[SWG] The Finalizer is here!

De mensen achter de Star Wars Emulator – SWGEMU hebben een nieuwe server gelanceerd: The Finalizer

SWGemu is een starwars galaxies emulator – PRE CU inc. Jedi excl. Jump to Lightspeed.

Hier een Q & A over deze server

Q & A New server, The Finalizer

The verdict is in and we will have a new server. We will follow our tradition of naming our servers with the name of a spaceship. The new server will be named Finalizer. The Finalizer was a Resurgent-class Star Destroyer which served as the flagship of General Armitage Hux and Kylo Ren

The in-game survey had this result:

38236%I’d play on Basilisk and the new server.
26125%I’d play only on the new server.
19318%Not sure what I’d do.
15915%I’d only play on Basilisk.
484%Don’t care.

As we can see from the survey, we are divided as a community, so Basilisk will continue to stay with us. We have about 2500 unique accounts that log into Basilisk each month, so by running the survey longer, we would have a larger sample size to draw upon. The reason we only ran it for a week is that we really want to try and get this server ready before the holidays, where many in the community finally have some days off and time to sink themselves in to some SWG fun. Of all that have participating in our survey, only 16 didn’t vote.

Lordkator have posted an in-dept analyze of the survey her for the ones interested in more info

Here are the changes that we will make from the start of the new server:

  • Finalizer will use the same ToS as Basilisk does now.
  • 2 characters per account, 1 character online at a time.
  • Basilisk character names will be reserved for 90 days. After that period, the names are free to be used by anyone.
  • ADKs, Resource deeds and Self Powered Harvester deeds will be removed
  • Jedi unlock will still be the village, but with phase times reduced to 1 week
  • Squad leader range will be reduced
  • House maintenance will not automatically withdraw from the bank
  • Automatic Galaxy Harvester pushes, but with a 2 day delay on new resources, so that people who enjoy this part of the game can still be first on a good spawn.
  • Tuesday weekly push of new code from unstable with a server restart. We will not push unstable code, but the server will get a weekly restart at 09:00 UTC no matter if it got new code or not

Here we will try to answer most of your questions about the survey, and what a new server would mean. There are 42 questions and we have tried to answer them as well as we can.

Q: Why now? You have said Basilisk will stay until the project is done, it’s in your mission statement.
A: There are several reasons for this. We have actually discussed this internally for some time.

Tools: To test tools that we wish to have on our future production server (permanent play server). For instance, we want to implement tools that handle merging of new code both in offline and online modes. Our backend code has changed a lot in the last few years. Code merges historically took several hours and we needed a weekend to do it. With backend changes that have been implemented you may have noticed that we are typically back online in less than one hour. Our dev team has done a very good job here.

Interactivity: Community interaction in-game is important to us. This survey is the first of many interactions we envision. As we know, only about 8% of our player base is actually active on our forum and discord isn’t ideal for threaded discussion. We see these occasional in-game polls as being the best way to garner actual player data.

Population: We all recognize that Basilisk is stagnant and as we get nearer to meeting the 14.1 target it becomes harder to entice people to test out code changes. Community suggestions were of the opinion that a new server, even without new content, will achieve a greater population testing out all code merges. As such, the implementation of the survey is us polling the community to see if there is enough demand to warrant us putting in time/effort into a new temporary server.

Q: Will a new server be a test server?
A: Yes, it will still be considered a temporary test server for us. It will be as Basilisk is now, however, the server will track Unstable much more closely. New code will be pushed on a weekly basis when the server restarts, given stability. This will facilitate quicker testing of changes and enable us to weed out issues that arise.

Q: What about banned accounts? Will they still be banned?
A: Yes, accounts that currently are banned, will still be banned with the new server. Nothing will change there.

Q: Will the new server have blue frogs?
A: No, there will not be blue frogs on the new server. It’s a test/play server as Basilisk is now

Q: What TOS will the new server use and will there be CSR support on it?
A: The new server will use the same TOS as Basilisk does now and our support team will offer support on this server as they do on Basilisk

Q: Does this mean we are close to being done?
A: We are closer to the final goal than we have ever been, and the light is visible at the end of the tunnel. There are still some features that need to be implemented and others rigorously tested. We also have a good backlog of bugs that need to be fixed and tested. There are several things that we wish to test before we launch our production server and we feel this is a good time to start that.

Q: Will you involve the community more in the future?
A: We are looking into several ways to involve the community more in our process. One of them is possibly implementing a player senate like SoE did back in the day. We are also looking into using the holonet system already in place in the spaceports. Lastly, we also have the survey system you were all just introduced to. So yes, we wish to interact with the community more.

Q: Will there be more events?
A: You might have noticed that we have an increased number of events this year. Our new events are more advanced than earlier years. This is because of time spent making better tools to handle events (both staff-run and autonomous system events). Some of the events may not be that grand in size, however the method we used to prepare and deploy them has enhanced with each one. All of which will be beneficial down the road for creating proper content.

Q: Will there be staff run events on both servers?
A: Scripted events will continue on both servers, whereas events initiated by staff will not be possible to have across multiple servers. The server with the most population will see most of these events

Q: Will the new server get new post-14.1 content?
A: It will not see a lot of changes to 14.1 at the start. Down the line we will make changes that we wish to test out.

Q: Will the new server see significant tweaks to buffs, armor, weapons, professions?
A: As with the previous question, any balancing attempts might be done at the very end of the current project’s lifetime, but not before.

Q: There are over 300 000 registered m