective at using tools during construction.
+ Constructing a pylon fatigues the builder, causing the construction of pylons to take longer and longer. This can be eliminated by visiting entertainers to work off fatigue.
+ Some Pylons have 4 levels:
# Level 0: No construction and will not spawn during the battle.
# Level 1: 1-49 resources have been constructed on the pylon.
# Level 2: 50-99 resources have been constructed on the pylon.
# Level 3: 100 resources have been constructed on the pylon.
+ Pylon objects:
# Soldier Patrol:
* This object spawns NPC's and is represented by a helmet icon floating over it.
* Defensive patrols stay entrenched at their constructed location.
* Offensive patrols assault defensive positions.
# Barricade:
* This object guards nearby players and NPC's and is represented by a barricade icon floating over it.
# Turret:
* Turrets are AI controlled and fire at enemies nearby. The pylon for these is represented by a gun barrel or dish icon floating over it.
# Tower:
* Towers buff non-player controlled AI nearby to do incredible amounts of damage. The pylon is represented by a floating tower icon over it.
# Vehicle Patrol:
* Vehicle patrols spawn tough vehicles and are represented by a terminal icon floating over it.
o Pylons are converted to their corresponding object when the construction phase ends and the battle phase begins.
* Battle:
o Vehicle spawn points:
+ Level 1: Level 60 elite vehicle
+ Level 2: Level 90 elite vehicle
+ Level 3: Level 90 boss vehicle
o Patrol spawn points:
+ Level 1: Level 60 NPC
+ Level 2: Level 90 NPC
+ Level 3: Level 90 elite NPC
+ Entertainers may entertain patrol points on the offensive side to increase their spawn rate. We expect this will change to a buff on the NPC's instead, but this is going to test as it is.
+ Patrol points may be sabotaged by spies, which requires a quest from their faction's general/attache.
o Barricade:
+ No levels, but HP is increased by 5000HP per resource added.
+ Barricades offer defender quests for general combat.
o Tower:
+ No levels, but HP is increased by 5000HP per resource added.
+ Vehicles target towers
o Turret:
+ 5000HP per resource added.
+ Level 1-3: Increased damage per shot, but it can be mitigated by armor.
+ Turrets offer defender quests for general combat.
o Wounded soldiers:
+ Offer a quest to revive fallen soldiers to medics. Will reinforce a location or begin patrolling into the city to add to the invasion force.
o Damaged vehicles:
+ Offer a quest to tradeskill players for repair. Once repaired, they will reinforce the invading force by patrolling into the city.
o Demoralized troops:
+ Offer a quest to entertainers to be entertained and rejoin the the battle effort for both offense and defense.
GCW
* The Galactic Travel Map:
o The planet map has been updated to show areas that affect the outcome of the Galactic Civil War as well as the score for that current zone.
o Areas currently under rebel control will show up as a rebel insignia, imperial control shows up as an imperial insignia, and 50/50 zones are shown with a contested insignia.
o You can prevent the Galactic Civil War zones from showing up on your planet map by simply unchecking the "Show GCW Contested Zones" option on the Planet Map window.
* GCW points directly affect some planetary spawns and are properly represented on the war terminal.
* Faction mission terminals now grant GCW points.
* Mon Calamari Cruisers or Star Destroyers will appear in the sky of a planet, depending on who is winning. The more your side is winning by, the more ships you'll see.
Faction Helper
* Faction Helper is still disabled for now, but will be re-enabled in the next few days.
User Interface
* The refresh button on the summary tab of the new GCW interface will change colors when it has new information.
* Added a checkbox on the character selection screen to hide characters screen on servers that are now closed.
* A new button has been added to the button bar. The Galactic Civil War screen is THE location to get all the information you need to see what's going on in your part of the world, or how the war is going on other galaxies and the final score across all galaxies.
* This screen can also be brought up with the /gcwInfo command.
Weapon
* Pistol Launcher rocket trail particle density reduced.
Chronicles
* Tusken Raiders from the Tusken King instance will now count towards 'Kill Tusken Raiders' and 'kill and loot Tusken Raiders' storyteller relics
* Greater Desert Womprats should now count towards 'Kill any Womp Rats' and 'Kill and Loot any Womp Rats' Chronicle Relics
Graphics
* Frame rate limit increased from 30 to 60 FPS.
* Factional ships shown in the skies of planets will no longer appear as translucent.
Misc
* No-Trade items can now be placed into containers inside a player's house or space POB.
Stealth
* There is a known issue with all stealth abilities where your character does not become translucent on your client but you are stealthed. This will be fixed.