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Everquest 2 beter dan WoW? of vice versa (Moderated)

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Lantern
(@lantern)
Illustrious Member Admin

Additionele info

EQ2
- geavanceerd craft-systeem (ja alleen niet zo complex als SWG) - in swg gooi tig harvies neer en pompen maar in eq2 moet je dat allemaal zelf doen en das best leuk.
- Role-playing - zeker
- pve - je hebt nu PVP arena's en met Desert of Flames meer PvP (zegt men)
- fantasy / LotR style
- Openbaar publieke vendors (overal), je kan zelf ook een vendor nemen ( bulletinboard in je eigenhuis met daar je spullentjes Clicky ongeveer in het midden
- Eigen huizen en inrichtingen - klopt - je hebt ook quest dingen die je eerst moet gebruiken voor een quest en dan later kan je bijv het quest book als decoratie gebruiken in je huis

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Topic starter Posted : 19/12/2005 6:10 pm
sytes
(@sytes)
Noble Member

beetje apes met peren vergelijken heb de trails van ale bij gedaan en als ik er egt een zouw gaan doen zouw het voor mijn waarshijndlijk wow zijn had er een goed gevoel bij wat ik een beetje bij qe2 misten

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Posted : 19/12/2005 7:03 pm
 Leto
(@leto-the-mandorine)
Illustrious Member

ja maar wij kennen Maurice allemaal. 😉

hij gaat juist op zoek naar (mis-) gevoel ❗ 😛

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Posted : 19/12/2005 7:10 pm
 Leto
(@leto-the-mandorine)
Illustrious Member

maurice is gewoon een *moderated*.

ahum? 😯 over ongezouten mening gesproken? 🙁 😛

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Posted : 19/12/2005 8:47 pm
(@zorbaca)
Estimable Member

Maar ik vind dat WOW Minder geeft dat EVQ omdat het een Blijer Gevoel geeft

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Posted : 19/12/2005 8:47 pm
 Leto
(@leto-the-mandorine)
Illustrious Member

ja ik heb dat ook altijd wel jammer gevonden dat de Imps en Rebels bijelkaar zaten in 1 stad, zo konden we nooit echt een grote strijd creeëren.

ook was het dan toffer geweest als er twee steden waren voor de NL community, of misschien wel drie, inclusief neutralen.

dan had je echt met die HQ's erbij een toffe stad die net een onneembare vesting was.

in WoW hebben Blizzard dat goed gedaan door te stellend at je op 1 account geen twee zijdes kon kiezen, het is of of.

in Everquest weet ik niet wat mogelijk is, volgens mij kun je op 1 account good of evil kiezen voor characters. maar aantal weet ik niet, bij WoW dus 8 characters per account.

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Posted : 19/12/2005 8:54 pm
Lantern
(@lantern)
Illustrious Member Admin

staat nog in het subject ( moderated ) 😀

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Topic starter Posted : 20/12/2005 12:11 am
(@owoliega)
Prominent Member

niet lullen en spelen

😆

vandaag lvl 22 geworden
😉

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Posted : 20/12/2005 12:57 am
 Imia
(@imia)
Noble Member

ON-topic: owoliega! slaps you!

in wow op pve server mag je wel beide kanten kiezen op pvp servers niet

Wist ik niet, maar ik ga voor pvp.

Thx, maurice!

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Posted : 20/12/2005 10:19 am
Abib
 Abib
(@abib)
Noble Member

't Is op zich wel grappig om te zien dat je eerst gemoedelijk samen speelt in een spel, waarna er bekant een stammenstrijd ontstaat wanneer we geforceerd worden naar een ander spel om te kijken 🙂

Geeft m.i. toch wel aan dat SWG pre-NGE (en waarschijnlijk zelfs pre-CU) erg goed in elkaar zat. Eeuwig zonde zoals ze dit verkwanselt hebben 🙄

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Posted : 21/12/2005 3:16 am
Lantern
(@lantern)
Illustrious Member Admin

Jup agree SWG PRE NGE was best leuk.

