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Persistent Universe Content
FPS / Space Gameplay
- Female Player Locomotion
- AI Locomotion
- Shouldered Weapons
- Throwable Weapons
- Armed (FPS Weapon Equipped)
- Fists
- Knife
- Take down (Front, Sides, Rear)
- Knockdown and Knockbacks
Core Dev Tech and Systems
- Fuel (Item 2.0)
- Criminality System
- Room System v2 (Physical Depressurization)
- Item 2.0 Elevators v2
- Item 2.0 Airlocks v2
- Diffusion Refactor
- Item Degradation/Failure/Luck
- Service Beacon v1
- Parties and Orgs(Group Entity Component)
- Game persistence
- Spectrum Integration in game
- Repair and Restock System
- Elevators v2
- Bind / Unbinding
- Object Container Streaming Core Engine Support
Ships