The Repopulation – 2018 NEW YEAR UPDATE AND ROADMAP


Welcome to 2018!  First off, we would like to thank all of you – the players!  Your feedback, testing, suggestions and ideas have been incredibly valuable to us in bringing life to the world of Rhyldan. We look forward to your continuous participation and enthusiasm throughout the year of 2018!

We are excited to present our first update of the year, which also includes an updated roadmap. Here, we will explain some of what we have been doing and what to expect during the year. You can discuss this topic here on our forums.

A new survey about combat will be released in the next few days. This survey is to get a good idea of players old and new, their thoughts and general take on games in general and in The Repopulation. Once this survey is up, we will update and give you the direct link. If you have not taken the other surveys, it is not too late, you can easily go to this link and take them any time at The Repopulation Surveys.


   During January we have been focused on moving new development forward, while cleaning up and patching content from the 10.2 update. The dev team has also managed to clean up and remove over 500 unused areas from the dev server and the next build.  This will speed up build times and help reduce cache and file sizes for players, improving performance and gameplay for everyone.survey whitebox 01

The new targeting system has been finished and is currently undergoing thorough testing. We’ve continued extensive development in our Prototype world in preparation for art, content and new maps. Currently we are finishing the new Tutorial/Starter island on the Prototype server and once we’ve pushed this to live, we’ll begin focusing on player and player nation housing placement and spacing. Testing will be done on the Prototype, and when approved the development will begin on the dev server for the rest of the world.

We have been “whiteboxing” in our Prototype world in order to test and create a clear design idea before pushing forward with developing on the dev server.  This allows us to test, change and alter without adding conflicts to the current code, as well as preventing clutter on the dev server. This means smaller sized updates to the players that don’t include all of the unwanted or unneeded data as well as art.

Process for much of the world and art development: (Note that not all development needs to be done on the Proto world)
Prototype World -> Dev Server -> Staging (testing) -> Live (Novus)



   Our goal is to get to an 8-10 week update schedule. This does not include live pushes and hot fixes. We are looking at the first couple to be around 8-10 weeks since this will have the greatest amount of changes.  One such example is the new world revamp.  We want to give the players a full map instead of a partial world, so this will take the longest time development-wise and as a result will have a longer wait time.

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Example timeline for world revamp. (This includes several steps, but the very basic process is as follows):

  1. Unlink
  2. Create templates for Land and Water areas (From Prototype World)
  3. Import New Template into each area
  4. Move all assets over above new terrain
  5. Replace any assets that are crucial or causing major issues
  6. Link all areas back together
  7. Sculpt terrain
  8. Paint terrain
  9. Finalize placement of all current assets
  10. Test

Work involved in the world revamp does not include new content, it will have the old content, just adjusted to fit the new world. New or replaced content will come in upcoming updates.



   New patch number system will not be based on date (year, month, day/version), but instead based on the type of update.

Game state: A= Alpha, B= Beta, L= Live
00.00.00 = First set of numbers: Major update with a lot of changes or new systems, can include bug fixes.
00.00.00 = Second set of numbers: Medium update, small updates, medium changes, can include bug fixes.
00.00.00 = Third set of numbers: Small updates, minor changes, bug fixes.



   The upcoming patch will be pushed next week to test/staging. Depending on the feedback from our internal testers, we hope to have the live push around two weeks after that push. Players will be told when we push to test.

Basic list of changes and updates (including any and all changes, eg: gm tools, etc.)

  • Targeting system
  • Auto face option
  • A number of small fixes to the Tutorial area, including the fitting you get being of the wrong type, a couple missions updated to try and avoid confusion.
  • Taking Harvesters off of nodes with your inventory full will no longer destroy it.
  • Fitting slots now show up when empty
  • inventory icons should all be fixed
  • Damage Reduction on stims should now correctly reduce damage (other buffs might still be the wrong way around)
  • Plymouth teleport should be far more reliable
  • Temporary change to save the servers: All vehicles can only take 1 driver for now until the vehicle system is redone.


NEXT UPDATE A.00.01.00


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   The second update for Condorslug will be A.00.01.00.  It will include the new Starter Island map. Additional changes will be announced in future updates as well as roadmap updates reflecting any changes or current systems being worked on. Development will be done in phases, so content replacement will come as we develop and finish other systems down the line. New and adjusted content will also be added throughout the development process. This work will begin 1-2 weeks after the A.00.00.01 update depending on what you, the players find needing to be hotfixed or patched.



   Road map is a living document – it may and will change as we progress though.  No dates have been stated due to the amount of work involved for a small team. Bugs and fixes can slow down or change the order below. Players will be updated on any and all changes here.



   This is a WIP (Work in Progress) Please make sure to note that the order listed below may change based on what is found based on priority or any complications that arise. If you do not see your big concern on this list it does not mean that we do not have it on our internal list or is not part of this these updates and features. Please do feel free to give us feedback and ask questions about these on our forums.


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