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Lantern
(@lantern)
Illustrious Member Admin

<img class="go2wpf-bbcode" src=" ">

JOIN HUNDREDS OF THOUSANDS OF PEOPLE ONLINE IN EVERQUEST® II WITH KINGDOM OF SKY™

Evil Dragons and Player Versus Player Combat Unveiled For EverQuest II

SAN DIEGO, CA – January 4, 2006 – Sony Online Entertainment Inc. (SOE), a global leader in the online games industry, today announced that the second expansion for EverQuest® II, entitled Kingdom of Sky™, is schedule to be available at retail and for download on Feb. 21. The retail SKU of Kingdom of Sky a recommended price of $29.99 and will contain the full version of the base EverQuest II game, the new expansion and a special in-game item. The digital version will contain the new expansion for $26.99.

“Kingdom of Sky offers something for all of our EverQuest II players,” said Laura Naviaux, senior brand marketing manager, Sony Online Entertainment. “For the seasoned EQII player, Kingdom of Sky increases the amount of high level content in a world filled with intrigue and the potential destruction of Norrath by the evil dragon lords. The second expansion pack brings the excitement of dragon battles and is timed to coincide with the newly-added Player vs. Player (PvP) action.”

Kingdom of Sky pushes the boundaries of character development and adventure to new heights. An entirely new form of advancement introduces a structured Achievement system of skills and abilities to further specialize and individualize your character, while level caps for characters, artisans and guilds are all increased. Kingdom of Sky expands the arena challenges with four deadly new arena champions and two new arena zones. Ten new adventure zones, from lush jungles to temples of unimaginable splendor, 25 new enemies and troves full of new treasures all open up fresh game play and visual experiences within the online world of EverQuest II.

Player versus Player combat will “go live” in EverQuest II near the time of the launch of Kingdom of Sky, a highly anticipated addition to the game that will allow players to fight each other. PvP will be a part of the regular updates that take place within the game world, and will be available to all EQII players for no additional cost. PvP will feature good versus evil combat, pitting citizens of the two rival cities of Qeynos and Freeport against each other. Players will earn items, titles, fame and experience while engaged in combat with other online gamers around the globe. Combat will happen in the wild or within the gates of your opponent’s city. PvP will be activated on new servers so all players will be able to compete from the ground up.

kingdom of sky

Quote
Topic starter Posted : 05/01/2006 2:55 am
Lantern
(@lantern)
Illustrious Member Admin

Wat gedetailleerde info:

High above the mightiest peaks of Norrath a secret world exists. This Overrealm, made up of enormous islands of land suspended in the air, is home to aviaks and creatures never-before seen, but it is the splintered and warring dragons who rule it.

Higher level advancement - now reach level 70 as an adventurer or artisan

All-new Achievement system to further specialize your character’s abilities

Guild advancement expanded to level 50

Four new arena champions and two new arenas

All new Heritage Quests allow players to gain amazingly powerful items, personal status, adventure experience and even a reward made famous in the original EverQuest or EverQuest Online Adventures!

Signature Quests which reward large experience bonuses, personal status, entirely new items, and advance the lore of EverQuest II!

Brand new pieces of armor, such as Profession Hats, Helmets and Pauldrons, will make your character look more distinct!

Guilds naar lvl50 😀
Char naar lvl 70 😀

voor de PVP fr34ks geweldig nieuws:

Player versus Player combat will “go live” in EverQuest II near the time of the launch of Kingdom of Sky, a highly anticipated addition to the game that will allow players to fight each other. PvP will be a part of the regular updates that take place within the game world, and will be available to all EQII players for no additional cost. PvP will feature good versus evil combat, pitting citizens of the two rival cities of Qeynos and Freeport against each other. Players will earn items, titles, fame and experience while engaged in combat with other online gamers around the globe. Combat will happen in the wild or within the gates of your opponent’s city. PvP will be activated on new servers so all players will be able to compete from the ground up.