WoW en Everquest hebben heel veel overlapping wat ik zie alleen ze geven er een andere invulling aan. Volgens mij zijn de classes in WoW hetzelfde als in EQ2 - qua naam wel indergeval

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Topic starter Posted : 30/12/2005 9:25 pm
Roebar
(@roebar)
Famed Member

EverQuest II: Desert of Flames Wins MMORPG.com Expansion of the Year!

01/05/2006 News

MMORPG.com has honored EverQuest II: Desert of Flames with the award for 2005 Expansion of the Year! You can read more about the award here!

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Posted : 11/01/2006 3:50 pm
Roebar
(@roebar)
Famed Member

This guide is not a guide where I flame WOW, nor is it a guide where I point out how EQ2 is better than WOW, I played WOW since inception, switched about 6 weeks ago to EQ2, and only about the last 2 weeks feel ive graduated to non newbie rank, maybe apprentice at best.

As a brief background, in both WOW and EQ2 I solo a lot, enjoy taking on multiple Mobs, always play healers and hate dying, I have been a GM in WOW 100+ active guild and have been involved in a guild in EQ2 to assess the differences.

Death – although I hated dying in WOW unless you where generally instanced it didn’t matter, dying in EQ2 hurts, it slows leveling and you get an experience debt you have to make up before resuming leveling.

Aggro and Chase Range – In WOW if you aggro’d something and bit off more than you could chew, you just turn and run, there were always countless roads or safe running paths (unless you were in a cave or instance) and unless you were being chased by a +5 level gold epic you would 99% of the time get away, in EQ2 same level mob, linked mobs will chase, and chase, and chase, early on I found I died a number of times by just thinking id outrun them and turn around and there they are in pursuit, my sprint burnt and therefore power/mana gone and then me = dead.

If something is Grey – in WOW you can go within 1 meter of it and it wont aggro, but pass through it and it will, in EQ2 anything grey will not agro unless you aggro it, also, if you are grouped with someone lower the mob becomes grey to them also.

Mob Difficulty - Mobs are way harder in EQ2, this is another one of my learn by mistakes areas and cost me a number of deaths early on in EQ2, in WOW as Paladin/Priest/Shaman (all 60) I could take on ANY same level non epic mob and most non instanced Epics, I could also take on 3-5 same level mobs and sometimes 5 level higher mobs depending on circumstances, in EQ2 forget its is much more in-depth, ill explain:

WOW had level, then epics (silver and gold) and there were dramatic inconsistencies in these, meaning 1 Level 40 elite could we way harder sometimes than a L45 elite elsewhere, in EQ2 its much more in-depth, take a L40 for example, they could be 40 ---, meaning L40 with 3 arrows down, if you are L40 you would easily destroy this, and a L40 with 3 down arrows is way easier than a 38 even level, these range from 3 arrows down to 3 arrows up then epic encounters, any up is heroic (WOW epic equivalents) so a +++ with Epic is like many instance epics in WOW, and yet they are often in grouped encounters outdoors, and many of them in the area.

Early on in the game I was silly and pulled +++ mobs of same level and basically got owned, where as in WOW early on I was easily soling Epics, especially as a Paladin

Pulling in EQ doesn’t really matter – in WOW mobs seem to stick to an area, a few wander and their aggro is generally linked to the mobs near them, so if you do a bad pull and one mob is near another when you attacked you could have 1, 2 or even 10 mobs aggro’ing you, in EQ2, unless the mobs are linked you can have 2 same type mobs right next to each other, attack one and the other will ignore you, this can be good or bad, it can be good for soloing, but also bad when the mob may have infact been linked, but because 3 of the 4 you just pulled in the encounter were around the corner you don’t realize until you are swarmed, and because of longer chase range as discussed earlier, and if one of the mobs turns our Heroic or epic it can turn into a grave mistake.

Leveling – in WOW, when I got my Paladin to L60 and got bored of being GM and constant raid runs for epic loot, I switched and tried a Priest, in a few weeks L60 quite easy, then thought lets try horde, Shaman in record time to 60, so in WOW to me it seemed often like 1-59 was learning the class and just preparing you for L60 where 60’s were a dime a dozen, and it was then all about PVP or Raids, in EQ2 every level you find people going gratz, and they actually mean it, getting from L39-40, or even 19-20 in EQ2 is an achievement, and it is much slower but also feels more rewarding, and the % of 60s you see is far less, I remember early 2005 in WOW where people looked at me and said “wow L60” but late 2005 it seemed that there were more 60s in IF or Org than not generally.

