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Informations from Guild Summit, gathering

sytes
(@sytes)
Noble Member

◊ Informations:

*Welcome and Introductions & State of the Game and Game Update 1.2*
Bank's guild
7 stocks with a lot of slot for this
UI will be customizable
New stuffs
PvP stuff with grade warzones
New operation : explosive conflict
New flashpoint : The lost Island
A lot of buf will be fixed
New mini-pets
A bioware's staff is working to create some events InGame
Legacy is developped
A new warzone : Novare coast
New vehicles
Craftable augments
New crafting schematics
Extractable tier 2 mods
New lightsaber colors
Ship droids gain affection
Legacy item drops

*Operations and Flashpoints Discussion*
Gabe Amatangelo (Lead End-game designer) is talking about operations and currently flashpoints. They are easy and loots are the same as HM as normal mode.
Explosive confilct promise to be harder than the currently operation. More challenge for us. They're working to improve this operation so the HM will be launch later
The tests were longer and a lot of work on these. The endgame will be more enjoyable as now.
A total of 5 operations at least in 1.x
Group finder will be launch at 1.3
Specifical stuff for new operation's HM
Normal mode will be renamed Story mode
Stuff will be different : HM / normal

*Player vs. Player Discussion*
PvP now
Warzones will be ranked in solo and group. An ELO system will be launch.
Novare coast will play on the different controls of the map.
A kick system will be implemented
New dailies quests and 18 medals
New PvP crafts and new colors for saber.
Same vs same faction will be implemented on all the warzones.
A new tier stuff PvP which name's War's Hero
8 queuing group for Warzones.
Ilum will be redesign and pvP quest will be removed. In all the year, Bioware will give more informations about it.
Class will be rebalanced. Issues for exploit bugs & Speedhacks are research.
16 players mode will give more items than 8 players mode for operations.
Better capabilities targeting pvP.

*Legacy presentation*
So, now we'll talking about Legacy System. Have a break, Have a GuildSummit.
And Yes, this pretty little bar will finally be useful !
It will grant access to exclusive items, skills, ship enhancements and customizations, and much more like a genealogic tree.
Unlocking skills, an imperial agent will be able to use, for example, force choke. (Only with a partner up, to prevent balance problems in pvp and pve.
A group's buff will be unlock.
For the partners, special skills will be unlock for EACH of them.
Abilities for kight/dark and grey alignment, unique emotes.
20.000 viewers on the LiveStream.
THe players who had neutral alignment will get special stuff and abilities.
Training dummies will be implemented! You will test your skills on it.
An astromech droïd will sell to us some stuff for our droïd's partners. It will repair our stuff and buy our items.
We will buy low level armor and weapons for our others reroll. We can send it with our HL
Our spaceship will contains a PM box, a galactic trade, a training dummy, an astromech droïd... !
Cosmetics upgrades for our ships later
Other things will be implement! It will be awesome!

*Economy and Crew Skills Discussion*
57% to 42% Empire/Republic Faction Imbalance across all servers.
70% Male / 30% Female Gender Selection
Sith Inquisitor most popular class
Crafters making it to top end of gear progression are reaping profits
84% of Level 50 characters have less than 1M credits; repair costs are too high
1.2 will bring Endgame Mods from Reverse Engineering
Most rewards can be unlocked or purchase
Might add repair costs to PvP. MAYBE

*Roleplayers discussions*
IG events will be created by bioware's staff.
Re-customize characters and chat bubbles soon
More chairs to sit!
Animals mounts will be developped
All cosmetic gear should work for all armor & wepons types/requirements & there will be more of it
More RP areas
More RP one line voiceovers for players
You are not able to kill your companion. Zoeller: Maybe an item to carbonize it.

*Guild Features Discussion*
Guilds bank
Guild Master can allocate allowances of credit/item removal by guild rank
Guild UI is functional, but can use more features
Guild bank can have a ledger to track withdrawals for repairs, contributions, etc.
In the future, guild calendar
The guild will have a visible emblem on their armor.
Guild Ads & set flags for recruitement will be implemented.
Guild progression system is in development.
Guild capital ships in the works.
Invite to from guild list , guild GUI cleanup focus for patches after 1.2.
Guild repairs from credit's guild's bank.
The UI's guild will be improve.

*user interface presentation*
All the UI will be customizable... The chat bar too! - Screen -
Only 4 quick slot bars still for now.
Target of Target in 1.2.
You can save these as XML files and share them with people
Macros are on the list. No ETA. Rule out macros that affect combat directly.
Debuffs are not resizeable in this build.
More distinguishing aspects to your personal target debuffs are coming
No add-ons for the moment.

*Other subjects*
New daily quest on Corellia
HD Textures
Unify the color of your stuff with the chest
More story in PvE
Additional mechanics in Nightmare mode operations and different rewards
New epic quests for some new stuffs!

Quote
Topic starter Posted : 06/03/2012 2:43 pm
Lantern
(@lantern)
Illustrious Member Admin

Ik kijk heel erg uit naar Legacy Systeem en Guild Features!

ReplyQuote
Posted : 06/03/2012 3:30 pm
Abib
 Abib
(@abib)
Noble Member

Ja, dit klinkt toch wel als serieuze vooruitgang.

ReplyQuote
Posted : 06/03/2012 4:08 pm
Leto
 Leto
(@leto-the-mandorine)
Illustrious Member

Guild capital ship?!
Kunnen we daarmee missies doen? haha ieder bemant de turret en dan 1 vliegenier en 1 captain!
We zullen zien..

Eindelijk die guildbank, want ik heb aardig wat om die ermee te vullen.

Erg benieuwd naarde patch 1.2!
Wanneer zou ie geimplementeerd worden?
Bijna zou je zeggen dat we te vroeg aan dit spel begonnen zijn hehe..
De leuke verbeteringen/dingen komen er nu echt aan!

Spannend! Ook hoop ik dat craften een boost krijgt, zodat het leuker is om te craften en verkopen.
Die market op Nar Shadaa is nog steeds niet gekoppeld met die van Imperial Fleet.
Misschien omdat op Nar Shadaa zowel Republic als Empire hun spulletjes kunnen verkopen?
Maar ja.. je bent er zo weg vandie planeet en kom je er eigenlijk niet meer terug.

The Mandorine

ReplyQuote
Posted : 06/03/2012 7:34 pm