ReplyQuote
Topic starter Posted : 05/01/2006 5:53 pm
Abib
 Abib
(@abib)
Noble Member

Ik ga hem voorlopig iig niet kopen. Ik heb ook de Desert of Flames expansie niet nog maar net bekekn, dus ik wil eerst gewoon groeien in het huidige spel en dan eens verder kijken.....wie weet zijn we tegen die tijd alweer full time SWGers! 😀

Wel leuk dat PvP nu in het spel komt (ook al hebben we er nu niet zo veel aan op ons -mijn- nivo)

ReplyQuote
Posted : 05/01/2006 6:54 pm
Lantern
(@lantern)
Illustrious Member Admin

Ja zeker lachen dat PVP full ingesteld wordt alleen deze expansie laat ik ook ff liggen loopt nog steeds op Qeynos rond 🙂

ReplyQuote
Topic starter Posted : 05/01/2006 7:50 pm
Roebar
(@roebar)
Famed Member

idem! Ik wacht ook nog een tijdje.
Er zijn in de basis set nog een hoop eilanden die ik nog nooit gezien heb. Dan hebben we Desert of Flames ook nog. Voorlopig nog geen tijd en behoefte om naar Kingdom of Sky te reizen.

PvP kan inderdaad leuk worden.

maar nu eerst:
- guild starten en guild quests doen
- combat level naar 20 om een subclass te kunnen kiezen
- tradeskill level naar 20 om een sub-profession te kiezen

druk druk druk
🙄

ReplyQuote
Posted : 05/01/2006 11:48 pm
Abib
 Abib
(@abib)
Noble Member

En ik ook... nog drukker voor mij met die achterstand.... 😳

MASTER, WHERE ARETH THOUGH ❓ ❓

ReplyQuote
Posted : 06/01/2006 1:50 am
Lantern
(@lantern)
Illustrious Member Admin

😯

😯 😯

Post edited by: Imoan, at: 2006/03/17 01:08

ReplyQuote
Topic starter Posted : 11/01/2006 1:57 am
Roebar
(@roebar)
Famed Member

Dat zier er cool uit!
Ik probeer me te bedwingen.
Die eilandjes in de lucht doen me aan een spel denken dat ik in een ver verleden wel 's speelde.
Krijg je nu ook een draak om van het ene naar het andere eilandje te hoppen?

ReplyQuote
Posted : 11/01/2006 12:57 pm
Roebar
(@roebar)
Famed Member

Kingdom of Sky and PvP Beta Registration Now Open!
01/10/2006 News
We are pleased to announce that registration for the Kingdom of Sky and PvP beta tests is now open! This is your chance to help us test the second EverQuest II expansion pack, as well as the highly anticipated addition of Player-versus-Player combat in EQII.

Find out how!

ReplyQuote
Posted : 11/01/2006 3:44 pm
Lantern
(@lantern)
Illustrious Member Admin

Kingdom of Sky and PvP Beta Registration Now Open!

We are pleased to announce that registration for the Kingdom of Sky and PvP beta tests is now open! This is your chance to help us test the second EverQuest II expansion pack, as well as the highly anticipated addition of Player-versus-Player combat in EQII.

High above the mightiest peaks of Norrath a secret world exists. This Overrealm, made up of enormous islands of land suspended in the air, is home to aviaks and creatures never-before seen, but it is the splintered and warring dragons who rule it.

This expansion is intended for characters level 55 and higher, although we will be accepting some lower-level characters into beta to help test our new player-versus-player ruleset. If you only wish to participate in the PvP beta, please use this registration system as well--Registering for the KoS beta will automatically enroll you in the PvP beta test.

To sign up for beta, please make sure you are logged in with the Station account that has a character you'd like to play in the beta test. You can sign in by clicking the "sign in/change user" link at the top of the EQ2Players.com website, or on the Station.com site.

