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Star Citizen Patch 3.1.2

sytes
(@sytes)
Noble Member

Feature Updates

General

Players should now respawn in their ship or best available location following a disconnect or client crash

Now when a player logs out in their ship bed or the client crashes, the next time you connect, the game will attempt to log you back into your most recent ship and location. Your ship will despawn after 10 minutes has elapsed if the ship is empty. If the player attempts to reconnect after this timeout, the player should respawn back in the ship in the best bed/seat available the next time the player connects, assuming the ship has not been destroyed.

Universe

Added the Gemini ballistic shotgun and magazine to PU shops.

Missions

Increased number of instances of each mission type.

UI

Mission Objective Markers were adjusted to not overlap with its location on the Star Map.

Bug Fixes

Fixed rotating elevators in hangars that were rotating in place, causing players to get stuck.
Fixed missing animation events for Admin NPCs.
The rear elevator on the Reclaimer should no longer be unlocked all the time.
The loading screen should no longer finish too early and cause an audio corruption.
Fixed bounty hunt missions not completing properly or having correct naming.
When switching game modes the loading screen should no longer show the previous mode.
Ships should no longer duplicate on the ASOP terminals after making a claim.
Fixed AI pirates and security spawning on top of one another when comm arrays are switched on/off.
Fixed an issue where outpost markers would disappear after landing on the surface of a planetary body.
Search prompts on corpses now stop displaying after being activated

Technical

Fixed multiple memory leaks.
Fixed 16 crash events including several server crashes.
Various performance tweaks.

Quote
Topic starter Posted : 14/04/2018 1:59 pm
Lantern
(@lantern)
Illustrious Member Admin

Zo er komt vaart in 🙂

ReplyQuote
Posted : 14/04/2018 3:02 pm