Tradeskilling – Tradeskilling in WOW is to say the least pretty basic, it is fun while you are leveling but once you hit L60 you are generally running raids for recipe drops that nobody will buy, this is coming from a 300 Armorsmith, Tailor, Enchanter, Engineer and Leatherworker across 3 toons, and once you hit 300 you can make money usually off 1 or 2 items and because of gold farmers and blizzard constantly nerfing things like IV Mail, Heartseeker etc and the materials needed trades people rarely come out in front in the long run….. where as EQ2 tradeskilling requires patience, time, dedication, skill and you are rewarded via selling your crafted items at the market. Also, in EQ2 you can choose to almost disregard adventure leveling and focus on being a artisan, in WOW you cant do this.

Gear / Binding – In WOW half the problem with runs is ninja looters and people picking up Bind on Pick up items, in EQ2 items need to be attunded and much of the good stuff is crafted anyway so you aren’t forced to join groups to get the best gear (or at least you can get comparable stuff) as you can buy it on the market, get it crafted etc.

Guilds – WOW’s guild management interface is extremely basic, and it requires far more work by a GM to be a functioning guild and most good guilds in WOW have many people sharing workload and constant updates via guild websites etc, EQ2 has most of this functionality built in, guild status point, guild banks, set access levels, and easy UI with transparency as to all these functions

PVP – I must admit I loved WOW’s PVP but hated the way that people were rewarded for it, but the PVP mechanics just as I left were getting quite good, it didn’t have the ease of access that say a Guild Wars did but I much preferred the mechanics of combat over Guild Wars, EQ2 on the other hand, after hitting level 40 after nearly 6 weeks of play, I have seen 2 people having a duel, and one person when I was about L10 randomly challenged me to a “duel to the death”, PVP seems fairly new in EQ2, I cannot comment other than to say it generally isn’t done, I may be wrong but that’s what ive seen, regardless of this I have been speccing my current toon for high end PVP, for when EQ2 matures and PVP becomes more prevalent.

In summary - these are only my findings, as mentioned earlier I still feel like and EQ2 apprentice but was a WOW Veteran and now converted EQ2 lover, not because its “better” but more because its what im seeking now challenge wise.

WOW is somewhat more of an easily accessible world, game mechanics and learning curve wise, and it seems to attract many “hack and slash” types for this reason (along with the PVP) but its simple mechanics are quite polished and mastering them is not as easy as they appear, EQ2 on the other hand is a game where the journey to the level cap is much, much more tedious, you have many more choices and for some too many, but once you get your head around the more in-depth mechanics and immerse yourself an equally rewarding and for me a much more challenging solo PVE experience

Gekopieerd van het EQ2 forum.
Zoals de auteur aangaf, is de post niet negatief bedoeld. Ik vind het een leuk artikel omdat je hierdoor een idee krijgt van de verschillen tussen beide (vergelijkbare) games. De één vindt WOW leuk en de ander EQ2.

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Posted : 12/01/2006 2:47 pm
Lantern
(@lantern)
Illustrious Member Admin

wat ik er snel uit kan halen is dat lvl'ing in WoW 'gemakkerlijker' is dan in EQ2 en het craftsysteem in WoW erg 'basic' t.o.v. EQ2

where as EQ2 tradeskilling requires patience, time, dedication, skill and you are rewarded via selling your crafted items at the market. Also, in EQ2 you can choose to almost disregard adventure leveling and focus on being a artisan, in WOW you cant do this.

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Topic starter Posted : 12/01/2006 3:19 pm
Lantern
(@lantern)
Illustrious Member Admin

gelukkig zijn wij volwassen mensen en kunnen een leuke discussie houden maar het kan ook anders:

Anti WoW humor

just a joke he 😉

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Topic starter Posted : 12/01/2006 3:25 pm
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