Once you are logged in with the correct Station account, click the link below to take you to our beta registration page:

http://eq2beta.station.sony.com/beta_reg/register.jsp

IMPORTANT: Please make sure you're registering using the Station account with the character you'd like to use in the beta test. We cannot change your beta acceptance from one Station account to another, so please make sure you are signed in correctly.

Please read through the Terms of Use, License, and Non-Disclosure Agreement on the registration page. If you agree to the terms listed, click the "I agree to the terms of this agreement" button. Otherwise, click the "Cancel" button.

That's all there is to it! Please make sure your e-mail address is up to date by clicking the "Edit" link on the page thanking you for registering. If you are accepted into the Kingdom of Sky beta, we will notify you at the e-mail at the address on file. NOTE: We will ONLY send e-mail to those applicants who are accepted. The first batch of invitations will be sent out in the coming weeks, and we will send additional invitations in the future as we bring more players in to test the expansion.

If you are accepted into beta, you will receive instructions on how to request that your character be copied to our Kingdom of Sky beta server, along with details on how to install the beta software. Beta feedback forums will be available for those players accepted into the beta program.

Thanks for helping us test EverQuest II: Kingdom of Sky, which is scheduled for release on February 21, 2006!

ITS PVP TIME

Lock and Load !

ReplyQuote
Topic starter Posted : 15/01/2006 7:36 pm
Lantern
(@lantern)
Illustrious Member Admin

Nieuwtje in Kingdom of Sky - Carnivor Houseplant

Grappig 😉

ReplyQuote
Topic starter Posted : 28/01/2006 4:03 am
Lantern
(@lantern)
Illustrious Member Admin

1e impressie Kingdom of Sky door mmorpg.com

"Welcome to the Overrealm."

With those words, my tour of the new EverQuest II expansion, ‘Kingdom of Sky’ began. They were delivered to me and the others in our media tour group by Ryan “Blackguard” Shwayder, EverQuest II Community Manager, bon vivant, and general voice of reason in the EQII forums. I was hoping to get someone important, someone who knew what they were talking about, but we play with the cards we’re dealt (/sarcasm mode off).

Cradling a recharged cordless phone on my shoulder for the conference call, full glass of soda on the desk, second computer fired up and ready to take notes, I was prepared for my exploration of the new, soon to be discovered lands in the skies of Norrath.

Our tour began with a brief overview of the features in the expansion. We will now be able to Adventure and Tradeskill up to level 70, and Guilds can reach level 50. There are new profession specific hats and armor, Blackguard was himself decked out in the new Swashbuckler attire. There are new Heritage Quests, a new type of quest called Signature Quests, over 30 new Collections to attain, and four new Arena Champions with two new arenas. We also get new titles, the usual new areas and new monsters, and the much anticipated Achievement system. More about that later.

We started in Tenebrous Tangle, an entry point to the Kingdom of Sky. It's one of the main large region zones and consists of a number of floating isles inhabited by various creatures. The zone is intended for characters in the 56-62 level range. And they’re not kidding. As soon as you zone in, and go through an archway, you are beset by various Droag, Bixies, Carnivorous Plants, Beholders, and many more fearsome creatures.

The Tenebrous Tangle is home to the Temple of Scale and the Sanctum of the Scaleborn and is considered holy ground by many of the Awakened. It's floating islands exist within the Overrealm skies between the Bonemire and the Barren Sky. This is a very dangerous place. You will find few allies here, or anywhere in the Overrealm, pretty much everything wants to eat or crush you. There are some recently escaped Frogloks nearby who are among the few friendlies, to get to them and access to other areas requires a leap of faith, literally.

advertisement Transportation between the isles in the sky uses a few different methods, such as clouds and floating disks Just when you thought riding Magic Carpets in Desert of Flames was cool, now we get to ride between locations on clouds. Blackguard mentioned how he saw someone type in general chat to other players that if you jumped up and down on the cloud, it would go faster. Yes, you do go faster. Straight down, since you have just jumped off the cloud. Once BG revived a few of our party, we moved on.
We visited a few more locations in the Dragon Isles including the Breeding Grounds, where you’ll find drakes, droag breeders, and other wyrm creatures, and Bixie Isle that is inhabited by you guessed it, Bixies, along with a lot of bees.

