EverQuest 2 – Update Toil and Trouble

Dr. Arcana has something wickedly magical to show you.

The hinges creak as the weathered wooden door to the small residence opens, breaking the old woman’s concentration. She had been working with this Lost Age text since midday, meticulously translating it. Now she looks up from the scroll that was rolled out across the desk in front of her to focus her good eye on the cloaked figure standing in her doorway, silhouetted by moonlight.

“Get in, get in. ‘Fore the guards wander by. Good for takin’ bribes, bad for keeping secrets.”

The door closes gently behind the youthful woman as if pushed by invisible hands, and she brushes some of the desert sand off her dress. “I was not seen, Auntie Grimm, no. Not by the skygazers, either.”

“Mmm, hmmm. You’re looking refreshed, Sister Belladonna. A bit of huntin’ along the way?”

“Beauty and a pinch of flirtation can open as many locks as magic,” Belladonna says, with a wink towards the wrinkled and stooped woman. They both know the truth though, she simply loves the feeling of being youthful, again. Sure, a tonic can ease her aching bones, a balm might help to dull the fires in her joints, and the right tea can energize her for a span of time, but true youthfulness? It is a cure-all, wasted on the immature and underdeveloped. She is doing so much more with it than they would have.

“Being frail and feeble, that’s what makes one invisible in this world. Can’t see the power we tap, the knowledge within. Too distracted with the reminder of their own mortality.”

“Either way, they underestimate us at their peril. Isn’t that right, Oopsie?”

At his mention, a vibrant blue frog with yellow spots on its back leaps off Belladonna’s shoulder, where it had been hiding behind her bouncy cascade of ebony curls, and lands in her upturned palm. An effortless move for the woman and her beloved familiar.

“You didn’t weather the Burning Seas to exchange idle chat, I hope.” Auntie Grimm clicks her tongue, as if in punctuation. A cold fire lantern hanging behind a carved wooden screen answers, casting intricate shapes across the myriad of archaic and mysterious objects in the cluttered apartment. Belladonna picks up a golden femur, inlaid with elegant silver runes, and turns it over, attempting to act casual.

“Odelia did it.” Belladonna said as she looks up from the bone, her eyes twinkling as she shares the news. “She was right about Somborn. The Erudite labs are now open to us!”

“The ancient incantation and Envar rune worked.” It wasn’t a question, but Auntie Grimm waited for Belladonna’s acknowledgement.

“Yes, you were right, of course. They were the keys to opening a stable portal into Ultera.”

“Good. Now it’s up to the Vodlaks. If they succeed, Ballentree will get what she needs. And we will be one step closer.”

In the Loping Plains’ village of Somborn, a society of secretive witches and warlocks—known as The Dreadfell Coven—have opened a portal to the Erudin experimental labs of Vasty Deep located somewhere within Ultera. The labs had long been a hidden temple for the amoral exploration of magic and science as well as mutation and intelligent design, often performed on living creatures. And sometimes with monstrous results even after Odus’ displacement! Driven by their incessant desire to expand their proficiency in the arcane, the Dreadfell Coven are on a quest for knowledge and items. Nothing is too foul, or too holy, for their interests. They are seekers of artifacts and knowledge with no respect for ownership or ethical usage. And now this clandestine coven is in the middle of a raid upon the labs.

It’ll be up to you to seek out the enigmatic Dr. Arcana to find out what adventures lay ahead.

What’s New

  • New Dungeons:
    • Raid dungeons:
      • Plane of Shadows Raid challenge
    • Heroic and Solo dungeons
      • Vasty Deep: Toil and Trouble [Solo]
        • 6 bosses
        • 18-hour minimum duration
        • 1 daily mission to defeat all 6 bosses
      • Vasty Deep: Toil and Trouble [Heroic I]
        • 6 bosses (PUG/Casual friendly)
        • 18-hour minimum duration
        • 1 daily mission to defeat all 6 bosses
        • Plunderable
      • Vasty Deep: Toil and Trouble [Heroic II]
        • 6 bosses
        • 18-hour minimum duration
        • 2 daily missions
        • Plunderable
  • New Missions
    • Solo daily missions available for Vasty Deep: Toil and Trouble [Solo]
    • Weekly missions available for Vasty Deep: Toil and Trouble [Solo]
    • Solo daily missions available for Vasty Deep: Toil and Trouble [Heroic I]
    • Weekly missions available for Vasty Deep: Toil and Trouble [Heroic I]
    • Solo daily missions available for Vasty Deep: Toil and Trouble [Heroic II]
    • Weekly missions available for Vasty Deep: Toil and Trouble [Heroic II]
    • Weekly Raid Challenge Missions
  • Overland and City additions
    • A new portal added to Somborn in Loping Plains will provide dungeon access. Seek out Dr. Arcana as soon as you arrive. (Level predicated for players 120+.)

Click here to read the detailed Patch Notes.

3 thoughts on “EverQuest 2 – Update Toil and Trouble”

  1. Volgens mij is deze update geïnspireerd door een boek:


    From the number one New York Times bestselling author comes another stunning memoir that is tender, touching…and just a little spooky.

    “Here’s a partial list of things I don’t believe in: God. The Devil. Heaven. Hell. Bigfoot. Ancient Aliens. Past lives. Life after death. Vampires. Zombies. Reiki. Homeopathy. Rolfing. Reflexology. Note that ‘witches’ and ‘witchcraft’ are absent from this list. The thing is, I wouldn’t believe in them, and I would privately ridicule any idiot who did, except for one thing: I am a witch.”

    For as long as Augusten Burroughs could remember, he knew things he shouldn’t have known. He manifested things that shouldn’t have come to pass. And he told exactly no one about this, save one person: his mother. His mother reassured him that it was all perfectly normal, that he was descended from a long line of witches, going back to the days of the early American colonies. And that this family tree was filled with witches. It was a bond that he and his mother shared–until the day she left him in the care of her psychiatrist to be raised in his family (but that’s a whole other story). After that, Augusten was on his own. On his own to navigate the world of this tricky power; on his own to either use or misuse this gift.

    From the hilarious to the terrifying, Toil & Trouble is a chronicle of one man’s journey to understand himself, to reconcile the powers he can wield with things with which he is helpless. There are very few things that are coincidences, as you will learn in Toil & Trouble. Ghosts are real, trees can want to kill you, beavers are the spawn of Satan, houses are alive, and in the end, love is the most powerful magic of all.

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