1 thought on “Star Citizen Alpha 3.7.1 LIVE – Updates, Changes & Patch Notes”

  1. Known Issues
    • Quantum travel target selection does not always update when aligned.
    • The quantum travel HUD will be lost of the player exits the seat during travel.
    • CRU-L5 may be currently missing.
    • Refueling may get stuck in a loop at full and prevent repair/rearm.
    Work around: Do each service one at a time with refuel last.
    • The Defender’s Tachyon cannons are not landing hits correctly on moving targets.
    • Players may crash when in a party doing a second quantum linked jump.
    • The quantum travel HUD will vanish if the player exits the seat while in quantum travel.
    • The Combine cannon does function correctly in multiplayer.
    • Missile countermeasures are not working consistently.
    • Distortion damage does not apply correctly.
    • In Star Marine enemy indicators can sometimes be seen through walls.
    • Players may experience a stall when loading and firing weapons in Star Marine.
    • AI ships can get stuck and not continue on their route.
    • NPC beacons will sometimes display an incorrect distance.
    • Ships can spin excessively out of control when their wing is clipped.
    • Landing illegally and having your ship despawn while a mission box is inside will break mission progress.
    • The 890 Jump currently has an incorrect cargo value.
    • Planets/moons are invisible the first time a player opens the StarMap.
    • Sometimes when quickly scrolling on the ASOP the last ship on the list will not appear.
    • Players will crash if they adjust target screen orientation on the MFD.

    Feature Updates

    • Removed asteroid interdictions.
    • Adjusted interdiction rates.
    Ships and Vehicles
    • Fixed numerous collision and seat position bugs on the Mantis.
    • Made the Mantis QT jammer and snare count as a hostile act against affected ships.
    • Temporarily removed quantum drive overheat to avoid unintentionally amplifying interdictions.
    • Re-positioned ship status screens to avoid overlap with chat.
    • Raised the health on some of the Defender’s parts.

    Bug Fixes

    • The retro thruster VFX should now be lined up properly on the Banu Defender.
    • Speaking UI indicators for VOIP should no longer get stuck.
    • The female character should no longer snap awkwardly into the Freelancer turret seat.
    • VOIP connected counter should now display the appropriate value.
    • There should no longer be invisible rocks blocking havestables.
    • Ultra wide monitors should no longer see an offset personal inventory marker.
    • Cave audio reverb should no longer be applied outside of the cave.
    • The rock highlight for fractured shards of mineable rocks should no longer be inside of the rock rather than as an outline.
    • The VOIP menu should properly register the player’s microphone/headset options.
    • Star Marine REC rentals should now work properly.
    • The inner-thought prompt for compatible NPCs should no longer persist into longer distances away.
    • The Pirate Gladius should now be usable.
    • The Prospector should no longer show the wrong cargo value.
    • The hotkey for closing the mobiGlas should now work consistently
    • The QT UI should no longer be shown immediately after activating “flight ready” on some ships.
    • Derelict recovery missions around Hurston should now properly generate a drop off location.
    • The interior doors of the Reclaimer should consistently work.
    • Invisible collision should no longer block the player path in caves.
    • Entering seats should no longer have a high chance of confiscating whatever is the player’s hands at the time.
    • Fixed missing sounds for Mantis interdicting another ship.
    • The Banu Defender should now be able to quantum travel with a party member in the copilot seat.
    • The mobiGlas should now be able to be opened while in a bed.
    • MFDs on the 600i should no longer be replaceme textures.
    • Kiosk and ASOP screens should no longer flicker.
    • The Warlock’