Ryan took this moment to reiterate one of the new features, the level increases for Adventurers, Artisans and Guilds. Along with the new levels, it also brings all new items, including equipment, furniture, guild rewards, and for the Carpenters out there, a lot of new level 60+ furniture, including some rares. He explained that not all expansions will necessarily include a level cap increase, but they felt that the content in Kingdom of Sky justified one. After all, these isles are thought to have bled into this world from the fabled Plane of Sky, not to mention there are Dragons here.

We next visited one of the zones accessible from Tenebrous Tangle, called the Sanctum of the Scaleborn. It’s a zone intended for groups levels 62-67. The dark stone corridors and holy rooms are filled with Wraiths, Droags, Silent Sentinels, and other creatures. We explored the Oratorium and the Audience Chamber, where an unfriendly Dragon could be found, if one knew how to look. There is also a raid version of the zone called the Temple of Scale, which is home to the high priestess of the Awakened named Harla Dar.

The next zone we visited was the Barren Sky. On this group of barren desert islands live winged creatures known as Aviaks. You can also find basilisks and beholders lurking about. The zone is intended for players 62-68, and is located between the Bonemire and Tenebrous Tangle. There are two major factions of Aviaks, the Strifewing and the Blacktalon. They both fight over control of the Barren Sky, while the Blacktalons are loyal to the Awakened, and they fight to protect the Palace of the Awakened which is found here. There is also a third faction known as the Windgazer that lives in hiding on Whisperwind Isle, avoiding the other two factions that want to destroy them.

<img class="go2wpf-bbcode" src=" ">

Die hoed is gaaf 🙂

Our next stop was the Palace of the Awakened. On the way we passed some giant chains that are recognizable from the Plane of Sky in Everquest. The zone is for level 66-71, and here you run into aviaks as the primary protectors of the palace, assisted by spirits, droag elites and mystical clockworks. The fountain in the cascade hall houses a nasty creature we were told, it was not there when we went through. There is a raid version of the zone for raids of two to four groups that features two dragons that apparently have issues with each other.

We were then led to The Bonemire, which is intended for levels 66-70, and it looks like it right from the start. Nightmarish creatures such as the Ravasect, Abonimations, Basilisks and Droags conspire to keep you from the many secrets and discoveries that are hidden here. The Drednever Crash Site is here, which ties into some of the changes to Solusek’s Eye that occurred with Live Update #19. The Droags, a race of dragon-men created and bred within the great laboratory of the Halls of Fate patrol these most secret and secluded of all the Dragon Isles.

Before we went any further, Blackguard thought we should take a little break and go over the much anticipated Achievement system. Each character class will have five trees of possible new abilities to choose to advance in. You gain Achievement Points by doing most of the things you usually do anyway. Exploring the world, looting rare treasure, defeating boss monsters, completing quests, even leveling will give you Achievement Points. Everything is level specific, meaning you can’t go beat up on grey con monsters or do low level quests and get AP. If it’s something you can normally gain experience for, it adds to the AP. One nice feature of AP is, it does not cap at the level cap. Once you get to maximum level, which with this expansion pack is now 70, you can gain no more Adventure experience. But you will continue to attain Achievement Points well after your level cap, so you will still be able to fine tune your character.

A character will not be able to master all five skill trees, you can specialize in one or two, or spread them out for a more versatile, but less focused, effect. A fighter may choose to specialize in certain weapons, or stats, rogues can gain cool abilities like Pick Pocket and more. I was playing a Conjurer class for the tour, among the choices I had were instantly teleporting my pet to the target when told to attack, buffing the pet to make it more powerful, or transferring my power/health to the pet. It looks like it will help to alleviate the cookie cutter character templates and give players a chance to specialize and customize their abilities to they’re play styles.

