“I say we fight!”
–Admiral Raddus, Rogue One
As we saw chronicled in Rogue One, the Rebel assault on the Imperial installation of Scarif was integral to the later events of A New Hope. Without the courage and heroism of Jyn Erso, Cassian Andor, and the other Rebels, the Death Star plans would never have been recovered. And without the Rebel fleet arriving in orbit above Scarif and engaging in a desperate space battle with the Imperial garrison fleet, the Rebels sacrificed on the planet below would have lost their lives for nothing.
Throughout this battle, the Rebel fleet was commanded by Admiral Raddus in his MC75 cruiser, Profundity. Now, with the Profundity Expansion Pack for Star Wars™: Armada, you’ll be able to bring your own MC75 cruisers into your Rebel fleets! Today, we’ll take a closer look at just what you might expect to find within, as you expand your Rebel armadas with these new Mon Calamari ships.
You can pre-order the Profundity Expansion Pack at your local retailer or online through our webstore today!
Cruiser Assault
The MC75 cruisers belonged to the first generation of warships launched by the Mon Calamari as they escaped from the Imperial occupation of their oceanic homeworld. Converted from passenger craft and even civic structures, these vessels were nonetheless armed with a fierce mix of turbolasers, ion cannons, and proton torpedoes. Among the first of this class was the Profundity, the flagship of Admiral Raddus and the bastion of the Rebel fleet.
MC75 cruisers enter your games of Star Wars: Armada with two distinct ship cards: the MC75 Armored Cruiser and the MC75 Ordnance Cruiser. Perhaps uniquely for the Rebel fleet, the front hull armaments for the MC75 cruiser are nearly as powerful as its flank armaments—five attack dice from the front and from both flanks. It’s up to you to determine which configuration of the MC75 is best for your fleet—and how you’ll use these ships’ stacked range of available upgrades!
This Expansion Pack comes with a new commander, who opens the door to cunning strategic choices, starting before you even deploy your fleets. If Admiral Raddus is the one leading your ships into battle, you may enter the game at a disadvantage in exchange for better positioning later. Before you deploy your fleet at the beginning of the game, Raddus lets you choose another friendly ship and set that ship aside. Then, at the start of any round, you can deploy that ship close to a friendly ship, bringing it straight into the heat of battle and into perfect position to concentrate fire on the weakest part of your opponent’s formation. Essentially, you’re holding one of your ships back, bringing it out of hyperspace at the perfect moment to change the tide of battle with an unexpected attack.