We then were transported to the Halls of Fate, a zone for levels 68-70. This is the home of the minions of Lord Vyemm, the Doomwing Legion. There is a laboratory where the weapons of dragon war are created, with possibly some secrets behind the new dragonkind to be found. The dungeons are very cool looking, and have a different feel to them from the base game and the DoF expansion. I think few will be disappointed.

The last zone we saw was Deathtoll, intended for level 68+ . The large gloom filled cavern is full of defiled undead of all types, as well as Tarinax the Destroyer. There are quite a few surprises in places like the Storage Chamber, the Library, and the Altar of Ending. We were treated to the undead dragon Tarinax, who has been gathering the bones of deceased dragons for research and experimentation. No one yet knows what his plans are or if he is even the master of this Realm. Without giving away too much about this ‘end game (for the moment) boss bad guy’, I can tell you this: It’s big. Really big. We saw it from a distance, and it looked really, really, pretty humongous. By the time we got to it, and stood next to it, thanks to our turn agro off ability for the tour, it was mind boggling big. Just getting to this beast will be no small feat for a large well organized raid, defeating it will take a mighty effort to say the least. And that’s something to work towards, and feel good about pulling off.
Blackguard finished off the tour showing us a few NPCs that were supposed to have new armor and hats on, but didn’t show for us during the tour. That and a few zone crashes were the worst of the usual glitches to be expected in a still in progress beta. There was the mildly irritating/semi-amusing issue of one my fellow tour members who the turn agro off function didn’t work, so every new zone, he was the first and usually the only to die. The one zone we got into and he didn’t die once just didn’t seem right, and he made mention of that fact. Blackguard then made it 100% death per zone by one shotting him dead. The only other deaths registered were from me spying the huge chains holding some of the Isles together, and pondering if they were solid enough to jump onto. Numerous deaths, many laughs, and quite a few resurrects and summons ensued, and by our highly scientific method of trial and error, we determined that they were solid only when you could land on them.

It was a fun tour, taking two hours instead of the one that was scheduled. Mostly, this was due to the couple zone crashes mentioned before, and a few side trips made by some of the more fun loving individuals in our party. The expansion looks great, and there are plenty of new things that are being added to the game. EverQuest II fans, we have a lot to look forward to.

<img class="go2wpf-bbcode" src=" ">

😛

ReplyQuote
Topic starter Posted : 07/02/2006 1:43 pm
Lantern
(@lantern)
Illustrious Member Admin

We look forward to the upcoming expansion pack

"Welcome to the Overrealm."

With those words, my tour of the new EverQuest II expansion, ‘Kingdom of Sky’ began. They were delivered to me and the others in our media tour group by Ryan “Blackguard” Shwayder, EverQuest II Community Manager, bon vivant, and general voice of reason in the EQII forums. I was hoping to get someone important, someone who knew what they were talking about, but we play with the cards we’re dealt (/sarcasm mode off).

Cradling a recharged cordless phone on my shoulder for the conference call, full glass of soda on the desk, second computer fired up and ready to take notes, I was prepared for my exploration of the new, soon to be discovered lands in the skies of Norrath.

Our tour began with a brief overview of the features in the expansion. We will now be able to Adventure and Tradeskill up to level 70, and Guilds can reach level 50. There are new profession specific hats and armor, Blackguard was himself decked out in the new Swashbuckler attire. There are new Heritage Quests, a new type of quest called Signature Quests, over 30 new Collections to attain, and four new Arena Champions with two new arenas. We also get new titles, the usual new areas and new monsters, and the much anticipated Achievement system. More about that later.

We started in Tenebrous Tangle, an entry point to the Kingdom of Sky. It's one of the main large region zones and consists of a number of floating isles inhabited by various creatures. The zone is intended for characters in the 56-62 level range. And they’re not kidding. As soon as you zone in, and go through an archway, you are beset by various Droag, Bixies, Carnivorous Plants, Beholders, and many more fearsome creatures.

The Tenebrous Tangle is home to the Temple of Scale and the Sanctum of the Scaleborn and is considered holy ground by many of the Awakened. It's floating islands exist within the Overrealm skies between the Bonemire and the Barren Sky. This is a very dangerous place. You will find few allies here, or anywhere in the Overrealm, pretty much everything wants to eat or crush you. There are some recently escaped Frogloks nearby who are among the few friendlies, to get to them and access to other areas requires a leap of faith, literally.

advertisement
Transportation between the isles in the sky uses a few different methods, such as clouds and floating disks Just when you thought riding Magic Carpets in Desert of Flames was cool, now we get to ride between locations on clouds. Blackguard mentioned how he saw someone type in general chat to other players that if you jumped up and down on the cloud, it would go faster. Yes, you do go faster. Straight down, since you have just jumped off the cloud. Once BG revived a few of our party, we moved on.

We visited a few more locations in the Dragon Isles including the Breeding Grounds, where you’ll find drakes, droag breeders, and other wyrm creatures, and Bixie Isle that is inhabited by you guessed it, Bixies, along with a lot of bees.

Ryan took this moment to reiterate one of the new features, the level increases for Adventurers, Artisans and Guilds. Along with the new levels, it also brings all new items, including equipment, furniture, guild rewards, and for the Carpenters out there, a lot of new level 60+ furniture, including some rares. He explained that not all expansions will necessarily include a level cap increase, but they felt that the content in Kingdom of Sky justified one. After all, these isles are thought to have bled into this world from the fabled Plane of Sky, not to mention there are Dragons here.

We next visited one of the zones accessible from Tenebrous Tangle, called the Sanctum of the Scaleborn. It’s a zone intended for groups levels 62-67. The dark stone corridors and holy rooms are filled with Wraiths, Droags, Silent Sentinels, and other creatures. We explored the Oratorium and the Audience Chamber, where an unfriendly Dragon could be found, if one knew how to look. There is also a raid version of the zone called the Temple of Scale, which is home to the high priestess of the Awakened named Harla Dar.

The next zone we visited was the Barren Sky. On this group of barren desert islands live winged creatures known as Aviaks. You can also find basilisks and beholders lurking about. The zone is intended for players 62-68, and is located between the Bonemire and Tenebrous Tangle. There are two major factions of Aviaks, the Strifewing and the Blacktalon. They both fight over control of the Barren Sky, while the Blacktalons are loyal to the Awakened, and they fight to protect the Palace of the Awakened which is found here. There is also a third faction known as the Windgazer that lives in hiding on Whisperwind Isle, avoiding the other two factions that want to destroy them.

ReplyQuote
Topic starter Posted : 17/03/2006 3:08 am
Lantern
(@lantern)
Illustrious Member Admin

Kingdom of the Sky: First Look (Page 2 of 2)

Our next stop was the Palace of the Awakened. On the way we passed some giant chains that are recognizable from the Plane of Sky in Everquest. The zone is for level 66-71, and here you run into aviaks as the primary protectors of the palace, assisted by spirits, droag elites and mystical clockworks. The fountain in the cascade hall houses a nasty creature we were told, it was not there when we went through. There is a raid version of the zone for raids of two to four groups that features two dragons that apparently have issues with each other.

We were then led to The Bonemire, which is intended for levels 66-70, and it looks like it right from the start. Nightmarish creatures such as the Ravasect, Abonimations, Basilisks and Droags conspire to keep you from the many secrets and discoveries that are hidden here. The Drednever Crash Site is here, which ties into some of the changes to Solusek’s Eye that occurred with Live Update #19. The Droags, a race of dragon-men created and bred within the great laboratory of the Halls of Fate patrol these most secret and secluded of all the Dragon Isles.

Before we went any further, Blackguard thought we should take a little break and go over the much anticipated Achievement system. Each character class will have five trees of possible new abilities to choose to advance in. You gain Achievement Points by doing most of the things you usually do anyway. Exploring the world, looting rare treasure, defeating boss monsters, completing quests, even leveling will give you Achievement Points. Everything is level specific, meaning you can’t go beat up on grey con monsters or do low level quests and get AP. If it’s something you can normally gain experience for, it adds to the AP. One nice feature of AP is, it does not cap at the level cap. Once you get to maximum level, which with this expansion pack is now 70, you can gain no more Adventure experience. But you will continue to attain Achievement Points well after your level cap, so you will still be able to fine tune your character.

A character will not be able to master all five skill trees, you can specialize in one or two, or spread them out for a more versatile, but less focused, effect. A fighter may choose to specialize in certain weapons, or stats, rogues can gain cool abilities like Pick Pocket and more. I was playing a Conjurer class for the tour, among the choices I had were instantly teleporting my pet to the target when told to attack, buffing the pet to make it more powerful, or transferring my power/health to the pet. It looks like it will help to alleviate the cookie cutter character templates and give players a chance to specialize and customize their abilities to they’re play styles.

We then were transported to the Halls of Fate, a zone for levels 68-70. This is the home of the minions of Lord Vyemm, the Doomwing Legion. There is a laboratory where the weapons of dragon war are created, with possibly some secrets behind the new dragonkind to be found. The dungeons are very cool looking, and have a different feel to them from the base game and the DoF expansion. I think few will be disappointed.

advertisement
The last zone we saw was Deathtoll, intended for level 68+ . The large gloom filled cavern is full of defiled undead of all types, as well as Tarinax the Destroyer. There are quite a few surprises in places like the Storage Chamber, the Library, and the Altar of Ending. We were treated to the undead dragon Tarinax, who has been gathering the bones of deceased dragons for research and experimentation. No one yet knows what his plans are or if he is even the master of this Realm. Without giving away too much about this ‘end game (for the moment) boss bad guy’, I can tell you this: It’s big. Really big. We saw it from a distance, and it looked really, really, pretty humongous. By the time we got to it, and stood next to it, thanks to our turn agro off ability for the tour, it was mind boggling big. Just getting to this beast will be no small feat for a large well organized raid, defeating it will take a mighty effort to say the least. And that’s something to work towards, and feel good about pulling off.

Blackguard finished off the tour showing us a few NPCs that were supposed to have new armor and hats on, but didn’t show for us during the tour. That and a few zone crashes were the worst of the usual glitches to be expected in a still in progress beta. There was the mildly irritating/semi-amusing issue of one my fellow tour members who the turn agro off function didn’t work, so every new zone, he was the first and usually the only to die. The one zone we got into and he didn’t die once just didn’t seem right, and he made mention of that fact. Blackguard then made it 100% death per zone by one shotting him dead. The only other deaths registered were from me spying the huge chains holding some of the Isles together, and pondering if they were solid enough to jump onto. Numerous deaths, many laughs, and quite a few resurrects and summons ensued, and by our highly scientific method of trial and error, we determined that they were solid only when you could land on them.

It was a fun tour, taking two hours instead of the one that was scheduled. Mostly, this was due to the couple zone crashes mentioned before, and a few side trips made by some of the more fun loving individuals in our party. The expansion looks great, and there are plenty of new things that are being added to the game. EverQuest II fans, we have a lot to look forward to.

ReplyQuote
Topic starter Posted : 17/03/2006 3:09 am
Leto
 Leto
(@leto-the-mandorine)
Illustrious Member

euhm kolere wat een pokkelettertype om te lezen.
doet gewoon pijn aan je ogen.

is het niet mogelijk gewoon copy & paste & change font te doen?

The Mandorine

ReplyQuote
Posted : 17/03/2006 11:18 am
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